gecko/gfx/layers/LayersLogging.cpp

255 lines
6.4 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "LayersLogging.h"
#include <stdint.h> // for uint8_t
#include "gfx3DMatrix.h" // for gfx3DMatrix
#include "gfxColor.h" // for gfxRGBA
#include "gfxMatrix.h" // for gfxMatrix
#include "mozilla/gfx/Matrix.h" // for Matrix4x4, Matrix
#include "nsDebug.h" // for NS_ERROR
#include "nsPoint.h" // for nsIntPoint
#include "nsRect.h" // for nsIntRect
#include "nsSize.h" // for nsIntSize
using namespace mozilla::gfx;
namespace mozilla {
namespace layers {
nsACString&
AppendToString(nsACString& s, const void* p,
const char* pfx, const char* sfx)
{
s += pfx;
s += nsPrintfCString("%p", p);
return s += sfx;
}
nsACString&
AppendToString(nsACString& s, const GraphicsFilter& f,
const char* pfx, const char* sfx)
{
s += pfx;
switch (f) {
case GraphicsFilter::FILTER_FAST: s += "fast"; break;
case GraphicsFilter::FILTER_GOOD: s += "good"; break;
case GraphicsFilter::FILTER_BEST: s += "best"; break;
case GraphicsFilter::FILTER_NEAREST: s += "nearest"; break;
case GraphicsFilter::FILTER_BILINEAR: s += "bilinear"; break;
case GraphicsFilter::FILTER_GAUSSIAN: s += "gaussian"; break;
default:
NS_ERROR("unknown filter type");
s += "???";
}
return s += sfx;
}
nsACString&
AppendToString(nsACString& s, FrameMetrics::ViewID n,
const char* pfx, const char* sfx)
{
s += pfx;
s.AppendInt(n);
return s += sfx;
}
nsACString&
AppendToString(nsACString& s, const gfxRGBA& c,
const char* pfx, const char* sfx)
{
s += pfx;
s += nsPrintfCString(
"rgba(%d, %d, %d, %g)",
uint8_t(c.r*255.0), uint8_t(c.g*255.0), uint8_t(c.b*255.0), c.a);
return s += sfx;
}
nsACString&
AppendToString(nsACString& s, const gfx3DMatrix& m,
const char* pfx, const char* sfx)
{
s += pfx;
if (m.IsIdentity())
s += "[ I ]";
else {
gfxMatrix matrix;
if (m.Is2D(&matrix)) {
s += nsPrintfCString(
"[ %g %g; %g %g; %g %g; ]",
matrix.xx, matrix.yx, matrix.xy, matrix.yy, matrix.x0, matrix.y0);
} else {
s += nsPrintfCString(
"[ %g %g %g %g; %g %g %g %g; %g %g %g %g; %g %g %g %g; ]",
m._11, m._12, m._13, m._14,
m._21, m._22, m._23, m._24,
m._31, m._32, m._33, m._34,
m._41, m._42, m._43, m._44);
}
}
return s += sfx;
}
nsACString&
AppendToString(nsACString& s, const nsIntPoint& p,
const char* pfx, const char* sfx)
{
s += pfx;
s += nsPrintfCString("(x=%d, y=%d)", p.x, p.y);
return s += sfx;
}
nsACString&
AppendToString(nsACString& s, const nsIntRect& r,
const char* pfx, const char* sfx)
{
s += pfx;
s += nsPrintfCString(
"(x=%d, y=%d, w=%d, h=%d)",
r.x, r.y, r.width, r.height);
return s += sfx;
}
nsACString&
AppendToString(nsACString& s, const nsIntRegion& r,
const char* pfx, const char* sfx)
{
s += pfx;
nsIntRegionRectIterator it(r);
s += "< ";
while (const nsIntRect* sr = it.Next())
AppendToString(s, *sr) += "; ";
s += ">";
return s += sfx;
}
nsACString&
AppendToString(nsACString& s, const nsIntSize& sz,
const char* pfx, const char* sfx)
{
s += pfx;
s += nsPrintfCString("(w=%d, h=%d)", sz.width, sz.height);
return s += sfx;
}
nsACString&
AppendToString(nsACString& s, const FrameMetrics& m,
const char* pfx, const char* sfx)
{
s += pfx;
AppendToString(s, m.mViewport, "{ viewport=");
AppendToString(s, m.mScrollOffset, " viewportScroll=");
AppendToString(s, m.mDisplayPort, " displayport=");
AppendToString(s, m.mScrollId, " scrollId=", " }");
return s += sfx;
}
nsACString&
AppendToString(nsACString& s, const IntSize& size,
const char* pfx, const char* sfx)
{
s += pfx;
s += nsPrintfCString(
"(width=%d, height=%d)",
size.width, size.height);
return s += sfx;
}
nsACString&
AppendToString(nsACString& s, const Matrix4x4& m,
const char* pfx, const char* sfx)
{
s += pfx;
if (m.Is2D()) {
Matrix matrix = m.As2D();
if (matrix.IsIdentity()) {
s += "[ I ]";
return s += sfx;
}
s += nsPrintfCString(
"[ %g %g; %g %g; %g %g; ]",
matrix._11, matrix._12, matrix._21, matrix._22, matrix._31, matrix._32);
} else {
s += nsPrintfCString(
"[ %g %g %g %g; %g %g %g %g; %g %g %g %g; %g %g %g %g; ]",
m._11, m._12, m._13, m._14,
m._21, m._22, m._23, m._24,
m._31, m._32, m._33, m._34,
m._41, m._42, m._43, m._44);
}
return s += sfx;
}
nsACString&
AppendToString(nsACString& s, const Filter filter,
const char* pfx, const char* sfx)
{
s += pfx;
switch (filter) {
case FILTER_GOOD: s += "FILTER_GOOD"; break;
case FILTER_LINEAR: s += "FILTER_LINEAR"; break;
case FILTER_POINT: s += "FILTER_POINT"; break;
}
return s += sfx;
}
nsACString&
AppendToString(nsACString& s, TextureFlags flags,
const char* pfx, const char* sfx)
{
s += pfx;
if (!flags) {
s += "NoFlags";
} else {
#define AppendFlag(test) \
{ \
if (flags & test) { \
if (previous) { \
s += "|"; \
} \
s += #test; \
previous = true; \
} \
}
bool previous = false;
AppendFlag(TEXTURE_USE_NEAREST_FILTER);
AppendFlag(TEXTURE_NEEDS_Y_FLIP);
AppendFlag(TEXTURE_DISALLOW_BIGIMAGE);
AppendFlag(TEXTURE_ALLOW_REPEAT);
AppendFlag(TEXTURE_NEW_TILE);
#undef AppendFlag
}
return s += sfx;
}
nsACString&
AppendToString(nsACString& s, mozilla::gfx::SurfaceFormat format,
const char* pfx, const char* sfx)
{
s += pfx;
switch (format) {
case FORMAT_B8G8R8A8: s += "FORMAT_B8G8R8A8"; break;
case FORMAT_B8G8R8X8: s += "FORMAT_B8G8R8X8"; break;
case FORMAT_R8G8B8A8: s += "FORMAT_R8G8B8A8"; break;
case FORMAT_R8G8B8X8: s += "FORMAT_R8G8B8X8"; break;
case FORMAT_R5G6B5: s += "FORMAT_R5G6B5"; break;
case FORMAT_A8: s += "FORMAT_A8"; break;
case FORMAT_YUV: s += "FORMAT_YUV"; break;
case FORMAT_UNKNOWN: s += "FORMAT_UNKNOWN"; break;
}
return s += sfx;
}
} // namespace
} // namespace