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--HG-- rename : gfx/thebes/src/GLContext.cpp => gfx/thebes/GLContext.cpp rename : gfx/thebes/public/GLContext.h => gfx/thebes/GLContext.h rename : gfx/thebes/public/GLContextProvider.h => gfx/thebes/GLContextProvider.h rename : gfx/thebes/src/GLContextProviderCGL.mm => gfx/thebes/GLContextProviderCGL.mm rename : gfx/thebes/src/GLContextProviderEGL.cpp => gfx/thebes/GLContextProviderEGL.cpp rename : gfx/thebes/src/GLContextProviderGLX.cpp => gfx/thebes/GLContextProviderGLX.cpp rename : gfx/thebes/src/GLContextProviderNull.cpp => gfx/thebes/GLContextProviderNull.cpp rename : gfx/thebes/src/GLContextProviderOSMesa.cpp => gfx/thebes/GLContextProviderOSMesa.cpp rename : gfx/thebes/src/GLContextProviderWGL.cpp => gfx/thebes/GLContextProviderWGL.cpp rename : gfx/thebes/public/GLDefs.h => gfx/thebes/GLDefs.h rename : gfx/thebes/public/GLXLibrary.h => gfx/thebes/GLXLibrary.h rename : gfx/thebes/public/WGLLibrary.h => gfx/thebes/WGLLibrary.h rename : gfx/thebes/src/cairo-gdk-utils.c => gfx/thebes/cairo-gdk-utils.c rename : gfx/thebes/src/cairo-gdk-utils.h => gfx/thebes/cairo-gdk-utils.h rename : gfx/thebes/src/cairo-xlib-utils.c => gfx/thebes/cairo-xlib-utils.c rename : gfx/thebes/src/cairo-xlib-utils.h => gfx/thebes/cairo-xlib-utils.h rename : gfx/thebes/src/genUnicodeScriptData.pl => gfx/thebes/genUnicodeScriptData.pl rename : gfx/thebes/public/gfx3DMatrix.h => gfx/thebes/gfx3DMatrix.h rename : gfx/thebes/src/gfxASurface.cpp => gfx/thebes/gfxASurface.cpp rename : gfx/thebes/public/gfxASurface.h => gfx/thebes/gfxASurface.h rename : gfx/thebes/src/gfxAlphaRecovery.cpp => gfx/thebes/gfxAlphaRecovery.cpp rename : gfx/thebes/public/gfxAlphaRecovery.h => gfx/thebes/gfxAlphaRecovery.h rename : gfx/thebes/src/gfxAndroidPlatform.cpp => gfx/thebes/gfxAndroidPlatform.cpp rename : gfx/thebes/public/gfxAndroidPlatform.h => gfx/thebes/gfxAndroidPlatform.h rename : gfx/thebes/src/gfxAtomList.h => gfx/thebes/gfxAtomList.h rename : gfx/thebes/src/gfxAtoms.cpp => gfx/thebes/gfxAtoms.cpp rename : gfx/thebes/src/gfxAtoms.h => gfx/thebes/gfxAtoms.h rename : gfx/thebes/src/gfxBeOSPlatform.cpp => gfx/thebes/gfxBeOSPlatform.cpp rename : gfx/thebes/public/gfxBeOSPlatform.h => gfx/thebes/gfxBeOSPlatform.h rename : gfx/thebes/src/gfxBeOSSurface.cpp => gfx/thebes/gfxBeOSSurface.cpp rename : gfx/thebes/public/gfxBeOSSurface.h => gfx/thebes/gfxBeOSSurface.h rename : gfx/thebes/public/gfxColor.h => gfx/thebes/gfxColor.h rename : gfx/thebes/src/gfxContext.cpp => gfx/thebes/gfxContext.cpp rename : gfx/thebes/public/gfxContext.h => gfx/thebes/gfxContext.h rename : gfx/thebes/src/gfxCoreTextShaper.cpp => gfx/thebes/gfxCoreTextShaper.cpp rename : gfx/thebes/src/gfxCoreTextShaper.h => gfx/thebes/gfxCoreTextShaper.h rename : gfx/thebes/src/gfxD2DSurface.cpp => gfx/thebes/gfxD2DSurface.cpp rename : gfx/thebes/public/gfxD2DSurface.h => gfx/thebes/gfxD2DSurface.h rename : gfx/thebes/src/gfxDDrawSurface.cpp => gfx/thebes/gfxDDrawSurface.cpp rename : gfx/thebes/public/gfxDDrawSurface.h => gfx/thebes/gfxDDrawSurface.h rename : gfx/thebes/src/gfxDWriteCommon.cpp => gfx/thebes/gfxDWriteCommon.cpp rename : gfx/thebes/src/gfxDWriteCommon.h => gfx/thebes/gfxDWriteCommon.h rename : gfx/thebes/src/gfxDWriteFontList.cpp => gfx/thebes/gfxDWriteFontList.cpp rename : gfx/thebes/src/gfxDWriteFontList.h => gfx/thebes/gfxDWriteFontList.h rename : gfx/thebes/src/gfxDWriteFonts.cpp => gfx/thebes/gfxDWriteFonts.cpp rename : gfx/thebes/public/gfxDWriteFonts.h => gfx/thebes/gfxDWriteFonts.h rename : gfx/thebes/src/gfxDWriteShaper.cpp => gfx/thebes/gfxDWriteShaper.cpp rename : gfx/thebes/src/gfxDWriteShaper.h => gfx/thebes/gfxDWriteShaper.h rename : gfx/thebes/src/gfxDWriteTextAnalysis.cpp => gfx/thebes/gfxDWriteTextAnalysis.cpp rename : gfx/thebes/src/gfxDWriteTextAnalysis.h => gfx/thebes/gfxDWriteTextAnalysis.h rename : gfx/thebes/src/gfxDirectFBSurface.cpp => gfx/thebes/gfxDirectFBSurface.cpp rename : gfx/thebes/public/gfxDirectFBSurface.h => gfx/thebes/gfxDirectFBSurface.h rename : gfx/thebes/src/gfxDllDeps.cpp => gfx/thebes/gfxDllDeps.cpp rename : gfx/thebes/src/gfxFT2FontBase.cpp => gfx/thebes/gfxFT2FontBase.cpp rename : gfx/thebes/public/gfxFT2FontBase.h => gfx/thebes/gfxFT2FontBase.h rename : gfx/thebes/src/gfxFT2FontList.cpp => gfx/thebes/gfxFT2FontList.cpp rename : gfx/thebes/src/gfxFT2FontList.h => gfx/thebes/gfxFT2FontList.h rename : gfx/thebes/src/gfxFT2Fonts.cpp => gfx/thebes/gfxFT2Fonts.cpp rename : gfx/thebes/public/gfxFT2Fonts.h => gfx/thebes/gfxFT2Fonts.h rename : gfx/thebes/src/gfxFT2Utils.cpp => gfx/thebes/gfxFT2Utils.cpp rename : gfx/thebes/src/gfxFT2Utils.h => gfx/thebes/gfxFT2Utils.h rename : gfx/thebes/src/gfxFont.cpp => gfx/thebes/gfxFont.cpp rename : gfx/thebes/public/gfxFont.h => gfx/thebes/gfxFont.h rename : gfx/thebes/public/gfxFontConstants.h => gfx/thebes/gfxFontConstants.h rename : gfx/thebes/src/gfxFontMissingGlyphs.cpp => gfx/thebes/gfxFontMissingGlyphs.cpp rename : gfx/thebes/src/gfxFontMissingGlyphs.h => gfx/thebes/gfxFontMissingGlyphs.h rename : gfx/thebes/src/gfxFontTest.cpp => gfx/thebes/gfxFontTest.cpp rename : gfx/thebes/public/gfxFontTest.h => gfx/thebes/gfxFontTest.h rename : gfx/thebes/src/gfxFontUtils.cpp => gfx/thebes/gfxFontUtils.cpp rename : gfx/thebes/public/gfxFontUtils.h => gfx/thebes/gfxFontUtils.h rename : gfx/thebes/src/gfxFontconfigUtils.cpp => gfx/thebes/gfxFontconfigUtils.cpp rename : gfx/thebes/src/gfxFontconfigUtils.h => gfx/thebes/gfxFontconfigUtils.h rename : gfx/thebes/src/gfxGDIFont.cpp => gfx/thebes/gfxGDIFont.cpp rename : gfx/thebes/src/gfxGDIFont.h => gfx/thebes/gfxGDIFont.h rename : gfx/thebes/src/gfxGDIFontList.cpp => gfx/thebes/gfxGDIFontList.cpp rename : gfx/thebes/src/gfxGDIFontList.h => gfx/thebes/gfxGDIFontList.h rename : gfx/thebes/src/gfxGDIShaper.cpp => gfx/thebes/gfxGDIShaper.cpp rename : gfx/thebes/src/gfxGDIShaper.h => gfx/thebes/gfxGDIShaper.h rename : gfx/thebes/src/gfxGdkNativeRenderer.cpp => gfx/thebes/gfxGdkNativeRenderer.cpp rename : gfx/thebes/public/gfxGdkNativeRenderer.h => gfx/thebes/gfxGdkNativeRenderer.h rename : gfx/thebes/public/gfxGlitzSurface.h => gfx/thebes/gfxGlitzSurface.h rename : gfx/thebes/src/gfxHarfBuzzShaper.cpp => gfx/thebes/gfxHarfBuzzShaper.cpp rename : gfx/thebes/src/gfxHarfBuzzShaper.h => gfx/thebes/gfxHarfBuzzShaper.h rename : gfx/thebes/src/gfxImageSurface.cpp => gfx/thebes/gfxImageSurface.cpp rename : gfx/thebes/public/gfxImageSurface.h => gfx/thebes/gfxImageSurface.h rename : gfx/thebes/src/gfxMacFont.cpp => gfx/thebes/gfxMacFont.cpp rename : gfx/thebes/src/gfxMacFont.h => gfx/thebes/gfxMacFont.h rename : gfx/thebes/src/gfxMacPlatformFontList.h => gfx/thebes/gfxMacPlatformFontList.h rename : gfx/thebes/src/gfxMacPlatformFontList.mm => gfx/thebes/gfxMacPlatformFontList.mm rename : gfx/thebes/src/gfxMatrix.cpp => gfx/thebes/gfxMatrix.cpp rename : gfx/thebes/public/gfxMatrix.h => gfx/thebes/gfxMatrix.h rename : gfx/thebes/src/gfxOS2Fonts.cpp => gfx/thebes/gfxOS2Fonts.cpp rename : gfx/thebes/public/gfxOS2Fonts.h => gfx/thebes/gfxOS2Fonts.h rename : gfx/thebes/src/gfxOS2Platform.cpp => gfx/thebes/gfxOS2Platform.cpp rename : gfx/thebes/public/gfxOS2Platform.h => gfx/thebes/gfxOS2Platform.h rename : gfx/thebes/src/gfxOS2Surface.cpp => gfx/thebes/gfxOS2Surface.cpp rename : gfx/thebes/public/gfxOS2Surface.h => gfx/thebes/gfxOS2Surface.h rename : gfx/thebes/src/gfxPDFSurface.cpp => gfx/thebes/gfxPDFSurface.cpp rename : gfx/thebes/public/gfxPDFSurface.h => gfx/thebes/gfxPDFSurface.h rename : gfx/thebes/src/gfxPSSurface.cpp => gfx/thebes/gfxPSSurface.cpp rename : gfx/thebes/public/gfxPSSurface.h => gfx/thebes/gfxPSSurface.h rename : gfx/thebes/src/gfxPangoFonts.cpp => gfx/thebes/gfxPangoFonts.cpp rename : gfx/thebes/public/gfxPangoFonts.h => gfx/thebes/gfxPangoFonts.h rename : gfx/thebes/src/gfxPath.cpp => gfx/thebes/gfxPath.cpp rename : gfx/thebes/public/gfxPath.h => gfx/thebes/gfxPath.h rename : gfx/thebes/src/gfxPattern.cpp => gfx/thebes/gfxPattern.cpp rename : gfx/thebes/public/gfxPattern.h => gfx/thebes/gfxPattern.h rename : gfx/thebes/src/gfxPlatform.cpp => gfx/thebes/gfxPlatform.cpp rename : gfx/thebes/public/gfxPlatform.h => gfx/thebes/gfxPlatform.h rename : gfx/thebes/src/gfxPlatformFontList.cpp => gfx/thebes/gfxPlatformFontList.cpp rename : gfx/thebes/src/gfxPlatformFontList.h => gfx/thebes/gfxPlatformFontList.h rename : gfx/thebes/src/gfxPlatformGtk.cpp => gfx/thebes/gfxPlatformGtk.cpp rename : gfx/thebes/public/gfxPlatformGtk.h => gfx/thebes/gfxPlatformGtk.h rename : gfx/thebes/src/gfxPlatformMac.cpp => gfx/thebes/gfxPlatformMac.cpp rename : gfx/thebes/public/gfxPlatformMac.h => gfx/thebes/gfxPlatformMac.h rename : gfx/thebes/public/gfxPoint.h => gfx/thebes/gfxPoint.h rename : gfx/thebes/src/gfxQPainterSurface.cpp => gfx/thebes/gfxQPainterSurface.cpp rename : gfx/thebes/public/gfxQPainterSurface.h => gfx/thebes/gfxQPainterSurface.h rename : gfx/thebes/src/gfxQtNativeRenderer.cpp => gfx/thebes/gfxQtNativeRenderer.cpp rename : gfx/thebes/public/gfxQtNativeRenderer.h => gfx/thebes/gfxQtNativeRenderer.h rename : gfx/thebes/src/gfxQtPlatform.cpp => gfx/thebes/gfxQtPlatform.cpp rename : gfx/thebes/public/gfxQtPlatform.h => gfx/thebes/gfxQtPlatform.h rename : gfx/thebes/src/gfxQuartzImageSurface.cpp => gfx/thebes/gfxQuartzImageSurface.cpp rename : gfx/thebes/public/gfxQuartzImageSurface.h => gfx/thebes/gfxQuartzImageSurface.h rename : gfx/thebes/src/gfxQuartzNativeDrawing.cpp => gfx/thebes/gfxQuartzNativeDrawing.cpp rename : gfx/thebes/public/gfxQuartzNativeDrawing.h => gfx/thebes/gfxQuartzNativeDrawing.h rename : gfx/thebes/src/gfxQuartzPDFSurface.cpp => gfx/thebes/gfxQuartzPDFSurface.cpp rename : gfx/thebes/public/gfxQuartzPDFSurface.h => gfx/thebes/gfxQuartzPDFSurface.h rename : gfx/thebes/src/gfxQuartzSurface.cpp => gfx/thebes/gfxQuartzSurface.cpp rename : gfx/thebes/public/gfxQuartzSurface.h => gfx/thebes/gfxQuartzSurface.h rename : gfx/thebes/src/gfxRect.cpp => gfx/thebes/gfxRect.cpp rename : gfx/thebes/public/gfxRect.h => gfx/thebes/gfxRect.h rename : gfx/thebes/src/gfxScriptItemizer.cpp => gfx/thebes/gfxScriptItemizer.cpp rename : gfx/thebes/src/gfxScriptItemizer.h => gfx/thebes/gfxScriptItemizer.h rename : gfx/thebes/src/gfxSharedImageSurface.cpp => gfx/thebes/gfxSharedImageSurface.cpp rename : gfx/thebes/public/gfxSharedImageSurface.h => gfx/thebes/gfxSharedImageSurface.h rename : gfx/thebes/src/gfxSkipChars.cpp => gfx/thebes/gfxSkipChars.cpp rename : gfx/thebes/public/gfxSkipChars.h => gfx/thebes/gfxSkipChars.h rename : gfx/thebes/src/gfxTextRunCache.cpp => gfx/thebes/gfxTextRunCache.cpp rename : gfx/thebes/public/gfxTextRunCache.h => gfx/thebes/gfxTextRunCache.h rename : gfx/thebes/src/gfxTextRunWordCache.cpp => gfx/thebes/gfxTextRunWordCache.cpp rename : gfx/thebes/public/gfxTextRunWordCache.h => gfx/thebes/gfxTextRunWordCache.h rename : gfx/thebes/public/gfxTypes.h => gfx/thebes/gfxTypes.h rename : gfx/thebes/src/gfxUnicodeProperties.cpp => gfx/thebes/gfxUnicodeProperties.cpp rename : gfx/thebes/src/gfxUnicodeProperties.h => gfx/thebes/gfxUnicodeProperties.h rename : gfx/thebes/src/gfxUnicodePropertyData.cpp => gfx/thebes/gfxUnicodePropertyData.cpp rename : gfx/thebes/src/gfxUniscribeShaper.cpp => gfx/thebes/gfxUniscribeShaper.cpp rename : gfx/thebes/src/gfxUniscribeShaper.h => gfx/thebes/gfxUniscribeShaper.h rename : gfx/thebes/src/gfxUserFontSet.cpp => gfx/thebes/gfxUserFontSet.cpp rename : gfx/thebes/public/gfxUserFontSet.h => gfx/thebes/gfxUserFontSet.h rename : gfx/thebes/src/gfxUtils.cpp => gfx/thebes/gfxUtils.cpp rename : gfx/thebes/public/gfxUtils.h => gfx/thebes/gfxUtils.h rename : gfx/thebes/src/gfxWindowsNativeDrawing.cpp => gfx/thebes/gfxWindowsNativeDrawing.cpp rename : gfx/thebes/public/gfxWindowsNativeDrawing.h => gfx/thebes/gfxWindowsNativeDrawing.h rename : gfx/thebes/src/gfxWindowsPlatform.cpp => gfx/thebes/gfxWindowsPlatform.cpp rename : gfx/thebes/public/gfxWindowsPlatform.h => gfx/thebes/gfxWindowsPlatform.h rename : gfx/thebes/src/gfxWindowsSurface.cpp => gfx/thebes/gfxWindowsSurface.cpp rename : gfx/thebes/public/gfxWindowsSurface.h => gfx/thebes/gfxWindowsSurface.h rename : gfx/thebes/src/gfxXlibNativeRenderer.cpp => gfx/thebes/gfxXlibNativeRenderer.cpp rename : gfx/thebes/public/gfxXlibNativeRenderer.h => gfx/thebes/gfxXlibNativeRenderer.h rename : gfx/thebes/src/gfxXlibSurface.cpp => gfx/thebes/gfxXlibSurface.cpp rename : gfx/thebes/public/gfxXlibSurface.h => gfx/thebes/gfxXlibSurface.h rename : gfx/thebes/src/ignorable.x-ccmap => gfx/thebes/ignorable.x-ccmap rename : gfx/thebes/src/nsUnicodeRange.cpp => gfx/thebes/nsUnicodeRange.cpp rename : gfx/thebes/src/nsUnicodeRange.h => gfx/thebes/nsUnicodeRange.h rename : gfx/thebes/src/woff-private.h => gfx/thebes/woff-private.h rename : gfx/thebes/src/woff.c => gfx/thebes/woff.c rename : gfx/thebes/src/woff.h => gfx/thebes/woff.h
301 lines
10 KiB
C
301 lines
10 KiB
C
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Oracle Corporation code.
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*
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* The Initial Developer of the Original Code is Oracle Corporation.
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* Portions created by the Initial Developer are Copyright (C) 2005
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Stuart Parmenter <pavlov@pavlov.net>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef GFX_COLOR_H
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#define GFX_COLOR_H
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#ifdef MOZILLA_INTERNAL_API
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#include "nsPrintfCString.h"
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#endif
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#include "gfxTypes.h"
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#include "prbit.h" // for PR_ROTATE_(LEFT,RIGHT)32
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#include "prio.h" // for ntohl
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#define GFX_UINT32_FROM_BPTR(pbptr,i) (((PRUint32*)(pbptr))[i])
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#if defined(IS_BIG_ENDIAN)
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#define GFX_NTOHL(x) (x)
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#define GFX_HAVE_CHEAP_NTOHL
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#elif defined(_WIN32)
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#if (_MSC_VER >= 1300) // also excludes MinGW
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#include <stdlib.h>
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#pragma intrinsic(_byteswap_ulong)
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#define GFX_NTOHL(x) _byteswap_ulong(x)
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#define GFX_HAVE_CHEAP_NTOHL
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#else
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// A reasonably fast generic little-endian implementation.
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#define GFX_NTOHL(x) \
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( (PR_ROTATE_RIGHT32((x),8) & 0xFF00FF00) | \
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(PR_ROTATE_LEFT32((x),8) & 0x00FF00FF) )
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#endif
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#else
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#define GFX_NTOHL(x) ntohl(x)
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#define GFX_HAVE_CHEAP_NTOHL
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#endif
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/**
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* GFX_0XFF_PPIXEL_FROM_BPTR(x)
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*
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* Avoid tortured construction of 32-bit ARGB pixel from 3 individual bytes
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* of memory plus constant 0xFF. RGB bytes are already contiguous!
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* Equivalent to: GFX_PACKED_PIXEL(0xff,r,g,b)
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*
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* Attempt to use fast byte-swapping instruction(s), e.g. bswap on x86, in
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* preference to a sequence of shift/or operations.
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*/
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#if defined(GFX_HAVE_CHEAP_NTOHL)
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#define GFX_0XFF_PPIXEL_FROM_UINT32(x) \
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( (GFX_NTOHL(x) >> 8) | (0xFF << 24) )
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#else
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// A reasonably fast generic little-endian implementation.
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#define GFX_0XFF_PPIXEL_FROM_UINT32(x) \
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( (PR_ROTATE_LEFT32((x),16) | 0xFF00FF00) & ((x) | 0xFFFF00FF) )
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#endif
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#define GFX_0XFF_PPIXEL_FROM_BPTR(x) \
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( GFX_0XFF_PPIXEL_FROM_UINT32(GFX_UINT32_FROM_BPTR((x),0)) )
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/**
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* GFX_BLOCK_RGB_TO_FRGB(from,to)
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* sizeof(*from) == sizeof(char)
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* sizeof(*to) == sizeof(PRUint32)
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*
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* Copy 4 pixels at a time, reading blocks of 12 bytes (RGB x4)
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* and writing blocks of 16 bytes (FRGB x4)
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*/
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#define GFX_BLOCK_RGB_TO_FRGB(from,to) \
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PR_BEGIN_MACRO \
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PRUint32 m0 = GFX_UINT32_FROM_BPTR(from,0), \
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m1 = GFX_UINT32_FROM_BPTR(from,1), \
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m2 = GFX_UINT32_FROM_BPTR(from,2), \
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rgbr = GFX_NTOHL(m0), \
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gbrg = GFX_NTOHL(m1), \
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brgb = GFX_NTOHL(m2), \
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p0, p1, p2, p3; \
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p0 = 0xFF000000 | ((rgbr) >> 8); \
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p1 = 0xFF000000 | ((rgbr) << 16) | ((gbrg) >> 16); \
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p2 = 0xFF000000 | ((gbrg) << 8) | ((brgb) >> 24); \
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p3 = 0xFF000000 | (brgb); \
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to[0] = p0; to[1] = p1; to[2] = p2; to[3] = p3; \
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PR_END_MACRO
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/**
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* Fast approximate division by 255. It has the property that
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* for all 0 <= n <= 255*255, GFX_DIVIDE_BY_255(n) == n/255.
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* But it only uses two adds and two shifts instead of an
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* integer division (which is expensive on many processors).
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*
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* equivalent to ((v)/255)
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*/
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#define GFX_DIVIDE_BY_255(v) \
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(((((unsigned)(v)) << 8) + ((unsigned)(v)) + 255) >> 16)
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/**
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* Fast premultiply macro
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*
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* equivalent to (((c)*(a))/255)
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*/
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#define GFX_PREMULTIPLY(c,a) GFX_DIVIDE_BY_255((c)*(a))
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/**
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* Macro to pack the 4 8-bit channels (A,R,G,B)
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* into a 32-bit packed premultiplied pixel.
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*
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* The checks for 0 alpha or max alpha ensure that the
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* compiler selects the quicked calculation when alpha is constant.
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*/
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#define GFX_PACKED_PIXEL(a,r,g,b) \
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((a) == 0x00) ? 0x00000000 : \
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((a) == 0xFF) ? ((0xFF << 24) | ((r) << 16) | ((g) << 8) | (b)) \
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: ((a) << 24) | \
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(GFX_PREMULTIPLY(r,a) << 16) | \
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(GFX_PREMULTIPLY(g,a) << 8) | \
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(GFX_PREMULTIPLY(b,a))
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/**
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* A color value, storing red, green, blue and alpha components.
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* This class does not use premultiplied alpha.
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*
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* XXX should this use doubles (instead of gfxFloat), for consistency with
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* cairo?
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*/
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struct THEBES_API gfxRGBA {
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gfxFloat r, g, b, a;
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enum PackedColorType {
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PACKED_ABGR,
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PACKED_ABGR_PREMULTIPLIED,
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PACKED_ARGB,
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PACKED_ARGB_PREMULTIPLIED,
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PACKED_XBGR,
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PACKED_XRGB
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};
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gfxRGBA() { }
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gfxRGBA(const gfxRGBA& c) : r(c.r), g(c.g), b(c.b), a(c.a) {}
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/**
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* Intialize this color using explicit red, green, blue and alpha
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* values.
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*/
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gfxRGBA(gfxFloat _r, gfxFloat _g, gfxFloat _b, gfxFloat _a=1.0) : r(_r), g(_g), b(_b), a(_a) {}
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/**
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* Initialize this color from a packed 32-bit color.
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* The color value is interpreted based on colorType;
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* all values use the native platform endianness.
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*
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* @see gfxRGBA::Packed
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*/
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gfxRGBA(PRUint32 c, PackedColorType colorType = PACKED_ABGR) {
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if (colorType == PACKED_ABGR ||
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colorType == PACKED_XBGR ||
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colorType == PACKED_ABGR_PREMULTIPLIED)
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{
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r = ((c >> 0) & 0xff) * (1.0 / 255.0);
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g = ((c >> 8) & 0xff) * (1.0 / 255.0);
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b = ((c >> 16) & 0xff) * (1.0 / 255.0);
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a = ((c >> 24) & 0xff) * (1.0 / 255.0);
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} else if (colorType == PACKED_ARGB ||
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colorType == PACKED_XRGB ||
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colorType == PACKED_ARGB_PREMULTIPLIED)
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{
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b = ((c >> 0) & 0xff) * (1.0 / 255.0);
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g = ((c >> 8) & 0xff) * (1.0 / 255.0);
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r = ((c >> 16) & 0xff) * (1.0 / 255.0);
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a = ((c >> 24) & 0xff) * (1.0 / 255.0);
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}
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if (colorType == PACKED_ABGR_PREMULTIPLIED ||
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colorType == PACKED_ARGB_PREMULTIPLIED)
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{
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if (a > 0.0) {
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r /= a;
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g /= a;
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b /= a;
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}
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} else if (colorType == PACKED_XBGR ||
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colorType == PACKED_XRGB)
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{
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a = 1.0;
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}
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}
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/**
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* Initialize this color by parsing the given string.
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* XXX implement me!
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*/
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#if 0
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gfxRGBA(const char* str) {
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a = 1.0;
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// if aString[0] is a #, parse it as hex
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// if aString[0] is a letter, parse it as a color name
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// if aString[0] is a number, parse it loosely as hex
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}
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#endif
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bool operator==(const gfxRGBA& other) const
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{
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return r == other.r && g == other.g && b == other.b && a == other.a;
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}
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/**
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* Returns this color value as a packed 32-bit integer. This reconstructs
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* the int32 based on the given colorType, always in the native byte order.
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*
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* Note: gcc 4.2.3 on at least Ubuntu (x86) does something strange with
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* (PRUint8)(c * 255.0) << x, where the result is different than
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* double d = c * 255.0; v = ((PRUint8) d) << x.
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*/
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PRUint32 Packed(PackedColorType colorType = PACKED_ABGR) const {
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gfxFloat rb = (r * 255.0);
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gfxFloat gb = (g * 255.0);
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gfxFloat bb = (b * 255.0);
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gfxFloat ab = (a * 255.0);
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if (colorType == PACKED_ABGR || colorType == PACKED_XBGR) {
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return (PRUint8(ab) << 24) |
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(PRUint8(bb) << 16) |
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(PRUint8(gb) << 8) |
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(PRUint8(rb) << 0);
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} else if (colorType == PACKED_ARGB || colorType == PACKED_XRGB) {
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return (PRUint8(ab) << 24) |
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(PRUint8(rb) << 16) |
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(PRUint8(gb) << 8) |
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(PRUint8(bb) << 0);
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}
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rb = (r*a) * 255.0;
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gb = (g*a) * 255.0;
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bb = (b*a) * 255.0;
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if (colorType == PACKED_ABGR_PREMULTIPLIED) {
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return (((PRUint8)(ab) << 24) |
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((PRUint8)(bb) << 16) |
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((PRUint8)(gb) << 8) |
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((PRUint8)(rb) << 0));
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} else if (colorType == PACKED_ARGB_PREMULTIPLIED) {
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return (((PRUint8)(ab) << 24) |
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((PRUint8)(rb) << 16) |
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((PRUint8)(gb) << 8) |
|
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((PRUint8)(bb) << 0));
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}
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return 0;
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}
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#ifdef MOZILLA_INTERNAL_API
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/**
|
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* Convert this color to a hex value. For example, for rgb(255,0,0),
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* this will return FF0000.
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*/
|
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// XXX I'd really prefer to just have this return an nsACString
|
|
// Does this function even make sense, since we're just ignoring the alpha value?
|
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void Hex(nsACString& result) const {
|
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nsPrintfCString hex(8, "%02x%02x%02x", PRUint8(r*255.0), PRUint8(g*255.0), PRUint8(b*255.0));
|
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result.Assign(hex);
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}
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#endif
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};
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#endif /* _GFX_COLOR_H */
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