mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
218 lines
8.3 KiB
Plaintext
218 lines
8.3 KiB
Plaintext
/* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* ***** BEGIN LICENSE BLOCK *****
|
|
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
|
*
|
|
* The contents of this file are subject to the Mozilla Public License Version
|
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
|
* the License. You may obtain a copy of the License at
|
|
* http://www.mozilla.org/MPL/
|
|
*
|
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
|
* for the specific language governing rights and limitations under the
|
|
* License.
|
|
*
|
|
* The Original Code is canvas 3D.
|
|
*
|
|
* The Initial Developer of the Original Code is
|
|
* Mozilla Corporation.
|
|
* Portions created by the Initial Developer are Copyright (C) 2006
|
|
* the Initial Developer. All Rights Reserved.
|
|
*
|
|
* Contributor(s):
|
|
* Vladimir Vukicevic <vladimir@pobox.com>
|
|
*
|
|
* Alternatively, the contents of this file may be used under the terms of
|
|
* either of the GNU General Public License Version 2 or later (the "GPL"),
|
|
* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
|
* in which case the provisions of the GPL or the LGPL are applicable instead
|
|
* of those above. If you wish to allow use of your version of this file only
|
|
* under the terms of either the GPL or the LGPL, and not to allow others to
|
|
* use your version of this file under the terms of the MPL, indicate your
|
|
* decision by deleting the provisions above and replace them with the notice
|
|
* and other provisions required by the GPL or the LGPL. If you do not delete
|
|
* the provisions above, a recipient may use your version of this file under
|
|
* the terms of any one of the MPL, the GPL or the LGPL.
|
|
*
|
|
* ***** END LICENSE BLOCK ***** */
|
|
|
|
#include "nsICanvasRenderingContextGL.idl"
|
|
#include "nsICanvasRenderingContextGLBuffer.idl"
|
|
|
|
interface nsIDOMHTMLElement;
|
|
interface nsIDOMHTMLCanvasElement;
|
|
|
|
[scriptable, uuid(619a102d-6c58-4660-ba35-60d9b8de92ab)]
|
|
interface nsICanvasRenderingContextGLES11 : nsICanvasRenderingContextGL
|
|
{
|
|
/**
|
|
** GL ES 1.1 API
|
|
**
|
|
** Section numbers refer to the GL ES Common/Common-Lite Profile Specification 1.0 document
|
|
**/
|
|
|
|
void enable (in PRUint32 mode);
|
|
void disable (in PRUint32 mode);
|
|
void clientActiveTexture (in PRUint32 texture);
|
|
void enableClientState (in PRUint32 mode);
|
|
void disableClientState (in PRUint32 mode);
|
|
|
|
// 2.5 GL Errors
|
|
PRUint32 getError ();
|
|
|
|
// 2.7 Vertex Specification
|
|
|
|
void normal (in float nx, in float ny, in float nz);
|
|
void multiTexCoord (in PRUint32 target, in float s, in float t, in float r, in float q);
|
|
void color (in float r, in float g, in float b, in float a);
|
|
|
|
// 2.8 Vertex Arrays
|
|
|
|
// Note: these are handled via scriptable helpers to avoid unnencessary type conversions
|
|
|
|
//X void vertexPointer (in PRUint8 size, in PRUint32 type, in object [] vertexArray);
|
|
void vertexPointer ();
|
|
//X void normalPointer (in PRUint32 type, in object [] normalArray);
|
|
void normalPointer ();
|
|
//X void texCoordPointer (in PRUint8 size, in PRUint32 type, in object [] texCoordArray);
|
|
void texCoordPointer ();
|
|
//X void colorPointer (in PRUint8 size, in PRUint32 type, in object [] colorArray);
|
|
void colorPointer ();
|
|
//X void drawElements (in PRUint32 mode, in PRUint32 count, in PRUint32 type, in object [] indices);
|
|
void drawElements ();
|
|
|
|
void drawArrays (in PRUint32 mode, in PRUint32 first, in PRUint32 count);
|
|
|
|
// 2.9 Buffer Objects
|
|
void genBuffers (in PRUint32 n);
|
|
/* [array of buffers] */
|
|
void deleteBuffers ();
|
|
void bindBuffer (in PRUint32 target, in PRUint32 buffer);
|
|
/* array, type, usage */
|
|
void bufferData ();
|
|
/* offset, array, type */
|
|
void bufferSubData ();
|
|
|
|
// JS buffer objects; will use buffer objects extension if available,
|
|
// otherwise will just store in client memeory
|
|
|
|
//void bindBufferObject (in PRUint32 target, in nsICanvasRenderingContextGLES11Buffer obj);
|
|
|
|
//X nsICanvasRenderingContextGLES11Buffer
|
|
//X createBuffer(in PRInt32 usage, in PRInt32 componentSize, in PRInt32 type, in [] array);
|
|
nsICanvasRenderingContextGLBuffer createBuffer();
|
|
|
|
// 2.11 Coordinate Transformations
|
|
void depthRange (in float zNear, in float zFar);
|
|
void viewport (in PRInt32 x, in PRInt32 y, in PRInt32 width, in PRInt32 height);
|
|
void matrixMode (in PRUint32 mode);
|
|
//X void loadMatrix (in float [] matrix);
|
|
void loadMatrix ();
|
|
//X void multMatrix (in float [] matrix);
|
|
void multMatrix ();
|
|
void loadIdentity ();
|
|
void rotate (in float angle, in float x, in float y, in float z);
|
|
void scale (in float x, in float y, in float z);
|
|
void translate (in float x, in float y, in float z);
|
|
void frustum (in float left, in float right, in float bottom, in float top, in float zNear, in float zFar);
|
|
void ortho (in float left, in float right, in float bottom, in float top, in float zNear, in float zFar);
|
|
void pushMatrix ();
|
|
void popMatrix ();
|
|
|
|
// 2.12 Clipping
|
|
//void clipPlane (in PRUint32 plane, in float [] equation);
|
|
//void getClipPlane (in PRUint32 pname, out float [] equation);
|
|
|
|
// 2.14 Colors and Coloring
|
|
void frontFace (in PRUint32 face);
|
|
void material ();
|
|
void getMaterial ();
|
|
void light ();
|
|
void getLight ();
|
|
void lightModel ();
|
|
void shadeModel (in PRUint32 pname);
|
|
|
|
// 3.3 Points
|
|
void pointSize (in float size);
|
|
void pointParameter ();
|
|
void lineWidth (in float width);
|
|
|
|
// 3.5 Polygons
|
|
void cullFace (in PRUint32 mode);
|
|
void polygonOffset (in float factor, in float units);
|
|
|
|
// 3.6 Pixel Rectangles
|
|
// glReadPixels is not supported (XXX well, it might be)
|
|
// and TexImage2D behaves differently, so no need for PixelStore[i]
|
|
|
|
// 3.8.5 Texture State
|
|
void activeTexture (in PRUint32 texture);
|
|
|
|
nsICanvasRenderingContextGLTexture createTextureObject (in nsIDOMHTMLElement imageOrCanvas);
|
|
void bindTextureObject (in nsICanvasRenderingContextGLTexture texture);
|
|
void deleteTextureObject (in nsICanvasRenderingContextGLTexture texture);
|
|
|
|
// This needs some work; we need to allow specifying the internal format, so that
|
|
// we can load A/L/LA images as well as RGB/RGBA, which is all we'd get from a DOM Image
|
|
void texImage2DHTML (in PRUint32 target, in nsIDOMHTMLElement imageOrCanvas);
|
|
//void texSubImage2DHTML (...);
|
|
|
|
void texParameter();
|
|
void getTexParameter();
|
|
|
|
void bindTexture (in PRUint32 target, in PRUint32 texid);
|
|
void deleteTextures ();
|
|
void genTextures (in PRUint32 n);
|
|
//boolean isTexture (in PRUint32 texture);
|
|
void texEnv();
|
|
void getTexEnv();
|
|
|
|
// 3.9 Fog
|
|
//X (this is called glFog{fi}[v], but we can't call it "fog" because
|
|
// we have FOG as a glEnable const already)
|
|
void fogParameter ();
|
|
|
|
// 4.1 Per-Fragment Operations
|
|
void scissor (in PRInt32 x, in PRInt32 y, in PRInt32 width, in PRInt32 height);
|
|
void sampleCoverage (in float value, in boolean invert);
|
|
void alphaFunc (in PRUint32 func, in float ref);
|
|
void stencilFunc (in PRUint32 func, in PRInt32 ref, in PRUint32 mask);
|
|
void stencilMask (in PRUint32 mask);
|
|
void stencilOp (in PRUint32 fail, in PRUint32 zfail, in PRUint32 zpass);
|
|
void depthFunc (in PRUint32 func);
|
|
void depthMask (in boolean flag);
|
|
void blendFunc (in PRUint32 sfactor, in PRUint32 dfactor);
|
|
void logicOp (in PRUint32 opcode);
|
|
|
|
// 4.2 Whole Framebuffer Operations
|
|
void colorMask (in boolean red, in boolean green, in boolean blue, in boolean alpha);
|
|
void clear (in PRUint32 mask);
|
|
void clearColor (in float red, in float green, in float blue, in float alpha);
|
|
void clearDepth (in float depth);
|
|
void clearStencil (in PRInt32 s);
|
|
|
|
// 4.3 Drawing, Reading, and Copying Pixels
|
|
// we should support ReadPixels at some point
|
|
|
|
// 5.5 Flush and Finish
|
|
// I'm not sure if this is useful for our purposes; we can't block the UI, soo...
|
|
|
|
// 5.6 Hints
|
|
void hint (in PRUint32 target, in PRUint32 mode);
|
|
|
|
// 6.1 Querying GL State
|
|
|
|
// getBooleanv, getIntegerv, getFloatv, getDoublev, getString
|
|
// are all rolled into a single function that uses scriptable
|
|
// magic to return the right type of jsobj. Colors are always
|
|
// returned as normalized floats (0.0 .. 1.0).
|
|
|
|
void getParameter (in PRUint32 pname);
|
|
|
|
// More other
|
|
void gluPerspective (in float fovy, in float aspect, in float znear, in float zfar);
|
|
void gluLookAt (in float eyex, in float eyey, in float eyez,
|
|
in float ctrx, in float ctry, in float ctrz,
|
|
in float upx, in float upy, in float upz);
|
|
};
|