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--HG-- rename : content/media/webaudio/test/test_audioParamSetCurveAtTime.html => content/media/webaudio/test/test_audioParamSetCurveAtTimeZeroDuration.html
550 lines
17 KiB
C++
550 lines
17 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef AudioEventTimeline_h_
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#define AudioEventTimeline_h_
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#include "mozilla/Assertions.h"
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#include "mozilla/FloatingPoint.h"
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#include "mozilla/TypedEnum.h"
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#include "mozilla/PodOperations.h"
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#include "nsTArray.h"
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#include "math.h"
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namespace mozilla {
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namespace dom {
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// This is an internal helper class and should not be used outside of this header.
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struct AudioTimelineEvent {
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enum Type MOZ_ENUM_TYPE(uint32_t) {
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SetValue,
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LinearRamp,
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ExponentialRamp,
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SetTarget,
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SetValueCurve
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};
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AudioTimelineEvent(Type aType, double aTime, float aValue, double aTimeConstant = 0.0,
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float aDuration = 0.0, const float* aCurve = nullptr, uint32_t aCurveLength = 0)
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: mType(aType)
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, mTimeConstant(aTimeConstant)
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, mDuration(aDuration)
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#ifdef DEBUG
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, mTimeIsInTicks(false)
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#endif
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{
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mTime = aTime;
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if (aType == AudioTimelineEvent::SetValueCurve) {
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SetCurveParams(aCurve, aCurveLength);
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} else {
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mValue = aValue;
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}
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}
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AudioTimelineEvent(const AudioTimelineEvent& rhs)
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{
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PodCopy(this, &rhs, 1);
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if (rhs.mType == AudioTimelineEvent::SetValueCurve) {
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SetCurveParams(rhs.mCurve, rhs.mCurveLength);
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}
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}
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~AudioTimelineEvent()
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{
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if (mType == AudioTimelineEvent::SetValueCurve) {
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delete[] mCurve;
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}
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}
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bool IsValid() const
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{
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if (mType == AudioTimelineEvent::SetValueCurve) {
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if (!mCurve || !mCurveLength) {
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return false;
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}
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for (uint32_t i = 0; i < mCurveLength; ++i) {
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if (!IsValid(mCurve[i])) {
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return false;
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}
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}
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}
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return IsValid(mTime) &&
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IsValid(mValue) &&
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IsValid(mTimeConstant) &&
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IsValid(mDuration);
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}
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template <class TimeType>
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TimeType Time() const;
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void SetTimeInTicks(int64_t aTimeInTicks)
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{
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mTimeInTicks = aTimeInTicks;
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#ifdef DEBUG
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mTimeIsInTicks = true;
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#endif
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}
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void SetCurveParams(const float* aCurve, uint32_t aCurveLength) {
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mCurveLength = aCurveLength;
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if (aCurveLength) {
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mCurve = new float[aCurveLength];
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PodCopy(mCurve, aCurve, aCurveLength);
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} else {
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mCurve = nullptr;
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}
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}
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Type mType;
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union {
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float mValue;
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uint32_t mCurveLength;
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};
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// The time for an event can either be in absolute value or in ticks.
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// Initially the time of the event is always in absolute value.
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// In order to convert it to ticks, call SetTimeInTicks. Once this
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// method has been called for an event, the time cannot be converted
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// back to absolute value.
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union {
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double mTime;
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int64_t mTimeInTicks;
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};
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// mCurve contains a buffer of SetValueCurve samples. We sample the
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// values in the buffer depending on how far along we are in time.
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// If we're at time T and the event has started as time T0 and has a
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// duration of D, we sample the buffer at floor(mCurveLength*(T-T0)/D)
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// if T<T0+D, and just take the last sample in the buffer otherwise.
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float* mCurve;
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double mTimeConstant;
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double mDuration;
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#ifdef DEBUG
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bool mTimeIsInTicks;
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#endif
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private:
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static bool IsValid(double value)
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{
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return mozilla::IsFinite(value);
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}
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};
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template <>
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inline double AudioTimelineEvent::Time<double>() const
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{
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MOZ_ASSERT(!mTimeIsInTicks);
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return mTime;
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}
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template <>
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inline int64_t AudioTimelineEvent::Time<int64_t>() const
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{
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MOZ_ASSERT(mTimeIsInTicks);
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return mTimeInTicks;
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}
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/**
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* This class will be instantiated with different template arguments for testing and
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* production code.
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*
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* ErrorResult is a type which satisfies the following:
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* - Implements a Throw() method taking an nsresult argument, representing an error code.
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*/
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template <class ErrorResult>
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class AudioEventTimeline
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{
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public:
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explicit AudioEventTimeline(float aDefaultValue)
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: mValue(aDefaultValue)
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{
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}
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bool HasSimpleValue() const
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{
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return mEvents.IsEmpty();
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}
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float GetValue() const
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{
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// This method should only be called if HasSimpleValue() returns true
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MOZ_ASSERT(HasSimpleValue());
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return mValue;
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}
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float Value() const
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{
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// TODO: Return the current value based on the timeline of the AudioContext
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return mValue;
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}
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void SetValue(float aValue)
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{
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// Silently don't change anything if there are any events
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if (mEvents.IsEmpty()) {
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mValue = aValue;
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}
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}
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void SetValueAtTime(float aValue, double aStartTime, ErrorResult& aRv)
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{
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InsertEvent(AudioTimelineEvent(AudioTimelineEvent::SetValue, aStartTime, aValue), aRv);
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}
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void LinearRampToValueAtTime(float aValue, double aEndTime, ErrorResult& aRv)
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{
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InsertEvent(AudioTimelineEvent(AudioTimelineEvent::LinearRamp, aEndTime, aValue), aRv);
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}
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void ExponentialRampToValueAtTime(float aValue, double aEndTime, ErrorResult& aRv)
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{
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InsertEvent(AudioTimelineEvent(AudioTimelineEvent::ExponentialRamp, aEndTime, aValue), aRv);
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}
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void SetTargetAtTime(float aTarget, double aStartTime, double aTimeConstant, ErrorResult& aRv)
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{
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InsertEvent(AudioTimelineEvent(AudioTimelineEvent::SetTarget, aStartTime, aTarget, aTimeConstant), aRv);
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}
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void SetValueCurveAtTime(const float* aValues, uint32_t aValuesLength, double aStartTime, double aDuration, ErrorResult& aRv)
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{
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InsertEvent(AudioTimelineEvent(AudioTimelineEvent::SetValueCurve, aStartTime, 0.0f, 0.0f, aDuration, aValues, aValuesLength), aRv);
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}
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void CancelScheduledValues(double aStartTime)
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{
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for (unsigned i = 0; i < mEvents.Length(); ++i) {
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if (mEvents[i].mTime >= aStartTime) {
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#ifdef DEBUG
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// Sanity check: the array should be sorted, so all of the following
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// events should have a time greater than aStartTime too.
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for (unsigned j = i + 1; j < mEvents.Length(); ++j) {
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MOZ_ASSERT(mEvents[j].mTime >= aStartTime);
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}
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#endif
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mEvents.TruncateLength(i);
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break;
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}
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}
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}
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void CancelAllEvents()
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{
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mEvents.Clear();
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}
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// This method computes the AudioParam value at a given time based on the event timeline
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template<class TimeType>
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float GetValueAtTime(TimeType aTime) const
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{
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const AudioTimelineEvent* previous = nullptr;
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const AudioTimelineEvent* next = nullptr;
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bool bailOut = false;
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for (unsigned i = 0; !bailOut && i < mEvents.Length(); ++i) {
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switch (mEvents[i].mType) {
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case AudioTimelineEvent::SetValue:
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case AudioTimelineEvent::SetTarget:
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case AudioTimelineEvent::LinearRamp:
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case AudioTimelineEvent::ExponentialRamp:
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case AudioTimelineEvent::SetValueCurve:
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if (aTime == mEvents[i].template Time<TimeType>()) {
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// Find the last event with the same time
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do {
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++i;
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} while (i < mEvents.Length() &&
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aTime == mEvents[i].template Time<TimeType>());
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// SetTarget nodes can be handled no matter what their next node is (if they have one)
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if (mEvents[i - 1].mType == AudioTimelineEvent::SetTarget) {
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// Follow the curve, without regard to the next node
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return ExponentialApproach(mEvents[i - 1].template Time<TimeType>(),
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mValue, mEvents[i - 1].mValue,
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mEvents[i - 1].mTimeConstant, aTime);
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}
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// SetValueCurve events can be handled no mattar what their next node is (if they have one)
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if (mEvents[i - 1].mType == AudioTimelineEvent::SetValueCurve) {
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return ExtractValueFromCurve(mEvents[i - 1].template Time<TimeType>(),
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mEvents[i - 1].mCurve,
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mEvents[i - 1].mCurveLength,
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mEvents[i - 1].mDuration, aTime);
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}
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// For other event types
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return mEvents[i - 1].mValue;
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}
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previous = next;
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next = &mEvents[i];
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if (aTime < mEvents[i].template Time<TimeType>()) {
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bailOut = true;
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}
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break;
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default:
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MOZ_ASSERT(false, "unreached");
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}
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}
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// Handle the case where the time is past all of the events
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if (!bailOut) {
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previous = next;
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next = nullptr;
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}
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// Just return the default value if we did not find anything
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if (!previous && !next) {
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return mValue;
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}
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// If the requested time is before all of the existing events
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if (!previous) {
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return mValue;
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}
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// SetTarget nodes can be handled no matter what their next node is (if they have one)
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if (previous->mType == AudioTimelineEvent::SetTarget) {
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// Follow the curve, without regard to the next node
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return ExponentialApproach(previous->template Time<TimeType>(), mValue, previous->mValue,
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previous->mTimeConstant, aTime);
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}
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// SetValueCurve events can be handled no mattar what their next node is (if they have one)
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if (previous->mType == AudioTimelineEvent::SetValueCurve) {
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return ExtractValueFromCurve(previous->template Time<TimeType>(),
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previous->mCurve, previous->mCurveLength,
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previous->mDuration, aTime);
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}
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// If the requested time is after all of the existing events
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if (!next) {
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switch (previous->mType) {
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case AudioTimelineEvent::SetValue:
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case AudioTimelineEvent::LinearRamp:
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case AudioTimelineEvent::ExponentialRamp:
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// The value will be constant after the last event
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return previous->mValue;
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case AudioTimelineEvent::SetValueCurve:
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return ExtractValueFromCurve(previous->template Time<TimeType>(),
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previous->mCurve, previous->mCurveLength,
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previous->mDuration, aTime);
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case AudioTimelineEvent::SetTarget:
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MOZ_ASSERT(false, "unreached");
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}
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MOZ_ASSERT(false, "unreached");
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}
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// Finally, handle the case where we have both a previous and a next event
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// First, handle the case where our range ends up in a ramp event
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switch (next->mType) {
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case AudioTimelineEvent::LinearRamp:
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return LinearInterpolate(previous->template Time<TimeType>(), previous->mValue, next->template Time<TimeType>(), next->mValue, aTime);
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case AudioTimelineEvent::ExponentialRamp:
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return ExponentialInterpolate(previous->template Time<TimeType>(), previous->mValue, next->template Time<TimeType>(), next->mValue, aTime);
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case AudioTimelineEvent::SetValue:
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case AudioTimelineEvent::SetTarget:
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case AudioTimelineEvent::SetValueCurve:
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break;
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}
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// Now handle all other cases
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switch (previous->mType) {
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case AudioTimelineEvent::SetValue:
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case AudioTimelineEvent::LinearRamp:
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case AudioTimelineEvent::ExponentialRamp:
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// If the next event type is neither linear or exponential ramp, the
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// value is constant.
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return previous->mValue;
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case AudioTimelineEvent::SetValueCurve:
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return ExtractValueFromCurve(previous->template Time<TimeType>(),
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previous->mCurve, previous->mCurveLength,
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previous->mDuration, aTime);
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case AudioTimelineEvent::SetTarget:
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MOZ_ASSERT(false, "unreached");
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}
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MOZ_ASSERT(false, "unreached");
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return 0.0f;
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}
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// Return the number of events scheduled
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uint32_t GetEventCount() const
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{
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return mEvents.Length();
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}
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static float LinearInterpolate(double t0, float v0, double t1, float v1, double t)
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{
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return v0 + (v1 - v0) * ((t - t0) / (t1 - t0));
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}
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static float ExponentialInterpolate(double t0, float v0, double t1, float v1, double t)
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{
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return v0 * powf(v1 / v0, (t - t0) / (t1 - t0));
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}
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static float ExponentialApproach(double t0, double v0, float v1, double timeConstant, double t)
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{
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return v1 + (v0 - v1) * expf(-(t - t0) / timeConstant);
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}
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static float ExtractValueFromCurve(double startTime, float* aCurve, uint32_t aCurveLength, double duration, double t)
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{
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if (t >= startTime + duration) {
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// After the duration, return the last curve value
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return aCurve[aCurveLength - 1];
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}
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double ratio = (t - startTime) / duration;
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MOZ_ASSERT(ratio >= 0.0, "Ratio can never be negative here");
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if (ratio >= 1.0) {
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return aCurve[aCurveLength - 1];
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}
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return aCurve[uint32_t(aCurveLength * ratio)];
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}
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void ConvertEventTimesToTicks(int64_t (*aConvertor)(double aTime, void* aClosure), void* aClosure,
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int32_t aSampleRate)
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{
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for (unsigned i = 0; i < mEvents.Length(); ++i) {
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mEvents[i].SetTimeInTicks(aConvertor(mEvents[i].template Time<double>(), aClosure));
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mEvents[i].mTimeConstant *= aSampleRate;
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mEvents[i].mDuration *= aSampleRate;
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}
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}
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private:
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const AudioTimelineEvent* GetPreviousEvent(double aTime) const
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{
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const AudioTimelineEvent* previous = nullptr;
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const AudioTimelineEvent* next = nullptr;
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bool bailOut = false;
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for (unsigned i = 0; !bailOut && i < mEvents.Length(); ++i) {
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switch (mEvents[i].mType) {
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case AudioTimelineEvent::SetValue:
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case AudioTimelineEvent::SetTarget:
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case AudioTimelineEvent::LinearRamp:
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case AudioTimelineEvent::ExponentialRamp:
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case AudioTimelineEvent::SetValueCurve:
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if (aTime == mEvents[i].mTime) {
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// Find the last event with the same time
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do {
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++i;
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} while (i < mEvents.Length() &&
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aTime == mEvents[i].mTime);
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return &mEvents[i - 1];
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}
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previous = next;
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next = &mEvents[i];
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if (aTime < mEvents[i].mTime) {
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bailOut = true;
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}
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break;
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default:
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MOZ_ASSERT(false, "unreached");
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}
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}
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// Handle the case where the time is past all of the events
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if (!bailOut) {
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previous = next;
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}
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return previous;
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}
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void InsertEvent(const AudioTimelineEvent& aEvent, ErrorResult& aRv)
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{
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if (!aEvent.IsValid()) {
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return;
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}
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// Make sure that non-curve events don't fall within the duration of a
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// curve event.
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for (unsigned i = 0; i < mEvents.Length(); ++i) {
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if (mEvents[i].mType == AudioTimelineEvent::SetValueCurve &&
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mEvents[i].mTime <= aEvent.mTime &&
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(mEvents[i].mTime + mEvents[i].mDuration) >= aEvent.mTime) {
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return;
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}
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}
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// Make sure that curve events don't fall in a range which includes other
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// events.
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if (aEvent.mType == AudioTimelineEvent::SetValueCurve) {
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for (unsigned i = 0; i < mEvents.Length(); ++i) {
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if (mEvents[i].mTime > aEvent.mTime &&
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mEvents[i].mTime < (aEvent.mTime + aEvent.mDuration)) {
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return;
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}
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}
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}
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// Make sure that invalid values are not used for exponential curves
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if (aEvent.mType == AudioTimelineEvent::ExponentialRamp) {
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if (aEvent.mValue <= 0.f) {
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return;
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}
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const AudioTimelineEvent* previousEvent = GetPreviousEvent(aEvent.mTime);
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if (previousEvent) {
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if (previousEvent->mValue <= 0.f) {
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return;
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}
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} else {
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if (mValue <= 0.f) {
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aRv.Throw(NS_ERROR_DOM_SYNTAX_ERR);
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return;
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}
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}
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}
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for (unsigned i = 0; i < mEvents.Length(); ++i) {
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if (aEvent.mTime == mEvents[i].mTime) {
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if (aEvent.mType == mEvents[i].mType) {
|
|
// If times and types are equal, replace the event
|
|
mEvents.ReplaceElementAt(i, aEvent);
|
|
} else {
|
|
// Otherwise, place the element after the last event of another type
|
|
do {
|
|
++i;
|
|
} while (i < mEvents.Length() &&
|
|
aEvent.mType != mEvents[i].mType &&
|
|
aEvent.mTime == mEvents[i].mTime);
|
|
mEvents.InsertElementAt(i, aEvent);
|
|
}
|
|
return;
|
|
}
|
|
// Otherwise, place the event right after the latest existing event
|
|
if (aEvent.mTime < mEvents[i].mTime) {
|
|
mEvents.InsertElementAt(i, aEvent);
|
|
return;
|
|
}
|
|
}
|
|
|
|
// If we couldn't find a place for the event, just append it to the list
|
|
mEvents.AppendElement(aEvent);
|
|
}
|
|
|
|
private:
|
|
// This is a sorted array of the events in the timeline. Queries of this
|
|
// data structure should probably be more frequent than modifications to it,
|
|
// and that is the reason why we're using a simple array as the data structure.
|
|
// We can optimize this in the future if the performance of the array ends up
|
|
// being a bottleneck.
|
|
nsTArray<AudioTimelineEvent> mEvents;
|
|
float mValue;
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|