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270 lines
9.6 KiB
Plaintext
270 lines
9.6 KiB
Plaintext
/** -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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*
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is mozilla.org code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2001
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Stuart Parmenter <pavlov@netscape.com>
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* Federico Mena-Quintero <federico@novell.com>
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* Joe Drew <joe@drew.ca>
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* Bobby Holley <bobbyholley@gmail.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "nsISupports.idl"
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interface imgIDecoderObserver;
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%{C++
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#include "gfxImageSurface.h"
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#include "gfxContext.h"
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#include "gfxMatrix.h"
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#include "gfxRect.h"
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#include "gfxPattern.h"
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#include "gfxASurface.h"
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#include "nsRect.h"
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#include "nsSize.h"
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#include "limits.h"
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class nsIFrame;
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%}
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[ptr] native gfxImageSurface(gfxImageSurface);
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[ptr] native gfxASurface(gfxASurface);
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native gfxImageFormat(gfxASurface::gfxImageFormat);
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[ptr] native gfxContext(gfxContext);
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[ref] native gfxMatrix(gfxMatrix);
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[ref] native gfxRect(gfxRect);
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native gfxGraphicsFilter(gfxPattern::GraphicsFilter);
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[ref] native nsIntRect(nsIntRect);
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[ref] native nsIntSize(nsIntSize);
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[ptr] native nsIFrame(nsIFrame);
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/**
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* imgIContainer is the interface that represents an image. It allows
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* access to frames as Thebes surfaces, and permits users to extract subregions
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* as other imgIContainers. It also allows drawing of images on to Thebes
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* contexts.
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*
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* Internally, imgIContainer also manages animation of images.
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*/
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[scriptable, uuid(239dfa70-2285-4d63-99cd-e9b7ff9555c7)]
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interface imgIContainer : nsISupports
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{
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/**
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* The width of the container rectangle. In the case of any error,
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* zero is returned, and an exception will be thrown.
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*/
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readonly attribute PRInt32 width;
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/**
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* The height of the container rectangle. In the case of any error,
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* zero is returned, and an exception will be thrown.
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*/
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readonly attribute PRInt32 height;
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/**
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* Enumerated values for the 'type' attribute (below).
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*/
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const unsigned short TYPE_RASTER = 0;
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const unsigned short TYPE_VECTOR = 1;
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/**
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* The type of this image (one of the TYPE_* values above).
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*/
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readonly attribute unsigned short type;
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/**
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* Direct C++ accessor for 'type' attribute, for convenience.
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*/
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[noscript, notxpcom] PRUint16 GetType();
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/**
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* Whether this image is animated. You can only be guaranteed that querying
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* this will not throw if STATUS_DECODE_COMPLETE is set on the imgIRequest.
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*
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* @throws NS_ERROR_NOT_AVAILABLE if the animated state cannot be determined.
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*/
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readonly attribute boolean animated;
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/**
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* Whether the current frame is opaque; that is, needs the background painted
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* behind it.
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*/
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readonly attribute boolean currentFrameIsOpaque;
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/**
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* Flags for imgIContainer operations.
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*
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* Meanings:
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*
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* FLAG_NONE: Lack of flags
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*
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* FLAG_SYNC_DECODE: Forces synchronous/non-progressive decode of all
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* available data before the call returns. It is an error to pass this flag
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* from a call stack that originates in a decoder (ie, from a decoder
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* observer event).
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*/
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const long FLAG_NONE = 0x0;
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const long FLAG_SYNC_DECODE = 0x1;
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/**
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* Constants for specifying various "special" frames.
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*
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* FRAME_FIRST: The first frame
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* FRAME_CURRENT: The current frame
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*
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* FRAME_MAX_VALUE should be set to the value of the maximum constant above,
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* as it is used for ensuring that a valid value was passed in.
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*/
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const unsigned long FRAME_FIRST = 0;
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const unsigned long FRAME_CURRENT = 1;
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const unsigned long FRAME_MAX_VALUE = 1;
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/**
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* Get a surface for the given frame. This may be a platform-native,
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* optimized surface, so you cannot inspect its pixel data.
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*
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* @param aWhichFrame Frame specifier of the FRAME_* variety.
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* @param aFlags Flags of the FLAG_* variety
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*/
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[noscript] gfxASurface getFrame(in PRUint32 aWhichFrame,
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in PRUint32 aFlags);
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/**
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* Create and return a new copy of the given frame that you can write to
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* and otherwise inspect the pixels of.
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*
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* @param aWhichFrame Frame specifier of the FRAME_* variety.
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* @param aFlags Flags of the FLAG_* variety
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*/
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[noscript] gfxImageSurface copyFrame(in PRUint32 aWhichFrame,
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in PRUint32 aFlags);
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/**
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* Create a new imgContainer that contains only a single frame, which itself
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* contains a subregion of the given frame.
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*
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* @param aWhichFrame Frame specifier of the FRAME_* variety.
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* @param aRect the area of the current frame to be duplicated in the
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* returned imgContainer's frame.
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* @param aFlags Flags of the FLAG_* variety
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*/
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[noscript] imgIContainer extractFrame(in PRUint32 aWhichFrame,
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[const] in nsIntRect aRect,
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in PRUint32 aFlags);
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/**
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* Draw the current frame on to the context specified.
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*
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* @param aContext The Thebes context to draw the image to.
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* @param aFilter The filter to be used if we're scaling the image.
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* @param aUserSpaceToImageSpace The transformation from user space (e.g.,
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* appunits) to image space.
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* @param aFill The area in the context to draw pixels to. Image will be
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* automatically tiled as necessary.
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* @param aSubimage The area of the image, in pixels, that we are allowed to
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* sample from.
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* @param aViewportSize
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* The size (in CSS pixels) of the viewport that would be available
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* for the full image to occupy, if we were drawing the full image.
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* (Note that we might not actually be drawing the full image -- we
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* might be restricted by aSubimage -- but we still need the full
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* image's viewport-size in order for SVG images with the "viewBox"
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* attribute to position their content correctly.)
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* @param aFlags Flags of the FLAG_* variety
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*/
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[noscript] void draw(in gfxContext aContext,
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in gfxGraphicsFilter aFilter,
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[const] in gfxMatrix aUserSpaceToImageSpace,
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[const] in gfxRect aFill,
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[const] in nsIntRect aSubimage,
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[const] in nsIntSize aViewportSize,
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in PRUint32 aFlags);
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/**
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* If this image is TYPE_VECTOR, i.e. is really an embedded SVG document,
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* this method returns a pointer to the root nsIFrame of that document. If
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* not (or if the root nsIFrame isn't available for some reason), this method
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* returns nsnull.
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*
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* "notxpcom" for convenience, since we have no need for nsresult return-val.
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*/
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[notxpcom] nsIFrame GetRootLayoutFrame();
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/*
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* Ensures that an image is decoding. Calling this function guarantees that
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* the image will at some point fire off decode notifications. Calling draw(),
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* getFrame(), copyFrame(), or extractCurrentFrame() triggers the same
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* mechanism internally. Thus, if you want to be sure that the image will be
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* decoded but don't want to access it until then, you must call
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* requestDecode().
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*/
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void requestDecode();
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/**
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* Increments the lock count on the image. An image will not be discarded
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* as long as the lock count is nonzero. Note that it is still possible for
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* the image to be undecoded if decode-on-draw is enabled and the image
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* was never drawn.
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*
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* Upon instantiation images have a lock count of zero.
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*/
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void lockImage();
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/**
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* Decreases the lock count on the image. If the lock count drops to zero,
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* the image is allowed to discard its frame data to save memory.
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*
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* Upon instantiation images have a lock count of zero. It is an error to
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* call this method without first having made a matching lockImage() call.
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* In other words, the lock count is not allowed to be negative.
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*/
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void unlockImage();
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/**
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* Animation mode Constants
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* 0 = normal
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* 1 = don't animate
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* 2 = loop once
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*/
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const short kNormalAnimMode = 0;
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const short kDontAnimMode = 1;
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const short kLoopOnceAnimMode = 2;
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attribute unsigned short animationMode;
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/* Methods to control animation */
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void resetAnimation();
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};
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