mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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7cbd8e4443
This should give a performance improvement on platforms not using Cairo (especially D2D)
191 lines
5.3 KiB
C++
191 lines
5.3 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "BasicLayersImpl.h"
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#include <new> // for operator new
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#include "Layers.h" // for Layer, etc
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#include "basic/BasicImplData.h" // for BasicImplData
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/DebugOnly.h" // for DebugOnly
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#include "mozilla/layers/CompositorTypes.h"
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#include "mozilla/layers/ISurfaceAllocator.h"
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#include "AutoMaskData.h"
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namespace mozilla {
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namespace layers {
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using namespace mozilla::gfx;
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bool
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GetMaskData(Layer* aMaskLayer,
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const Point& aDeviceOffset,
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AutoMoz2DMaskData* aMaskData)
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{
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if (aMaskLayer) {
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RefPtr<SourceSurface> surface =
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static_cast<BasicImplData*>(aMaskLayer->ImplData())->GetAsSourceSurface();
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if (surface) {
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Matrix transform;
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Matrix4x4 effectiveTransform = aMaskLayer->GetEffectiveTransform();
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DebugOnly<bool> maskIs2D = effectiveTransform.CanDraw2D(&transform);
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NS_ASSERTION(maskIs2D, "How did we end up with a 3D transform here?!");
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transform.PostTranslate(-aDeviceOffset.x, -aDeviceOffset.y);
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aMaskData->Construct(transform, surface);
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return true;
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}
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}
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return false;
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}
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void
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PaintWithMask(gfxContext* aContext, float aOpacity, Layer* aMaskLayer)
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{
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AutoMoz2DMaskData mask;
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if (GetMaskData(aMaskLayer, Point(), &mask)) {
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aContext->SetMatrix(ThebesMatrix(mask.GetTransform()));
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aContext->Mask(mask.GetSurface(), aOpacity);
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return;
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}
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// if there is no mask, just paint normally
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aContext->Paint(aOpacity);
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}
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void
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FillRectWithMask(DrawTarget* aDT,
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const Rect& aRect,
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const Color& aColor,
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const DrawOptions& aOptions,
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SourceSurface* aMaskSource,
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const Matrix* aMaskTransform)
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{
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if (aMaskSource && aMaskTransform) {
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aDT->PushClipRect(aRect);
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Matrix oldTransform = aDT->GetTransform();
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aDT->SetTransform(*aMaskTransform);
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aDT->MaskSurface(ColorPattern(aColor), aMaskSource, Point(), aOptions);
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aDT->SetTransform(oldTransform);
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aDT->PopClip();
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return;
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}
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aDT->FillRect(aRect, ColorPattern(aColor), aOptions);
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}
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void
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FillRectWithMask(DrawTarget* aDT,
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const gfx::Point& aDeviceOffset,
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const Rect& aRect,
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const Color& aColor,
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const DrawOptions& aOptions,
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Layer* aMaskLayer)
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{
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AutoMoz2DMaskData mask;
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if (GetMaskData(aMaskLayer, aDeviceOffset, &mask)) {
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const Matrix& maskTransform = mask.GetTransform();
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FillRectWithMask(aDT, aRect, aColor, aOptions, mask.GetSurface(), &maskTransform);
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return;
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}
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FillRectWithMask(aDT, aRect, aColor, aOptions);
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}
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void
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FillRectWithMask(DrawTarget* aDT,
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const Rect& aRect,
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SourceSurface* aSurface,
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Filter aFilter,
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const DrawOptions& aOptions,
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ExtendMode aExtendMode,
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SourceSurface* aMaskSource,
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const Matrix* aMaskTransform,
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const Matrix* aSurfaceTransform)
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{
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if (aMaskSource && aMaskTransform) {
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aDT->PushClipRect(aRect);
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Matrix oldTransform = aDT->GetTransform();
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Matrix inverseMask = *aMaskTransform;
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inverseMask.Invert();
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Matrix transform = oldTransform * inverseMask;
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if (aSurfaceTransform) {
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transform = (*aSurfaceTransform) * transform;
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}
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SurfacePattern source(aSurface, aExtendMode, transform, aFilter);
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aDT->SetTransform(*aMaskTransform);
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aDT->MaskSurface(source, aMaskSource, Point(0, 0), aOptions);
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aDT->SetTransform(oldTransform);
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aDT->PopClip();
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return;
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}
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aDT->FillRect(aRect,
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SurfacePattern(aSurface, aExtendMode,
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aSurfaceTransform ? (*aSurfaceTransform) : Matrix(),
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aFilter), aOptions);
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}
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void
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FillRectWithMask(DrawTarget* aDT,
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const gfx::Point& aDeviceOffset,
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const Rect& aRect,
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SourceSurface* aSurface,
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Filter aFilter,
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const DrawOptions& aOptions,
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Layer* aMaskLayer)
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{
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AutoMoz2DMaskData mask;
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if (GetMaskData(aMaskLayer, aDeviceOffset, &mask)) {
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const Matrix& maskTransform = mask.GetTransform();
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FillRectWithMask(aDT, aRect, aSurface, aFilter, aOptions, ExtendMode::CLAMP,
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mask.GetSurface(), &maskTransform);
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return;
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}
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FillRectWithMask(aDT, aRect, aSurface, aFilter, aOptions, ExtendMode::CLAMP);
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}
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BasicImplData*
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ToData(Layer* aLayer)
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{
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return static_cast<BasicImplData*>(aLayer->ImplData());
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}
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gfx::CompositionOp
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GetEffectiveOperator(Layer* aLayer)
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{
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CompositionOp op = aLayer->GetEffectiveMixBlendMode();
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if (op != CompositionOp::OP_OVER) {
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return op;
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}
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return ToData(aLayer)->GetOperator();
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}
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ShadowableLayer*
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ToShadowable(Layer* aLayer)
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{
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return aLayer->AsShadowableLayer();
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}
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bool
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ShouldShadow(Layer* aLayer)
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{
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if (!ToShadowable(aLayer)) {
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MOZ_ASSERT(aLayer->GetType() == Layer::TYPE_READBACK,
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"Only expect not to shadow ReadbackLayers");
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return false;
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}
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return true;
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}
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}
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}
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