gecko/content/media/fmp4/PlatformDecoderModule.h

85 lines
2.7 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim:set ts=2 sw=2 sts=2 et cindent: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#if !defined(PlatformDecoderModule_h_)
#define PlatformDecoderModule_h_
#include "MediaDecoderReader.h"
#include "mozilla/layers/LayersTypes.h"
namespace mozilla {
namespace layers {
class ImageContainer;
}
typedef int64_t Microseconds;
enum DecoderStatus {
DECODE_STATUS_NOT_ACCEPTING, // Can't accept input at this time.
DECODE_STATUS_NEED_MORE_INPUT, // Nothing in pipeline to produce output with at this time.
DECODE_STATUS_OK,
DECODE_STATUS_ERROR
};
class MediaDataDecoder {
public:
virtual ~MediaDataDecoder() {};
virtual nsresult Shutdown() = 0;
// Returns true if future decodes may produce output, or false
// on end of segment.
// Inserts data into the decoder's pipeline.
virtual DecoderStatus Input(const uint8_t* aData,
uint32_t aLength,
Microseconds aDTS,
Microseconds aPTS,
int64_t aOffsetInStream) = 0;
// Blocks until decoded sample is produced by the deoder.
virtual DecoderStatus Output(nsAutoPtr<MediaData>& aOutData) = 0;
virtual DecoderStatus Flush() = 0;
};
class PlatformDecoderModule {
public:
// Creates the appropriate PlatformDecoderModule for this platform.
// Caller is responsible for deleting this instance. It's safe to have
// multiple PlatformDecoderModules alive at the same time.
// There is one PlatformDecoderModule's created per media decoder.
static PlatformDecoderModule* Create();
// Called when the decoders have shutdown. Main thread only.
virtual nsresult Shutdown() = 0;
// TODO: Parameters for codec type.
// Decode thread.
virtual MediaDataDecoder* CreateVideoDecoder(layers::LayersBackend aLayersBackend,
layers::ImageContainer* aImageContainer) = 0;
// Decode thread.
virtual MediaDataDecoder* CreateAudioDecoder(uint32_t aChannelCount,
uint32_t aSampleRate,
uint16_t aBitsPerSample,
const uint8_t* aUserData,
uint32_t aUserDataLength) = 0;
// Platform decoders can override these. Base implementation does nothing.
virtual void OnDecodeThreadStart();
virtual void OnDecodeThreadFinish();
virtual ~PlatformDecoderModule() {}
protected:
PlatformDecoderModule() {}
};
} // namespace mozilla
#endif