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148 lines
5.0 KiB
C++
148 lines
5.0 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Corporation code.
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*
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* The Initial Developer of the Original Code is Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2009
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Bas Schouten <bschouten@mozilla.org>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#ifndef GFX_CONTAINERLAYEROGL_H
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#define GFX_CONTAINERLAYEROGL_H
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#ifdef MOZ_IPC
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# include "mozilla/layers/PLayers.h"
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# include "mozilla/layers/ShadowLayers.h"
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#endif
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#include "Layers.h"
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#include "LayerManagerOGL.h"
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namespace mozilla {
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namespace layers {
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template<class Container>
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static void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter);
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template<class Container>
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static void ContainerRemoveChild(Container* aContainer, Layer* aChild);
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template<class Container>
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static void ContainerDestroy(Container* aContainer);
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template<class Container>
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static void ContainerRender(Container* aContainer,
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int aPreviousFrameBuffer,
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const nsIntPoint& aOffset,
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LayerManagerOGL* aManager);
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class ContainerLayerOGL : public ContainerLayer,
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public LayerOGL
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{
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template<class Container>
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friend void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter);
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template<class Container>
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friend void ContainerRemoveChild(Container* aContainer, Layer* aChild);
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template<class Container>
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friend void ContainerDestroy(Container* aContainer);
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template<class Container>
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friend void ContainerRender(Container* aContainer,
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int aPreviousFrameBuffer,
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const nsIntPoint& aOffset,
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LayerManagerOGL* aManager);
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public:
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ContainerLayerOGL(LayerManagerOGL *aManager);
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~ContainerLayerOGL();
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void InsertAfter(Layer* aChild, Layer* aAfter);
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void RemoveChild(Layer* aChild);
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/** LayerOGL implementation */
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Layer* GetLayer() { return this; }
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void Destroy();
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LayerOGL* GetFirstChildOGL();
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virtual void RenderLayer(int aPreviousFrameBuffer,
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const nsIntPoint& aOffset);
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virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
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{
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DefaultComputeEffectiveTransforms(aTransformToSurface);
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}
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};
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#ifdef MOZ_IPC
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class ShadowContainerLayerOGL : public ShadowContainerLayer,
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public LayerOGL
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{
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template<class Container>
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friend void ContainerInsertAfter(Container* aContainer, Layer* aChild, Layer* aAfter);
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template<class Container>
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friend void ContainerRemoveChild(Container* aContainer, Layer* aChild);
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template<class Container>
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friend void ContainerDestroy(Container* aContainer);
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template<class Container>
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friend void ContainerRender(Container* aContainer,
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int aPreviousFrameBuffer,
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const nsIntPoint& aOffset,
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LayerManagerOGL* aManager);
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public:
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ShadowContainerLayerOGL(LayerManagerOGL *aManager);
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~ShadowContainerLayerOGL();
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void InsertAfter(Layer* aChild, Layer* aAfter);
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void RemoveChild(Layer* aChild);
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// LayerOGL Implementation
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virtual Layer* GetLayer() { return this; }
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virtual void Destroy();
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LayerOGL* GetFirstChildOGL();
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virtual void RenderLayer(int aPreviousFrameBuffer,
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const nsIntPoint& aOffset);
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virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface)
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{
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DefaultComputeEffectiveTransforms(aTransformToSurface);
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}
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};
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#endif // MOZ_IPC
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} /* layers */
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} /* mozilla */
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#endif /* GFX_CONTAINERLAYEROGL_H */
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