gecko/mozglue/linker/Utils.h

475 lines
10 KiB
C++

/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef Utils_h
#define Utils_h
#include <stdint.h>
#include <stddef.h>
#include <sys/mman.h>
#include <unistd.h>
/**
* On architectures that are little endian and that support unaligned reads,
* we can use direct type, but on others, we want to have a special class
* to handle conversion and alignment issues.
*/
#if defined(__i386__) || defined(__x86_64__)
typedef uint16_t le_uint16;
typedef uint32_t le_uint32;
#else
/**
* Template that allows to find an unsigned int type from a (computed) bit size
*/
template <int s> struct UInt { };
template <> struct UInt<16> { typedef uint16_t Type; };
template <> struct UInt<32> { typedef uint32_t Type; };
/**
* Template to read 2 n-bit sized words as a 2*n-bit sized word, doing
* conversion from little endian and avoiding alignment issues.
*/
template <typename T>
class le_to_cpu
{
public:
operator typename UInt<16 * sizeof(T)>::Type() const
{
return (b << (sizeof(T) * 8)) | a;
}
private:
T a, b;
};
/**
* Type definitions
*/
typedef le_to_cpu<unsigned char> le_uint16;
typedef le_to_cpu<le_uint16> le_uint32;
#endif
/**
* AutoClean is a helper to create RAII wrappers
* The Traits class is expected to look like the following:
* struct Traits {
* // Define the type of the value stored in the wrapper
* typedef value_type type;
* // Returns the value corresponding to the uninitialized or freed state
* const static type None();
* // Cleans up resources corresponding to the wrapped value
* const static void clean(type);
* }
*/
template <typename Traits>
class AutoClean
{
typedef typename Traits::type T;
public:
AutoClean(): value(Traits::None()) { }
AutoClean(const T& value): value(value) { }
~AutoClean()
{
if (value != Traits::None())
Traits::clean(value);
}
operator const T&() const { return value; }
const T& operator->() const { return value; }
const T& get() const { return value; }
T forget()
{
T _value = value;
value = Traits::None();
return _value;
}
bool operator ==(T other) const
{
return value == other;
}
AutoClean& operator =(T other)
{
if (value != Traits::None())
Traits::clean(value);
value = other;
return *this;
}
private:
T value;
};
/**
* AUTOCLEAN_TEMPLATE defines a templated class derived from AutoClean
* This allows to implement templates such as AutoFreePtr.
*/
#define AUTOCLEAN_TEMPLATE(name, Traits) \
template <typename T> \
struct name: public AutoClean<Traits<T> > \
{ \
using AutoClean<Traits<T> >::operator =; \
name(): AutoClean<Traits<T> >() { } \
name(typename Traits<T>::type ptr): AutoClean<Traits<T> >(ptr) { } \
}
/**
* AutoCloseFD is a RAII wrapper for POSIX file descriptors
*/
struct AutoCloseFDTraits
{
typedef int type;
static int None() { return -1; }
static void clean(int fd) { close(fd); }
};
typedef AutoClean<AutoCloseFDTraits> AutoCloseFD;
/**
* AutoFreePtr is a RAII wrapper for pointers that need to be free()d.
*
* struct S { ... };
* AutoFreePtr<S> foo = malloc(sizeof(S));
* AutoFreePtr<char> bar = strdup(str);
*/
template <typename T>
struct AutoFreePtrTraits
{
typedef T *type;
static T *None() { return NULL; }
static void clean(T *ptr) { free(ptr); }
};
AUTOCLEAN_TEMPLATE(AutoFreePtr, AutoFreePtrTraits);
/**
* AutoDeletePtr is a RAII wrapper for pointers that need to be deleted.
*
* struct S { ... };
* AutoDeletePtr<S> foo = new S();
*/
template <typename T>
struct AutoDeletePtrTraits: public AutoFreePtrTraits<T>
{
static void clean(T *ptr) { delete ptr; }
};
AUTOCLEAN_TEMPLATE(AutoDeletePtr, AutoDeletePtrTraits);
/**
* AutoDeleteArray is a RAII wrapper for pointers that need to be delete[]ed.
*
* struct S { ... };
* AutoDeleteArray<S> foo = new S[42];
*/
template <typename T>
struct AutoDeleteArrayTraits: public AutoFreePtrTraits<T>
{
static void clean(T *ptr) { delete [] ptr; }
};
AUTOCLEAN_TEMPLATE(AutoDeleteArray, AutoDeleteArrayTraits);
/**
* MappedPtr is a RAII wrapper for mmap()ed memory. It can be used as
* a simple void * or unsigned char *.
*
* It is defined as a derivative of a template that allows to use a
* different unmapping strategy.
*/
template <typename T>
class GenericMappedPtr
{
public:
GenericMappedPtr(void *buf, size_t length): buf(buf), length(length) { }
GenericMappedPtr(): buf(MAP_FAILED), length(0) { }
void Assign(void *b, size_t len) {
if (buf != MAP_FAILED)
static_cast<T *>(this)->munmap(buf, length);
buf = b;
length = len;
}
~GenericMappedPtr()
{
if (buf != MAP_FAILED)
static_cast<T *>(this)->munmap(buf, length);
}
operator void *() const
{
return buf;
}
operator unsigned char *() const
{
return reinterpret_cast<unsigned char *>(buf);
}
bool operator ==(void *ptr) const {
return buf == ptr;
}
bool operator ==(unsigned char *ptr) const {
return buf == ptr;
}
void *operator +(off_t offset) const
{
return reinterpret_cast<char *>(buf) + offset;
}
/**
* Returns whether the given address is within the mapped range
*/
bool Contains(void *ptr) const
{
return (ptr >= buf) && (ptr < reinterpret_cast<char *>(buf) + length);
}
/**
* Returns the length of the mapped range
*/
size_t GetLength() const
{
return length;
}
private:
void *buf;
size_t length;
};
struct MappedPtr: public GenericMappedPtr<MappedPtr>
{
MappedPtr(void *buf, size_t length)
: GenericMappedPtr<MappedPtr>(buf, length) { }
MappedPtr(): GenericMappedPtr<MappedPtr>() { }
void munmap(void *buf, size_t length)
{
::munmap(buf, length);
}
};
/**
* UnsizedArray is a way to access raw arrays of data in memory.
*
* struct S { ... };
* UnsizedArray<S> a(buf);
* UnsizedArray<S> b; b.Init(buf);
*
* This is roughly equivalent to
* const S *a = reinterpret_cast<const S *>(buf);
* const S *b = NULL; b = reinterpret_cast<const S *>(buf);
*
* An UnsizedArray has no known length, and it's up to the caller to make
* sure the accessed memory is mapped and makes sense.
*/
template <typename T>
class UnsizedArray
{
public:
typedef size_t idx_t;
/**
* Constructors and Initializers
*/
UnsizedArray(): contents(NULL) { }
UnsizedArray(const void *buf): contents(reinterpret_cast<const T *>(buf)) { }
void Init(const void *buf)
{
// ASSERT(operator bool())
contents = reinterpret_cast<const T *>(buf);
}
/**
* Returns the nth element of the array
*/
const T &operator[](const idx_t index) const
{
// ASSERT(operator bool())
return contents[index];
}
/**
* Returns whether the array points somewhere
*/
operator bool() const
{
return contents != NULL;
}
private:
const T *contents;
};
/**
* Array, like UnsizedArray, is a way to access raw arrays of data in memory.
* Unlike UnsizedArray, it has a known length, and is enumerable with an
* iterator.
*
* struct S { ... };
* Array<S> a(buf, len);
* UnsizedArray<S> b; b.Init(buf, len);
*
* In the above examples, len is the number of elements in the array. It is
* also possible to initialize an Array with the buffer size:
*
* Array<S> c; c.InitSize(buf, size);
*
* It is also possible to initialize an Array in two steps, only providing
* one data at a time:
*
* Array<S> d;
* d.Init(buf);
* d.Init(len); // or d.InitSize(size);
*
*/
template <typename T>
class Array: public UnsizedArray<T>
{
public:
typedef typename UnsizedArray<T>::idx_t idx_t;
/**
* Constructors and Initializers
*/
Array(): UnsizedArray<T>(), length(0) { }
Array(const void *buf, const idx_t length)
: UnsizedArray<T>(buf), length(length) { }
void Init(const void *buf)
{
UnsizedArray<T>::Init(buf);
}
void Init(const idx_t len)
{
// ASSERT(length != 0)
length = len;
}
void InitSize(const idx_t size)
{
Init(size / sizeof(T));
}
void Init(const void *buf, const idx_t len)
{
UnsizedArray<T>::Init(buf);
Init(len);
}
void InitSize(const void *buf, const idx_t size)
{
UnsizedArray<T>::Init(buf);
InitSize(size);
}
/**
* Returns the nth element of the array
*/
const T &operator[](const idx_t index) const
{
// ASSERT(index < length)
// ASSERT(operator bool())
return UnsizedArray<T>::operator[](index);
}
/**
* Returns the number of elements in the array
*/
idx_t numElements() const
{
return length;
}
/**
* Returns whether the array points somewhere and has at least one element.
*/
operator bool() const
{
return (length > 0) && UnsizedArray<T>::operator bool();
}
/**
* Iterator for an Array. Use is similar to that of STL const_iterators:
*
* struct S { ... };
* Array<S> a(buf, len);
* for (Array<S>::iterator it = a.begin(); it < a.end(); ++it) {
* // Do something with *it.
* }
*/
class iterator
{
public:
iterator(): item(NULL) { }
const T &operator *() const
{
return *item;
}
const T *operator ->() const
{
return item;
}
const T &operator ++()
{
return *(++item);
}
bool operator<(const iterator &other) const
{
return item < other.item;
}
protected:
friend class Array<T>;
iterator(const T &item): item(&item) { }
private:
const T *item;
};
/**
* Returns an iterator pointing at the beginning of the Array
*/
iterator begin() const {
if (length)
return iterator(UnsizedArray<T>::operator[](0));
return iterator();
}
/**
* Returns an iterator pointing past the end of the Array
*/
iterator end() const {
if (length)
return iterator(UnsizedArray<T>::operator[](length));
return iterator();
}
private:
idx_t length;
};
/**
* Transforms a pointer-to-function to a pointer-to-object pointing at the
* same address.
*/
template <typename T>
void *FunctionPtr(T func)
{
union {
void *ptr;
T func;
} f;
f.func = func;
return f.ptr;
}
#endif /* Utils_h */