gecko/gfx/layers/client/TextureClient.cpp
Phil Ringnalda d75200777a Backed out 8 changesets (bug 982338, bug 1057212, bug 1059033) for build bustage
CLOSED TREE

Backed out changeset 4df1bd30364d (bug 982338)
Backed out changeset b68664a02904 (bug 1057212)
Backed out changeset 07b3695aa02f (bug 1059033)
Backed out changeset bb3885b57d48 (bug 1059033)
Backed out changeset 76897f52ac2c (bug 1059033)
Backed out changeset 31e89a2a409f (bug 1059033)
Backed out changeset 8e81f6f74182 (bug 1059033)
Backed out changeset c5bbf22f2f28 (bug 1059033)
2014-09-01 18:07:57 -07:00

850 lines
23 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/layers/TextureClient.h"
#include <stdint.h> // for uint8_t, uint32_t, etc
#include "Layers.h" // for Layer, etc
#include "gfx2DGlue.h"
#include "gfxPlatform.h" // for gfxPlatform
#include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc
#include "mozilla/layers/CompositableForwarder.h"
#include "mozilla/layers/ISurfaceAllocator.h"
#include "mozilla/layers/ImageDataSerializer.h"
#include "mozilla/layers/YCbCrImageDataSerializer.h"
#include "nsDebug.h" // for NS_ASSERTION, NS_WARNING, etc
#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
#include "ImageContainer.h" // for PlanarYCbCrData, etc
#include "mozilla/gfx/2D.h"
#include "mozilla/layers/TextureClientOGL.h"
#include "mozilla/layers/PTextureChild.h"
#include "SurfaceStream.h"
#include "GLContext.h"
#ifdef XP_WIN
#include "mozilla/layers/TextureD3D9.h"
#include "mozilla/layers/TextureD3D11.h"
#include "mozilla/layers/TextureDIB.h"
#include "gfxWindowsPlatform.h"
#include "gfx2DGlue.h"
#endif
#ifdef MOZ_X11
#include "mozilla/layers/TextureClientX11.h"
#ifdef GL_PROVIDER_GLX
#include "GLXLibrary.h"
#endif
#endif
#ifdef MOZ_WIDGET_GONK
#include <cutils/properties.h>
#include "mozilla/layers/GrallocTextureClient.h"
#endif
#ifdef MOZ_WIDGET_ANDROID
# include "gfxReusableImageSurfaceWrapper.h"
#else
# include "gfxReusableSharedImageSurfaceWrapper.h"
# include "gfxSharedImageSurface.h"
#endif
#if 0
#define RECYCLE_LOG(...) printf_stderr(__VA_ARGS__)
#else
#define RECYCLE_LOG(...) do { } while (0)
#endif
namespace mozilla {
namespace layers {
using namespace mozilla::ipc;
using namespace mozilla::gl;
using namespace mozilla::gfx;
/**
* TextureChild is the content-side incarnation of the PTexture IPDL actor.
*
* TextureChild is used to synchronize a texture client and its corresponding
* TextureHost if needed (a TextureClient that is not shared with the compositor
* does not have a TextureChild)
*
* During the deallocation phase, a TextureChild may hold its recently destroyed
* TextureClient's data until the compositor side confirmed that it is safe to
* deallocte or recycle the it.
*/
class TextureChild MOZ_FINAL : public PTextureChild
{
~TextureChild() {}
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TextureChild)
TextureChild()
: mForwarder(nullptr)
, mTextureClient(nullptr)
, mKeep(nullptr)
, mIPCOpen(false)
{
}
bool Recv__delete__() MOZ_OVERRIDE;
bool RecvCompositorRecycle()
{
RECYCLE_LOG("Receive recycle %p (%p)\n", mTextureClient, mWaitForRecycle.get());
mWaitForRecycle = nullptr;
return true;
}
void WaitForCompositorRecycle()
{
mWaitForRecycle = mTextureClient;
RECYCLE_LOG("Wait for recycle %p\n", mWaitForRecycle.get());
SendClientRecycle();
}
CompositableForwarder* GetForwarder() { return mForwarder; }
ISurfaceAllocator* GetAllocator() { return mForwarder; }
void ActorDestroy(ActorDestroyReason why) MOZ_OVERRIDE;
bool IPCOpen() const { return mIPCOpen; }
private:
// AddIPDLReference and ReleaseIPDLReference are only to be called by CreateIPDLActor
// and DestroyIPDLActor, respectively. We intentionally make them private to prevent misuse.
// The purpose of these methods is to be aware of when the IPC system around this
// actor goes down: mIPCOpen is then set to false.
void AddIPDLReference() {
MOZ_ASSERT(mIPCOpen == false);
mIPCOpen = true;
AddRef();
}
void ReleaseIPDLReference() {
MOZ_ASSERT(mIPCOpen == true);
mIPCOpen = false;
Release();
}
RefPtr<CompositableForwarder> mForwarder;
RefPtr<TextureClient> mWaitForRecycle;
TextureClient* mTextureClient;
KeepAlive* mKeep;
bool mIPCOpen;
friend class TextureClient;
};
bool
TextureChild::Recv__delete__()
{
return true;
}
void
TextureChild::ActorDestroy(ActorDestroyReason why)
{
if (mTextureClient) {
mTextureClient->mActor = nullptr;
}
mWaitForRecycle = nullptr;
delete mKeep;
}
// static
PTextureChild*
TextureClient::CreateIPDLActor()
{
TextureChild* c = new TextureChild();
c->AddIPDLReference();
return c;
}
// static
bool
TextureClient::DestroyIPDLActor(PTextureChild* actor)
{
static_cast<TextureChild*>(actor)->ReleaseIPDLReference();
return true;
}
// static
TextureClient*
TextureClient::AsTextureClient(PTextureChild* actor)
{
return actor ? static_cast<TextureChild*>(actor)->mTextureClient : nullptr;
}
void
TextureClient::WaitForCompositorRecycle()
{
mActor->WaitForCompositorRecycle();
}
bool
TextureClient::InitIPDLActor(CompositableForwarder* aForwarder)
{
MOZ_ASSERT(aForwarder);
if (mActor && mActor->GetForwarder() == aForwarder) {
return true;
}
MOZ_ASSERT(!mActor, "Cannot use a texture on several IPC channels.");
SurfaceDescriptor desc;
if (!ToSurfaceDescriptor(desc)) {
return false;
}
mActor = static_cast<TextureChild*>(aForwarder->CreateTexture(desc, GetFlags()));
MOZ_ASSERT(mActor);
mActor->mForwarder = aForwarder;
mActor->mTextureClient = this;
mAllocator = aForwarder;
mShared = true;
return mActor->IPCOpen();
}
PTextureChild*
TextureClient::GetIPDLActor()
{
return mActor;
}
#ifdef MOZ_WIDGET_GONK
static bool
DisableGralloc(SurfaceFormat aFormat, const gfx::IntSize& aSizeHint)
{
if (aFormat == gfx::SurfaceFormat::A8) {
return true;
}
#if ANDROID_VERSION <= 15
// Adreno 200 has a problem of drawing gralloc buffer width less than 64 and
// drawing gralloc buffer with a height 9px-16px.
// See Bug 983971.
if (aSizeHint.width < 64 || aSizeHint.height < 32) {
return true;
}
#endif
return false;
}
#endif
static
TemporaryRef<BufferTextureClient>
CreateBufferTextureClient(ISurfaceAllocator* aAllocator,
SurfaceFormat aFormat,
TextureFlags aTextureFlags,
gfx::BackendType aMoz2DBackend)
{
if (aAllocator->IsSameProcess()) {
RefPtr<BufferTextureClient> result = new MemoryTextureClient(aAllocator, aFormat,
aMoz2DBackend,
aTextureFlags);
return result.forget();
}
RefPtr<BufferTextureClient> result = new ShmemTextureClient(aAllocator, aFormat,
aMoz2DBackend,
aTextureFlags);
return result.forget();
}
// static
TemporaryRef<TextureClient>
TextureClient::CreateForDrawing(ISurfaceAllocator* aAllocator,
gfx::SurfaceFormat aFormat,
gfx::IntSize aSize,
gfx::BackendType aMoz2DBackend,
TextureFlags aTextureFlags,
TextureAllocationFlags aAllocFlags)
{
if (aMoz2DBackend == gfx::BackendType::NONE) {
aMoz2DBackend = gfxPlatform::GetPlatform()->GetContentBackend();
}
RefPtr<TextureClient> texture;
#if defined(MOZ_WIDGET_GONK) || defined(XP_WIN)
int32_t maxTextureSize = aAllocator->GetMaxTextureSize();
#endif
#ifdef XP_WIN
LayersBackend parentBackend = aAllocator->GetCompositorBackendType();
if (parentBackend == LayersBackend::LAYERS_D3D11 &&
(aMoz2DBackend == gfx::BackendType::DIRECT2D ||
aMoz2DBackend == gfx::BackendType::DIRECT2D1_1) &&
gfxWindowsPlatform::GetPlatform()->GetD2DDevice() &&
aSize.width <= maxTextureSize &&
aSize.height <= maxTextureSize) {
texture = new TextureClientD3D11(aFormat, aTextureFlags);
}
if (parentBackend == LayersBackend::LAYERS_D3D9 &&
aMoz2DBackend == gfx::BackendType::CAIRO &&
aAllocator->IsSameProcess() &&
aSize.width <= maxTextureSize &&
aSize.height <= maxTextureSize) {
if (gfxWindowsPlatform::GetPlatform()->GetD3D9Device()) {
texture = new CairoTextureClientD3D9(aFormat, aTextureFlags);
}
}
if (!texture && aFormat == SurfaceFormat::B8G8R8X8 &&
aAllocator->IsSameProcess()) {
texture = new DIBTextureClient(aFormat, aTextureFlags);
}
#endif
#ifdef MOZ_X11
LayersBackend parentBackend = aAllocator->GetCompositorBackendType();
gfxSurfaceType type =
gfxPlatform::GetPlatform()->ScreenReferenceSurface()->GetType();
if (parentBackend == LayersBackend::LAYERS_BASIC &&
aMoz2DBackend == gfx::BackendType::CAIRO &&
type == gfxSurfaceType::Xlib)
{
texture = new TextureClientX11(aAllocator, aFormat, aTextureFlags);
}
#ifdef GL_PROVIDER_GLX
if (parentBackend == LayersBackend::LAYERS_OPENGL &&
type == gfxSurfaceType::Xlib &&
aFormat != SurfaceFormat::A8 &&
gl::sGLXLibrary.UseTextureFromPixmap())
{
texture = new TextureClientX11(aAllocator, aFormat, aTextureFlags);
}
#endif
#endif
#ifdef MOZ_WIDGET_GONK
if (!DisableGralloc(aFormat, aSize)) {
// Don't allow Gralloc texture clients to exceed the maximum texture size.
// BufferTextureClients have code to handle tiling the surface client-side.
if (aSize.width <= maxTextureSize && aSize.height <= maxTextureSize) {
texture = new GrallocTextureClientOGL(aAllocator, aFormat, aMoz2DBackend,
aTextureFlags);
}
}
#endif
MOZ_ASSERT(!texture || texture->CanExposeDrawTarget(), "texture cannot expose a DrawTarget?");
if (texture && texture->AllocateForSurface(aSize, aAllocFlags)) {
return texture;
}
if (texture) {
NS_WARNING("Failed to allocate a TextureClient, falling back to BufferTextureClient.");
}
// Can't do any better than a buffer texture client.
texture = CreateBufferTextureClient(aAllocator, aFormat, aTextureFlags, aMoz2DBackend);
if (!texture->AllocateForSurface(aSize, aAllocFlags)) {
return nullptr;
}
return texture;
}
// static
TemporaryRef<BufferTextureClient>
TextureClient::CreateForRawBufferAccess(ISurfaceAllocator* aAllocator,
gfx::SurfaceFormat aFormat,
gfx::IntSize aSize,
gfx::BackendType aMoz2DBackend,
TextureFlags aTextureFlags,
TextureAllocationFlags aAllocFlags)
{
RefPtr<BufferTextureClient> texture =
CreateBufferTextureClient(aAllocator, aFormat,
aTextureFlags, aMoz2DBackend);
if (texture) {
if (!texture->AllocateForSurface(aSize, aAllocFlags)) {
return nullptr;
}
}
return texture;
}
// static
TemporaryRef<BufferTextureClient>
TextureClient::CreateForYCbCr(ISurfaceAllocator* aAllocator,
gfx::IntSize aYSize,
gfx::IntSize aCbCrSize,
StereoMode aStereoMode,
TextureFlags aTextureFlags)
{
RefPtr<BufferTextureClient> texture;
if (aAllocator->IsSameProcess()) {
texture = new MemoryTextureClient(aAllocator, gfx::SurfaceFormat::YUV,
gfx::BackendType::NONE,
aTextureFlags);
} else {
texture = new ShmemTextureClient(aAllocator, gfx::SurfaceFormat::YUV,
gfx::BackendType::NONE,
aTextureFlags);
}
if (!texture->AllocateForYCbCr(aYSize, aCbCrSize, aStereoMode)) {
return nullptr;
}
return texture;
}
// static
TemporaryRef<BufferTextureClient>
TextureClient::CreateWithBufferSize(ISurfaceAllocator* aAllocator,
gfx::SurfaceFormat aFormat,
size_t aSize,
TextureFlags aTextureFlags)
{
RefPtr<BufferTextureClient> texture;
if (aAllocator->IsSameProcess()) {
texture = new MemoryTextureClient(aAllocator, gfx::SurfaceFormat::YUV,
gfx::BackendType::NONE,
aTextureFlags);
} else {
texture = new ShmemTextureClient(aAllocator, gfx::SurfaceFormat::YUV,
gfx::BackendType::NONE,
aTextureFlags);
}
if (!texture->Allocate(aSize)) {
return nullptr;
}
return texture;
}
TextureClient::TextureClient(TextureFlags aFlags)
: mFlags(aFlags)
, mShared(false)
, mValid(true)
{}
TextureClient::~TextureClient()
{
// All the destruction code that may lead to virtual method calls must
// be in Finalize() which is called just before the destructor.
}
void
TextureClient::KeepUntilFullDeallocation(KeepAlive* aKeep)
{
MOZ_ASSERT(mActor);
MOZ_ASSERT(!mActor->mKeep);
mActor->mKeep = aKeep;
}
void TextureClient::ForceRemove()
{
if (mValid && mActor) {
if (GetFlags() & TextureFlags::DEALLOCATE_CLIENT) {
if (mActor->IPCOpen()) {
mActor->SendClearTextureHostSync();
mActor->SendRemoveTexture();
}
} else {
if (mActor->IPCOpen()) {
mActor->SendRemoveTexture();
}
}
}
MarkInvalid();
}
bool TextureClient::CopyToTextureClient(TextureClient* aTarget,
const gfx::IntRect* aRect,
const gfx::IntPoint* aPoint)
{
MOZ_ASSERT(IsLocked());
MOZ_ASSERT(aTarget->IsLocked());
if (!aTarget->CanExposeDrawTarget() || !CanExposeDrawTarget()) {
return false;
}
DrawTarget* destinationTarget = aTarget->BorrowDrawTarget();
DrawTarget* sourceTarget = BorrowDrawTarget();
RefPtr<gfx::SourceSurface> source = sourceTarget->Snapshot();
destinationTarget->CopySurface(source,
aRect ? *aRect : gfx::IntRect(gfx::IntPoint(0, 0), GetSize()),
aPoint ? *aPoint : gfx::IntPoint(0, 0));
source = nullptr;
return true;
}
void
TextureClient::Finalize()
{
MOZ_ASSERT(!IsLocked());
// Always make a temporary strong reference to the actor before we use it,
// in case TextureChild::ActorDestroy might null mActor concurrently.
RefPtr<TextureChild> actor = mActor;
if (actor) {
// The actor has a raw pointer to us, actor->mTextureClient.
// Null it before RemoveTexture calls to avoid invalid actor->mTextureClient
// when calling TextureChild::ActorDestroy()
actor->mTextureClient = nullptr;
// this will call ForceRemove in the right thread, using a sync proxy if needed
if (actor->GetForwarder()) {
actor->GetForwarder()->RemoveTexture(this);
}
}
}
bool
TextureClient::ShouldDeallocateInDestructor() const
{
if (!IsAllocated()) {
return false;
}
// If we're meant to be deallocated by the host,
// but we haven't been shared yet or
// TextureFlags::DEALLOCATE_CLIENT is set, then we should
// deallocate on the client instead.
return !IsSharedWithCompositor() || (GetFlags() & TextureFlags::DEALLOCATE_CLIENT);
}
bool
ShmemTextureClient::ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor)
{
MOZ_ASSERT(IsValid());
if (!IsAllocated() || GetFormat() == gfx::SurfaceFormat::UNKNOWN) {
return false;
}
aDescriptor = SurfaceDescriptorShmem(mShmem, GetFormat());
return true;
}
bool
ShmemTextureClient::Allocate(uint32_t aSize)
{
MOZ_ASSERT(mValid);
SharedMemory::SharedMemoryType memType = OptimalShmemType();
mAllocated = GetAllocator()->AllocUnsafeShmem(aSize, memType, &mShmem);
return mAllocated;
}
uint8_t*
ShmemTextureClient::GetBuffer() const
{
MOZ_ASSERT(IsValid());
if (mAllocated) {
return mShmem.get<uint8_t>();
}
return nullptr;
}
size_t
ShmemTextureClient::GetBufferSize() const
{
MOZ_ASSERT(IsValid());
return mShmem.Size<uint8_t>();
}
ShmemTextureClient::ShmemTextureClient(ISurfaceAllocator* aAllocator,
gfx::SurfaceFormat aFormat,
gfx::BackendType aMoz2DBackend,
TextureFlags aFlags)
: BufferTextureClient(aAllocator, aFormat, aMoz2DBackend, aFlags)
, mAllocated(false)
{
MOZ_COUNT_CTOR(ShmemTextureClient);
}
ShmemTextureClient::~ShmemTextureClient()
{
MOZ_COUNT_DTOR(ShmemTextureClient);
if (ShouldDeallocateInDestructor()) {
// if the buffer has never been shared we must deallocate it or ir would
// leak.
GetAllocator()->DeallocShmem(mShmem);
}
}
bool
MemoryTextureClient::ToSurfaceDescriptor(SurfaceDescriptor& aDescriptor)
{
MOZ_ASSERT(IsValid());
if (!IsAllocated() || GetFormat() == gfx::SurfaceFormat::UNKNOWN) {
return false;
}
aDescriptor = SurfaceDescriptorMemory(reinterpret_cast<uintptr_t>(mBuffer),
GetFormat());
return true;
}
bool
MemoryTextureClient::Allocate(uint32_t aSize)
{
MOZ_ASSERT(!mBuffer);
static const fallible_t fallible = fallible_t();
mBuffer = new(fallible) uint8_t[aSize];
if (!mBuffer) {
NS_WARNING("Failed to allocate buffer");
return false;
}
GfxMemoryImageReporter::DidAlloc(mBuffer);
mBufSize = aSize;
return true;
}
MemoryTextureClient::MemoryTextureClient(ISurfaceAllocator* aAllocator,
gfx::SurfaceFormat aFormat,
gfx::BackendType aMoz2DBackend,
TextureFlags aFlags)
: BufferTextureClient(aAllocator, aFormat, aMoz2DBackend, aFlags)
, mBuffer(nullptr)
, mBufSize(0)
{
MOZ_COUNT_CTOR(MemoryTextureClient);
}
MemoryTextureClient::~MemoryTextureClient()
{
MOZ_COUNT_DTOR(MemoryTextureClient);
if (mBuffer && ShouldDeallocateInDestructor()) {
// if the buffer has never been shared we must deallocate it or it would
// leak.
GfxMemoryImageReporter::WillFree(mBuffer);
delete [] mBuffer;
}
}
BufferTextureClient::BufferTextureClient(ISurfaceAllocator* aAllocator,
gfx::SurfaceFormat aFormat,
gfx::BackendType aMoz2DBackend,
TextureFlags aFlags)
: TextureClient(aFlags)
, mAllocator(aAllocator)
, mFormat(aFormat)
, mBackend(aMoz2DBackend)
, mOpenMode(OpenMode::OPEN_NONE)
, mLocked(false)
{}
BufferTextureClient::~BufferTextureClient()
{}
TemporaryRef<TextureClient>
BufferTextureClient::CreateSimilar(TextureFlags aFlags,
TextureAllocationFlags aAllocFlags) const
{
// This may return null
RefPtr<BufferTextureClient> newBufferTex = TextureClient::CreateForRawBufferAccess(
mAllocator, mFormat, mSize, mBackend, mFlags | aFlags, aAllocFlags
);
RefPtr<TextureClient> newTex = newBufferTex.get();
return newTex;
}
ISurfaceAllocator*
BufferTextureClient::GetAllocator() const
{
return mAllocator;
}
bool
BufferTextureClient::AllocateForSurface(gfx::IntSize aSize, TextureAllocationFlags aFlags)
{
MOZ_ASSERT(IsValid());
MOZ_ASSERT(mFormat != gfx::SurfaceFormat::YUV, "This textureClient cannot use YCbCr data");
MOZ_ASSERT(aSize.width * aSize.height);
int bufSize
= ImageDataSerializer::ComputeMinBufferSize(aSize, mFormat);
if (!Allocate(bufSize)) {
return false;
}
if (aFlags & ALLOC_CLEAR_BUFFER) {
memset(GetBuffer(), 0, bufSize);
}
if (aFlags & ALLOC_CLEAR_BUFFER_WHITE) {
memset(GetBuffer(), 0xFF, bufSize);
}
ImageDataSerializer serializer(GetBuffer(), GetBufferSize());
serializer.InitializeBufferInfo(aSize, mFormat);
mSize = aSize;
return true;
}
gfx::DrawTarget*
BufferTextureClient::BorrowDrawTarget()
{
MOZ_ASSERT(IsValid());
MOZ_ASSERT(mLocked, "BorrowDrawTarget should be called on locked textures only");
if (mDrawTarget) {
return mDrawTarget;
}
ImageDataSerializer serializer(GetBuffer(), GetBufferSize());
if (!serializer.IsValid()) {
return nullptr;
}
mDrawTarget = serializer.GetAsDrawTarget(mBackend);
if (mDrawTarget) {
return mDrawTarget;
}
mDrawTarget = serializer.GetAsDrawTarget(BackendType::CAIRO);
return mDrawTarget;
}
bool
BufferTextureClient::Lock(OpenMode aMode)
{
MOZ_ASSERT(!mLocked, "The TextureClient is already Locked!");
mOpenMode = aMode;
mLocked = IsValid() && IsAllocated();;
return mLocked;
}
void
BufferTextureClient::Unlock()
{
MOZ_ASSERT(mLocked, "The TextureClient is already Unlocked!");
mLocked = false;
if (!mDrawTarget) {
return;
}
// see the comment on TextureClient::BorrowDrawTarget.
// This DrawTarget is internal to the TextureClient and is only exposed to the
// outside world between Lock() and Unlock(). This assertion checks that no outside
// reference remains by the time Unlock() is called.
MOZ_ASSERT(mDrawTarget->refCount() == 1);
if (mReadbackSink) {
RefPtr<SourceSurface> snapshot = mDrawTarget->Snapshot();
RefPtr<DataSourceSurface> dataSurf = snapshot->GetDataSurface();
mReadbackSink->ProcessReadback(dataSurf);
}
mDrawTarget->Flush();
mDrawTarget = nullptr;
}
bool
BufferTextureClient::UpdateYCbCr(const PlanarYCbCrData& aData)
{
MOZ_ASSERT(mLocked);
MOZ_ASSERT(mFormat == gfx::SurfaceFormat::YUV, "This textureClient can only use YCbCr data");
MOZ_ASSERT(!IsImmutable());
MOZ_ASSERT(IsValid());
MOZ_ASSERT(aData.mCbSkip == aData.mCrSkip);
YCbCrImageDataSerializer serializer(GetBuffer(), GetBufferSize());
MOZ_ASSERT(serializer.IsValid());
if (!serializer.CopyData(aData.mYChannel, aData.mCbChannel, aData.mCrChannel,
aData.mYSize, aData.mYStride,
aData.mCbCrSize, aData.mCbCrStride,
aData.mYSkip, aData.mCbSkip)) {
NS_WARNING("Failed to copy image data!");
return false;
}
if (TextureRequiresLocking(mFlags)) {
// We don't have support for proper locking yet, so we'll
// have to be immutable instead.
MarkImmutable();
}
return true;
}
bool
BufferTextureClient::AllocateForYCbCr(gfx::IntSize aYSize,
gfx::IntSize aCbCrSize,
StereoMode aStereoMode)
{
MOZ_ASSERT(IsValid());
size_t bufSize = YCbCrImageDataSerializer::ComputeMinBufferSize(aYSize,
aCbCrSize);
if (!Allocate(bufSize)) {
return false;
}
YCbCrImageDataSerializer serializer(GetBuffer(), GetBufferSize());
serializer.InitializeBufferInfo(aYSize,
aCbCrSize,
aStereoMode);
mSize = aYSize;
return true;
}
////////////////////////////////////////////////////////////////////////
// StreamTextureClient
StreamTextureClient::StreamTextureClient(TextureFlags aFlags)
: TextureClient(aFlags)
, mIsLocked(false)
{
}
StreamTextureClient::~StreamTextureClient()
{
// the data is owned externally.
}
bool
StreamTextureClient::Lock(OpenMode mode)
{
MOZ_ASSERT(!mIsLocked);
if (!IsValid() || !IsAllocated()) {
return false;
}
mIsLocked = true;
return true;
}
void
StreamTextureClient::Unlock()
{
MOZ_ASSERT(mIsLocked);
mIsLocked = false;
}
bool
StreamTextureClient::ToSurfaceDescriptor(SurfaceDescriptor& aOutDescriptor)
{
if (!IsAllocated()) {
return false;
}
aOutDescriptor = SurfaceStreamDescriptor((uintptr_t)mStream.get(), false);
return true;
}
void
StreamTextureClient::InitWith(gl::SurfaceStream* aStream)
{
MOZ_ASSERT(!IsAllocated());
mStream = aStream;
mGL = mStream->GLContext();
}
bool
StreamTextureClient::IsAllocated() const
{
return mStream != 0;
}
}
}