gecko/image/SurfaceFilters.h

561 lines
20 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/**
* This header contains various SurfaceFilter implementations that apply
* transformations to image data, for usage with SurfacePipe.
*/
#ifndef mozilla_image_SurfaceFilters_h
#define mozilla_image_SurfaceFilters_h
#include <stdint.h>
#include <string.h>
#include "mozilla/Likely.h"
#include "mozilla/Maybe.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/gfx/2D.h"
#include "DownscalingFilter.h"
#include "SurfacePipe.h"
namespace mozilla {
namespace image {
//////////////////////////////////////////////////////////////////////////////
// DeinterlacingFilter
//////////////////////////////////////////////////////////////////////////////
template <typename PixelType, typename Next> class DeinterlacingFilter;
/**
* A configuration struct for DeinterlacingFilter.
*
* The 'PixelType' template parameter should be either uint32_t (for output to a
* SurfaceSink) or uint8_t (for output to a PalettedSurfaceSink).
*/
template <typename PixelType>
struct DeinterlacingConfig
{
template <typename Next> using Filter = DeinterlacingFilter<PixelType, Next>;
bool mProgressiveDisplay; /// If true, duplicate rows during deinterlacing
/// to make progressive display look better, at
/// the cost of some performance.
};
/**
* DeinterlacingFilter performs deinterlacing by reordering the rows that are
* written to it.
*
* The 'PixelType' template parameter should be either uint32_t (for output to a
* SurfaceSink) or uint8_t (for output to a PalettedSurfaceSink).
*
* The 'Next' template parameter specifies the next filter in the chain.
*/
template <typename PixelType, typename Next>
class DeinterlacingFilter final : public SurfaceFilter
{
public:
DeinterlacingFilter()
: mInputRow(0)
, mOutputRow(0)
, mPass(0)
, mProgressiveDisplay(true)
{ }
template <typename... Rest>
nsresult Configure(const DeinterlacingConfig<PixelType>& aConfig, Rest... aRest)
{
nsresult rv = mNext.Configure(aRest...);
if (NS_FAILED(rv)) {
return rv;
}
if (sizeof(PixelType) == 1 && !mNext.IsValidPalettedPipe()) {
NS_WARNING("Paletted DeinterlacingFilter used with non-paletted pipe?");
return NS_ERROR_INVALID_ARG;
}
if (sizeof(PixelType) == 4 && mNext.IsValidPalettedPipe()) {
NS_WARNING("Non-paletted DeinterlacingFilter used with paletted pipe?");
return NS_ERROR_INVALID_ARG;
}
gfx::IntSize outputSize = mNext.InputSize();
mProgressiveDisplay = aConfig.mProgressiveDisplay;
const uint32_t bufferSize = outputSize.width *
outputSize.height *
sizeof(PixelType);
// Allocate the buffer, which contains deinterlaced scanlines of the image.
// The buffer is necessary so that we can output rows which have already
// been deinterlaced again on subsequent passes. Since a later stage in the
// pipeline may be transforming the rows it receives (for example, by
// downscaling them), the rows may no longer exist in their original form on
// the surface itself.
mBuffer.reset(new (fallible) uint8_t[bufferSize]);
if (MOZ_UNLIKELY(!mBuffer)) {
return NS_ERROR_OUT_OF_MEMORY;
}
// Clear the buffer to avoid writing uninitialized memory to the output.
memset(mBuffer.get(), 0, bufferSize);
ConfigureFilter(outputSize, sizeof(PixelType));
return NS_OK;
}
bool IsValidPalettedPipe() const override
{
return sizeof(PixelType) == 1 && mNext.IsValidPalettedPipe();
}
Maybe<SurfaceInvalidRect> TakeInvalidRect() override
{
return mNext.TakeInvalidRect();
}
uint8_t* AdvanceRow() override
{
if (mPass >= 4) {
return nullptr; // We already finished all passes.
}
if (mInputRow >= InputSize().height) {
return nullptr; // We already got all the input rows we expect.
}
// Duplicate from the first Haeberli row to the remaining Haeberli rows
// within the buffer.
DuplicateRows(HaeberliOutputStartRow(mPass, mProgressiveDisplay, mOutputRow),
HaeberliOutputUntilRow(mPass, mProgressiveDisplay,
InputSize(), mOutputRow));
// Write the current set of Haeberli rows (which contains the current row)
// to the next stage in the pipeline.
OutputRows(HaeberliOutputStartRow(mPass, mProgressiveDisplay, mOutputRow),
HaeberliOutputUntilRow(mPass, mProgressiveDisplay,
InputSize(), mOutputRow));
// Determine which output row the next input row corresponds to.
bool advancedPass = false;
uint32_t stride = InterlaceStride(mPass);
int32_t nextOutputRow = mOutputRow + stride;
while (nextOutputRow >= InputSize().height) {
// Copy any remaining rows from the buffer.
if (!advancedPass) {
DuplicateRows(HaeberliOutputUntilRow(mPass, mProgressiveDisplay,
InputSize(), mOutputRow),
InputSize().height);
OutputRows(HaeberliOutputUntilRow(mPass, mProgressiveDisplay,
InputSize(), mOutputRow),
InputSize().height);
}
// We finished the current pass; advance to the next one.
mPass++;
if (mPass >= 4) {
return nullptr; // Finished all passes.
}
// Tell the next pipeline stage that we're starting the next pass.
mNext.ResetToFirstRow();
// Update our state to reflect the pass change.
advancedPass = true;
stride = InterlaceStride(mPass);
nextOutputRow = InterlaceOffset(mPass);
}
MOZ_ASSERT(nextOutputRow >= 0);
MOZ_ASSERT(nextOutputRow < InputSize().height);
MOZ_ASSERT(HaeberliOutputStartRow(mPass, mProgressiveDisplay,
nextOutputRow) >= 0);
MOZ_ASSERT(HaeberliOutputStartRow(mPass, mProgressiveDisplay,
nextOutputRow) < InputSize().height);
MOZ_ASSERT(HaeberliOutputStartRow(mPass, mProgressiveDisplay,
nextOutputRow) <= nextOutputRow);
MOZ_ASSERT(HaeberliOutputUntilRow(mPass, mProgressiveDisplay,
InputSize(), nextOutputRow) >= 0);
MOZ_ASSERT(HaeberliOutputUntilRow(mPass, mProgressiveDisplay,
InputSize(), nextOutputRow)
<= InputSize().height);
MOZ_ASSERT(HaeberliOutputUntilRow(mPass, mProgressiveDisplay,
InputSize(), nextOutputRow)
> nextOutputRow);
int32_t nextHaeberliOutputRow =
HaeberliOutputStartRow(mPass, mProgressiveDisplay, nextOutputRow);
// Copy rows from the buffer until we reach the desired output row.
if (advancedPass) {
OutputRows(0, nextHaeberliOutputRow);
} else {
OutputRows(HaeberliOutputUntilRow(mPass, mProgressiveDisplay,
InputSize(), mOutputRow),
nextHaeberliOutputRow);
}
// Update our position within the buffer.
mInputRow++;
mOutputRow = nextOutputRow;
// We'll actually write to the first Haeberli output row, then copy it until
// we reach the last Haeberli output row. The assertions above make sure
// this always includes mOutputRow.
return GetRowPointer(nextHaeberliOutputRow);
}
protected:
uint8_t* DoResetToFirstRow() override
{
mNext.ResetToFirstRow();
mPass = 0;
mInputRow = 0;
mOutputRow = InterlaceOffset(mPass);;
return GetRowPointer(mOutputRow);
}
private:
static uint32_t InterlaceOffset(uint32_t aPass)
{
MOZ_ASSERT(aPass < 4, "Invalid pass");
static const uint8_t offset[] = { 0, 4, 2, 1 };
return offset[aPass];
}
static uint32_t InterlaceStride(uint32_t aPass)
{
MOZ_ASSERT(aPass < 4, "Invalid pass");
static const uint8_t stride[] = { 8, 8, 4, 2 };
return stride[aPass];
}
static int32_t HaeberliOutputStartRow(uint32_t aPass,
bool aProgressiveDisplay,
int32_t aOutputRow)
{
MOZ_ASSERT(aPass < 4, "Invalid pass");
static const uint8_t firstRowOffset[] = { 3, 1, 0, 0 };
if (aProgressiveDisplay) {
return std::max(aOutputRow - firstRowOffset[aPass], 0);
} else {
return aOutputRow;
}
}
static int32_t HaeberliOutputUntilRow(uint32_t aPass,
bool aProgressiveDisplay,
const gfx::IntSize& aInputSize,
int32_t aOutputRow)
{
MOZ_ASSERT(aPass < 4, "Invalid pass");
static const uint8_t lastRowOffset[] = { 4, 2, 1, 0 };
if (aProgressiveDisplay) {
return std::min(aOutputRow + lastRowOffset[aPass],
aInputSize.height - 1)
+ 1; // Add one because this is an open interval on the right.
} else {
return aOutputRow + 1;
}
}
void DuplicateRows(int32_t aStart, int32_t aUntil)
{
MOZ_ASSERT(aStart >= 0);
MOZ_ASSERT(aUntil >= 0);
if (aUntil <= aStart || aStart >= InputSize().height) {
return;
}
// The source row is the first row in the range.
const uint8_t* sourceRowPointer = GetRowPointer(aStart);
// We duplicate the source row into each subsequent row in the range.
for (int32_t destRow = aStart + 1 ; destRow < aUntil ; ++destRow) {
uint8_t* destRowPointer = GetRowPointer(destRow);
memcpy(destRowPointer, sourceRowPointer, InputSize().width * sizeof(PixelType));
}
}
void OutputRows(int32_t aStart, int32_t aUntil)
{
MOZ_ASSERT(aStart >= 0);
MOZ_ASSERT(aUntil >= 0);
if (aUntil <= aStart || aStart >= InputSize().height) {
return;
}
int32_t rowToOutput = aStart;
mNext.template WriteRows<PixelType>([&](PixelType* aRow, uint32_t aLength) {
const uint8_t* rowToOutputPointer = GetRowPointer(rowToOutput);
memcpy(aRow, rowToOutputPointer, aLength * sizeof(PixelType));
rowToOutput++;
return rowToOutput >= aUntil ? Some(WriteState::NEED_MORE_DATA)
: Nothing();
});
}
uint8_t* GetRowPointer(uint32_t aRow) const
{
uint32_t offset = aRow * InputSize().width * sizeof(PixelType);
MOZ_ASSERT(offset < InputSize().width * InputSize().height * sizeof(PixelType),
"Start of row is outside of image");
MOZ_ASSERT(offset + InputSize().width * sizeof(PixelType)
<= InputSize().width * InputSize().height * sizeof(PixelType),
"End of row is outside of image");
return mBuffer.get() + offset;
}
Next mNext; /// The next SurfaceFilter in the chain.
UniquePtr<uint8_t[]> mBuffer; /// The buffer used to store reordered rows.
int32_t mInputRow; /// The current row we're reading. (0-indexed)
int32_t mOutputRow; /// The current row we're writing. (0-indexed)
uint8_t mPass; /// Which pass we're on. (0-indexed)
bool mProgressiveDisplay; /// If true, duplicate rows to optimize for
/// progressive display.
};
//////////////////////////////////////////////////////////////////////////////
// RemoveFrameRectFilter
//////////////////////////////////////////////////////////////////////////////
template <typename Next> class RemoveFrameRectFilter;
/**
* A configuration struct for RemoveFrameRectFilter.
*/
struct RemoveFrameRectConfig
{
template <typename Next> using Filter = RemoveFrameRectFilter<Next>;
gfx::IntRect mFrameRect; /// The surface subrect which contains data.
};
/**
* RemoveFrameRectFilter turns an image with a frame rect that does not match
* its logical size into an image with no frame rect. It does this by writing
* transparent pixels into any padding regions and throwing away excess data.
*
* The 'Next' template parameter specifies the next filter in the chain.
*/
template <typename Next>
class RemoveFrameRectFilter final : public SurfaceFilter
{
public:
RemoveFrameRectFilter()
: mRow(0)
{ }
template <typename... Rest>
nsresult Configure(const RemoveFrameRectConfig& aConfig, Rest... aRest)
{
nsresult rv = mNext.Configure(aRest...);
if (NS_FAILED(rv)) {
return rv;
}
if (mNext.IsValidPalettedPipe()) {
NS_WARNING("RemoveFrameRectFilter used with paletted pipe?");
return NS_ERROR_INVALID_ARG;
}
mFrameRect = mUnclampedFrameRect = aConfig.mFrameRect;
gfx::IntSize outputSize = mNext.InputSize();
// Forbid frame rects with negative size.
if (aConfig.mFrameRect.width < 0 || aConfig.mFrameRect.height < 0) {
return NS_ERROR_INVALID_ARG;
}
// Clamp mFrameRect to the output size.
gfx::IntRect outputRect(0, 0, outputSize.width, outputSize.height);
mFrameRect = mFrameRect.Intersect(outputRect);
// If there's no intersection, |mFrameRect| will be an empty rect positioned
// at the maximum of |inputRect|'s and |aFrameRect|'s coordinates, which is
// not what we want. Force it to (0, 0) in that case.
if (mFrameRect.IsEmpty()) {
mFrameRect.MoveTo(0, 0);
}
// We don't need an intermediate buffer unless the unclamped frame rect
// width is larger than the clamped frame rect width. In that case, the
// caller will end up writing data that won't end up in the final image at
// all, and we'll need a buffer to give that data a place to go.
if (mFrameRect.width < mUnclampedFrameRect.width) {
mBuffer.reset(new (fallible) uint8_t[mUnclampedFrameRect.width *
sizeof(uint32_t)]);
if (MOZ_UNLIKELY(!mBuffer)) {
return NS_ERROR_OUT_OF_MEMORY;
}
memset(mBuffer.get(), 0, mUnclampedFrameRect.width * sizeof(uint32_t));
}
ConfigureFilter(mUnclampedFrameRect.Size(), sizeof(uint32_t));
return NS_OK;
}
Maybe<SurfaceInvalidRect> TakeInvalidRect() override
{
return mNext.TakeInvalidRect();
}
uint8_t* AdvanceRow() override
{
uint8_t* rowPtr = nullptr;
const int32_t currentRow = mRow;
mRow++;
if (currentRow < mFrameRect.y) {
// This row is outside of the frame rect, so just drop it on the floor.
rowPtr = mBuffer ? mBuffer.get() : mNext.CurrentRowPointer();
return AdjustRowPointer(rowPtr);
} else if (currentRow >= mFrameRect.YMost()) {
NS_WARNING("RemoveFrameRectFilter: Advancing past end of frame rect");
return nullptr;
}
// If we had to buffer, copy the data. Otherwise, just advance the row.
if (mBuffer) {
mNext.template WriteRows<uint32_t>([&](uint32_t* aRow, uint32_t aLength) {
// Clear the part of the row before the clamped frame rect.
MOZ_ASSERT(mFrameRect.x >= 0);
MOZ_ASSERT(uint32_t(mFrameRect.x) < aLength);
memset(aRow, 0, mFrameRect.x * sizeof(uint32_t));
// Write the part of the row that's inside the clamped frame rect.
MOZ_ASSERT(mFrameRect.width >= 0);
aRow += mFrameRect.x;
aLength -= std::min(aLength, uint32_t(mFrameRect.x));
uint32_t toWrite = std::min(aLength, uint32_t(mFrameRect.width));
uint8_t* source = mBuffer.get() -
std::min(mUnclampedFrameRect.x, 0) * sizeof(uint32_t);
MOZ_ASSERT(source >= mBuffer.get());
MOZ_ASSERT(source + toWrite * sizeof(uint32_t)
<= mBuffer.get() + mUnclampedFrameRect.width * sizeof(uint32_t));
memcpy(aRow, source, toWrite * sizeof(uint32_t));
// Clear the part of the row after the clamped frame rect.
aRow += toWrite;
aLength -= std::min(aLength, toWrite);
memset(aRow, 0, aLength * sizeof(uint32_t));
return Some(WriteState::NEED_MORE_DATA);
});
rowPtr = mBuffer.get();
} else {
rowPtr = mNext.AdvanceRow();
}
// If there's still more data coming, just adjust the pointer and return.
if (mRow < mFrameRect.YMost() || rowPtr == nullptr) {
return AdjustRowPointer(rowPtr);
}
// We've finished the region specified by the frame rect. Advance to the end
// of the next pipeline stage's buffer, outputting blank rows.
mNext.template WriteRows<uint32_t>([&](uint32_t* aRow, uint32_t aLength) {
memset(rowPtr, 0, aLength * sizeof(uint32_t));
return Nothing();
});
return nullptr; // We're done.
}
protected:
uint8_t* DoResetToFirstRow() override
{
uint8_t* rowPtr = mNext.ResetToFirstRow();
if (rowPtr == nullptr) {
mRow = InputSize().height;
return nullptr;
}
mRow = mUnclampedFrameRect.y;
// Advance the next pipeline stage to the beginning of the frame rect,
// outputting blank rows.
if (mFrameRect.y > 0) {
int32_t rowsToWrite = mFrameRect.y;
mNext.template WriteRows<uint32_t>([&](uint32_t* aRow, uint32_t aLength)
-> Maybe<WriteState> {
memset(aRow, 0, aLength * sizeof(uint32_t));
rowsToWrite--;
return rowsToWrite > 0 ? Nothing()
: Some(WriteState::NEED_MORE_DATA);
});
}
// We're at the beginning of the frame rect now, so return if we're either
// ready for input or we're already done.
rowPtr = mBuffer ? mBuffer.get() : mNext.CurrentRowPointer();
if (!mFrameRect.IsEmpty() || rowPtr == nullptr) {
// Note that the pointer we're returning is for the next row we're
// actually going to write to, but we may discard writes before that point
// if mRow < mFrameRect.y.
return AdjustRowPointer(rowPtr);
}
// We've finished the region specified by the frame rect, but the frame rect
// is empty, so we need to output the rest of the image immediately. Advance
// to the end of the next pipeline stage's buffer, outputting blank rows.
int32_t rowsWritten = 0;
mNext.template WriteRows<uint32_t>([&](uint32_t* aRow, uint32_t aLength) {
rowsWritten++;
memset(aRow, 0, aLength * sizeof(uint32_t));
return Nothing();
});
mRow = InputSize().height;
return nullptr; // We're done.
}
private:
uint8_t* AdjustRowPointer(uint8_t* aNextRowPointer) const
{
if (mBuffer) {
MOZ_ASSERT(aNextRowPointer == mBuffer.get());
return aNextRowPointer; // No adjustment needed for an intermediate buffer.
}
if (mFrameRect.IsEmpty() ||
mRow >= mFrameRect.YMost() ||
aNextRowPointer == nullptr) {
return nullptr; // Nothing left to write.
}
return aNextRowPointer + mFrameRect.x * sizeof(uint32_t);
}
Next mNext; /// The next SurfaceFilter in the chain.
gfx::IntRect mFrameRect; /// The surface subrect which contains data,
/// clamped to the image size.
gfx::IntRect mUnclampedFrameRect; /// The frame rect before clamping.
UniquePtr<uint8_t[]> mBuffer; /// The intermediate buffer, if one is
/// necessary because the frame rect width
/// is larger than the image's logical width.
int32_t mRow; /// The row in unclamped frame rect space
/// that we're currently writing.
};
} // namespace image
} // namespace mozilla
#endif // mozilla_image_SurfaceFilters_h