mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
1066 lines
30 KiB
C++
1066 lines
30 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla code.
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*
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* The Initial Developer of the Original Code is the Mozilla Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2007
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Chris Double <chris.double@double.co.nz>
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* Chris Pearce <chris@pearce.org.nz>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include <limits>
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#include "nsNetUtil.h"
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#include "nsAudioStream.h"
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#include "nsHTMLVideoElement.h"
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#include "nsIObserver.h"
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#include "nsIObserverService.h"
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#include "nsTArray.h"
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#include "VideoUtils.h"
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#include "nsBuiltinDecoder.h"
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#include "nsBuiltinDecoderStateMachine.h"
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#include "nsTimeRanges.h"
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#include "nsContentUtils.h"
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using namespace mozilla;
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#ifdef PR_LOGGING
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PRLogModuleInfo* gBuiltinDecoderLog;
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#define LOG(type, msg) PR_LOG(gBuiltinDecoderLog, type, msg)
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#else
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#define LOG(type, msg)
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#endif
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NS_IMPL_THREADSAFE_ISUPPORTS1(nsBuiltinDecoder, nsIObserver)
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void nsBuiltinDecoder::Pause()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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if (mPlayState == PLAY_STATE_SEEKING || mPlayState == PLAY_STATE_ENDED) {
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mNextState = PLAY_STATE_PAUSED;
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return;
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}
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ChangeState(PLAY_STATE_PAUSED);
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}
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void nsBuiltinDecoder::SetVolume(double aVolume)
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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mInitialVolume = aVolume;
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if (mDecoderStateMachine) {
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mDecoderStateMachine->SetVolume(aVolume);
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}
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}
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void nsBuiltinDecoder::SetAudioCaptured(bool aCaptured)
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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mInitialAudioCaptured = aCaptured;
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if (mDecoderStateMachine) {
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mDecoderStateMachine->SetAudioCaptured(aCaptured);
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}
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}
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void nsBuiltinDecoder::AddOutputStream(SourceMediaStream* aStream, bool aFinishWhenEnded)
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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{
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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OutputMediaStream* ms = mOutputStreams.AppendElement();
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ms->Init(PRInt64(mCurrentTime*USECS_PER_S), aStream, aFinishWhenEnded);
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}
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// This can be called before Load(), in which case our mDecoderStateMachine
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// won't have been created yet and we can rely on Load() to schedule it
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// once it is created.
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if (mDecoderStateMachine) {
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// Make sure the state machine thread runs so that any buffered data
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// is fed into our stream.
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ScheduleStateMachineThread();
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}
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}
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double nsBuiltinDecoder::GetDuration()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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if (mInfiniteStream) {
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return std::numeric_limits<double>::infinity();
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}
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if (mDuration >= 0) {
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return static_cast<double>(mDuration) / static_cast<double>(USECS_PER_S);
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}
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return std::numeric_limits<double>::quiet_NaN();
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}
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void nsBuiltinDecoder::SetInfinite(bool aInfinite)
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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mInfiniteStream = aInfinite;
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}
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bool nsBuiltinDecoder::IsInfinite()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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return mInfiniteStream;
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}
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nsBuiltinDecoder::nsBuiltinDecoder() :
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mDecoderPosition(0),
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mPlaybackPosition(0),
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mCurrentTime(0.0),
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mInitialVolume(0.0),
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mRequestedSeekTime(-1.0),
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mDuration(-1),
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mSeekable(true),
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mReentrantMonitor("media.decoder"),
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mPlayState(PLAY_STATE_PAUSED),
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mNextState(PLAY_STATE_PAUSED),
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mResourceLoaded(false),
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mIgnoreProgressData(false),
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mInfiniteStream(false)
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{
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MOZ_COUNT_CTOR(nsBuiltinDecoder);
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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#ifdef PR_LOGGING
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if (!gBuiltinDecoderLog) {
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gBuiltinDecoderLog = PR_NewLogModule("nsBuiltinDecoder");
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}
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#endif
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}
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bool nsBuiltinDecoder::Init(nsHTMLMediaElement* aElement)
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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if (!nsMediaDecoder::Init(aElement))
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return false;
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nsContentUtils::RegisterShutdownObserver(this);
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return true;
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}
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void nsBuiltinDecoder::Shutdown()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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if (mShuttingDown)
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return;
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mShuttingDown = true;
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// This changes the decoder state to SHUTDOWN and does other things
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// necessary to unblock the state machine thread if it's blocked, so
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// the asynchronous shutdown in nsDestroyStateMachine won't deadlock.
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if (mDecoderStateMachine) {
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mDecoderStateMachine->Shutdown();
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}
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// Force any outstanding seek and byterange requests to complete
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// to prevent shutdown from deadlocking.
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if (mResource) {
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mResource->Close();
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}
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ChangeState(PLAY_STATE_SHUTDOWN);
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nsMediaDecoder::Shutdown();
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nsContentUtils::UnregisterShutdownObserver(this);
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}
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nsBuiltinDecoder::~nsBuiltinDecoder()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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UnpinForSeek();
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MOZ_COUNT_DTOR(nsBuiltinDecoder);
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}
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nsresult nsBuiltinDecoder::Load(MediaResource* aResource,
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nsIStreamListener** aStreamListener,
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nsMediaDecoder* aCloneDonor)
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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if (aStreamListener) {
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*aStreamListener = nsnull;
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}
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{
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// Hold the lock while we do this to set proper lock ordering
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// expectations for dynamic deadlock detectors: decoder lock(s)
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// should be grabbed before the cache lock
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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nsresult rv = aResource->Open(aStreamListener);
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if (NS_FAILED(rv)) {
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LOG(PR_LOG_DEBUG, ("%p Failed to open stream!", this));
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delete aResource;
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return rv;
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}
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mResource = aResource;
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}
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mDecoderStateMachine = CreateStateMachine();
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if (!mDecoderStateMachine) {
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LOG(PR_LOG_DEBUG, ("%p Failed to create state machine!", this));
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return NS_ERROR_FAILURE;
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}
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nsBuiltinDecoder* cloneDonor = static_cast<nsBuiltinDecoder*>(aCloneDonor);
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if (NS_FAILED(mDecoderStateMachine->Init(cloneDonor ?
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cloneDonor->mDecoderStateMachine : nsnull))) {
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LOG(PR_LOG_DEBUG, ("%p Failed to init state machine!", this));
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return NS_ERROR_FAILURE;
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}
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{
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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mDecoderStateMachine->SetSeekable(mSeekable);
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mDecoderStateMachine->SetDuration(mDuration);
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mDecoderStateMachine->SetVolume(mInitialVolume);
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mDecoderStateMachine->SetAudioCaptured(mInitialAudioCaptured);
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if (mFrameBufferLength > 0) {
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// The valid mFrameBufferLength value was specified earlier
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mDecoderStateMachine->SetFrameBufferLength(mFrameBufferLength);
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}
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}
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ChangeState(PLAY_STATE_LOADING);
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return ScheduleStateMachineThread();
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}
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nsresult nsBuiltinDecoder::RequestFrameBufferLength(PRUint32 aLength)
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{
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nsresult res = nsMediaDecoder::RequestFrameBufferLength(aLength);
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NS_ENSURE_SUCCESS(res,res);
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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if (mDecoderStateMachine) {
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mDecoderStateMachine->SetFrameBufferLength(aLength);
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}
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return res;
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}
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nsresult nsBuiltinDecoder::ScheduleStateMachineThread()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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NS_ASSERTION(mDecoderStateMachine,
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"Must have state machine to start state machine thread");
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NS_ENSURE_STATE(mDecoderStateMachine);
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if (mShuttingDown)
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return NS_OK;
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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nsBuiltinDecoderStateMachine* m =
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static_cast<nsBuiltinDecoderStateMachine*>(mDecoderStateMachine.get());
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return m->ScheduleStateMachine();
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}
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nsresult nsBuiltinDecoder::Play()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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NS_ASSERTION(mDecoderStateMachine != nsnull, "Should have state machine.");
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nsresult res = ScheduleStateMachineThread();
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NS_ENSURE_SUCCESS(res,res);
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if (mPlayState == PLAY_STATE_SEEKING) {
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mNextState = PLAY_STATE_PLAYING;
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return NS_OK;
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}
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if (mPlayState == PLAY_STATE_ENDED)
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return Seek(0);
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ChangeState(PLAY_STATE_PLAYING);
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return NS_OK;
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}
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/**
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* Returns true if aValue is inside a range of aRanges, and put the range
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* index in aIntervalIndex if it is not null.
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* If aValue is not inside a range, false is returned, and aIntervalIndex, if
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* not null, is set to the index of the range which ends immediately before aValue
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* (and can be -1 if aValue is before aRanges.Start(0)).
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*/
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static bool IsInRanges(nsTimeRanges& aRanges, double aValue, PRInt32& aIntervalIndex) {
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PRUint32 length;
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aRanges.GetLength(&length);
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for (PRUint32 i = 0; i < length; i++) {
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double start, end;
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aRanges.Start(i, &start);
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if (start > aValue) {
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aIntervalIndex = i - 1;
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return false;
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}
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aRanges.End(i, &end);
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if (aValue <= end) {
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aIntervalIndex = i;
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return true;
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}
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}
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aIntervalIndex = length - 1;
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return false;
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}
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nsresult nsBuiltinDecoder::Seek(double aTime)
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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NS_ABORT_IF_FALSE(aTime >= 0.0, "Cannot seek to a negative value.");
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nsTimeRanges seekable;
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nsresult res;
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PRUint32 length = 0;
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res = GetSeekable(&seekable);
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NS_ENSURE_SUCCESS(res, NS_OK);
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seekable.GetLength(&length);
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if (!length) {
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return NS_OK;
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}
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// If the position we want to seek to is not in a seekable range, we seek
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// to the closest position in the seekable ranges instead. If two positions
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// are equally close, we seek to the closest position from the currentTime.
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// See seeking spec, point 7 :
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// http://www.whatwg.org/specs/web-apps/current-work/multipage/the-video-element.html#seeking
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PRInt32 range = 0;
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if (!IsInRanges(seekable, aTime, range)) {
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if (range != -1) {
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// |range + 1| can't be negative, because the only possible negative value
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// for |range| is -1.
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if (PRUint32(range + 1) < length) {
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double leftBound, rightBound;
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res = seekable.End(range, &leftBound);
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NS_ENSURE_SUCCESS(res, NS_OK);
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res = seekable.Start(range + 1, &rightBound);
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NS_ENSURE_SUCCESS(res, NS_OK);
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double distanceLeft = NS_ABS(leftBound - aTime);
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double distanceRight = NS_ABS(rightBound - aTime);
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if (distanceLeft == distanceRight) {
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distanceLeft = NS_ABS(leftBound - mCurrentTime);
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distanceRight = NS_ABS(rightBound - mCurrentTime);
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}
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aTime = (distanceLeft < distanceRight) ? leftBound : rightBound;
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} else {
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// Seek target is after the end last range in seekable data.
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// Clamp the seek target to the end of the last seekable range.
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res = seekable.End(length - 1, &aTime);
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NS_ENSURE_SUCCESS(res, NS_OK);
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}
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} else {
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// aTime is before the first range in |seekable|, the closest point we can
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// seek to is the start of the first range.
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seekable.Start(0, &aTime);
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}
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}
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mRequestedSeekTime = aTime;
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mCurrentTime = aTime;
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// If we are already in the seeking state, then setting mRequestedSeekTime
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// above will result in the new seek occurring when the current seek
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// completes.
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if (mPlayState != PLAY_STATE_SEEKING) {
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bool paused = false;
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if (mElement) {
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mElement->GetPaused(&paused);
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}
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mNextState = paused ? PLAY_STATE_PAUSED : PLAY_STATE_PLAYING;
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PinForSeek();
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ChangeState(PLAY_STATE_SEEKING);
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}
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return ScheduleStateMachineThread();
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}
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nsresult nsBuiltinDecoder::PlaybackRateChanged()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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return NS_ERROR_NOT_IMPLEMENTED;
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}
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double nsBuiltinDecoder::GetCurrentTime()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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return mCurrentTime;
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}
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already_AddRefed<nsIPrincipal> nsBuiltinDecoder::GetCurrentPrincipal()
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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return mResource ? mResource->GetCurrentPrincipal() : nsnull;
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}
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void nsBuiltinDecoder::AudioAvailable(float* aFrameBuffer,
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PRUint32 aFrameBufferLength,
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float aTime)
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{
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// Auto manage the frame buffer's memory. If we return due to an error
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// here, this ensures we free the memory. Otherwise, we pass off ownership
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// to HTMLMediaElement::NotifyAudioAvailable().
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nsAutoArrayPtr<float> frameBuffer(aFrameBuffer);
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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if (mShuttingDown || !mElement) {
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return;
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}
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mElement->NotifyAudioAvailable(frameBuffer.forget(), aFrameBufferLength, aTime);
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}
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void nsBuiltinDecoder::MetadataLoaded(PRUint32 aChannels,
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PRUint32 aRate,
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bool aHasAudio)
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{
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NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
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if (mShuttingDown) {
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return;
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}
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{
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
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mDuration = mDecoderStateMachine ? mDecoderStateMachine->GetDuration() : -1;
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// Duration has changed so we should recompute playback rate
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UpdatePlaybackRate();
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}
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if (mDuration == -1) {
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SetInfinite(true);
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|
}
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if (mElement) {
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// Make sure the element and the frame (if any) are told about
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|
// our new size.
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|
Invalidate();
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mElement->MetadataLoaded(aChannels, aRate, aHasAudio);
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|
}
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if (!mResourceLoaded) {
|
|
StartProgress();
|
|
} else if (mElement) {
|
|
// Resource was loaded during metadata loading, when progress
|
|
// events are being ignored. Fire the final progress event.
|
|
mElement->DispatchAsyncEvent(NS_LITERAL_STRING("progress"));
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}
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// Only inform the element of FirstFrameLoaded if not doing a load() in order
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|
// to fulfill a seek, otherwise we'll get multiple loadedfirstframe events.
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ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
bool resourceIsLoaded = !mResourceLoaded && mResource &&
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mResource->IsDataCachedToEndOfResource(mDecoderPosition);
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if (mElement) {
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mElement->FirstFrameLoaded(resourceIsLoaded);
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}
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// This can run cache callbacks.
|
|
mResource->EnsureCacheUpToDate();
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|
|
// The element can run javascript via events
|
|
// before reaching here, so only change the
|
|
// state if we're still set to the original
|
|
// loading state.
|
|
if (mPlayState == PLAY_STATE_LOADING) {
|
|
if (mRequestedSeekTime >= 0.0) {
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|
ChangeState(PLAY_STATE_SEEKING);
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|
}
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else {
|
|
ChangeState(mNextState);
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|
}
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|
}
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|
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if (resourceIsLoaded) {
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|
ResourceLoaded();
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|
}
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|
|
// Run NotifySuspendedStatusChanged now to give us a chance to notice
|
|
// that autoplay should run.
|
|
NotifySuspendedStatusChanged();
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|
}
|
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|
|
void nsBuiltinDecoder::ResourceLoaded()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
|
|
// Don't handle ResourceLoaded if we are shutting down, or if
|
|
// we need to ignore progress data due to seeking (in the case
|
|
// that the seek results in reaching end of file, we get a bogus call
|
|
// to ResourceLoaded).
|
|
if (mShuttingDown)
|
|
return;
|
|
|
|
{
|
|
// If we are seeking or loading then the resource loaded notification we get
|
|
// should be ignored, since it represents the end of the seek request.
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
if (mIgnoreProgressData || mResourceLoaded || mPlayState == PLAY_STATE_LOADING)
|
|
return;
|
|
|
|
Progress(false);
|
|
|
|
mResourceLoaded = true;
|
|
StopProgress();
|
|
}
|
|
|
|
// Ensure the final progress event gets fired
|
|
if (mElement) {
|
|
mElement->ResourceLoaded();
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::NetworkError()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
if (mShuttingDown)
|
|
return;
|
|
|
|
if (mElement)
|
|
mElement->NetworkError();
|
|
|
|
Shutdown();
|
|
}
|
|
|
|
void nsBuiltinDecoder::DecodeError()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
if (mShuttingDown)
|
|
return;
|
|
|
|
if (mElement)
|
|
mElement->DecodeError();
|
|
|
|
Shutdown();
|
|
}
|
|
|
|
bool nsBuiltinDecoder::IsSeeking() const
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
return mPlayState == PLAY_STATE_SEEKING;
|
|
}
|
|
|
|
bool nsBuiltinDecoder::IsEnded() const
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
return mPlayState == PLAY_STATE_ENDED || mPlayState == PLAY_STATE_SHUTDOWN;
|
|
}
|
|
|
|
void nsBuiltinDecoder::PlaybackEnded()
|
|
{
|
|
if (mShuttingDown || mPlayState == nsBuiltinDecoder::PLAY_STATE_SEEKING)
|
|
return;
|
|
|
|
PlaybackPositionChanged();
|
|
ChangeState(PLAY_STATE_ENDED);
|
|
|
|
if (mElement) {
|
|
UpdateReadyStateForData();
|
|
mElement->PlaybackEnded();
|
|
}
|
|
|
|
// This must be called after |mElement->PlaybackEnded()| call above, in order
|
|
// to fire the required durationchange.
|
|
if (IsInfinite()) {
|
|
SetInfinite(false);
|
|
}
|
|
}
|
|
|
|
NS_IMETHODIMP nsBuiltinDecoder::Observe(nsISupports *aSubjet,
|
|
const char *aTopic,
|
|
const PRUnichar *someData)
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
if (strcmp(aTopic, NS_XPCOM_SHUTDOWN_OBSERVER_ID) == 0) {
|
|
Shutdown();
|
|
}
|
|
|
|
return NS_OK;
|
|
}
|
|
|
|
nsMediaDecoder::Statistics
|
|
nsBuiltinDecoder::GetStatistics()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread() || OnStateMachineThread(),
|
|
"Should be on main or state machine thread.");
|
|
Statistics result;
|
|
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
if (mResource) {
|
|
result.mDownloadRate =
|
|
mResource->GetDownloadRate(&result.mDownloadRateReliable);
|
|
result.mDownloadPosition =
|
|
mResource->GetCachedDataEnd(mDecoderPosition);
|
|
result.mTotalBytes = mResource->GetLength();
|
|
result.mPlaybackRate = ComputePlaybackRate(&result.mPlaybackRateReliable);
|
|
result.mDecoderPosition = mDecoderPosition;
|
|
result.mPlaybackPosition = mPlaybackPosition;
|
|
}
|
|
else {
|
|
result.mDownloadRate = 0;
|
|
result.mDownloadRateReliable = true;
|
|
result.mPlaybackRate = 0;
|
|
result.mPlaybackRateReliable = true;
|
|
result.mDecoderPosition = 0;
|
|
result.mPlaybackPosition = 0;
|
|
result.mDownloadPosition = 0;
|
|
result.mTotalBytes = 0;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
double nsBuiltinDecoder::ComputePlaybackRate(bool* aReliable)
|
|
{
|
|
GetReentrantMonitor().AssertCurrentThreadIn();
|
|
NS_ASSERTION(NS_IsMainThread() || OnStateMachineThread(),
|
|
"Should be on main or state machine thread.");
|
|
|
|
PRInt64 length = mResource ? mResource->GetLength() : -1;
|
|
if (mDuration >= 0 && length >= 0) {
|
|
*aReliable = true;
|
|
return length * static_cast<double>(USECS_PER_S) / mDuration;
|
|
}
|
|
return mPlaybackStatistics.GetRateAtLastStop(aReliable);
|
|
}
|
|
|
|
void nsBuiltinDecoder::UpdatePlaybackRate()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread() || OnStateMachineThread(),
|
|
"Should be on main or state machine thread.");
|
|
GetReentrantMonitor().AssertCurrentThreadIn();
|
|
if (!mResource)
|
|
return;
|
|
bool reliable;
|
|
PRUint32 rate = PRUint32(ComputePlaybackRate(&reliable));
|
|
if (reliable) {
|
|
// Avoid passing a zero rate
|
|
rate = NS_MAX(rate, 1u);
|
|
}
|
|
else {
|
|
// Set a minimum rate of 10,000 bytes per second ... sometimes we just
|
|
// don't have good data
|
|
rate = NS_MAX(rate, 10000u);
|
|
}
|
|
mResource->SetPlaybackRate(rate);
|
|
}
|
|
|
|
void nsBuiltinDecoder::NotifySuspendedStatusChanged()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
if (!mResource)
|
|
return;
|
|
MediaResource* activeStream;
|
|
bool suspended = mResource->IsSuspendedByCache(&activeStream);
|
|
|
|
if (suspended && mElement) {
|
|
// if this is an autoplay element, we need to kick off its autoplaying
|
|
// now so we consume data and hopefully free up cache space
|
|
mElement->NotifyAutoplayDataReady();
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::NotifyBytesDownloaded()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
UpdateReadyStateForData();
|
|
Progress(false);
|
|
}
|
|
|
|
void nsBuiltinDecoder::NotifyDownloadEnded(nsresult aStatus)
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
|
|
if (aStatus == NS_BINDING_ABORTED) {
|
|
// Download has been cancelled by user.
|
|
if (mElement) {
|
|
mElement->LoadAborted();
|
|
}
|
|
return;
|
|
}
|
|
|
|
{
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
UpdatePlaybackRate();
|
|
}
|
|
|
|
if (NS_SUCCEEDED(aStatus)) {
|
|
ResourceLoaded();
|
|
}
|
|
else if (aStatus != NS_BASE_STREAM_CLOSED) {
|
|
NetworkError();
|
|
}
|
|
UpdateReadyStateForData();
|
|
}
|
|
|
|
void nsBuiltinDecoder::NotifyPrincipalChanged()
|
|
{
|
|
if (mElement) {
|
|
mElement->NotifyDecoderPrincipalChanged();
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::NotifyBytesConsumed(PRInt64 aBytes)
|
|
{
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
NS_ASSERTION(OnStateMachineThread() || mDecoderStateMachine->OnDecodeThread(),
|
|
"Should be on play state machine or decode thread.");
|
|
if (!mIgnoreProgressData) {
|
|
mDecoderPosition += aBytes;
|
|
mPlaybackStatistics.AddBytes(aBytes);
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::NextFrameUnavailableBuffering()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be called on main thread");
|
|
if (!mElement || mShuttingDown || !mDecoderStateMachine)
|
|
return;
|
|
|
|
mElement->UpdateReadyStateForData(nsHTMLMediaElement::NEXT_FRAME_UNAVAILABLE_BUFFERING);
|
|
}
|
|
|
|
void nsBuiltinDecoder::NextFrameAvailable()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be called on main thread");
|
|
if (!mElement || mShuttingDown || !mDecoderStateMachine)
|
|
return;
|
|
|
|
mElement->UpdateReadyStateForData(nsHTMLMediaElement::NEXT_FRAME_AVAILABLE);
|
|
}
|
|
|
|
void nsBuiltinDecoder::NextFrameUnavailable()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be called on main thread");
|
|
if (!mElement || mShuttingDown || !mDecoderStateMachine)
|
|
return;
|
|
mElement->UpdateReadyStateForData(nsHTMLMediaElement::NEXT_FRAME_UNAVAILABLE);
|
|
}
|
|
|
|
void nsBuiltinDecoder::UpdateReadyStateForData()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be called on main thread");
|
|
if (!mElement || mShuttingDown || !mDecoderStateMachine)
|
|
return;
|
|
nsHTMLMediaElement::NextFrameStatus frameStatus =
|
|
mDecoderStateMachine->GetNextFrameStatus();
|
|
mElement->UpdateReadyStateForData(frameStatus);
|
|
}
|
|
|
|
void nsBuiltinDecoder::SeekingStopped()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
|
|
if (mShuttingDown)
|
|
return;
|
|
|
|
bool seekWasAborted = false;
|
|
{
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
|
|
// An additional seek was requested while the current seek was
|
|
// in operation.
|
|
if (mRequestedSeekTime >= 0.0) {
|
|
ChangeState(PLAY_STATE_SEEKING);
|
|
seekWasAborted = true;
|
|
} else {
|
|
UnpinForSeek();
|
|
ChangeState(mNextState);
|
|
}
|
|
}
|
|
|
|
if (mElement) {
|
|
UpdateReadyStateForData();
|
|
if (!seekWasAborted) {
|
|
mElement->SeekCompleted();
|
|
}
|
|
}
|
|
}
|
|
|
|
// This is called when seeking stopped *and* we're at the end of the
|
|
// media.
|
|
void nsBuiltinDecoder::SeekingStoppedAtEnd()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
|
|
if (mShuttingDown)
|
|
return;
|
|
|
|
bool fireEnded = false;
|
|
bool seekWasAborted = false;
|
|
{
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
|
|
// An additional seek was requested while the current seek was
|
|
// in operation.
|
|
if (mRequestedSeekTime >= 0.0) {
|
|
ChangeState(PLAY_STATE_SEEKING);
|
|
seekWasAborted = true;
|
|
} else {
|
|
UnpinForSeek();
|
|
fireEnded = true;
|
|
ChangeState(PLAY_STATE_ENDED);
|
|
}
|
|
}
|
|
|
|
if (mElement) {
|
|
UpdateReadyStateForData();
|
|
if (!seekWasAborted) {
|
|
mElement->SeekCompleted();
|
|
if (fireEnded) {
|
|
mElement->PlaybackEnded();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::SeekingStarted()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
if (mShuttingDown)
|
|
return;
|
|
|
|
if (mElement) {
|
|
UpdateReadyStateForData();
|
|
mElement->SeekStarted();
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::ChangeState(PlayState aState)
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
|
|
if (mNextState == aState) {
|
|
mNextState = PLAY_STATE_PAUSED;
|
|
}
|
|
|
|
if (mPlayState == PLAY_STATE_SHUTDOWN) {
|
|
mReentrantMonitor.NotifyAll();
|
|
return;
|
|
}
|
|
|
|
mPlayState = aState;
|
|
if (mDecoderStateMachine) {
|
|
switch (aState) {
|
|
case PLAY_STATE_PLAYING:
|
|
mDecoderStateMachine->Play();
|
|
break;
|
|
case PLAY_STATE_SEEKING:
|
|
mDecoderStateMachine->Seek(mRequestedSeekTime);
|
|
mRequestedSeekTime = -1.0;
|
|
break;
|
|
default:
|
|
/* No action needed */
|
|
break;
|
|
}
|
|
}
|
|
mReentrantMonitor.NotifyAll();
|
|
}
|
|
|
|
void nsBuiltinDecoder::PlaybackPositionChanged()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
if (mShuttingDown)
|
|
return;
|
|
|
|
double lastTime = mCurrentTime;
|
|
|
|
// Control the scope of the monitor so it is not
|
|
// held while the timeupdate and the invalidate is run.
|
|
{
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
if (mDecoderStateMachine) {
|
|
if (!IsSeeking()) {
|
|
// Only update the current playback position if we're not seeking.
|
|
// If we are seeking, the update could have been scheduled on the
|
|
// state machine thread while we were playing but after the seek
|
|
// algorithm set the current playback position on the main thread,
|
|
// and we don't want to override the seek algorithm and change the
|
|
// current time after the seek has started but before it has
|
|
// completed.
|
|
mCurrentTime = mDecoderStateMachine->GetCurrentTime();
|
|
}
|
|
mDecoderStateMachine->ClearPositionChangeFlag();
|
|
}
|
|
}
|
|
|
|
// Invalidate the frame so any video data is displayed.
|
|
// Do this before the timeupdate event so that if that
|
|
// event runs JavaScript that queries the media size, the
|
|
// frame has reflowed and the size updated beforehand.
|
|
Invalidate();
|
|
|
|
if (mElement && lastTime != mCurrentTime) {
|
|
FireTimeUpdate();
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::DurationChanged()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
PRInt64 oldDuration = mDuration;
|
|
mDuration = mDecoderStateMachine ? mDecoderStateMachine->GetDuration() : -1;
|
|
// Duration has changed so we should recompute playback rate
|
|
UpdatePlaybackRate();
|
|
|
|
if (mElement && oldDuration != mDuration && !IsInfinite()) {
|
|
LOG(PR_LOG_DEBUG, ("%p duration changed to %lld", this, mDuration));
|
|
mElement->DispatchEvent(NS_LITERAL_STRING("durationchange"));
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::SetDuration(double aDuration)
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
mDuration = static_cast<PRInt64>(NS_round(aDuration * static_cast<double>(USECS_PER_S)));
|
|
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
if (mDecoderStateMachine) {
|
|
mDecoderStateMachine->SetDuration(mDuration);
|
|
}
|
|
|
|
// Duration has changed so we should recompute playback rate
|
|
UpdatePlaybackRate();
|
|
}
|
|
|
|
void nsBuiltinDecoder::SetSeekable(bool aSeekable)
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
mSeekable = aSeekable;
|
|
if (mDecoderStateMachine) {
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
mDecoderStateMachine->SetSeekable(aSeekable);
|
|
}
|
|
}
|
|
|
|
bool nsBuiltinDecoder::IsSeekable()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
return mSeekable;
|
|
}
|
|
|
|
nsresult nsBuiltinDecoder::GetSeekable(nsTimeRanges* aSeekable)
|
|
{
|
|
//TODO : change 0.0 to GetInitialTime() when available
|
|
double initialTime = 0.0;
|
|
|
|
if (IsSeekable()) {
|
|
double end = IsInfinite() ? std::numeric_limits<double>::infinity()
|
|
: initialTime + GetDuration();
|
|
aSeekable->Add(initialTime, end);
|
|
return NS_OK;
|
|
}
|
|
|
|
return GetBuffered(aSeekable);
|
|
}
|
|
|
|
void nsBuiltinDecoder::SetEndTime(double aTime)
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
if (mDecoderStateMachine) {
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
mDecoderStateMachine->SetFragmentEndTime(static_cast<PRInt64>(aTime * USECS_PER_S));
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::Suspend()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
if (mResource) {
|
|
mResource->Suspend(true);
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::Resume(bool aForceBuffering)
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
if (mResource) {
|
|
mResource->Resume();
|
|
}
|
|
if (aForceBuffering) {
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
if (mDecoderStateMachine) {
|
|
mDecoderStateMachine->StartBuffering();
|
|
}
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::StopProgressUpdates()
|
|
{
|
|
NS_ASSERTION(OnStateMachineThread() || OnDecodeThread(),
|
|
"Should be on state machine or decode thread.");
|
|
GetReentrantMonitor().AssertCurrentThreadIn();
|
|
mIgnoreProgressData = true;
|
|
if (mResource) {
|
|
mResource->SetReadMode(nsMediaCacheStream::MODE_METADATA);
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::StartProgressUpdates()
|
|
{
|
|
NS_ASSERTION(OnStateMachineThread() || OnDecodeThread(),
|
|
"Should be on state machine or decode thread.");
|
|
GetReentrantMonitor().AssertCurrentThreadIn();
|
|
mIgnoreProgressData = false;
|
|
if (mResource) {
|
|
mResource->SetReadMode(nsMediaCacheStream::MODE_PLAYBACK);
|
|
mDecoderPosition = mPlaybackPosition = mResource->Tell();
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::MoveLoadsToBackground()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
if (mResource) {
|
|
mResource->MoveLoadsToBackground();
|
|
}
|
|
}
|
|
|
|
void nsBuiltinDecoder::UpdatePlaybackOffset(PRInt64 aOffset)
|
|
{
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
mPlaybackPosition = NS_MAX(aOffset, mPlaybackPosition);
|
|
}
|
|
|
|
bool nsBuiltinDecoder::OnStateMachineThread() const
|
|
{
|
|
return IsCurrentThread(nsBuiltinDecoderStateMachine::GetStateMachineThread());
|
|
}
|
|
|
|
void nsBuiltinDecoder::NotifyAudioAvailableListener()
|
|
{
|
|
NS_ASSERTION(NS_IsMainThread(), "Should be on main thread.");
|
|
if (mDecoderStateMachine) {
|
|
ReentrantMonitorAutoEnter mon(mReentrantMonitor);
|
|
mDecoderStateMachine->NotifyAudioAvailableListener();
|
|
}
|
|
}
|