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5de2c95a0d
I need this now especially as it gets us the shader modification mechanisms to work around Mac GL crashes, see bug 665578 The relevant ANGLE revisions are 734, 738, and 740 fixes a bug in 738. This also allows us to reset our set of cherrypicked ANGLE revisions which was starting to be very big.
74 lines
1.3 KiB
Plaintext
74 lines
1.3 KiB
Plaintext
Name
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ANGLE_texture_compression_dxt
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Name Strings
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GL_ANGLE_texture_compression_dxt3
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GL_ANGLE_texture_compression_dxt5
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Contributors
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Gregg Tavares, Google Inc.
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Daniel Koch, TransGaming Inc.
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Al Patrick, Google Inc.
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Contacts
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Gregg Tavares, Google Inc. (gman 'at' google 'dot' com)
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Status
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Implemented in ANGLE ES2
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Version
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Last Modified Date: Aug 2, 2011
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Number
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OpenGL ES Extension #..
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Dependencies
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Requires OpenGL ES 2.0.
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The extension is written against the OpenGL ES 2.0 specification.
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Overview
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These extensions are exactly the same as EXT_texture_compression_dxt1
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except they expose the formats COMPRESSED_RGBA_S3TC_DXT3_ANGLE and
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COMPRESSED_RGBA_S3TC_DXT5_ANGLE respectively.
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See EXT_texture_compression_dxt1 for the full list of changes. Also
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see EXT_texture_compression_s3tc for a description of the formats.
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New Procedures and Functions
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None.
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New Types
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None.
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New Tokens
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Accepted by the <internalformat> parameter of CompressedTexImage2D
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and the <format> parameter of CompressedTexSubImage2D:
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COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
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COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
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Errors
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None.
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New State
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None.
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Revision History
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