mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
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143 lines
3.8 KiB
C++
143 lines
3.8 KiB
C++
/*
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* Copyright (c) 2008-2010 Mozilla Foundation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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* DEALINGS IN THE SOFTWARE.
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*/
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#define nsHtml5NamedCharacters_cpp_
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#include "jArray.h"
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#include "nscore.h"
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#include "nsDebug.h"
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#include "mozilla/ArrayUtils.h"
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#include "mozilla/Logging.h"
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#include "nsHtml5NamedCharacters.h"
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const char16_t nsHtml5NamedCharacters::VALUES[][2] = {
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#define NAMED_CHARACTER_REFERENCE(N, CHARS, LEN, FLAG, VALUE) \
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{ VALUE },
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#include "nsHtml5NamedCharactersInclude.h"
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#undef NAMED_CHARACTER_REFERENCE
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{0, 0} };
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char16_t** nsHtml5NamedCharacters::WINDOWS_1252;
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static char16_t const WINDOWS_1252_DATA[] = {
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0x20AC,
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0x0081,
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0x201A,
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0x0192,
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0x201E,
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0x2026,
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0x2020,
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0x2021,
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0x02C6,
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0x2030,
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0x0160,
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0x2039,
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0x0152,
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0x008D,
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0x017D,
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0x008F,
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0x0090,
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0x2018,
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0x2019,
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0x201C,
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0x201D,
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0x2022,
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0x2013,
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0x2014,
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0x02DC,
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0x2122,
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0x0161,
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0x203A,
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0x0153,
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0x009D,
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0x017E,
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0x0178
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};
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/**
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* To avoid having lots of pointers in the |charData| array, below,
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* which would cause us to have to do lots of relocations at library
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* load time, store all the string data for the names in one big array.
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* Then use tricks with enums to help us build an array that contains
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* the positions of each within the big arrays.
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*/
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static const int8_t ALL_NAMES[] = {
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#define NAMED_CHARACTER_REFERENCE(N, CHARS, LEN, FLAG, VALUE) \
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CHARS ,
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#include "nsHtml5NamedCharactersInclude.h"
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#undef NAMED_CHARACTER_REFERENCE
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};
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enum NamePositions {
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DUMMY_INITIAL_NAME_POSITION = 0,
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/* enums don't take up space, so generate _START and _END */
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#define NAMED_CHARACTER_REFERENCE(N, CHARS, LEN, FLAG, VALUE) \
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NAME_##N##_DUMMY, /* automatically one higher than previous */ \
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NAME_##N##_START = NAME_##N##_DUMMY - 1, \
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NAME_##N##_END = NAME_##N##_START + LEN + FLAG,
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#include "nsHtml5NamedCharactersInclude.h"
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#undef NAMED_CHARACTER_REFERENCE
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DUMMY_FINAL_NAME_VALUE
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};
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/* check that the start positions will fit in 16 bits */
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PR_STATIC_ASSERT(MOZ_ARRAY_LENGTH(ALL_NAMES) < 0x10000);
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const nsHtml5CharacterName nsHtml5NamedCharacters::NAMES[] = {
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#ifdef DEBUG
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#define NAMED_CHARACTER_REFERENCE(N, CHARS, LEN, FLAG, VALUE) \
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{ NAME_##N##_START, LEN, N },
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#else
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#define NAMED_CHARACTER_REFERENCE(N, CHARS, LEN, FLAG, VALUE) \
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{ NAME_##N##_START, LEN, },
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#endif
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#include "nsHtml5NamedCharactersInclude.h"
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#undef NAMED_CHARACTER_REFERENCE
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};
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int32_t
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nsHtml5CharacterName::length() const
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{
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return nameLen;
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}
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char16_t
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nsHtml5CharacterName::charAt(int32_t index) const
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{
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return static_cast<char16_t> (ALL_NAMES[nameStart + index]);
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}
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void
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nsHtml5NamedCharacters::initializeStatics()
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{
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WINDOWS_1252 = new char16_t*[32];
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for (int32_t i = 0; i < 32; ++i) {
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WINDOWS_1252[i] = (char16_t*)&(WINDOWS_1252_DATA[i]);
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}
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}
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void
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nsHtml5NamedCharacters::releaseStatics()
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{
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delete[] WINDOWS_1252;
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}
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