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119 lines
4.0 KiB
C++
119 lines
4.0 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Oracle Corporation code.
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*
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* The Initial Developer of the Original Code is Oracle Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2005
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Stuart Parmenter <pavlov@pavlov.net>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef GFX_WINDOWSSURFACE_H
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#define GFX_WINDOWSSURFACE_H
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#include "gfxASurface.h"
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#include "gfxImageSurface.h"
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#include <windows.h>
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class gfxContext;
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class THEBES_API gfxWindowsSurface : public gfxASurface {
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public:
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enum {
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FLAG_TAKE_DC = (1 << 0),
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FLAG_FOR_PRINTING = (1 << 1),
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FLAG_IS_TRANSPARENT = (1 << 2)
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};
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gfxWindowsSurface(HWND wnd, PRUint32 flags = 0);
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gfxWindowsSurface(HDC dc, PRUint32 flags = 0);
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// Create a DIB surface
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gfxWindowsSurface(const gfxIntSize& size,
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gfxImageFormat imageFormat = ImageFormatRGB24);
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// Create a DDB surface; dc may be NULL to use the screen DC
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gfxWindowsSurface(HDC dc,
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const gfxIntSize& size,
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gfxImageFormat imageFormat = ImageFormatRGB24);
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gfxWindowsSurface(cairo_surface_t *csurf);
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void InitWithDC(PRUint32 flags);
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virtual ~gfxWindowsSurface();
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HDC GetDC() { return mDC; }
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HDC GetDCWithClip(gfxContext *);
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already_AddRefed<gfxImageSurface> GetAsImageSurface();
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already_AddRefed<gfxWindowsSurface> OptimizeToDDB(HDC dc,
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const gfxIntSize& size,
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gfxImageFormat format);
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nsresult BeginPrinting(const nsAString& aTitle, const nsAString& aPrintToFileName);
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nsresult EndPrinting();
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nsresult AbortPrinting();
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nsresult BeginPage();
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nsresult EndPage();
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virtual PRInt32 GetDefaultContextFlags() const;
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private:
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PRPackedBool mOwnsDC;
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PRPackedBool mForPrinting;
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HDC mDC;
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HWND mWnd;
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};
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#ifdef WINCE
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// These are the required stubs for windows mobile
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#define ETO_GLYPH_INDEX 0
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#define ETO_PDY 0
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#define HALFTONE COLORONCOLOR
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#define GM_ADVANCED 2
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#define MWT_IDENTITY 1
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inline int SetGraphicsMode(HDC hdc, int iMode) {return 1;}
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inline int GetGraphicsMode(HDC hdc) {return 1;} /*GM_COMPATIBLE*/
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inline void GdiFlush() {}
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inline BOOL SetWorldTransform(HDC hdc, CONST XFORM *lpXform) { return FALSE; }
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inline BOOL GetWorldTransform(HDC hdc, LPXFORM lpXform ) { return FALSE; }
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inline BOOL ModifyWorldTransform(HDC hdc, CONST XFORM * lpxf, DWORD mode) { return 1; }
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#endif
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#endif /* GFX_WINDOWSSURFACE_H */
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