gecko/layout/forms/nsFieldSetFrame.cpp

621 lines
22 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsFieldSetFrame.h"
#include "nsCSSAnonBoxes.h"
#include "nsLegendFrame.h"
#include "nsCSSRendering.h"
#include <algorithm>
#include "nsIFrame.h"
#include "nsPresContext.h"
#include "RestyleManager.h"
#include "nsGkAtoms.h"
#include "nsStyleConsts.h"
#include "nsDisplayList.h"
#include "nsRenderingContext.h"
#include "nsIScrollableFrame.h"
#include "mozilla/Likely.h"
#include "mozilla/Maybe.h"
using namespace mozilla;
using namespace mozilla::layout;
nsContainerFrame*
NS_NewFieldSetFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
{
return new (aPresShell) nsFieldSetFrame(aContext);
}
NS_IMPL_FRAMEARENA_HELPERS(nsFieldSetFrame)
nsFieldSetFrame::nsFieldSetFrame(nsStyleContext* aContext)
: nsContainerFrame(aContext)
{
mLegendSpace = 0;
}
nsIAtom*
nsFieldSetFrame::GetType() const
{
return nsGkAtoms::fieldSetFrame;
}
nsRect
nsFieldSetFrame::VisualBorderRectRelativeToSelf() const
{
nscoord topBorder = StyleBorder()->GetComputedBorderWidth(NS_SIDE_TOP);
nsRect r(nsPoint(0,0), GetSize());
if (topBorder < mLegendRect.height) {
nscoord yoff = (mLegendRect.height - topBorder) / 2;
r.y += yoff;
r.height -= yoff;
}
return r;
}
nsIFrame*
nsFieldSetFrame::GetInner() const
{
nsIFrame* last = mFrames.LastChild();
if (last &&
last->StyleContext()->GetPseudo() == nsCSSAnonBoxes::fieldsetContent) {
return last;
}
MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild());
return nullptr;
}
nsIFrame*
nsFieldSetFrame::GetLegend() const
{
if (mFrames.FirstChild() == GetInner()) {
MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild());
return nullptr;
}
MOZ_ASSERT(mFrames.FirstChild() &&
mFrames.FirstChild()->GetContentInsertionFrame()->GetType() ==
nsGkAtoms::legendFrame);
return mFrames.FirstChild();
}
class nsDisplayFieldSetBorderBackground : public nsDisplayItem {
public:
nsDisplayFieldSetBorderBackground(nsDisplayListBuilder* aBuilder,
nsFieldSetFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame) {
MOZ_COUNT_CTOR(nsDisplayFieldSetBorderBackground);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayFieldSetBorderBackground() {
MOZ_COUNT_DTOR(nsDisplayFieldSetBorderBackground);
}
#endif
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState,
nsTArray<nsIFrame*> *aOutFrames) MOZ_OVERRIDE;
virtual void Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx) MOZ_OVERRIDE;
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion *aInvalidRegion) MOZ_OVERRIDE;
NS_DISPLAY_DECL_NAME("FieldSetBorderBackground", TYPE_FIELDSET_BORDER_BACKGROUND)
};
void nsDisplayFieldSetBorderBackground::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames)
{
// aPt is guaranteed to be in this item's bounds. We do the hit test based on the
// frame bounds even though our background doesn't cover the whole frame.
// It's not clear whether this is correct.
aOutFrames->AppendElement(mFrame);
}
void
nsDisplayFieldSetBorderBackground::Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx)
{
static_cast<nsFieldSetFrame*>(mFrame)->
PaintBorderBackground(*aCtx, ToReferenceFrame(),
mVisibleRect, aBuilder->GetBackgroundPaintFlags());
}
void
nsDisplayFieldSetBorderBackground::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion *aInvalidRegion)
{
AddInvalidRegionForSyncDecodeBackgroundImages(aBuilder, aGeometry, aInvalidRegion);
nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion);
}
void
nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists) {
// Paint our background and border in a special way.
// REVIEW: We don't really need to check frame emptiness here; if it's empty,
// the background/border display item won't do anything, and if it isn't empty,
// we need to paint the outline
if (!(GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) &&
IsVisibleForPainting(aBuilder)) {
if (StyleBorder()->mBoxShadow) {
aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
nsDisplayBoxShadowOuter(aBuilder, this));
}
// don't bother checking to see if we really have a border or background.
// we usually will have a border.
aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
nsDisplayFieldSetBorderBackground(aBuilder, this));
DisplayOutlineUnconditional(aBuilder, aLists);
DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame");
}
if (GetPrevInFlow()) {
DisplayOverflowContainers(aBuilder, aDirtyRect, aLists);
}
nsDisplayListCollection contentDisplayItems;
if (nsIFrame* inner = GetInner()) {
// Collect the inner frame's display items into their own collection.
// We need to be calling BuildDisplayList on it before the legend in
// case it contains out-of-flow frames whose placeholders are in the
// legend. However, we want the inner frame's display items to be
// after the legend's display items in z-order, so we need to save them
// and append them later.
BuildDisplayListForChild(aBuilder, inner, aDirtyRect, contentDisplayItems);
}
if (nsIFrame* legend = GetLegend()) {
// The legend's background goes on our BlockBorderBackgrounds list because
// it's a block child.
nsDisplayListSet set(aLists, aLists.BlockBorderBackgrounds());
BuildDisplayListForChild(aBuilder, legend, aDirtyRect, set);
}
// Put the inner frame's display items on the master list. Note that this
// moves its border/background display items to our BorderBackground() list,
// which isn't really correct, but it's OK because the inner frame is
// anonymous and can't have its own border and background.
contentDisplayItems.MoveTo(aLists);
}
void
nsFieldSetFrame::PaintBorderBackground(nsRenderingContext& aRenderingContext,
nsPoint aPt, const nsRect& aDirtyRect, uint32_t aBGFlags)
{
// if the border is smaller than the legend. Move the border down
// to be centered on the legend.
// FIXME: This means border-radius clamping is incorrect; we should
// override nsIFrame::GetBorderRadii.
nsRect rect = VisualBorderRectRelativeToSelf();
nscoord yoff = rect.y;
rect += aPt;
nsPresContext* presContext = PresContext();
nsCSSRendering::PaintBackground(presContext, aRenderingContext, this,
aDirtyRect, rect, aBGFlags);
nsCSSRendering::PaintBoxShadowInner(presContext, aRenderingContext,
this, rect, aDirtyRect);
if (nsIFrame* legend = GetLegend()) {
nscoord topBorder = StyleBorder()->GetComputedBorderWidth(NS_SIDE_TOP);
// Use the rect of the legend frame, not mLegendRect, so we draw our
// border under the legend's left and right margins.
nsRect legendRect = legend->GetRect() + aPt;
// we should probably use PaintBorderEdges to do this but for now just use clipping
// to achieve the same effect.
// draw left side
nsRect clipRect(rect);
clipRect.width = legendRect.x - rect.x;
clipRect.height = topBorder;
aRenderingContext.ThebesContext()->Save();
aRenderingContext.IntersectClip(clipRect);
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, mStyleContext);
aRenderingContext.ThebesContext()->Restore();
// draw right side
clipRect = rect;
clipRect.x = legendRect.XMost();
clipRect.width = rect.XMost() - legendRect.XMost();
clipRect.height = topBorder;
aRenderingContext.ThebesContext()->Save();
aRenderingContext.IntersectClip(clipRect);
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, mStyleContext);
aRenderingContext.ThebesContext()->Restore();
// draw bottom
clipRect = rect;
clipRect.y += topBorder;
clipRect.height = mRect.height - (yoff + topBorder);
aRenderingContext.ThebesContext()->Save();
aRenderingContext.IntersectClip(clipRect);
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, mStyleContext);
aRenderingContext.ThebesContext()->Restore();
} else {
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect,
nsRect(aPt, mRect.Size()),
mStyleContext);
}
}
nscoord
nsFieldSetFrame::GetIntrinsicISize(nsRenderingContext* aRenderingContext,
nsLayoutUtils::IntrinsicISizeType aType)
{
nscoord legendWidth = 0;
nscoord contentWidth = 0;
if (nsIFrame* legend = GetLegend()) {
legendWidth =
nsLayoutUtils::IntrinsicForContainer(aRenderingContext, legend, aType);
}
if (nsIFrame* inner = GetInner()) {
// Ignore padding on the inner, since the padding will be applied to the
// outer instead, and the padding computed for the inner is wrong
// for percentage padding.
contentWidth =
nsLayoutUtils::IntrinsicForContainer(aRenderingContext, inner, aType,
nsLayoutUtils::IGNORE_PADDING);
}
return std::max(legendWidth, contentWidth);
}
nscoord
nsFieldSetFrame::GetMinISize(nsRenderingContext* aRenderingContext)
{
nscoord result = 0;
DISPLAY_MIN_WIDTH(this, result);
result = GetIntrinsicISize(aRenderingContext, nsLayoutUtils::MIN_ISIZE);
return result;
}
nscoord
nsFieldSetFrame::GetPrefISize(nsRenderingContext* aRenderingContext)
{
nscoord result = 0;
DISPLAY_PREF_WIDTH(this, result);
result = GetIntrinsicISize(aRenderingContext, nsLayoutUtils::PREF_ISIZE);
return result;
}
/* virtual */
LogicalSize
nsFieldSetFrame::ComputeSize(nsRenderingContext *aRenderingContext,
WritingMode aWM,
const LogicalSize& aCBSize,
nscoord aAvailableISize,
const LogicalSize& aMargin,
const LogicalSize& aBorder,
const LogicalSize& aPadding,
uint32_t aFlags)
{
LogicalSize result =
nsContainerFrame::ComputeSize(aRenderingContext, aWM,
aCBSize, aAvailableISize,
aMargin, aBorder, aPadding, aFlags);
// XXX The code below doesn't make sense if the caller's writing mode
// is orthogonal to this frame's. Not sure yet what should happen then;
// for now, just bail out.
if (aWM.IsVertical() != GetWritingMode().IsVertical()) {
return result;
}
// Fieldsets never shrink below their min width.
// If we're a container for font size inflation, then shrink
// wrapping inside of us should not apply font size inflation.
AutoMaybeDisableFontInflation an(this);
nscoord minISize = GetMinISize(aRenderingContext);
if (minISize > result.ISize(aWM)) {
result.ISize(aWM) = minISize;
}
return result;
}
void
nsFieldSetFrame::Reflow(nsPresContext* aPresContext,
nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus)
{
DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame");
DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus);
NS_PRECONDITION(aReflowState.ComputedWidth() != NS_INTRINSICSIZE,
"Should have a precomputed width!");
// Initialize OUT parameter
aStatus = NS_FRAME_COMPLETE;
nsOverflowAreas ocBounds;
nsReflowStatus ocStatus = NS_FRAME_COMPLETE;
if (GetPrevInFlow()) {
ReflowOverflowContainerChildren(aPresContext, aReflowState, ocBounds, 0,
ocStatus);
}
//------------ Handle Incremental Reflow -----------------
bool reflowInner;
bool reflowLegend;
nsIFrame* legend = GetLegend();
nsIFrame* inner = GetInner();
if (aReflowState.ShouldReflowAllKids()) {
reflowInner = inner != nullptr;
reflowLegend = legend != nullptr;
} else {
reflowInner = inner && NS_SUBTREE_DIRTY(inner);
reflowLegend = legend && NS_SUBTREE_DIRTY(legend);
}
// We don't allow fieldsets to break vertically. If we did, we'd
// need logic here to push and pull overflow frames.
// Since we're not applying our padding in this frame, we need to add it here
// to compute the available width for our children.
WritingMode innerWM = inner ? inner->GetWritingMode() : GetWritingMode();
WritingMode legendWM = legend ? legend->GetWritingMode() : GetWritingMode();
LogicalSize innerAvailSize = aReflowState.ComputedSizeWithPadding(innerWM);
LogicalSize legendAvailSize = aReflowState.ComputedSizeWithPadding(legendWM);
innerAvailSize.BSize(innerWM) = legendAvailSize.BSize(legendWM) =
NS_UNCONSTRAINEDSIZE;
NS_ASSERTION(!inner ||
nsLayoutUtils::IntrinsicForContainer(aReflowState.rendContext,
inner,
nsLayoutUtils::MIN_ISIZE) <=
innerAvailSize.ISize(innerWM),
"Bogus availSize.ISize; should be bigger");
NS_ASSERTION(!legend ||
nsLayoutUtils::IntrinsicForContainer(aReflowState.rendContext,
legend,
nsLayoutUtils::MIN_ISIZE) <=
legendAvailSize.ISize(legendWM),
"Bogus availSize.ISize; should be bigger");
// get our border and padding
nsMargin border = aReflowState.ComputedPhysicalBorderPadding() - aReflowState.ComputedPhysicalPadding();
// Figure out how big the legend is if there is one.
// get the legend's margin
nsMargin legendMargin(0,0,0,0);
// reflow the legend only if needed
Maybe<nsHTMLReflowState> legendReflowState;
if (legend) {
legendReflowState.emplace(aPresContext, aReflowState, legend,
legendAvailSize);
}
if (reflowLegend) {
nsHTMLReflowMetrics legendDesiredSize(aReflowState);
ReflowChild(legend, aPresContext, legendDesiredSize, *legendReflowState,
0, 0, NS_FRAME_NO_MOVE_FRAME, aStatus);
#ifdef NOISY_REFLOW
printf(" returned (%d, %d)\n",
legendDesiredSize.Width(), legendDesiredSize.Height());
#endif
// figure out the legend's rectangle
legendMargin = legend->GetUsedMargin();
mLegendRect.width = legendDesiredSize.Width() + legendMargin.left + legendMargin.right;
mLegendRect.height = legendDesiredSize.Height() + legendMargin.top + legendMargin.bottom;
mLegendRect.x = 0;
mLegendRect.y = 0;
nscoord oldSpace = mLegendSpace;
mLegendSpace = 0;
if (mLegendRect.height > border.top) {
// center the border on the legend
mLegendSpace = mLegendRect.height - border.top;
} else {
mLegendRect.y = (border.top - mLegendRect.height)/2;
}
// if the legend space changes then we need to reflow the
// content area as well.
if (mLegendSpace != oldSpace && inner) {
reflowInner = true;
}
FinishReflowChild(legend, aPresContext, legendDesiredSize,
legendReflowState.ptr(), 0, 0, NS_FRAME_NO_MOVE_FRAME);
} else if (!legend) {
mLegendRect.SetEmpty();
mLegendSpace = 0;
} else {
// mLegendSpace and mLegendRect haven't changed, but we need
// the used margin when placing the legend.
legendMargin = legend->GetUsedMargin();
}
// reflow the content frame only if needed
if (reflowInner) {
nsHTMLReflowState kidReflowState(aPresContext, aReflowState, inner,
innerAvailSize, -1, -1,
nsHTMLReflowState::CALLER_WILL_INIT);
// Override computed padding, in case it's percentage padding
kidReflowState.Init(aPresContext, -1, -1, nullptr,
&aReflowState.ComputedPhysicalPadding());
// Our child is "height:100%" but we actually want its height to be reduced
// by the amount of content-height the legend is eating up, unless our
// height is unconstrained (in which case the child's will be too).
if (aReflowState.ComputedHeight() != NS_UNCONSTRAINEDSIZE) {
kidReflowState.SetComputedHeight(
std::max(0, aReflowState.ComputedHeight() - mLegendSpace));
}
if (aReflowState.ComputedMinHeight() > 0) {
kidReflowState.ComputedMinHeight() =
std::max(0, aReflowState.ComputedMinHeight() - mLegendSpace);
}
if (aReflowState.ComputedMaxHeight() != NS_UNCONSTRAINEDSIZE) {
kidReflowState.ComputedMaxHeight() =
std::max(0, aReflowState.ComputedMaxHeight() - mLegendSpace);
}
nsHTMLReflowMetrics kidDesiredSize(kidReflowState,
aDesiredSize.mFlags);
// Reflow the frame
NS_ASSERTION(kidReflowState.ComputedPhysicalMargin() == nsMargin(0,0,0,0),
"Margins on anonymous fieldset child not supported!");
nsPoint pt(border.left, border.top + mLegendSpace);
ReflowChild(inner, aPresContext, kidDesiredSize, kidReflowState,
pt.x, pt.y, 0, aStatus);
FinishReflowChild(inner, aPresContext, kidDesiredSize,
&kidReflowState, pt.x, pt.y, 0);
NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus);
}
LogicalRect contentRect(innerWM);
if (inner) {
// We don't support margins on inner, so our content rect is just the
// inner's border-box.
contentRect = inner->GetLogicalRect(aReflowState.ComputedWidth());
}
// Our content rect must fill up the available width
if (innerAvailSize.ISize(innerWM) > contentRect.ISize(innerWM)) {
contentRect.ISize(innerWM) = innerAvailSize.ISize(innerWM);
}
//XXX temporary!
nsRect physicalContentRect =
contentRect.GetPhysicalRect(innerWM, aReflowState.ComputedWidth());
if (legend) {
// the legend is postioned horizontally within the inner's content rect
// (so that padding on the fieldset affects the legend position).
nsRect innerContentRect = physicalContentRect;
innerContentRect.Deflate(aReflowState.ComputedPhysicalPadding());
// if the inner content rect is larger than the legend, we can align the legend
if (innerContentRect.width > mLegendRect.width) {
int32_t align = static_cast<nsLegendFrame*>
(legend->GetContentInsertionFrame())->GetAlign();
switch (align) {
case NS_STYLE_TEXT_ALIGN_RIGHT:
mLegendRect.x = innerContentRect.XMost() - mLegendRect.width;
break;
case NS_STYLE_TEXT_ALIGN_CENTER:
// Note: rounding removed; there doesn't seem to be any need
mLegendRect.x = innerContentRect.width / 2 - mLegendRect.width / 2 + innerContentRect.x;
break;
default:
mLegendRect.x = innerContentRect.x;
break;
}
} else {
// otherwise make place for the legend
mLegendRect.x = innerContentRect.x;
innerContentRect.width = mLegendRect.width;
physicalContentRect.width = mLegendRect.width +
aReflowState.ComputedPhysicalPadding().LeftRight();
}
// place the legend
nsRect actualLegendRect(mLegendRect);
actualLegendRect.Deflate(legendMargin);
nsPoint actualLegendPos(actualLegendRect.TopLeft());
legendReflowState->ApplyRelativePositioning(&actualLegendPos);
legend->SetPosition(actualLegendPos);
nsContainerFrame::PositionFrameView(legend);
nsContainerFrame::PositionChildViews(legend);
}
// Return our size and our result.
WritingMode wm = aReflowState.GetWritingMode();
nsSize finalSize(physicalContentRect.width + border.LeftRight(),
mLegendSpace + border.TopBottom() +
(inner ? inner->GetRect().height : 0));
aDesiredSize.SetSize(wm, LogicalSize(wm, finalSize));
aDesiredSize.SetOverflowAreasToDesiredBounds();
if (legend)
ConsiderChildOverflow(aDesiredSize.mOverflowAreas, legend);
if (inner)
ConsiderChildOverflow(aDesiredSize.mOverflowAreas, inner);
// Merge overflow container bounds and status.
aDesiredSize.mOverflowAreas.UnionWith(ocBounds);
NS_MergeReflowStatusInto(&aStatus, ocStatus);
FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowState, aStatus);
InvalidateFrame();
NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize);
}
#ifdef DEBUG
void
nsFieldSetFrame::SetInitialChildList(ChildListID aListID,
nsFrameList& aChildList)
{
nsContainerFrame::SetInitialChildList(kPrincipalList, aChildList);
MOZ_ASSERT(GetInner());
}
void
nsFieldSetFrame::AppendFrames(ChildListID aListID,
nsFrameList& aFrameList)
{
MOZ_CRASH("nsFieldSetFrame::AppendFrames not supported");
}
void
nsFieldSetFrame::InsertFrames(ChildListID aListID,
nsIFrame* aPrevFrame,
nsFrameList& aFrameList)
{
MOZ_CRASH("nsFieldSetFrame::InsertFrames not supported");
}
void
nsFieldSetFrame::RemoveFrame(ChildListID aListID,
nsIFrame* aOldFrame)
{
MOZ_CRASH("nsFieldSetFrame::RemoveFrame not supported");
}
#endif
#ifdef ACCESSIBILITY
a11y::AccType
nsFieldSetFrame::AccessibleType()
{
return a11y::eHTMLGroupboxType;
}
#endif
nscoord
nsFieldSetFrame::GetLogicalBaseline(WritingMode aWritingMode) const
{
nsIFrame* inner = GetInner();
return inner->BStart(aWritingMode, GetParent()->GetSize().width) +
inner->GetLogicalBaseline(aWritingMode);
}