mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
878 lines
30 KiB
C++
878 lines
30 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
|
|
* This Source Code Form is subject to the terms of the Mozilla Public
|
|
* License, v. 2.0. If a copy of the MPL was not distributed with this
|
|
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
|
|
|
|
#include "mozilla/layers/ContentClient.h"
|
|
#include "mozilla/gfx/2D.h"
|
|
#include "BasicThebesLayer.h"
|
|
#include "nsIWidget.h"
|
|
#include "gfxUtils.h"
|
|
#include "gfxPlatform.h"
|
|
#include "mozilla/layers/LayerManagerComposite.h"
|
|
#include "gfxTeeSurface.h"
|
|
#ifdef XP_WIN
|
|
#include "gfxWindowsPlatform.h"
|
|
#endif
|
|
|
|
namespace mozilla {
|
|
|
|
using namespace gfx;
|
|
|
|
namespace layers {
|
|
|
|
/* static */ TemporaryRef<ContentClient>
|
|
ContentClient::CreateContentClient(CompositableForwarder* aForwarder)
|
|
{
|
|
if (aForwarder->GetCompositorBackendType() != LAYERS_OPENGL &&
|
|
aForwarder->GetCompositorBackendType() != LAYERS_D3D11 &&
|
|
aForwarder->GetCompositorBackendType() != LAYERS_BASIC) {
|
|
return nullptr;
|
|
}
|
|
|
|
bool useDoubleBuffering = false;
|
|
|
|
#ifdef XP_WIN
|
|
if (aForwarder->GetCompositorBackendType() == LAYERS_D3D11) {
|
|
useDoubleBuffering = !!gfxWindowsPlatform::GetPlatform()->GetD2DDevice();
|
|
} else
|
|
#endif
|
|
{
|
|
useDoubleBuffering = LayerManagerComposite::SupportsDirectTexturing();
|
|
}
|
|
|
|
if (useDoubleBuffering || PR_GetEnv("MOZ_FORCE_DOUBLE_BUFFERING")) {
|
|
return new ContentClientDoubleBuffered(aForwarder);
|
|
}
|
|
#ifdef XP_MACOSX
|
|
if (aForwarder->GetCompositorBackendType() == LAYERS_OPENGL) {
|
|
return new ContentClientIncremental(aForwarder);
|
|
}
|
|
#endif
|
|
return new ContentClientSingleBuffered(aForwarder);
|
|
|
|
}
|
|
|
|
ContentClientBasic::ContentClientBasic(CompositableForwarder* aForwarder,
|
|
BasicLayerManager* aManager)
|
|
: ContentClient(aForwarder), ThebesLayerBuffer(ContainsVisibleBounds), mManager(aManager)
|
|
{}
|
|
|
|
already_AddRefed<gfxASurface>
|
|
ContentClientBasic::CreateBuffer(ContentType aType,
|
|
const nsIntRect& aRect,
|
|
uint32_t aFlags,
|
|
gfxASurface**)
|
|
{
|
|
nsRefPtr<gfxASurface> referenceSurface = GetBuffer();
|
|
if (!referenceSurface) {
|
|
gfxContext* defaultTarget = mManager->GetDefaultTarget();
|
|
if (defaultTarget) {
|
|
referenceSurface = defaultTarget->CurrentSurface();
|
|
} else {
|
|
nsIWidget* widget = mManager->GetRetainerWidget();
|
|
if (!widget || !(referenceSurface = widget->GetThebesSurface())) {
|
|
referenceSurface = mManager->GetTarget()->CurrentSurface();
|
|
}
|
|
}
|
|
}
|
|
return referenceSurface->CreateSimilarSurface(
|
|
aType, gfxIntSize(aRect.width, aRect.height));
|
|
}
|
|
|
|
TemporaryRef<DrawTarget>
|
|
ContentClientBasic::CreateDTBuffer(ContentType aType,
|
|
const nsIntRect& aRect,
|
|
uint32_t aFlags)
|
|
{
|
|
NS_RUNTIMEABORT("ContentClientBasic does not support Moz2D drawing yet!");
|
|
// TODO[Bas] - Implement me!?
|
|
return nullptr;
|
|
}
|
|
|
|
void
|
|
ContentClientRemoteBuffer::DestroyBuffers()
|
|
{
|
|
if (!mTextureClient) {
|
|
return;
|
|
}
|
|
|
|
MOZ_ASSERT(mTextureClient->GetAccessMode() == TextureClient::ACCESS_READ_WRITE);
|
|
mTextureClient = nullptr;
|
|
mTextureClientOnWhite = nullptr;
|
|
|
|
DestroyFrontBuffer();
|
|
|
|
mForwarder->DestroyThebesBuffer(this);
|
|
}
|
|
|
|
void
|
|
ContentClientRemoteBuffer::BeginPaint()
|
|
{
|
|
// XXX: So we might not have a TextureClient yet.. because it will
|
|
// only be created by CreateBuffer.. which will deliver a locked surface!.
|
|
if (mTextureClient) {
|
|
SetBufferProvider(mTextureClient);
|
|
}
|
|
if (mTextureClientOnWhite) {
|
|
SetBufferProviderOnWhite(mTextureClientOnWhite);
|
|
}
|
|
}
|
|
|
|
void
|
|
ContentClientRemoteBuffer::EndPaint()
|
|
{
|
|
// XXX: We might still not have a texture client if PaintThebes
|
|
// decided we didn't need one yet because the region to draw was empty.
|
|
SetBufferProvider(nullptr);
|
|
SetBufferProviderOnWhite(nullptr);
|
|
mOldTextures.Clear();
|
|
|
|
if (mTextureClient) {
|
|
mTextureClient->Unlock();
|
|
}
|
|
if (mTextureClientOnWhite) {
|
|
mTextureClientOnWhite->Unlock();
|
|
}
|
|
}
|
|
|
|
void
|
|
ContentClientRemoteBuffer::BuildTextureClients(ContentType aType,
|
|
const nsIntRect& aRect,
|
|
uint32_t aFlags)
|
|
{
|
|
NS_ABORT_IF_FALSE(!mIsNewBuffer,
|
|
"Bad! Did we create a buffer twice without painting?");
|
|
|
|
mIsNewBuffer = true;
|
|
|
|
if (mTextureClient) {
|
|
mOldTextures.AppendElement(mTextureClient);
|
|
if (mTextureClientOnWhite) {
|
|
mOldTextures.AppendElement(mTextureClientOnWhite);
|
|
}
|
|
DestroyBuffers();
|
|
}
|
|
mTextureInfo.mTextureFlags = aFlags | HostRelease;
|
|
mTextureClient = CreateTextureClient(TEXTURE_CONTENT);
|
|
MOZ_ASSERT(mTextureClient, "Failed to create texture client");
|
|
if (aFlags & BUFFER_COMPONENT_ALPHA) {
|
|
mTextureClientOnWhite = CreateTextureClient(TEXTURE_CONTENT);
|
|
MOZ_ASSERT(mTextureClientOnWhite, "Failed to create texture client");
|
|
mTextureInfo.mTextureFlags |= ComponentAlpha;
|
|
}
|
|
|
|
mContentType = aType;
|
|
mSize = gfx::IntSize(aRect.width, aRect.height);
|
|
mTextureClient->EnsureAllocated(mSize, mContentType);
|
|
MOZ_ASSERT(IsSurfaceDescriptorValid(*mTextureClient->GetDescriptor()));
|
|
if (mTextureClientOnWhite) {
|
|
mTextureClientOnWhite->EnsureAllocated(mSize, mContentType);
|
|
MOZ_ASSERT(IsSurfaceDescriptorValid(*mTextureClientOnWhite->GetDescriptor()));
|
|
}
|
|
|
|
CreateFrontBufferAndNotify(aRect);
|
|
}
|
|
|
|
TemporaryRef<DrawTarget>
|
|
ContentClientRemoteBuffer::CreateDTBuffer(ContentType aType,
|
|
const nsIntRect& aRect,
|
|
uint32_t aFlags)
|
|
{
|
|
MOZ_ASSERT(!(aFlags & BUFFER_COMPONENT_ALPHA), "We don't support component alpha here!");
|
|
BuildTextureClients(aType, aRect, aFlags);
|
|
|
|
RefPtr<DrawTarget> ret = mTextureClient->LockDrawTarget();
|
|
return ret.forget();
|
|
}
|
|
|
|
already_AddRefed<gfxASurface>
|
|
ContentClientRemoteBuffer::CreateBuffer(ContentType aType,
|
|
const nsIntRect& aRect,
|
|
uint32_t aFlags,
|
|
gfxASurface** aWhiteSurface)
|
|
{
|
|
BuildTextureClients(aType, aRect, aFlags);
|
|
|
|
nsRefPtr<gfxASurface> ret = mTextureClient->LockSurface();
|
|
if (aFlags & BUFFER_COMPONENT_ALPHA) {
|
|
nsRefPtr<gfxASurface> retWhite = mTextureClientOnWhite->LockSurface();
|
|
*aWhiteSurface = retWhite.forget().get();
|
|
}
|
|
return ret.forget();
|
|
}
|
|
|
|
nsIntRegion
|
|
ContentClientRemoteBuffer::GetUpdatedRegion(const nsIntRegion& aRegionToDraw,
|
|
const nsIntRegion& aVisibleRegion,
|
|
bool aDidSelfCopy)
|
|
{
|
|
nsIntRegion updatedRegion;
|
|
if (mIsNewBuffer || aDidSelfCopy) {
|
|
// A buffer reallocation clears both buffers. The front buffer has all the
|
|
// content by now, but the back buffer is still clear. Here, in effect, we
|
|
// are saying to copy all of the pixels of the front buffer to the back.
|
|
// Also when we self-copied in the buffer, the buffer space
|
|
// changes and some changed buffer content isn't reflected in the
|
|
// draw or invalidate region (on purpose!). When this happens, we
|
|
// need to read back the entire buffer too.
|
|
updatedRegion = aVisibleRegion;
|
|
mIsNewBuffer = false;
|
|
} else {
|
|
updatedRegion = aRegionToDraw;
|
|
}
|
|
|
|
NS_ASSERTION(BufferRect().Contains(aRegionToDraw.GetBounds()),
|
|
"Update outside of buffer rect!");
|
|
NS_ABORT_IF_FALSE(mTextureClient, "should have a back buffer by now");
|
|
|
|
return updatedRegion;
|
|
}
|
|
|
|
void
|
|
ContentClientRemoteBuffer::Updated(const nsIntRegion& aRegionToDraw,
|
|
const nsIntRegion& aVisibleRegion,
|
|
bool aDidSelfCopy)
|
|
{
|
|
nsIntRegion updatedRegion = GetUpdatedRegion(aRegionToDraw,
|
|
aVisibleRegion,
|
|
aDidSelfCopy);
|
|
|
|
MOZ_ASSERT(mTextureClient);
|
|
mTextureClient->SetAccessMode(TextureClient::ACCESS_NONE);
|
|
if (mTextureClientOnWhite) {
|
|
mTextureClientOnWhite->SetAccessMode(TextureClient::ACCESS_NONE);
|
|
}
|
|
LockFrontBuffer();
|
|
mForwarder->UpdateTextureRegion(this,
|
|
ThebesBufferData(BufferRect(),
|
|
BufferRotation()),
|
|
updatedRegion);
|
|
}
|
|
|
|
void
|
|
ContentClientRemoteBuffer::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion)
|
|
{
|
|
MOZ_ASSERT(mTextureClient->GetAccessMode() == TextureClient::ACCESS_NONE);
|
|
MOZ_ASSERT(!mTextureClientOnWhite || mTextureClientOnWhite->GetAccessMode() == TextureClient::ACCESS_NONE);
|
|
MOZ_ASSERT(mTextureClient);
|
|
|
|
mFrontAndBackBufferDiffer = true;
|
|
mTextureClient->SetAccessMode(TextureClient::ACCESS_READ_WRITE);
|
|
if (mTextureClientOnWhite) {
|
|
mTextureClientOnWhite->SetAccessMode(TextureClient::ACCESS_READ_WRITE);
|
|
}
|
|
}
|
|
|
|
ContentClientDoubleBuffered::~ContentClientDoubleBuffered()
|
|
{
|
|
if (mTextureClient) {
|
|
MOZ_ASSERT(mFrontClient);
|
|
mTextureClient->SetDescriptor(SurfaceDescriptor());
|
|
mFrontClient->SetDescriptor(SurfaceDescriptor());
|
|
}
|
|
if (mTextureClientOnWhite) {
|
|
MOZ_ASSERT(mFrontClientOnWhite);
|
|
mTextureClientOnWhite->SetDescriptor(SurfaceDescriptor());
|
|
mFrontClientOnWhite->SetDescriptor(SurfaceDescriptor());
|
|
}
|
|
}
|
|
|
|
void
|
|
ContentClientDoubleBuffered::CreateFrontBufferAndNotify(const nsIntRect& aBufferRect)
|
|
{
|
|
mFrontClient = CreateTextureClient(TEXTURE_CONTENT);
|
|
MOZ_ASSERT(mFrontClient, "Failed to create texture client");
|
|
mFrontClient->EnsureAllocated(mSize, mContentType);
|
|
|
|
mFrontBufferRect = aBufferRect;
|
|
mFrontBufferRotation = nsIntPoint();
|
|
|
|
if (mTextureInfo.mTextureFlags & ComponentAlpha) {
|
|
mFrontClientOnWhite = CreateTextureClient(TEXTURE_CONTENT);
|
|
MOZ_ASSERT(mFrontClientOnWhite, "Failed to create texture client");
|
|
mFrontClientOnWhite->EnsureAllocated(mSize, mContentType);
|
|
}
|
|
|
|
mForwarder->CreatedDoubleBuffer(this,
|
|
*mFrontClient->GetDescriptor(),
|
|
*mTextureClient->GetDescriptor(),
|
|
mTextureInfo,
|
|
mFrontClientOnWhite ? mFrontClientOnWhite->GetDescriptor() : nullptr,
|
|
mTextureClientOnWhite ? mTextureClientOnWhite->GetDescriptor() : nullptr);
|
|
}
|
|
|
|
void
|
|
ContentClientDoubleBuffered::DestroyFrontBuffer()
|
|
{
|
|
MOZ_ASSERT(mFrontClient);
|
|
MOZ_ASSERT(mFrontClient->GetAccessMode() != TextureClient::ACCESS_NONE);
|
|
|
|
mFrontClient = nullptr;
|
|
mFrontClientOnWhite = nullptr;
|
|
}
|
|
|
|
void
|
|
ContentClientDoubleBuffered::LockFrontBuffer()
|
|
{
|
|
MOZ_ASSERT(mFrontClient);
|
|
mFrontClient->SetAccessMode(TextureClient::ACCESS_NONE);
|
|
if (mFrontClientOnWhite) {
|
|
mFrontClientOnWhite->SetAccessMode(TextureClient::ACCESS_NONE);
|
|
}
|
|
}
|
|
|
|
void
|
|
ContentClientDoubleBuffered::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion)
|
|
{
|
|
mFrontUpdatedRegion = aFrontUpdatedRegion;
|
|
|
|
RefPtr<TextureClient> oldBack = mTextureClient;
|
|
mTextureClient = mFrontClient;
|
|
mFrontClient = oldBack;
|
|
|
|
oldBack = mTextureClientOnWhite;
|
|
mTextureClientOnWhite = mFrontClientOnWhite;
|
|
mFrontClientOnWhite = oldBack;
|
|
|
|
nsIntRect oldBufferRect = mBufferRect;
|
|
mBufferRect = mFrontBufferRect;
|
|
mFrontBufferRect = oldBufferRect;
|
|
|
|
nsIntPoint oldBufferRotation = mBufferRotation;
|
|
mBufferRotation = mFrontBufferRotation;
|
|
mFrontBufferRotation = oldBufferRotation;
|
|
|
|
MOZ_ASSERT(mFrontClient);
|
|
mFrontClient->SetAccessMode(TextureClient::ACCESS_READ_ONLY);
|
|
if (mFrontClientOnWhite) {
|
|
mFrontClientOnWhite->SetAccessMode(TextureClient::ACCESS_READ_ONLY);
|
|
}
|
|
|
|
ContentClientRemoteBuffer::SwapBuffers(aFrontUpdatedRegion);
|
|
}
|
|
|
|
struct AutoTextureClient {
|
|
AutoTextureClient()
|
|
: mTexture(nullptr)
|
|
{}
|
|
~AutoTextureClient()
|
|
{
|
|
if (mTexture) {
|
|
mTexture->Unlock();
|
|
}
|
|
}
|
|
gfxASurface* GetSurface(TextureClient* aTexture)
|
|
{
|
|
MOZ_ASSERT(!mTexture);
|
|
mTexture = aTexture;
|
|
if (mTexture) {
|
|
return mTexture->LockSurface();
|
|
}
|
|
return nullptr;
|
|
}
|
|
DrawTarget* GetDrawTarget(TextureClient* aTexture)
|
|
{
|
|
MOZ_ASSERT(!mTexture);
|
|
mTexture = aTexture;
|
|
if (mTexture) {
|
|
return mTexture->LockDrawTarget();
|
|
}
|
|
return nullptr;
|
|
}
|
|
private:
|
|
TextureClient* mTexture;
|
|
};
|
|
|
|
void
|
|
ContentClientDoubleBuffered::SyncFrontBufferToBackBuffer()
|
|
{
|
|
if (!mFrontAndBackBufferDiffer) {
|
|
return;
|
|
}
|
|
MOZ_ASSERT(mFrontClient);
|
|
MOZ_ASSERT(mFrontClient->GetAccessMode() == TextureClient::ACCESS_READ_ONLY);
|
|
MOZ_ASSERT(!mFrontClientOnWhite ||
|
|
mFrontClientOnWhite->GetAccessMode() == TextureClient::ACCESS_READ_ONLY);
|
|
|
|
MOZ_LAYERS_LOG(("BasicShadowableThebes(%p): reading back <x=%d,y=%d,w=%d,h=%d>",
|
|
this,
|
|
mFrontUpdatedRegion.GetBounds().x,
|
|
mFrontUpdatedRegion.GetBounds().y,
|
|
mFrontUpdatedRegion.GetBounds().width,
|
|
mFrontUpdatedRegion.GetBounds().height));
|
|
|
|
nsIntRegion updateRegion = mFrontUpdatedRegion;
|
|
|
|
int32_t xBoundary = mBufferRect.XMost() - mBufferRotation.x;
|
|
int32_t yBoundary = mBufferRect.YMost() - mBufferRotation.y;
|
|
|
|
// Figure out whether the area we want to copy wraps the edges of our buffer.
|
|
bool needFullCopy = (xBoundary < updateRegion.GetBounds().XMost() &&
|
|
xBoundary > updateRegion.GetBounds().x) ||
|
|
(yBoundary < updateRegion.GetBounds().YMost() &&
|
|
yBoundary > updateRegion.GetBounds().y);
|
|
|
|
// This is a tricky trade off, we're going to get stuff out of our
|
|
// frontbuffer now, but the next PaintThebes might throw it all (or mostly)
|
|
// away if the visible region has changed. This is why in reality we want
|
|
// this code integrated with PaintThebes to always do the optimal thing.
|
|
|
|
if (needFullCopy) {
|
|
// We can't easily draw our front buffer into us, since we're going to be
|
|
// copying stuff around anyway it's easiest if we just move our situation
|
|
// to non-rotated while we're at it. If this situation occurs we'll have
|
|
// hit a self-copy path in PaintThebes before as well anyway.
|
|
mBufferRect.MoveTo(mFrontBufferRect.TopLeft());
|
|
mBufferRotation = nsIntPoint();
|
|
updateRegion = mBufferRect;
|
|
} else {
|
|
mBufferRect = mFrontBufferRect;
|
|
mBufferRotation = mFrontBufferRotation;
|
|
}
|
|
|
|
AutoTextureClient autoTextureFront;
|
|
AutoTextureClient autoTextureFrontOnWhite;
|
|
if (gfxPlatform::GetPlatform()->SupportsAzureContent()) {
|
|
RotatedBuffer frontBuffer(autoTextureFront.GetDrawTarget(mFrontClient),
|
|
autoTextureFrontOnWhite.GetDrawTarget(mFrontClientOnWhite),
|
|
mFrontBufferRect,
|
|
mFrontBufferRotation);
|
|
UpdateDestinationFrom(frontBuffer, updateRegion);
|
|
} else {
|
|
RotatedBuffer frontBuffer(autoTextureFront.GetSurface(mFrontClient),
|
|
autoTextureFrontOnWhite.GetSurface(mFrontClientOnWhite),
|
|
mFrontBufferRect,
|
|
mFrontBufferRotation);
|
|
UpdateDestinationFrom(frontBuffer, updateRegion);
|
|
}
|
|
|
|
mIsNewBuffer = false;
|
|
mFrontAndBackBufferDiffer = false;
|
|
}
|
|
|
|
void
|
|
ContentClientDoubleBuffered::UpdateDestinationFrom(const RotatedBuffer& aSource,
|
|
const nsIntRegion& aUpdateRegion)
|
|
{
|
|
nsRefPtr<gfxContext> destCtx =
|
|
GetContextForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_BLACK);
|
|
destCtx->SetOperator(gfxContext::OPERATOR_SOURCE);
|
|
|
|
bool isClippingCheap = IsClippingCheap(destCtx, aUpdateRegion);
|
|
if (isClippingCheap) {
|
|
gfxUtils::ClipToRegion(destCtx, aUpdateRegion);
|
|
}
|
|
|
|
if (gfxPlatform::GetPlatform()->SupportsAzureContent()) {
|
|
MOZ_ASSERT(!destCtx->IsCairo());
|
|
|
|
if (destCtx->GetDrawTarget()->GetFormat() == FORMAT_B8G8R8A8) {
|
|
destCtx->GetDrawTarget()->ClearRect(Rect(0, 0, mFrontBufferRect.width, mFrontBufferRect.height));
|
|
}
|
|
aSource.DrawBufferWithRotation(destCtx->GetDrawTarget(), BUFFER_BLACK);
|
|
} else {
|
|
aSource.DrawBufferWithRotation(destCtx, BUFFER_BLACK);
|
|
}
|
|
|
|
if (aSource.HaveBufferOnWhite()) {
|
|
MOZ_ASSERT(HaveBufferOnWhite());
|
|
nsRefPtr<gfxContext> destCtx =
|
|
GetContextForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_WHITE);
|
|
destCtx->SetOperator(gfxContext::OPERATOR_SOURCE);
|
|
|
|
bool isClippingCheap = IsClippingCheap(destCtx, aUpdateRegion);
|
|
if (isClippingCheap) {
|
|
gfxUtils::ClipToRegion(destCtx, aUpdateRegion);
|
|
}
|
|
|
|
if (gfxPlatform::GetPlatform()->SupportsAzureContent()) {
|
|
MOZ_ASSERT(!destCtx->IsCairo());
|
|
|
|
if (destCtx->GetDrawTarget()->GetFormat() == FORMAT_B8G8R8A8) {
|
|
destCtx->GetDrawTarget()->ClearRect(Rect(0, 0, mFrontBufferRect.width, mFrontBufferRect.height));
|
|
}
|
|
aSource.DrawBufferWithRotation(destCtx->GetDrawTarget(), BUFFER_WHITE);
|
|
} else {
|
|
aSource.DrawBufferWithRotation(destCtx, BUFFER_WHITE);
|
|
}
|
|
}
|
|
}
|
|
|
|
ContentClientSingleBuffered::~ContentClientSingleBuffered()
|
|
{
|
|
if (mTextureClient) {
|
|
mTextureClient->SetDescriptor(SurfaceDescriptor());
|
|
}
|
|
if (mTextureClientOnWhite) {
|
|
mTextureClientOnWhite->SetDescriptor(SurfaceDescriptor());
|
|
}
|
|
}
|
|
|
|
void
|
|
ContentClientSingleBuffered::CreateFrontBufferAndNotify(const nsIntRect& aBufferRect)
|
|
{
|
|
mForwarder->CreatedSingleBuffer(this,
|
|
*mTextureClient->GetDescriptor(),
|
|
mTextureInfo,
|
|
mTextureClientOnWhite ? mTextureClientOnWhite->GetDescriptor() : nullptr);
|
|
}
|
|
|
|
void
|
|
ContentClientSingleBuffered::SyncFrontBufferToBackBuffer()
|
|
{
|
|
if (!mFrontAndBackBufferDiffer) {
|
|
return;
|
|
}
|
|
|
|
gfxASurface* backBuffer = GetBuffer();
|
|
if (!backBuffer && mTextureClient) {
|
|
backBuffer = mTextureClient->LockSurface();
|
|
}
|
|
|
|
nsRefPtr<gfxASurface> oldBuffer;
|
|
oldBuffer = SetBuffer(backBuffer,
|
|
mBufferRect,
|
|
mBufferRotation);
|
|
|
|
backBuffer = GetBufferOnWhite();
|
|
if (!backBuffer && mTextureClientOnWhite) {
|
|
backBuffer = mTextureClientOnWhite->LockSurface();
|
|
}
|
|
|
|
oldBuffer = SetBufferOnWhite(backBuffer);
|
|
|
|
mIsNewBuffer = false;
|
|
mFrontAndBackBufferDiffer = false;
|
|
}
|
|
|
|
static void
|
|
WrapRotationAxis(int32_t* aRotationPoint, int32_t aSize)
|
|
{
|
|
if (*aRotationPoint < 0) {
|
|
*aRotationPoint += aSize;
|
|
} else if (*aRotationPoint >= aSize) {
|
|
*aRotationPoint -= aSize;
|
|
}
|
|
}
|
|
|
|
static void
|
|
FillSurface(gfxASurface* aSurface, const nsIntRegion& aRegion,
|
|
const nsIntPoint& aOffset, const gfxRGBA& aColor)
|
|
{
|
|
nsRefPtr<gfxContext> ctx = new gfxContext(aSurface);
|
|
ctx->Translate(-gfxPoint(aOffset.x, aOffset.y));
|
|
gfxUtils::ClipToRegion(ctx, aRegion);
|
|
ctx->SetColor(aColor);
|
|
ctx->Paint();
|
|
}
|
|
|
|
ThebesLayerBuffer::PaintState
|
|
ContentClientIncremental::BeginPaintBuffer(ThebesLayer* aLayer,
|
|
ThebesLayerBuffer::ContentType aContentType,
|
|
uint32_t aFlags)
|
|
{
|
|
mTextureInfo.mTextureHostFlags = 0;
|
|
PaintState result;
|
|
// We need to disable rotation if we're going to be resampled when
|
|
// drawing, because we might sample across the rotation boundary.
|
|
bool canHaveRotation = !(aFlags & ThebesLayerBuffer::PAINT_WILL_RESAMPLE);
|
|
|
|
nsIntRegion validRegion = aLayer->GetValidRegion();
|
|
|
|
Layer::SurfaceMode mode;
|
|
ContentType contentType;
|
|
nsIntRegion neededRegion;
|
|
bool canReuseBuffer;
|
|
nsIntRect destBufferRect;
|
|
|
|
while (true) {
|
|
mode = aLayer->GetSurfaceMode();
|
|
contentType = aContentType;
|
|
neededRegion = aLayer->GetVisibleRegion();
|
|
// If we're going to resample, we need a buffer that's in clamp mode.
|
|
canReuseBuffer = neededRegion.GetBounds().Size() <= mBufferRect.Size() &&
|
|
mHasBuffer &&
|
|
(!(aFlags & ThebesLayerBuffer::PAINT_WILL_RESAMPLE) ||
|
|
!(mTextureInfo.mTextureFlags & AllowRepeat));
|
|
|
|
if (canReuseBuffer) {
|
|
if (mBufferRect.Contains(neededRegion.GetBounds())) {
|
|
// We don't need to adjust mBufferRect.
|
|
destBufferRect = mBufferRect;
|
|
} else {
|
|
// The buffer's big enough but doesn't contain everything that's
|
|
// going to be visible. We'll move it.
|
|
destBufferRect = nsIntRect(neededRegion.GetBounds().TopLeft(), mBufferRect.Size());
|
|
}
|
|
} else {
|
|
destBufferRect = neededRegion.GetBounds();
|
|
}
|
|
|
|
if (mode == Layer::SURFACE_COMPONENT_ALPHA) {
|
|
#ifdef MOZ_GFX_OPTIMIZE_MOBILE
|
|
mode = Layer::SURFACE_SINGLE_CHANNEL_ALPHA;
|
|
#else
|
|
if (!aLayer->GetParent() || !aLayer->GetParent()->SupportsComponentAlphaChildren()) {
|
|
mode = Layer::SURFACE_SINGLE_CHANNEL_ALPHA;
|
|
} else {
|
|
contentType = gfxASurface::CONTENT_COLOR;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
if ((aFlags & ThebesLayerBuffer::PAINT_WILL_RESAMPLE) &&
|
|
(!neededRegion.GetBounds().IsEqualInterior(destBufferRect) ||
|
|
neededRegion.GetNumRects() > 1)) {
|
|
// The area we add to neededRegion might not be painted opaquely
|
|
if (mode == Layer::SURFACE_OPAQUE) {
|
|
contentType = gfxASurface::CONTENT_COLOR_ALPHA;
|
|
mode = Layer::SURFACE_SINGLE_CHANNEL_ALPHA;
|
|
}
|
|
// For component alpha layers, we leave contentType as CONTENT_COLOR.
|
|
|
|
// We need to validate the entire buffer, to make sure that only valid
|
|
// pixels are sampled
|
|
neededRegion = destBufferRect;
|
|
}
|
|
|
|
if (mHasBuffer &&
|
|
(mContentType != contentType ||
|
|
(mode == Layer::SURFACE_COMPONENT_ALPHA) != mHasBufferOnWhite)) {
|
|
// We're effectively clearing the valid region, so we need to draw
|
|
// the entire needed region now.
|
|
result.mRegionToInvalidate = aLayer->GetValidRegion();
|
|
validRegion.SetEmpty();
|
|
mHasBuffer = false;
|
|
mHasBufferOnWhite = false;
|
|
mBufferRect.SetRect(0, 0, 0, 0);
|
|
mBufferRotation.MoveTo(0, 0);
|
|
// Restart decision process with the cleared buffer. We can only go
|
|
// around the loop one more iteration, since mTexImage is null now.
|
|
continue;
|
|
}
|
|
|
|
break;
|
|
}
|
|
|
|
result.mRegionToDraw.Sub(neededRegion, validRegion);
|
|
if (result.mRegionToDraw.IsEmpty())
|
|
return result;
|
|
|
|
if (destBufferRect.width > mForwarder->GetMaxTextureSize() ||
|
|
destBufferRect.height > mForwarder->GetMaxTextureSize()) {
|
|
return result;
|
|
}
|
|
|
|
// BlitTextureImage depends on the FBO texture target being
|
|
// TEXTURE_2D. This isn't the case on some older X1600-era Radeons.
|
|
if (!mForwarder->SupportsTextureBlitting() ||
|
|
!mForwarder->SupportsPartialUploads()) {
|
|
result.mRegionToDraw = neededRegion;
|
|
validRegion.SetEmpty();
|
|
mHasBuffer = false;
|
|
mHasBufferOnWhite = false;
|
|
mBufferRect.SetRect(0, 0, 0, 0);
|
|
mBufferRotation.MoveTo(0, 0);
|
|
canReuseBuffer = false;
|
|
}
|
|
|
|
nsIntRect drawBounds = result.mRegionToDraw.GetBounds();
|
|
bool createdBuffer = false;
|
|
|
|
uint32_t bufferFlags = canHaveRotation ? AllowRepeat : 0;
|
|
if (mode == Layer::SURFACE_COMPONENT_ALPHA) {
|
|
bufferFlags |= ComponentAlpha;
|
|
}
|
|
if (canReuseBuffer) {
|
|
nsIntRect keepArea;
|
|
if (keepArea.IntersectRect(destBufferRect, mBufferRect)) {
|
|
// Set mBufferRotation so that the pixels currently in mBuffer
|
|
// will still be rendered in the right place when mBufferRect
|
|
// changes to destBufferRect.
|
|
nsIntPoint newRotation = mBufferRotation +
|
|
(destBufferRect.TopLeft() - mBufferRect.TopLeft());
|
|
WrapRotationAxis(&newRotation.x, mBufferRect.width);
|
|
WrapRotationAxis(&newRotation.y, mBufferRect.height);
|
|
NS_ASSERTION(nsIntRect(nsIntPoint(0,0), mBufferRect.Size()).Contains(newRotation),
|
|
"newRotation out of bounds");
|
|
int32_t xBoundary = destBufferRect.XMost() - newRotation.x;
|
|
int32_t yBoundary = destBufferRect.YMost() - newRotation.y;
|
|
if ((drawBounds.x < xBoundary && xBoundary < drawBounds.XMost()) ||
|
|
(drawBounds.y < yBoundary && yBoundary < drawBounds.YMost()) ||
|
|
(newRotation != nsIntPoint(0,0) && !canHaveRotation)) {
|
|
// The stuff we need to redraw will wrap around an edge of the
|
|
// buffer, so we will need to do a self-copy
|
|
// If mBufferRotation == nsIntPoint(0,0) we could do a real
|
|
// self-copy but we're not going to do that in GL yet.
|
|
// We can't do a real self-copy because the buffer is rotated.
|
|
// So allocate a new buffer for the destination.
|
|
destBufferRect = neededRegion.GetBounds();
|
|
createdBuffer = true;
|
|
} else {
|
|
mBufferRect = destBufferRect;
|
|
mBufferRotation = newRotation;
|
|
}
|
|
} else {
|
|
// No pixels are going to be kept. The whole visible region
|
|
// will be redrawn, so we don't need to copy anything, so we don't
|
|
// set destBuffer.
|
|
mBufferRect = destBufferRect;
|
|
mBufferRotation = nsIntPoint(0,0);
|
|
}
|
|
} else {
|
|
// The buffer's not big enough, so allocate a new one
|
|
createdBuffer = true;
|
|
}
|
|
NS_ASSERTION(!(aFlags & ThebesLayerBuffer::PAINT_WILL_RESAMPLE) ||
|
|
destBufferRect == neededRegion.GetBounds(),
|
|
"If we're resampling, we need to validate the entire buffer");
|
|
|
|
if (!createdBuffer && !mHasBuffer) {
|
|
return result;
|
|
}
|
|
|
|
if (createdBuffer) {
|
|
if (mHasBuffer &&
|
|
(mode != Layer::SURFACE_COMPONENT_ALPHA || mHasBufferOnWhite)) {
|
|
mTextureInfo.mTextureHostFlags = TEXTURE_HOST_COPY_PREVIOUS;
|
|
}
|
|
|
|
mHasBuffer = true;
|
|
if (mode == Layer::SURFACE_COMPONENT_ALPHA) {
|
|
mHasBufferOnWhite = true;
|
|
}
|
|
mBufferRect = destBufferRect;
|
|
mBufferRotation = nsIntPoint(0,0);
|
|
NotifyBufferCreated(contentType, bufferFlags);
|
|
}
|
|
|
|
NS_ASSERTION(canHaveRotation || mBufferRotation == nsIntPoint(0,0),
|
|
"Rotation disabled, but we have nonzero rotation?");
|
|
|
|
nsIntRegion invalidate;
|
|
invalidate.Sub(aLayer->GetValidRegion(), destBufferRect);
|
|
result.mRegionToInvalidate.Or(result.mRegionToInvalidate, invalidate);
|
|
|
|
// BeginUpdate is allowed to modify the given region,
|
|
// if it wants more to be repainted than we request.
|
|
if (mode == Layer::SURFACE_COMPONENT_ALPHA) {
|
|
nsIntRegion drawRegionCopy = result.mRegionToDraw;
|
|
nsRefPtr<gfxASurface> onBlack = GetUpdateSurface(BUFFER_BLACK, drawRegionCopy);
|
|
nsRefPtr<gfxASurface> onWhite = GetUpdateSurface(BUFFER_WHITE, result.mRegionToDraw);
|
|
if (onBlack && onWhite) {
|
|
NS_ASSERTION(result.mRegionToDraw == drawRegionCopy,
|
|
"BeginUpdate should always modify the draw region in the same way!");
|
|
FillSurface(onBlack, result.mRegionToDraw, nsIntPoint(drawBounds.x, drawBounds.y), gfxRGBA(0.0, 0.0, 0.0, 1.0));
|
|
FillSurface(onWhite, result.mRegionToDraw, nsIntPoint(drawBounds.x, drawBounds.y), gfxRGBA(1.0, 1.0, 1.0, 1.0));
|
|
gfxASurface* surfaces[2] = { onBlack.get(), onWhite.get() };
|
|
nsRefPtr<gfxTeeSurface> surf = new gfxTeeSurface(surfaces, ArrayLength(surfaces));
|
|
|
|
// XXX If the device offset is set on the individual surfaces instead of on
|
|
// the tee surface, we render in the wrong place. Why?
|
|
gfxPoint deviceOffset = onBlack->GetDeviceOffset();
|
|
onBlack->SetDeviceOffset(gfxPoint(0, 0));
|
|
onWhite->SetDeviceOffset(gfxPoint(0, 0));
|
|
surf->SetDeviceOffset(deviceOffset);
|
|
|
|
// Using this surface as a source will likely go horribly wrong, since
|
|
// only the onBlack surface will really be used, so alpha information will
|
|
// be incorrect.
|
|
surf->SetAllowUseAsSource(false);
|
|
result.mContext = new gfxContext(surf);
|
|
} else {
|
|
result.mContext = nullptr;
|
|
}
|
|
} else {
|
|
nsRefPtr<gfxASurface> surf = GetUpdateSurface(BUFFER_BLACK, result.mRegionToDraw);
|
|
result.mContext = new gfxContext(surf);
|
|
}
|
|
if (!result.mContext) {
|
|
NS_WARNING("unable to get context for update");
|
|
return result;
|
|
}
|
|
result.mContext->Translate(-gfxPoint(drawBounds.x, drawBounds.y));
|
|
|
|
// If we do partial updates, we have to clip drawing to the regionToDraw.
|
|
// If we don't clip, background images will be fillrect'd to the region correctly,
|
|
// while text or lines will paint outside of the regionToDraw. This becomes apparent
|
|
// with concave regions. Right now the scrollbars invalidate a narrow strip of the bar
|
|
// although they never cover it. This leads to two draw rects, the narow strip and the actually
|
|
// newly exposed area. It would be wise to fix this glitch in any way to have simpler
|
|
// clip and draw regions.
|
|
gfxUtils::ClipToRegion(result.mContext, result.mRegionToDraw);
|
|
|
|
if (mContentType == gfxASurface::CONTENT_COLOR_ALPHA) {
|
|
result.mContext->SetOperator(gfxContext::OPERATOR_CLEAR);
|
|
result.mContext->Paint();
|
|
result.mContext->SetOperator(gfxContext::OPERATOR_OVER);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
void
|
|
ContentClientIncremental::Updated(const nsIntRegion& aRegionToDraw,
|
|
const nsIntRegion& aVisibleRegion,
|
|
bool aDidSelfCopy)
|
|
{
|
|
if (IsSurfaceDescriptorValid(mUpdateDescriptor)) {
|
|
ShadowLayerForwarder::CloseDescriptor(mUpdateDescriptor);
|
|
|
|
mForwarder->UpdateTextureIncremental(this,
|
|
TextureFront,
|
|
mUpdateDescriptor,
|
|
aRegionToDraw,
|
|
mBufferRect,
|
|
mBufferRotation);
|
|
mUpdateDescriptor = SurfaceDescriptor();
|
|
}
|
|
if (IsSurfaceDescriptorValid(mUpdateDescriptorOnWhite)) {
|
|
ShadowLayerForwarder::CloseDescriptor(mUpdateDescriptorOnWhite);
|
|
|
|
mForwarder->UpdateTextureIncremental(this,
|
|
TextureOnWhiteFront,
|
|
mUpdateDescriptorOnWhite,
|
|
aRegionToDraw,
|
|
mBufferRect,
|
|
mBufferRotation);
|
|
mUpdateDescriptorOnWhite = SurfaceDescriptor();
|
|
}
|
|
|
|
}
|
|
|
|
already_AddRefed<gfxASurface>
|
|
ContentClientIncremental::GetUpdateSurface(BufferType aType,
|
|
nsIntRegion& aUpdateRegion)
|
|
{
|
|
nsIntRect rgnSize = aUpdateRegion.GetBounds();
|
|
if (!mBufferRect.Contains(rgnSize)) {
|
|
NS_ERROR("update outside of image");
|
|
return nullptr;
|
|
}
|
|
SurfaceDescriptor desc;
|
|
if (!mForwarder->AllocSurfaceDescriptor(gfxIntSize(rgnSize.width, rgnSize.height),
|
|
mContentType,
|
|
&desc)) {
|
|
NS_WARNING("creating SurfaceDescriptor failed!");
|
|
return nullptr;
|
|
}
|
|
|
|
nsRefPtr<gfxASurface> tmpASurface =
|
|
ShadowLayerForwarder::OpenDescriptor(OPEN_READ_WRITE, desc);
|
|
|
|
if (aType == BUFFER_BLACK) {
|
|
MOZ_ASSERT(!IsSurfaceDescriptorValid(mUpdateDescriptor));
|
|
mUpdateDescriptor = desc;
|
|
} else {
|
|
MOZ_ASSERT(!IsSurfaceDescriptorValid(mUpdateDescriptorOnWhite));
|
|
MOZ_ASSERT(aType == BUFFER_WHITE);
|
|
mUpdateDescriptorOnWhite = desc;
|
|
}
|
|
|
|
return tmpASurface.forget();
|
|
}
|
|
|
|
}
|
|
}
|