gecko/gfx/angle/Makefile.in

161 lines
4.3 KiB
Makefile

#
# ***** BEGIN LICENSE BLOCK *****
# Version: MPL 1.1/GPL 2.0/LGPL 2.1
#
# The contents of this file are subject to the Mozilla Public License Version
# 1.1 (the "License"); you may not use this file except in compliance with
# the License. You may obtain a copy of the License at
# http://www.mozilla.org/MPL/
#
# Software distributed under the License is distributed on an "AS IS" basis,
# WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
# for the specific language governing rights and limitations under the
# License.
#
# The Original Code is gecko.
#
# The Initial Developer of the Original Code is
# Mozilla
# Portions created by the Initial Developer are Copyright (C) 2010
# the Initial Developer. All Rights Reserved.
#
# Contributor(s):
#
# Alternatively, the contents of this file may be used under the terms of
# either of the GNU General Public License Version 2 or later (the "GPL"),
# or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
# in which case the provisions of the GPL or the LGPL are applicable instead
# of those above. If you wish to allow use of your version of this file only
# under the terms of either the GPL or the LGPL, and not to allow others to
# use your version of this file under the terms of the MPL, indicate your
# decision by deleting the provisions above and replace them with the notice
# and other provisions required by the GPL or the LGPL. If you do not delete
# the provisions above, a recipient may use your version of this file under
# the terms of any one of the MPL, the GPL or the LGPL.
#
# ***** END LICENSE BLOCK *****
DEPTH = ../..
topsrcdir = @top_srcdir@
srcdir = @srcdir@
VPATH = @srcdir@
include $(DEPTH)/config/autoconf.mk
MODULE = angle
LIBRARY_NAME = angle
LIBXUL_LIBRARY = 1
ifeq (WINNT,$(OS_TARGET))
VISIBILITY_FLAGS =
endif
EXPORTS_NAMESPACES = angle
EXPORTS_angle = \
include/GLSLANG/ShaderLang.h \
$(NULL)
LOCAL_INCLUDES += -I$(srcdir)/include -I$(srcdir)/src
VPATH += $(srcdir)/src
VPATH += $(srcdir)/src/compiler
VPATH += $(srcdir)/src/compiler/preprocessor
VPATH += $(srcdir)/src/compiler/preprocessor/new
CPPSRCS = \
Compiler.cpp \
DetectRecursion.cpp \
InfoSink.cpp \
Initialize.cpp \
InitializeDll.cpp \
Intermediate.cpp \
intermOut.cpp \
IntermTraverse.cpp \
parseConst.cpp \
ParseHelper.cpp \
PoolAlloc.cpp \
QualifierAlive.cpp \
RemoveTree.cpp \
ShaderLang.cpp \
SymbolTable.cpp \
VariableInfo.cpp \
compilerdebug.cpp \
ossource_nspr.cpp \
util.cpp \
ValidateLimitations.cpp \
ForLoopUnroll.cpp \
MapLongVariableNames.cpp \
spooky.cpp \
BuiltInFunctionEmulator.cpp \
Input.cpp \
Lexer.cpp \
pp_lex.cpp \
Preprocessor.cpp \
Token.cpp \
lexer_glue.cpp \
$(NULL)
# flex/yacc generated files
CPPSRCS += \
glslang_lex.cpp \
glslang_tab.cpp \
$(NULL)
# GLSL translator backend
CPPSRCS += \
CodeGenGLSL.cpp \
OutputGLSL.cpp \
TranslatorGLSL.cpp \
VersionGLSL.cpp \
OutputESSL.cpp \
OutputGLSLBase.cpp \
TranslatorESSL.cpp \
$(NULL)
# Currently, only one or the other
# can be selected.
## HLSL translator backend
##CPPSRCS += \
## CodeGenHLSL.cpp \
## OutputHLSL.cpp \
## TranslatorHLSL.cpp \
## UnfoldSelect.cpp \
## SearchSymbol.cpp \
## $(NULL)
CSRCS = \
atom.c \
cpp.c \
cppstruct.c \
memory.c \
scanner.c \
symbols.c \
tokens.c \
$(NULL)
DEFINES += -DANGLE_USE_NSPR -DANGLE_BUILD -DCOMPILER_IMPLEMENTATION
#these defines are from ANGLE's build_angle.gyp
DEFINES += -DANGLE_DISABLE_TRACE
DEFINES += -DANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL0
ifdef MOZ_ANGLE
# libEGL depends on (links against!) libGLESv2!
DIRS = src/libGLESv2 src/libEGL
libs::
expand "$(MOZ_D3DX9_CAB)" -F:$(MOZ_D3DX9_DLL) "$(DIST)/bin"
expand "$(MOZ_D3DCOMPILER_CAB)" -F:$(MOZ_D3DCOMPILER_DLL) "$(DIST)/bin"
endif
include $(topsrcdir)/config/rules.mk
# We have to filter out -pedantic, because of
# comma-at-end-of-enumerator list failures. We can try to get this fixed
# upstream at some point.
CXXFLAGS := $(filter-out -pedantic,$(CXXFLAGS))
CFLAGS := $(filter-out -pedantic,$(CFLAGS))