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1112 lines
36 KiB
JavaScript
1112 lines
36 KiB
JavaScript
/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is items.js.
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*
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* The Initial Developer of the Original Code is
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* the Mozilla Foundation.
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* Portions created by the Initial Developer are Copyright (C) 2010
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Ian Gilman <ian@iangilman.com>
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* Aza Raskin <aza@mozilla.com>
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* Michael Yoshitaka Erlewine <mitcho@mitcho.com>
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* Sean Dunn <seanedunn@yahoo.com>
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* Tim Taubert <tim.taubert@gmx.de>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either the GNU General Public License Version 2 or later (the "GPL"), or
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* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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// **********
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// Title: items.js
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// ##########
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// Class: Item
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// Superclass for all visible objects (<TabItem>s and <GroupItem>s).
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//
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// If you subclass, in addition to the things Item provides, you need to also provide these methods:
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// setBounds - function(rect, immediately, options)
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// setZ - function(value)
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// close - function()
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// save - function()
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//
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// Subclasses of Item must also provide the <Subscribable> interface.
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//
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// ... and this property:
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// defaultSize - a Point
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//
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// Make sure to call _init() from your subclass's constructor.
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function Item() {
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// Variable: isAnItem
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// Always true for Items
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this.isAnItem = true;
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// Variable: bounds
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// The position and size of this Item, represented as a <Rect>.
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// This should never be modified without using setBounds()
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this.bounds = null;
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// Variable: zIndex
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// The z-index for this item.
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this.zIndex = 0;
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// Variable: container
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// The outermost DOM element that describes this item on screen.
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this.container = null;
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// Variable: parent
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// The groupItem that this item is a child of
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this.parent = null;
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// Variable: userSize
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// A <Point> that describes the last size specifically chosen by the user.
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// Used by unsquish.
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this.userSize = null;
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// Variable: dragOptions
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// Used by <draggable>
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//
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// Possible properties:
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// cancelClass - A space-delimited list of classes that should cancel a drag
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// start - A function to be called when a drag starts
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// drag - A function to be called each time the mouse moves during drag
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// stop - A function to be called when the drag is done
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this.dragOptions = null;
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// Variable: dropOptions
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// Used by <draggable> if the item is set to droppable.
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//
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// Possible properties:
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// accept - A function to determine if a particular item should be accepted for dropping
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// over - A function to be called when an item is over this item
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// out - A function to be called when an item leaves this item
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// drop - A function to be called when an item is dropped in this item
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this.dropOptions = null;
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// Variable: resizeOptions
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// Used by <resizable>
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//
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// Possible properties:
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// minWidth - Minimum width allowable during resize
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// minHeight - Minimum height allowable during resize
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// aspectRatio - true if we should respect aspect ratio; default false
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// start - A function to be called when resizing starts
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// resize - A function to be called each time the mouse moves during resize
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// stop - A function to be called when the resize is done
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this.resizeOptions = null;
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// Variable: isDragging
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// Boolean for whether the item is currently being dragged or not.
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this.isDragging = false;
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};
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Item.prototype = {
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// ----------
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// Function: _init
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// Initializes the object. To be called from the subclass's intialization function.
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//
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// Parameters:
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// container - the outermost DOM element that describes this item onscreen.
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_init: function Item__init(container) {
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Utils.assert(typeof this.addSubscriber == 'function' &&
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typeof this.removeSubscriber == 'function' &&
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typeof this._sendToSubscribers == 'function',
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'Subclass must implement the Subscribable interface');
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Utils.assert(Utils.isDOMElement(container), 'container must be a DOM element');
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Utils.assert(typeof this.setBounds == 'function', 'Subclass must provide setBounds');
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Utils.assert(typeof this.setZ == 'function', 'Subclass must provide setZ');
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Utils.assert(typeof this.close == 'function', 'Subclass must provide close');
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Utils.assert(typeof this.save == 'function', 'Subclass must provide save');
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Utils.assert(Utils.isPoint(this.defaultSize), 'Subclass must provide defaultSize');
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Utils.assert(Utils.isRect(this.bounds), 'Subclass must provide bounds');
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this.container = container;
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this.$container = iQ(container);
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iQ(this.container).data('item', this);
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// ___ drag
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this.dragOptions = {
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cancelClass: 'close stackExpander',
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start: function(e, ui) {
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UI.setActive(this);
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if (this.isAGroupItem)
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this._unfreezeItemSize();
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// if we start dragging a tab within a group, start with dropSpace on.
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else if (this.parent != null)
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this.parent._dropSpaceActive = true;
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drag.info = new Drag(this, e);
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},
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drag: function(e) {
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drag.info.drag(e);
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},
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stop: function() {
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drag.info.stop();
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drag.info = null;
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if (!this.isAGroupItem && !this.parent)
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gTabView.firstUseExperienced = true;
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},
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// The minimum the mouse must move after mouseDown in order to move an
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// item
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minDragDistance: 3
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};
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// ___ drop
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this.dropOptions = {
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over: function() {},
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out: function() {
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let groupItem = drag.info.item.parent;
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if (groupItem)
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groupItem.remove(drag.info.$el, {dontClose: true});
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iQ(this.container).removeClass("acceptsDrop");
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},
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drop: function(event) {
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iQ(this.container).removeClass("acceptsDrop");
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},
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// Function: dropAcceptFunction
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// Given a DOM element, returns true if it should accept tabs being dropped on it.
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// Private to this file.
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accept: function dropAcceptFunction(item) {
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return (item && item.isATabItem && (!item.parent || !item.parent.expanded));
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}
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};
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// ___ resize
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var self = this;
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this.resizeOptions = {
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aspectRatio: self.keepProportional,
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minWidth: 90,
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minHeight: 90,
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start: function(e,ui) {
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UI.setActive(this);
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resize.info = new Drag(this, e);
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},
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resize: function(e,ui) {
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resize.info.snap(UI.rtl ? 'topright' : 'topleft', false, self.keepProportional);
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},
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stop: function() {
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self.setUserSize();
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self.pushAway();
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resize.info.stop();
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resize.info = null;
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}
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};
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},
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// ----------
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// Function: getBounds
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// Returns a copy of the Item's bounds as a <Rect>.
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getBounds: function Item_getBounds() {
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Utils.assert(Utils.isRect(this.bounds), 'this.bounds should be a rect');
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return new Rect(this.bounds);
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},
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// ----------
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// Function: overlapsWithOtherItems
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// Returns true if this Item overlaps with any other Item on the screen.
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overlapsWithOtherItems: function Item_overlapsWithOtherItems() {
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var self = this;
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var items = Items.getTopLevelItems();
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var bounds = this.getBounds();
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return items.some(function(item) {
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if (item == self) // can't overlap with yourself.
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return false;
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var myBounds = item.getBounds();
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return myBounds.intersects(bounds);
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} );
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},
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// ----------
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// Function: setPosition
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// Moves the Item to the specified location.
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//
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// Parameters:
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// left - the new left coordinate relative to the window
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// top - the new top coordinate relative to the window
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// immediately - if false or omitted, animates to the new position;
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// otherwise goes there immediately
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setPosition: function Item_setPosition(left, top, immediately) {
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Utils.assert(Utils.isRect(this.bounds), 'this.bounds');
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this.setBounds(new Rect(left, top, this.bounds.width, this.bounds.height), immediately);
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},
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// ----------
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// Function: setSize
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// Resizes the Item to the specified size.
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//
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// Parameters:
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// width - the new width in pixels
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// height - the new height in pixels
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// immediately - if false or omitted, animates to the new size;
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// otherwise resizes immediately
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setSize: function Item_setSize(width, height, immediately) {
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Utils.assert(Utils.isRect(this.bounds), 'this.bounds');
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this.setBounds(new Rect(this.bounds.left, this.bounds.top, width, height), immediately);
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},
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// ----------
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// Function: setUserSize
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// Remembers the current size as one the user has chosen.
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setUserSize: function Item_setUserSize() {
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Utils.assert(Utils.isRect(this.bounds), 'this.bounds');
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this.userSize = new Point(this.bounds.width, this.bounds.height);
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this.save();
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},
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// ----------
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// Function: getZ
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// Returns the zIndex of the Item.
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getZ: function Item_getZ() {
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return this.zIndex;
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},
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// ----------
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// Function: setRotation
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// Rotates the object to the given number of degrees.
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setRotation: function Item_setRotation(degrees) {
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var value = degrees ? "rotate(%deg)".replace(/%/, degrees) : null;
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iQ(this.container).css({"-moz-transform": value});
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},
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// ----------
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// Function: setParent
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// Sets the receiver's parent to the given <Item>.
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setParent: function Item_setParent(parent) {
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this.parent = parent;
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this.removeTrenches();
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this.save();
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},
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// ----------
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// Function: pushAway
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// Pushes all other items away so none overlap this Item.
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//
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// Parameters:
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// immediately - boolean for doing the pushAway without animation
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pushAway: function Item_pushAway(immediately) {
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var buffer = Math.floor(Items.defaultGutter / 2);
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var items = Items.getTopLevelItems();
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// setup each Item's pushAwayData attribute:
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items.forEach(function pushAway_setupPushAwayData(item) {
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var data = {};
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data.bounds = item.getBounds();
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data.startBounds = new Rect(data.bounds);
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// Infinity = (as yet) unaffected
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data.generation = Infinity;
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item.pushAwayData = data;
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});
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// The first item is a 0-generation pushed item. It all starts here.
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var itemsToPush = [this];
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this.pushAwayData.generation = 0;
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var pushOne = function Item_pushAway_pushOne(baseItem) {
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// the baseItem is an n-generation pushed item. (n could be 0)
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var baseData = baseItem.pushAwayData;
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var bb = new Rect(baseData.bounds);
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// make the bounds larger, adding a +buffer margin to each side.
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bb.inset(-buffer, -buffer);
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// bbc = center of the base's bounds
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var bbc = bb.center();
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items.forEach(function Item_pushAway_pushOne_pushEach(item) {
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if (item == baseItem)
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return;
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var data = item.pushAwayData;
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// if the item under consideration has already been pushed, or has a lower
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// "generation" (and thus an implictly greater placement priority) then don't move it.
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if (data.generation <= baseData.generation)
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return;
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// box = this item's current bounds, with a +buffer margin.
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var bounds = data.bounds;
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var box = new Rect(bounds);
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box.inset(-buffer, -buffer);
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// if the item under consideration overlaps with the base item...
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if (box.intersects(bb)) {
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// Let's push it a little.
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// First, decide in which direction and how far to push. This is the offset.
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var offset = new Point();
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// center = the current item's center.
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var center = box.center();
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// Consider the relationship between the current item (box) + the base item.
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// If it's more vertically stacked than "side by side"...
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if (Math.abs(center.x - bbc.x) < Math.abs(center.y - bbc.y)) {
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// push vertically.
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if (center.y > bbc.y)
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offset.y = bb.bottom - box.top;
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else
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offset.y = bb.top - box.bottom;
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} else { // if they're more "side by side" than stacked vertically...
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// push horizontally.
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if (center.x > bbc.x)
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offset.x = bb.right - box.left;
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else
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offset.x = bb.left - box.right;
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}
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// Actually push the Item.
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bounds.offset(offset);
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// This item now becomes an (n+1)-generation pushed item.
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data.generation = baseData.generation + 1;
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// keep track of who pushed this item.
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data.pusher = baseItem;
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// add this item to the queue, so that it, in turn, can push some other things.
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itemsToPush.push(item);
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}
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});
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};
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// push each of the itemsToPush, one at a time.
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// itemsToPush starts with just [this], but pushOne can add more items to the stack.
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// Maximally, this could run through all Items on the screen.
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while (itemsToPush.length)
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pushOne(itemsToPush.shift());
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// ___ Squish!
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var pageBounds = Items.getSafeWindowBounds();
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items.forEach(function Item_pushAway_squish(item) {
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var data = item.pushAwayData;
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if (data.generation == 0)
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return;
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let apply = function Item_pushAway_squish_apply(item, posStep, posStep2, sizeStep) {
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var data = item.pushAwayData;
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if (data.generation == 0)
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return;
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var bounds = data.bounds;
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bounds.width -= sizeStep.x;
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bounds.height -= sizeStep.y;
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bounds.left += posStep.x;
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bounds.top += posStep.y;
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let validSize;
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if (item.isAGroupItem) {
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validSize = GroupItems.calcValidSize(
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new Point(bounds.width, bounds.height));
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bounds.width = validSize.x;
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bounds.height = validSize.y;
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} else {
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if (sizeStep.y > sizeStep.x) {
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validSize = TabItems.calcValidSize(new Point(-1, bounds.height));
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bounds.left += (bounds.width - validSize.x) / 2;
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bounds.width = validSize.x;
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} else {
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validSize = TabItems.calcValidSize(new Point(bounds.width, -1));
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bounds.top += (bounds.height - validSize.y) / 2;
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bounds.height = validSize.y;
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}
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}
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var pusher = data.pusher;
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if (pusher) {
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var newPosStep = new Point(posStep.x + posStep2.x, posStep.y + posStep2.y);
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apply(pusher, newPosStep, posStep2, sizeStep);
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}
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}
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var bounds = data.bounds;
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var posStep = new Point();
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var posStep2 = new Point();
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var sizeStep = new Point();
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if (bounds.left < pageBounds.left) {
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posStep.x = pageBounds.left - bounds.left;
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sizeStep.x = posStep.x / data.generation;
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posStep2.x = -sizeStep.x;
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} else if (bounds.right > pageBounds.right) { // this may be less of a problem post-601534
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posStep.x = pageBounds.right - bounds.right;
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sizeStep.x = -posStep.x / data.generation;
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posStep.x += sizeStep.x;
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posStep2.x = sizeStep.x;
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}
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if (bounds.top < pageBounds.top) {
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posStep.y = pageBounds.top - bounds.top;
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sizeStep.y = posStep.y / data.generation;
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posStep2.y = -sizeStep.y;
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} else if (bounds.bottom > pageBounds.bottom) { // this may be less of a problem post-601534
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posStep.y = pageBounds.bottom - bounds.bottom;
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sizeStep.y = -posStep.y / data.generation;
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posStep.y += sizeStep.y;
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posStep2.y = sizeStep.y;
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}
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if (posStep.x || posStep.y || sizeStep.x || sizeStep.y)
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apply(item, posStep, posStep2, sizeStep);
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});
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// ___ Unsquish
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var pairs = [];
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items.forEach(function Item_pushAway_setupUnsquish(item) {
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var data = item.pushAwayData;
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pairs.push({
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item: item,
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bounds: data.bounds
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});
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});
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Items.unsquish(pairs);
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// ___ Apply changes
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items.forEach(function Item_pushAway_setBounds(item) {
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var data = item.pushAwayData;
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var bounds = data.bounds;
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if (!bounds.equals(data.startBounds)) {
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item.setBounds(bounds, immediately);
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}
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});
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},
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// ----------
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// Function: setTrenches
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// Sets up/moves the trenches for snapping to this item.
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setTrenches: function Item_setTrenches(rect) {
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if (this.parent !== null)
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return;
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if (!this.borderTrenches)
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this.borderTrenches = Trenches.registerWithItem(this,"border");
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var bT = this.borderTrenches;
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Trenches.getById(bT.left).setWithRect(rect);
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Trenches.getById(bT.right).setWithRect(rect);
|
|
Trenches.getById(bT.top).setWithRect(rect);
|
|
Trenches.getById(bT.bottom).setWithRect(rect);
|
|
|
|
if (!this.guideTrenches)
|
|
this.guideTrenches = Trenches.registerWithItem(this,"guide");
|
|
|
|
var gT = this.guideTrenches;
|
|
Trenches.getById(gT.left).setWithRect(rect);
|
|
Trenches.getById(gT.right).setWithRect(rect);
|
|
Trenches.getById(gT.top).setWithRect(rect);
|
|
Trenches.getById(gT.bottom).setWithRect(rect);
|
|
|
|
},
|
|
|
|
// ----------
|
|
// Function: removeTrenches
|
|
// Removes the trenches for snapping to this item.
|
|
removeTrenches: function Item_removeTrenches() {
|
|
for (var edge in this.borderTrenches) {
|
|
Trenches.unregister(this.borderTrenches[edge]); // unregister can take an array
|
|
}
|
|
this.borderTrenches = null;
|
|
for (var edge in this.guideTrenches) {
|
|
Trenches.unregister(this.guideTrenches[edge]); // unregister can take an array
|
|
}
|
|
this.guideTrenches = null;
|
|
},
|
|
|
|
// ----------
|
|
// Function: snap
|
|
// The snap function used during groupItem creation via drag-out
|
|
//
|
|
// Parameters:
|
|
// immediately - bool for having the drag do the final positioning without animation
|
|
snap: function Item_snap(immediately) {
|
|
// make the snapping work with a wider range!
|
|
var defaultRadius = Trenches.defaultRadius;
|
|
Trenches.defaultRadius = 2 * defaultRadius; // bump up from 10 to 20!
|
|
|
|
var event = {startPosition:{}}; // faux event
|
|
var FauxDragInfo = new Drag(this, event, true);
|
|
// true == isFauxDrag
|
|
FauxDragInfo.snap('none', false);
|
|
FauxDragInfo.stop(immediately);
|
|
|
|
Trenches.defaultRadius = defaultRadius;
|
|
},
|
|
|
|
// ----------
|
|
// Function: draggable
|
|
// Enables dragging on this item. Note: not to be called multiple times on the same item!
|
|
draggable: function Item_draggable() {
|
|
try {
|
|
Utils.assert(this.dragOptions, 'dragOptions');
|
|
|
|
var cancelClasses = [];
|
|
if (typeof this.dragOptions.cancelClass == 'string')
|
|
cancelClasses = this.dragOptions.cancelClass.split(' ');
|
|
|
|
var self = this;
|
|
var $container = iQ(this.container);
|
|
var startMouse;
|
|
var startPos;
|
|
var startSent;
|
|
var startEvent;
|
|
var droppables;
|
|
var dropTarget;
|
|
|
|
// determine the best drop target based on the current mouse coordinates
|
|
let determineBestDropTarget = function (e, box) {
|
|
// drop events
|
|
var best = {
|
|
dropTarget: null,
|
|
score: 0
|
|
};
|
|
|
|
droppables.forEach(function(droppable) {
|
|
var intersection = box.intersection(droppable.bounds);
|
|
if (intersection && intersection.area() > best.score) {
|
|
var possibleDropTarget = droppable.item;
|
|
var accept = true;
|
|
if (possibleDropTarget != dropTarget) {
|
|
var dropOptions = possibleDropTarget.dropOptions;
|
|
if (dropOptions && typeof dropOptions.accept == "function")
|
|
accept = dropOptions.accept.apply(possibleDropTarget, [self]);
|
|
}
|
|
|
|
if (accept) {
|
|
best.dropTarget = possibleDropTarget;
|
|
best.score = intersection.area();
|
|
}
|
|
}
|
|
});
|
|
|
|
return best.dropTarget;
|
|
}
|
|
|
|
// ___ mousemove
|
|
var handleMouseMove = function(e) {
|
|
// global drag tracking
|
|
drag.lastMoveTime = Date.now();
|
|
|
|
// positioning
|
|
var mouse = new Point(e.pageX, e.pageY);
|
|
if (!startSent) {
|
|
if(Math.abs(mouse.x - startMouse.x) > self.dragOptions.minDragDistance ||
|
|
Math.abs(mouse.y - startMouse.y) > self.dragOptions.minDragDistance) {
|
|
if (typeof self.dragOptions.start == "function")
|
|
self.dragOptions.start.apply(self,
|
|
[startEvent, {position: {left: startPos.x, top: startPos.y}}]);
|
|
startSent = true;
|
|
}
|
|
}
|
|
if (startSent) {
|
|
// drag events
|
|
var box = self.getBounds();
|
|
box.left = startPos.x + (mouse.x - startMouse.x);
|
|
box.top = startPos.y + (mouse.y - startMouse.y);
|
|
self.setBounds(box, true);
|
|
|
|
if (typeof self.dragOptions.drag == "function")
|
|
self.dragOptions.drag.apply(self, [e]);
|
|
|
|
let bestDropTarget = determineBestDropTarget(e, box);
|
|
|
|
if (bestDropTarget != dropTarget) {
|
|
var dropOptions;
|
|
if (dropTarget) {
|
|
dropOptions = dropTarget.dropOptions;
|
|
if (dropOptions && typeof dropOptions.out == "function")
|
|
dropOptions.out.apply(dropTarget, [e]);
|
|
}
|
|
|
|
dropTarget = bestDropTarget;
|
|
|
|
if (dropTarget) {
|
|
dropOptions = dropTarget.dropOptions;
|
|
if (dropOptions && typeof dropOptions.over == "function")
|
|
dropOptions.over.apply(dropTarget, [e]);
|
|
}
|
|
}
|
|
if (dropTarget) {
|
|
dropOptions = dropTarget.dropOptions;
|
|
if (dropOptions && typeof dropOptions.move == "function")
|
|
dropOptions.move.apply(dropTarget, [e]);
|
|
}
|
|
}
|
|
|
|
e.preventDefault();
|
|
};
|
|
|
|
// ___ mouseup
|
|
var handleMouseUp = function(e) {
|
|
iQ(gWindow)
|
|
.unbind('mousemove', handleMouseMove)
|
|
.unbind('mouseup', handleMouseUp);
|
|
|
|
if (startSent && dropTarget) {
|
|
var dropOptions = dropTarget.dropOptions;
|
|
if (dropOptions && typeof dropOptions.drop == "function")
|
|
dropOptions.drop.apply(dropTarget, [e]);
|
|
}
|
|
|
|
if (startSent && typeof self.dragOptions.stop == "function")
|
|
self.dragOptions.stop.apply(self, [e]);
|
|
|
|
e.preventDefault();
|
|
};
|
|
|
|
// ___ mousedown
|
|
$container.mousedown(function(e) {
|
|
if (!Utils.isLeftClick(e))
|
|
return;
|
|
|
|
var cancel = false;
|
|
var $target = iQ(e.target);
|
|
cancelClasses.forEach(function(className) {
|
|
if ($target.hasClass(className))
|
|
cancel = true;
|
|
});
|
|
|
|
if (cancel) {
|
|
e.preventDefault();
|
|
return;
|
|
}
|
|
|
|
startMouse = new Point(e.pageX, e.pageY);
|
|
let bounds = self.getBounds();
|
|
startPos = bounds.position();
|
|
startEvent = e;
|
|
startSent = false;
|
|
|
|
droppables = [];
|
|
iQ('.iq-droppable').each(function(elem) {
|
|
if (elem != self.container) {
|
|
var item = Items.item(elem);
|
|
droppables.push({
|
|
item: item,
|
|
bounds: item.getBounds()
|
|
});
|
|
}
|
|
});
|
|
|
|
dropTarget = determineBestDropTarget(e, bounds);
|
|
|
|
iQ(gWindow)
|
|
.mousemove(handleMouseMove)
|
|
.mouseup(handleMouseUp);
|
|
|
|
e.preventDefault();
|
|
});
|
|
} catch(e) {
|
|
Utils.log(e);
|
|
}
|
|
},
|
|
|
|
// ----------
|
|
// Function: droppable
|
|
// Enables or disables dropping on this item.
|
|
droppable: function Item_droppable(value) {
|
|
try {
|
|
var $container = iQ(this.container);
|
|
if (value) {
|
|
Utils.assert(this.dropOptions, 'dropOptions');
|
|
$container.addClass('iq-droppable');
|
|
} else
|
|
$container.removeClass('iq-droppable');
|
|
} catch(e) {
|
|
Utils.log(e);
|
|
}
|
|
},
|
|
|
|
// ----------
|
|
// Function: resizable
|
|
// Enables or disables resizing of this item.
|
|
resizable: function Item_resizable(value) {
|
|
try {
|
|
var $container = iQ(this.container);
|
|
iQ('.iq-resizable-handle', $container).remove();
|
|
|
|
if (!value) {
|
|
$container.removeClass('iq-resizable');
|
|
} else {
|
|
Utils.assert(this.resizeOptions, 'resizeOptions');
|
|
|
|
$container.addClass('iq-resizable');
|
|
|
|
var self = this;
|
|
var startMouse;
|
|
var startSize;
|
|
var startAspect;
|
|
|
|
// ___ mousemove
|
|
var handleMouseMove = function(e) {
|
|
// global resize tracking
|
|
resize.lastMoveTime = Date.now();
|
|
|
|
var mouse = new Point(e.pageX, e.pageY);
|
|
var box = self.getBounds();
|
|
if (UI.rtl) {
|
|
var minWidth = (self.resizeOptions.minWidth || 0);
|
|
var oldWidth = box.width;
|
|
if (minWidth != oldWidth || mouse.x < startMouse.x) {
|
|
box.width = Math.max(minWidth, startSize.x - (mouse.x - startMouse.x));
|
|
box.left -= box.width - oldWidth;
|
|
}
|
|
} else {
|
|
box.width = Math.max(self.resizeOptions.minWidth || 0, startSize.x + (mouse.x - startMouse.x));
|
|
}
|
|
box.height = Math.max(self.resizeOptions.minHeight || 0, startSize.y + (mouse.y - startMouse.y));
|
|
|
|
if (self.resizeOptions.aspectRatio) {
|
|
if (startAspect < 1)
|
|
box.height = box.width * startAspect;
|
|
else
|
|
box.width = box.height / startAspect;
|
|
}
|
|
|
|
self.setBounds(box, true);
|
|
|
|
if (typeof self.resizeOptions.resize == "function")
|
|
self.resizeOptions.resize.apply(self, [e]);
|
|
|
|
e.preventDefault();
|
|
e.stopPropagation();
|
|
};
|
|
|
|
// ___ mouseup
|
|
var handleMouseUp = function(e) {
|
|
iQ(gWindow)
|
|
.unbind('mousemove', handleMouseMove)
|
|
.unbind('mouseup', handleMouseUp);
|
|
|
|
if (typeof self.resizeOptions.stop == "function")
|
|
self.resizeOptions.stop.apply(self, [e]);
|
|
|
|
e.preventDefault();
|
|
e.stopPropagation();
|
|
};
|
|
|
|
// ___ handle + mousedown
|
|
iQ('<div>')
|
|
.addClass('iq-resizable-handle iq-resizable-se')
|
|
.appendTo($container)
|
|
.mousedown(function(e) {
|
|
if (!Utils.isLeftClick(e))
|
|
return;
|
|
|
|
startMouse = new Point(e.pageX, e.pageY);
|
|
startSize = self.getBounds().size();
|
|
startAspect = startSize.y / startSize.x;
|
|
|
|
if (typeof self.resizeOptions.start == "function")
|
|
self.resizeOptions.start.apply(self, [e]);
|
|
|
|
iQ(gWindow)
|
|
.mousemove(handleMouseMove)
|
|
.mouseup(handleMouseUp);
|
|
|
|
e.preventDefault();
|
|
e.stopPropagation();
|
|
});
|
|
}
|
|
} catch(e) {
|
|
Utils.log(e);
|
|
}
|
|
}
|
|
};
|
|
|
|
// ##########
|
|
// Class: Items
|
|
// Keeps track of all Items.
|
|
let Items = {
|
|
// ----------
|
|
// Function: toString
|
|
// Prints [Items] for debug use
|
|
toString: function Items_toString() {
|
|
return "[Items]";
|
|
},
|
|
|
|
// ----------
|
|
// Variable: defaultGutter
|
|
// How far apart Items should be from each other and from bounds
|
|
defaultGutter: 15,
|
|
|
|
// ----------
|
|
// Function: item
|
|
// Given a DOM element representing an Item, returns the Item.
|
|
item: function Items_item(el) {
|
|
return iQ(el).data('item');
|
|
},
|
|
|
|
// ----------
|
|
// Function: getTopLevelItems
|
|
// Returns an array of all Items not grouped into groupItems.
|
|
getTopLevelItems: function Items_getTopLevelItems() {
|
|
var items = [];
|
|
|
|
iQ('.tab, .groupItem, .info-item').each(function(elem) {
|
|
var $this = iQ(elem);
|
|
var item = $this.data('item');
|
|
if (item && !item.parent && !$this.hasClass('phantom'))
|
|
items.push(item);
|
|
});
|
|
|
|
return items;
|
|
},
|
|
|
|
// ----------
|
|
// Function: getPageBounds
|
|
// Returns a <Rect> defining the area of the page <Item>s should stay within.
|
|
getPageBounds: function Items_getPageBounds() {
|
|
var width = Math.max(100, window.innerWidth);
|
|
var height = Math.max(100, window.innerHeight);
|
|
return new Rect(0, 0, width, height);
|
|
},
|
|
|
|
// ----------
|
|
// Function: getSafeWindowBounds
|
|
// Returns the bounds within which it is safe to place all non-stationary <Item>s.
|
|
getSafeWindowBounds: function Items_getSafeWindowBounds() {
|
|
// the safe bounds that would keep it "in the window"
|
|
var gutter = Items.defaultGutter;
|
|
// Here, I've set the top gutter separately, as the top of the window has its own
|
|
// extra chrome which makes a large top gutter unnecessary.
|
|
// TODO: set top gutter separately, elsewhere.
|
|
var topGutter = 5;
|
|
return new Rect(gutter, topGutter,
|
|
window.innerWidth - 2 * gutter, window.innerHeight - gutter - topGutter);
|
|
|
|
},
|
|
|
|
// ----------
|
|
// Function: arrange
|
|
// Arranges the given items in a grid within the given bounds,
|
|
// maximizing item size but maintaining standard tab aspect ratio for each
|
|
//
|
|
// Parameters:
|
|
// items - an array of <Item>s. Can be null, in which case we won't
|
|
// actually move anything.
|
|
// bounds - a <Rect> defining the space to arrange within
|
|
// options - an object with various properites (see below)
|
|
//
|
|
// Possible "options" properties:
|
|
// animate - whether to animate; default: true.
|
|
// z - the z index to set all the items; default: don't change z.
|
|
// return - if set to 'widthAndColumns', it'll return an object with the
|
|
// width of children and the columns.
|
|
// count - overrides the item count for layout purposes;
|
|
// default: the actual item count
|
|
// columns - (int) a preset number of columns to use
|
|
// dropPos - a <Point> which should have a one-tab space left open, used
|
|
// when a tab is dragged over.
|
|
//
|
|
// Returns:
|
|
// By default, an object with three properties: `rects`, the list of <Rect>s,
|
|
// `dropIndex`, the index which a dragged tab should have if dropped
|
|
// (null if no `dropPos` was specified), and the number of columns (`columns`).
|
|
// If the `return` option is set to 'widthAndColumns', an object with the
|
|
// width value of the child items (`childWidth`) and the number of columns
|
|
// (`columns`) is returned.
|
|
arrange: function Items_arrange(items, bounds, options) {
|
|
if (!options)
|
|
options = {};
|
|
var animate = "animate" in options ? options.animate : true;
|
|
var immediately = !animate;
|
|
|
|
var rects = [];
|
|
|
|
var count = options.count || (items ? items.length : 0);
|
|
if (options.addTab)
|
|
count++;
|
|
if (!count) {
|
|
let dropIndex = (Utils.isPoint(options.dropPos)) ? 0 : null;
|
|
return {rects: rects, dropIndex: dropIndex};
|
|
}
|
|
|
|
var columns = options.columns || 1;
|
|
// We'll assume for the time being that all the items have the same styling
|
|
// and that the margin is the same width around.
|
|
var itemMargin = items && items.length ?
|
|
parseInt(iQ(items[0].container).css('margin-left')) : 0;
|
|
var padding = itemMargin * 2;
|
|
var rows;
|
|
var tabWidth;
|
|
var tabHeight;
|
|
var totalHeight;
|
|
|
|
function figure() {
|
|
rows = Math.ceil(count / columns);
|
|
let validSize = TabItems.calcValidSize(
|
|
new Point((bounds.width - (padding * columns)) / columns, -1),
|
|
options);
|
|
tabWidth = validSize.x;
|
|
tabHeight = validSize.y;
|
|
|
|
totalHeight = (tabHeight * rows) + (padding * rows);
|
|
}
|
|
|
|
figure();
|
|
|
|
while (rows > 1 && totalHeight > bounds.height) {
|
|
columns++;
|
|
figure();
|
|
}
|
|
|
|
if (rows == 1) {
|
|
let validSize = TabItems.calcValidSize(new Point(tabWidth,
|
|
bounds.height - 2 * itemMargin), options);
|
|
tabWidth = validSize.x;
|
|
tabHeight = validSize.y;
|
|
}
|
|
|
|
if (options.return == 'widthAndColumns')
|
|
return {childWidth: tabWidth, columns: columns};
|
|
|
|
let initialOffset = 0;
|
|
if (UI.rtl) {
|
|
initialOffset = bounds.width - tabWidth - padding;
|
|
}
|
|
var box = new Rect(bounds.left + initialOffset, bounds.top, tabWidth, tabHeight);
|
|
|
|
var column = 0;
|
|
|
|
var dropIndex = false;
|
|
var dropRect = false;
|
|
if (Utils.isPoint(options.dropPos))
|
|
dropRect = new Rect(options.dropPos.x, options.dropPos.y, 1, 1);
|
|
for (let a = 0; a < count; a++) {
|
|
// If we had a dropPos, see if this is where we should place it
|
|
if (dropRect) {
|
|
let activeBox = new Rect(box);
|
|
activeBox.inset(-itemMargin - 1, -itemMargin - 1);
|
|
// if the designated position (dropRect) is within the active box,
|
|
// this is where, if we drop the tab being dragged, it should land!
|
|
if (activeBox.contains(dropRect))
|
|
dropIndex = a;
|
|
}
|
|
|
|
// record the box.
|
|
rects.push(new Rect(box));
|
|
|
|
box.left += (UI.rtl ? -1 : 1) * (box.width + padding);
|
|
column++;
|
|
if (column == columns) {
|
|
box.left = bounds.left + initialOffset;
|
|
box.top += box.height + padding;
|
|
column = 0;
|
|
}
|
|
}
|
|
|
|
return {rects: rects, dropIndex: dropIndex, columns: columns};
|
|
},
|
|
|
|
// ----------
|
|
// Function: unsquish
|
|
// Checks to see which items can now be unsquished.
|
|
//
|
|
// Parameters:
|
|
// pairs - an array of objects, each with two properties: item and bounds. The bounds are
|
|
// modified as appropriate, but the items are not changed. If pairs is null, the
|
|
// operation is performed directly on all of the top level items.
|
|
// ignore - an <Item> to not include in calculations (because it's about to be closed, for instance)
|
|
unsquish: function Items_unsquish(pairs, ignore) {
|
|
var pairsProvided = (pairs ? true : false);
|
|
if (!pairsProvided) {
|
|
var items = Items.getTopLevelItems();
|
|
pairs = [];
|
|
items.forEach(function(item) {
|
|
pairs.push({
|
|
item: item,
|
|
bounds: item.getBounds()
|
|
});
|
|
});
|
|
}
|
|
|
|
var pageBounds = Items.getSafeWindowBounds();
|
|
pairs.forEach(function(pair) {
|
|
var item = pair.item;
|
|
if (item == ignore)
|
|
return;
|
|
|
|
var bounds = pair.bounds;
|
|
var newBounds = new Rect(bounds);
|
|
|
|
var newSize;
|
|
if (Utils.isPoint(item.userSize))
|
|
newSize = new Point(item.userSize);
|
|
else if (item.isAGroupItem)
|
|
newSize = GroupItems.calcValidSize(
|
|
new Point(GroupItems.minGroupWidth, -1));
|
|
else
|
|
newSize = TabItems.calcValidSize(
|
|
new Point(TabItems.tabWidth, -1));
|
|
|
|
if (item.isAGroupItem) {
|
|
newBounds.width = Math.max(newBounds.width, newSize.x);
|
|
newBounds.height = Math.max(newBounds.height, newSize.y);
|
|
} else {
|
|
if (bounds.width < newSize.x) {
|
|
newBounds.width = newSize.x;
|
|
newBounds.height = newSize.y;
|
|
}
|
|
}
|
|
|
|
newBounds.left -= (newBounds.width - bounds.width) / 2;
|
|
newBounds.top -= (newBounds.height - bounds.height) / 2;
|
|
|
|
var offset = new Point();
|
|
if (newBounds.left < pageBounds.left)
|
|
offset.x = pageBounds.left - newBounds.left;
|
|
else if (newBounds.right > pageBounds.right)
|
|
offset.x = pageBounds.right - newBounds.right;
|
|
|
|
if (newBounds.top < pageBounds.top)
|
|
offset.y = pageBounds.top - newBounds.top;
|
|
else if (newBounds.bottom > pageBounds.bottom)
|
|
offset.y = pageBounds.bottom - newBounds.bottom;
|
|
|
|
newBounds.offset(offset);
|
|
|
|
if (!bounds.equals(newBounds)) {
|
|
var blocked = false;
|
|
pairs.forEach(function(pair2) {
|
|
if (pair2 == pair || pair2.item == ignore)
|
|
return;
|
|
|
|
var bounds2 = pair2.bounds;
|
|
if (bounds2.intersects(newBounds))
|
|
blocked = true;
|
|
return;
|
|
});
|
|
|
|
if (!blocked) {
|
|
pair.bounds.copy(newBounds);
|
|
}
|
|
}
|
|
return;
|
|
});
|
|
|
|
if (!pairsProvided) {
|
|
pairs.forEach(function(pair) {
|
|
pair.item.setBounds(pair.bounds);
|
|
});
|
|
}
|
|
}
|
|
};
|