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519 lines
18 KiB
C++
519 lines
18 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "TiledContentHost.h"
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#include "ThebesLayerComposite.h" // for ThebesLayerComposite
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#include "mozilla/gfx/BaseSize.h" // for BaseSize
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#include "mozilla/gfx/Matrix.h" // for Matrix4x4
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#include "mozilla/layers/Compositor.h" // for Compositor
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#include "mozilla/layers/Effects.h" // for TexturedEffect, Effect, etc
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#include "mozilla/layers/TextureHostOGL.h" // for TextureHostOGL
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#include "nsAString.h"
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#include "nsDebug.h" // for NS_WARNING
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#include "nsPoint.h" // for nsIntPoint
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#include "nsPrintfCString.h" // for nsPrintfCString
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#include "nsRect.h" // for nsIntRect
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#include "nsSize.h" // for nsIntSize
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#include "mozilla/layers/TiledContentClient.h"
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class gfxReusableSurfaceWrapper;
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namespace mozilla {
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using namespace gfx;
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namespace layers {
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class Layer;
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TiledLayerBufferComposite::TiledLayerBufferComposite()
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: mFrameResolution(1.0)
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, mHasDoubleBufferedTiles(false)
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, mUninitialized(true)
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{}
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/* static */ void
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TiledLayerBufferComposite::RecycleCallback(TextureHost* textureHost, void* aClosure)
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{
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textureHost->CompositorRecycle();
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}
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TiledLayerBufferComposite::TiledLayerBufferComposite(ISurfaceAllocator* aAllocator,
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const SurfaceDescriptorTiles& aDescriptor,
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const nsIntRegion& aOldPaintedRegion)
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{
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mUninitialized = false;
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mHasDoubleBufferedTiles = false;
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mValidRegion = aDescriptor.validRegion();
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mPaintedRegion = aDescriptor.paintedRegion();
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mRetainedWidth = aDescriptor.retainedWidth();
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mRetainedHeight = aDescriptor.retainedHeight();
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mResolution = aDescriptor.resolution();
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mFrameResolution = CSSToParentLayerScale(aDescriptor.frameResolution());
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// Combine any valid content that wasn't already uploaded
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nsIntRegion oldPaintedRegion(aOldPaintedRegion);
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oldPaintedRegion.And(oldPaintedRegion, mValidRegion);
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mPaintedRegion.Or(mPaintedRegion, oldPaintedRegion);
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const InfallibleTArray<TileDescriptor>& tiles = aDescriptor.tiles();
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for(size_t i = 0; i < tiles.Length(); i++) {
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RefPtr<TextureHost> texture;
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const TileDescriptor& tileDesc = tiles[i];
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switch (tileDesc.type()) {
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case TileDescriptor::TTexturedTileDescriptor : {
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texture = TextureHost::AsTextureHost(tileDesc.get_TexturedTileDescriptor().textureParent());
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#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
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if (!gfxPrefs::LayersUseSimpleTiles()) {
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texture->SetRecycleCallback(RecycleCallback, nullptr);
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}
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#endif
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const TileLock& ipcLock = tileDesc.get_TexturedTileDescriptor().sharedLock();
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nsRefPtr<gfxSharedReadLock> sharedLock;
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if (ipcLock.type() == TileLock::TShmemSection) {
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sharedLock = gfxShmSharedReadLock::Open(aAllocator, ipcLock.get_ShmemSection());
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} else {
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sharedLock = reinterpret_cast<gfxMemorySharedReadLock*>(ipcLock.get_uintptr_t());
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if (sharedLock) {
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// The corresponding AddRef is in TiledClient::GetTileDescriptor
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sharedLock->Release();
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}
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}
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mRetainedTiles.AppendElement(TileHost(sharedLock, texture));
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break;
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}
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default:
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NS_WARNING("Unrecognised tile descriptor type");
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// Fall through
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case TileDescriptor::TPlaceholderTileDescriptor :
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mRetainedTiles.AppendElement(GetPlaceholderTile());
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break;
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}
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if (texture && !texture->HasInternalBuffer()) {
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mHasDoubleBufferedTiles = true;
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}
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}
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}
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void
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TiledLayerBufferComposite::ReadUnlock()
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{
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if (!IsValid()) {
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return;
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}
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for (size_t i = 0; i < mRetainedTiles.Length(); i++) {
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mRetainedTiles[i].ReadUnlock();
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}
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}
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void
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TiledLayerBufferComposite::ReleaseTextureHosts()
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{
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if (!IsValid()) {
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return;
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}
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for (size_t i = 0; i < mRetainedTiles.Length(); i++) {
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mRetainedTiles[i].mTextureHost = nullptr;
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}
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}
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void
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TiledLayerBufferComposite::Upload()
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{
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if(!IsValid()) {
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return;
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}
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// The TextureClients were created with the TEXTURE_IMMEDIATE_UPLOAD flag,
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// so calling Update on all the texture hosts will perform the texture upload.
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Update(mValidRegion, mPaintedRegion);
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ClearPaintedRegion();
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}
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TileHost
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TiledLayerBufferComposite::ValidateTile(TileHost aTile,
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const nsIntPoint& aTileOrigin,
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const nsIntRegion& aDirtyRect)
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{
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if (aTile.IsPlaceholderTile()) {
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NS_WARNING("Placeholder tile encountered in painted region");
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return aTile;
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}
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#ifdef GFX_TILEDLAYER_PREF_WARNINGS
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printf_stderr("Upload tile %i, %i\n", aTileOrigin.x, aTileOrigin.y);
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long start = PR_IntervalNow();
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#endif
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MOZ_ASSERT(aTile.mTextureHost->GetFlags() & TEXTURE_IMMEDIATE_UPLOAD);
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// We possibly upload the entire texture contents here. This is a purposeful
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// decision, as sub-image upload can often be slow and/or unreliable, but
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// we may want to reevaluate this in the future.
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// For !HasInternalBuffer() textures, this is likely a no-op.
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aTile.mTextureHost->Updated(nullptr);
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#ifdef GFX_TILEDLAYER_PREF_WARNINGS
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if (PR_IntervalNow() - start > 1) {
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printf_stderr("Tile Time to upload %i\n", PR_IntervalNow() - start);
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}
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#endif
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return aTile;
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}
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void
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TiledLayerBufferComposite::SetCompositor(Compositor* aCompositor)
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{
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if (!IsValid()) {
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return;
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}
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for (size_t i = 0; i < mRetainedTiles.Length(); i++) {
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if (mRetainedTiles[i].IsPlaceholderTile()) continue;
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mRetainedTiles[i].mTextureHost->SetCompositor(aCompositor);
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}
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}
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#if defined(MOZ_WIDGET_GONK) && ANDROID_VERSION >= 17
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void
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TiledLayerBufferComposite::SetReleaseFence(const android::sp<android::Fence>& aReleaseFence)
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{
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for (size_t i = 0; i < mRetainedTiles.Length(); i++) {
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if (!mRetainedTiles[i].mTextureHost) {
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continue;
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}
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TextureHostOGL* texture = mRetainedTiles[i].mTextureHost->AsHostOGL();
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if (!texture) {
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continue;
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}
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texture->SetReleaseFence(new android::Fence(aReleaseFence->dup()));
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}
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}
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#endif
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TiledContentHost::TiledContentHost(const TextureInfo& aTextureInfo)
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: ContentHost(aTextureInfo)
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, mTiledBuffer(TiledLayerBufferComposite())
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, mLowPrecisionTiledBuffer(TiledLayerBufferComposite())
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, mOldTiledBuffer(TiledLayerBufferComposite())
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, mOldLowPrecisionTiledBuffer(TiledLayerBufferComposite())
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, mPendingUpload(false)
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, mPendingLowPrecisionUpload(false)
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{
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MOZ_COUNT_CTOR(TiledContentHost);
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}
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TiledContentHost::~TiledContentHost()
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{
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MOZ_COUNT_DTOR(TiledContentHost);
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// Unlock any buffers that may still be locked. If we have a pending upload,
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// we will need to unlock the buffer that was about to be uploaded.
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// If a buffer that was being composited had double-buffered tiles, we will
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// need to unlock that buffer too.
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if (mPendingUpload) {
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mTiledBuffer.ReadUnlock();
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if (mOldTiledBuffer.HasDoubleBufferedTiles()) {
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mOldTiledBuffer.ReadUnlock();
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}
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} else if (mTiledBuffer.HasDoubleBufferedTiles()) {
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mTiledBuffer.ReadUnlock();
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}
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if (mPendingLowPrecisionUpload) {
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mLowPrecisionTiledBuffer.ReadUnlock();
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if (mOldLowPrecisionTiledBuffer.HasDoubleBufferedTiles()) {
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mOldLowPrecisionTiledBuffer.ReadUnlock();
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}
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} else if (mLowPrecisionTiledBuffer.HasDoubleBufferedTiles()) {
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mLowPrecisionTiledBuffer.ReadUnlock();
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}
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}
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void
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TiledContentHost::Attach(Layer* aLayer,
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Compositor* aCompositor,
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AttachFlags aFlags /* = NO_FLAGS */)
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{
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CompositableHost::Attach(aLayer, aCompositor, aFlags);
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static_cast<ThebesLayerComposite*>(aLayer)->EnsureTiled();
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}
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void
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TiledContentHost::UseTiledLayerBuffer(ISurfaceAllocator* aAllocator,
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const SurfaceDescriptorTiles& aTiledDescriptor)
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{
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if (aTiledDescriptor.resolution() < 1) {
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if (mPendingLowPrecisionUpload) {
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mLowPrecisionTiledBuffer.ReadUnlock();
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} else {
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mPendingLowPrecisionUpload = true;
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// If the old buffer has double-buffered tiles, hang onto it so we can
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// unlock it after we've composited the new buffer.
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// We only need to hang onto the locks, but not the textures.
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// Releasing the textures here can help prevent a memory spike in the
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// situation that the client starts rendering new content before we get
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// to composite the new buffer.
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if (mLowPrecisionTiledBuffer.HasDoubleBufferedTiles()) {
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mOldLowPrecisionTiledBuffer = mLowPrecisionTiledBuffer;
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mOldLowPrecisionTiledBuffer.ReleaseTextureHosts();
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}
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}
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mLowPrecisionTiledBuffer =
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TiledLayerBufferComposite(aAllocator, aTiledDescriptor,
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mLowPrecisionTiledBuffer.GetPaintedRegion());
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} else {
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if (mPendingUpload) {
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mTiledBuffer.ReadUnlock();
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} else {
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mPendingUpload = true;
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if (mTiledBuffer.HasDoubleBufferedTiles()) {
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mOldTiledBuffer = mTiledBuffer;
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mOldTiledBuffer.ReleaseTextureHosts();
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}
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}
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mTiledBuffer = TiledLayerBufferComposite(aAllocator, aTiledDescriptor,
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mTiledBuffer.GetPaintedRegion());
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}
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}
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void
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TiledContentHost::Composite(EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Matrix4x4& aTransform,
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const gfx::Filter& aFilter,
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const gfx::Rect& aClipRect,
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const nsIntRegion* aVisibleRegion /* = nullptr */,
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TiledLayerProperties* aLayerProperties /* = nullptr */)
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{
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MOZ_ASSERT(aLayerProperties, "aLayerProperties required for TiledContentHost");
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if (mPendingUpload) {
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mTiledBuffer.SetCompositor(mCompositor);
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mTiledBuffer.Upload();
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// For a single-buffered tiled buffer, Upload will upload the shared memory
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// surface to texture memory and we no longer need to read from them.
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if (!mTiledBuffer.HasDoubleBufferedTiles()) {
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mTiledBuffer.ReadUnlock();
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}
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}
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if (mPendingLowPrecisionUpload) {
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mLowPrecisionTiledBuffer.SetCompositor(mCompositor);
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mLowPrecisionTiledBuffer.Upload();
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if (!mLowPrecisionTiledBuffer.HasDoubleBufferedTiles()) {
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mLowPrecisionTiledBuffer.ReadUnlock();
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}
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}
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RenderLayerBuffer(mLowPrecisionTiledBuffer, aEffectChain, aOpacity, aFilter,
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aClipRect, aLayerProperties->mVisibleRegion, aTransform);
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RenderLayerBuffer(mTiledBuffer, aEffectChain, aOpacity, aFilter,
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aClipRect, aLayerProperties->mVisibleRegion, aTransform);
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// Now release the old buffer if it had double-buffered tiles, as we can
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// guarantee that they're no longer on the screen (and so any locks that may
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// have been held have been released).
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if (mPendingUpload && mOldTiledBuffer.HasDoubleBufferedTiles()) {
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mOldTiledBuffer.ReadUnlock();
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mOldTiledBuffer = TiledLayerBufferComposite();
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}
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if (mPendingLowPrecisionUpload && mOldLowPrecisionTiledBuffer.HasDoubleBufferedTiles()) {
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mOldLowPrecisionTiledBuffer.ReadUnlock();
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mOldLowPrecisionTiledBuffer = TiledLayerBufferComposite();
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}
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mPendingUpload = mPendingLowPrecisionUpload = false;
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}
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void
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TiledContentHost::RenderTile(const TileHost& aTile,
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EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Matrix4x4& aTransform,
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const gfx::Filter& aFilter,
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const gfx::Rect& aClipRect,
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const nsIntRegion& aScreenRegion,
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const nsIntPoint& aTextureOffset,
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const nsIntSize& aTextureBounds)
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{
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if (aTile.IsPlaceholderTile()) {
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// This shouldn't ever happen, but let's fail semi-gracefully. No need
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// to warn, the texture update would have already caught this.
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return;
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}
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nsIntRect screenBounds = aScreenRegion.GetBounds();
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Rect quad(screenBounds.x, screenBounds.y, screenBounds.width, screenBounds.height);
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quad = aTransform.TransformBounds(quad);
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if (!quad.Intersects(mCompositor->ClipRectInLayersCoordinates(aClipRect))) {
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return;
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}
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AutoLockTextureHost autoLock(aTile.mTextureHost);
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if (autoLock.Failed()) {
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NS_WARNING("Failed to lock tile");
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return;
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}
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RefPtr<NewTextureSource> source = aTile.mTextureHost->GetTextureSources();
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if (!source) {
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return;
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}
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RefPtr<TexturedEffect> effect =
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CreateTexturedEffect(aTile.mTextureHost->GetFormat(), source, aFilter);
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if (!effect) {
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return;
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}
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aEffectChain.mPrimaryEffect = effect;
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nsIntRegionRectIterator it(aScreenRegion);
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for (const nsIntRect* rect = it.Next(); rect != nullptr; rect = it.Next()) {
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Rect graphicsRect(rect->x, rect->y, rect->width, rect->height);
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Rect textureRect(rect->x - aTextureOffset.x, rect->y - aTextureOffset.y,
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rect->width, rect->height);
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effect->mTextureCoords = Rect(textureRect.x / aTextureBounds.width,
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textureRect.y / aTextureBounds.height,
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textureRect.width / aTextureBounds.width,
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textureRect.height / aTextureBounds.height);
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mCompositor->DrawQuad(graphicsRect, aClipRect, aEffectChain, aOpacity, aTransform);
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}
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mCompositor->DrawDiagnostics(DIAGNOSTIC_CONTENT|DIAGNOSTIC_TILE,
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aScreenRegion, aClipRect, aTransform, mFlashCounter);
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}
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void
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TiledContentHost::RenderLayerBuffer(TiledLayerBufferComposite& aLayerBuffer,
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EffectChain& aEffectChain,
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float aOpacity,
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const gfx::Filter& aFilter,
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const gfx::Rect& aClipRect,
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nsIntRegion aVisibleRegion,
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gfx::Matrix4x4 aTransform)
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{
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if (!mCompositor) {
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NS_WARNING("Can't render tiled content host - no compositor");
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return;
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}
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float resolution = aLayerBuffer.GetResolution();
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gfx::Size layerScale(1, 1);
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// We assume that the current frame resolution is the one used in our high
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// precision layer buffer. Compensate for a changing frame resolution when
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// rendering the low precision buffer.
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if (aLayerBuffer.GetFrameResolution() != mTiledBuffer.GetFrameResolution()) {
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const CSSToParentLayerScale& layerResolution = aLayerBuffer.GetFrameResolution();
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const CSSToParentLayerScale& localResolution = mTiledBuffer.GetFrameResolution();
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layerScale.width = layerScale.height = layerResolution.scale / localResolution.scale;
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aVisibleRegion.ScaleRoundOut(layerScale.width, layerScale.height);
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}
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// If we're drawing the low precision buffer, make sure the high precision
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// buffer is masked out to avoid overdraw and rendering artifacts with
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// non-opaque layers.
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nsIntRegion maskRegion;
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if (resolution != mTiledBuffer.GetResolution()) {
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maskRegion = mTiledBuffer.GetValidRegion();
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// XXX This should be ScaleRoundIn, but there is no such function on
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// nsIntRegion.
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maskRegion.ScaleRoundOut(layerScale.width, layerScale.height);
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}
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// Make sure the resolution and difference in frame resolution are accounted
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// for in the layer transform.
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aTransform.Scale(1/(resolution * layerScale.width),
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1/(resolution * layerScale.height), 1);
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uint32_t rowCount = 0;
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uint32_t tileX = 0;
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nsIntRect visibleRect = aVisibleRegion.GetBounds();
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gfx::IntSize scaledTileSize = aLayerBuffer.GetScaledTileSize();
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for (int32_t x = visibleRect.x; x < visibleRect.x + visibleRect.width;) {
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rowCount++;
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int32_t tileStartX = aLayerBuffer.GetTileStart(x, scaledTileSize.width);
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int32_t w = scaledTileSize.width - tileStartX;
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if (x + w > visibleRect.x + visibleRect.width) {
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w = visibleRect.x + visibleRect.width - x;
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}
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int tileY = 0;
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for (int32_t y = visibleRect.y; y < visibleRect.y + visibleRect.height;) {
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int32_t tileStartY = aLayerBuffer.GetTileStart(y, scaledTileSize.height);
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int32_t h = scaledTileSize.height - tileStartY;
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if (y + h > visibleRect.y + visibleRect.height) {
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h = visibleRect.y + visibleRect.height - y;
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}
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TileHost tileTexture = aLayerBuffer.
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GetTile(nsIntPoint(aLayerBuffer.RoundDownToTileEdge(x, scaledTileSize.width),
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aLayerBuffer.RoundDownToTileEdge(y, scaledTileSize.height)));
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if (tileTexture != aLayerBuffer.GetPlaceholderTile()) {
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nsIntRegion tileDrawRegion;
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tileDrawRegion.And(nsIntRect(x, y, w, h), aLayerBuffer.GetValidRegion());
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tileDrawRegion.And(tileDrawRegion, aVisibleRegion);
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tileDrawRegion.Sub(tileDrawRegion, maskRegion);
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if (!tileDrawRegion.IsEmpty()) {
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tileDrawRegion.ScaleRoundOut(resolution, resolution);
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nsIntPoint tileOffset((x - tileStartX) * resolution,
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(y - tileStartY) * resolution);
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gfx::IntSize tileSize = aLayerBuffer.GetTileSize();
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RenderTile(tileTexture, aEffectChain, aOpacity, aTransform, aFilter, aClipRect, tileDrawRegion,
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tileOffset, nsIntSize(tileSize.width, tileSize.height));
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}
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}
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tileY++;
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y += h;
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}
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tileX++;
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x += w;
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}
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gfx::Rect rect(visibleRect.x, visibleRect.y,
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visibleRect.width, visibleRect.height);
|
|
GetCompositor()->DrawDiagnostics(DIAGNOSTIC_CONTENT,
|
|
rect, aClipRect, aTransform, mFlashCounter);
|
|
}
|
|
|
|
void
|
|
TiledContentHost::PrintInfo(nsACString& aTo, const char* aPrefix)
|
|
{
|
|
aTo += aPrefix;
|
|
aTo += nsPrintfCString("TiledContentHost (0x%p)", this);
|
|
|
|
}
|
|
|
|
#ifdef MOZ_DUMP_PAINTING
|
|
void
|
|
TiledContentHost::Dump(FILE* aFile,
|
|
const char* aPrefix,
|
|
bool aDumpHtml)
|
|
{
|
|
if (!aFile) {
|
|
aFile = stderr;
|
|
}
|
|
|
|
TiledLayerBufferComposite::Iterator it = mTiledBuffer.TilesBegin();
|
|
TiledLayerBufferComposite::Iterator stop = mTiledBuffer.TilesEnd();
|
|
if (aDumpHtml) {
|
|
fprintf_stderr(aFile, "<ul>");
|
|
}
|
|
for (;it != stop; ++it) {
|
|
fprintf_stderr(aFile, "%s", aPrefix);
|
|
fprintf_stderr(aFile, aDumpHtml ? "<li> <a href=" : "Tile ");
|
|
if (it->IsPlaceholderTile()) {
|
|
fprintf_stderr(aFile, "empty tile");
|
|
} else {
|
|
DumpTextureHost(aFile, it->mTextureHost);
|
|
}
|
|
fprintf_stderr(aFile, aDumpHtml ? " >Tile</a></li>" : " ");
|
|
}
|
|
if (aDumpHtml) {
|
|
fprintf_stderr(aFile, "</ul>");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
} // namespace
|
|
} // namespace
|