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https://gitlab.winehq.org/wine/wine-gecko.git
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b902bfae20
--HG-- extra : rebase_source : dfac9c33e46ab950321492bb0a2827b561e9223f
239 lines
7.3 KiB
C++
239 lines
7.3 KiB
C++
/* -*- Mode: C; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* vim: set ts=8 sw=4 et tw=78:
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*
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1 *
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Communicator client code, released
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* March 31, 1998.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef jsiter_h___
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#define jsiter_h___
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/*
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* JavaScript iterators.
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*/
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#include "jscntxt.h"
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#include "jsprvtd.h"
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#include "jspubtd.h"
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#include "jsversion.h"
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#include "vm/Stack.h"
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/*
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* For cacheable native iterators, whether the iterator is currently active.
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* Not serialized by XDR.
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*/
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#define JSITER_ACTIVE 0x1000
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#define JSITER_UNREUSABLE 0x2000
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namespace js {
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struct NativeIterator {
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JSObject *obj;
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jsid *props_array;
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jsid *props_cursor;
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jsid *props_end;
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uint32 *shapes_array;
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uint32 shapes_length;
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uint32 shapes_key;
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uint32 flags;
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JSObject *next; /* Forms cx->enumerators list, garbage otherwise. */
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bool isKeyIter() const { return (flags & JSITER_FOREACH) == 0; }
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inline jsid *begin() const {
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return props_array;
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}
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inline jsid *end() const {
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return props_end;
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}
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size_t numKeys() const {
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return end() - begin();
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}
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jsid *current() const {
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JS_ASSERT(props_cursor < props_end);
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return props_cursor;
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}
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void incCursor() {
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props_cursor = props_cursor + 1;
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}
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static NativeIterator *allocateIterator(JSContext *cx, uint32 slength,
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const js::AutoIdVector &props);
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void init(JSObject *obj, uintN flags, uint32 slength, uint32 key);
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void mark(JSTracer *trc);
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};
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bool
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VectorToIdArray(JSContext *cx, js::AutoIdVector &props, JSIdArray **idap);
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bool
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GetIterator(JSContext *cx, JSObject *obj, uintN flags, js::Value *vp);
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bool
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VectorToKeyIterator(JSContext *cx, JSObject *obj, uintN flags, js::AutoIdVector &props, js::Value *vp);
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bool
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VectorToValueIterator(JSContext *cx, JSObject *obj, uintN flags, js::AutoIdVector &props, js::Value *vp);
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/*
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* Creates either a key or value iterator, depending on flags. For a value
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* iterator, performs value-lookup to convert the given list of jsids.
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*/
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bool
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EnumeratedIdVectorToIterator(JSContext *cx, JSObject *obj, uintN flags, js::AutoIdVector &props, js::Value *vp);
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}
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/*
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* Convert the value stored in *vp to its iteration object. The flags should
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* contain JSITER_ENUMERATE if js_ValueToIterator is called when enumerating
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* for-in semantics are required, and when the caller can guarantee that the
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* iterator will never be exposed to scripts.
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*/
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extern JS_FRIEND_API(JSBool)
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js_ValueToIterator(JSContext *cx, uintN flags, js::Value *vp);
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extern JS_FRIEND_API(JSBool)
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js_CloseIterator(JSContext *cx, JSObject *iterObj);
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bool
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js_SuppressDeletedProperty(JSContext *cx, JSObject *obj, jsid id);
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bool
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js_SuppressDeletedElement(JSContext *cx, JSObject *obj, uint32 index);
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bool
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js_SuppressDeletedElements(JSContext *cx, JSObject *obj, uint32 begin, uint32 end);
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/*
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* IteratorMore() indicates whether another value is available. It might
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* internally call iterobj.next() and then cache the value until its
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* picked up by IteratorNext(). The value is cached in the current context.
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*/
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extern JSBool
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js_IteratorMore(JSContext *cx, JSObject *iterobj, js::Value *rval);
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extern JSBool
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js_IteratorNext(JSContext *cx, JSObject *iterobj, js::Value *rval);
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extern JSBool
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js_ThrowStopIteration(JSContext *cx);
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#if JS_HAS_GENERATORS
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/*
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* Generator state codes.
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*/
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typedef enum JSGeneratorState {
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JSGEN_NEWBORN, /* not yet started */
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JSGEN_OPEN, /* started by a .next() or .send(undefined) call */
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JSGEN_RUNNING, /* currently executing via .next(), etc., call */
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JSGEN_CLOSING, /* close method is doing asynchronous return */
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JSGEN_CLOSED /* closed, cannot be started or closed again */
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} JSGeneratorState;
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struct JSGenerator {
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JSObject *obj;
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JSGeneratorState state;
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js::FrameRegs regs;
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JSObject *enumerators;
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js::StackFrame *floating;
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js::Value floatingStack[1];
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js::StackFrame *floatingFrame() {
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return floating;
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}
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js::StackFrame *liveFrame() {
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JS_ASSERT((state == JSGEN_RUNNING || state == JSGEN_CLOSING) ==
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(regs.fp() != floatingFrame()));
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return regs.fp();
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}
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};
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extern JSObject *
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js_NewGenerator(JSContext *cx);
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/*
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* Generator stack frames do not have stable pointers since they get copied to
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* and from the generator object and the stack (see SendToGenerator). This is a
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* problem for Block and With objects, which need to store a pointer to the
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* enclosing stack frame. The solution is for Block and With objects to store
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* a pointer to the "floating" stack frame stored in the generator object,
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* since it is stable, and maintain, in the generator object, a pointer to the
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* "live" stack frame (either a copy on the stack or the floating frame). Thus,
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* Block and With objects must "normalize" to and from the floating/live frames
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* in the case of generators using the following functions.
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*/
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inline js::StackFrame *
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js_FloatingFrameIfGenerator(JSContext *cx, js::StackFrame *fp)
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{
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if (JS_UNLIKELY(fp->isGeneratorFrame()))
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return cx->generatorFor(fp)->floatingFrame();
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return fp;
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}
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/* Given a floating frame, given the JSGenerator containing it. */
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extern JSGenerator *
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js_FloatingFrameToGenerator(js::StackFrame *fp);
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inline js::StackFrame *
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js_LiveFrameIfGenerator(js::StackFrame *fp)
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{
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return fp->isGeneratorFrame() ? js_FloatingFrameToGenerator(fp)->liveFrame() : fp;
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}
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#endif
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namespace js {
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static inline bool
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IsStopIteration(const js::Value &v)
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{
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return v.isObject() && v.toObject().isStopIteration();
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}
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} /* namespace js */
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extern JSObject *
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js_InitIteratorClasses(JSContext *cx, JSObject *obj);
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#endif /* jsiter_h___ */
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