gecko/gfx/layers/ipc/ShadowLayersChild.h
Bas Schouten 7d182a2102 Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.

Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 09:20:52 +00:00

49 lines
1.5 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_ShadowLayersChild_h
#define mozilla_layers_ShadowLayersChild_h
#include "mozilla/layers/PLayersChild.h"
namespace mozilla {
namespace layers {
class ShadowLayersChild : public PLayersChild
{
public:
ShadowLayersChild() { }
~ShadowLayersChild() { }
/**
* Clean this up, finishing with Send__delete__().
*
* It is expected (checked with an assert) that all shadow layers
* created by this have already been destroyed and
* Send__delete__()d by the time this method is called.
*/
void Destroy();
protected:
virtual PGrallocBufferChild*
AllocPGrallocBuffer(const gfxIntSize&, const gfxContentType&,
MaybeMagicGrallocBufferHandle*) MOZ_OVERRIDE;
virtual bool
DeallocPGrallocBuffer(PGrallocBufferChild* actor) MOZ_OVERRIDE;
virtual PLayerChild* AllocPLayer() MOZ_OVERRIDE;
virtual bool DeallocPLayer(PLayerChild* actor) MOZ_OVERRIDE;
virtual PCompositableChild* AllocPCompositable(const CompositableType& aType) MOZ_OVERRIDE;
virtual bool DeallocPCompositable(PCompositableChild* actor) MOZ_OVERRIDE;
};
} // namespace layers
} // namespace mozilla
#endif // ifndef mozilla_layers_ShadowLayersChild_h