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CanvasLayerD3D10.cpp
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
CanvasLayerD3D10.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
ColorLayerD3D10.cpp
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
ColorLayerD3D10.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
ContainerLayerD3D10.cpp
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Bug 607653 - avoid temporary fbos/textures on transformed layers, when possible. r=roc a=approval2.0
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2010-11-30 08:02:46 +02:00 |
ContainerLayerD3D10.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |
genshaders.sh
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Bug 546514: Address D3D10 Layers backend review comments. r=jrmuizel
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2010-10-19 21:08:27 +02:00 |
ImageLayerD3D10.cpp
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Bug 621156 - Followup: Clarify comment. r+a=comment DONTBUILD
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2011-01-03 18:29:10 +01:00 |
ImageLayerD3D10.h
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Bug 620665 - Part 5: Do not use mManager pointer for D3D10 layers. r=roc a=blocking-beta9
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2010-12-29 01:07:12 +00:00 |
LayerManagerD3D10.cpp
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Bug 620665 - Part 6: Do not use mManager pointer for D3D9 layers. r=roc a=blocking-beta9
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2010-12-29 01:07:15 +00:00 |
LayerManagerD3D10.fx
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Bug 617242: Don't cull for transforms that flip the content. r=jrmuizel a=joedrew
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2010-12-07 18:42:08 +01:00 |
LayerManagerD3D10.h
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Backed out changeset 34bd12eb4a9c for causing bug 618916, a=stuart
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2010-12-13 16:14:07 -08:00 |
LayerManagerD3D10Effect.h
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Bug 617242: Don't cull for transforms that flip the content. r=jrmuizel a=joedrew
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2010-12-07 18:42:08 +01:00 |
ThebesLayerD3D10.cpp
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Bug 601273: Properly retain copied region. r=jrmuizel a=blocking-final
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2010-12-02 19:44:18 +01:00 |
ThebesLayerD3D10.h
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Bug 602200. Share code to compute effective transforms and opacity, and snap effective transforms. r=bas,sr=vlad,a=blocker
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2010-11-08 22:06:15 +13:00 |