gecko/widget/qt/nsLookAndFeel.h

74 lines
2.7 KiB
C++

/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Lars Knoll <knoll@kde.org>
* John C. Griggs <johng@corel.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef __nsLookAndFeel
#define __nsLookAndFeel
#include "nsXPLookAndFeel.h"
#include "gfxFont.h"
class nsLookAndFeel: public nsXPLookAndFeel
{
public:
nsLookAndFeel();
virtual ~nsLookAndFeel();
virtual nsresult NativeGetColor(ColorID aID, nscolor &aResult);
virtual nsresult GetIntImpl(IntID aID, PRInt32 &aResult);
virtual nsresult GetFloatImpl(FloatID aID, float &aResult);
virtual bool GetFontImpl(FontID aID, nsString& aFontName,
gfxFontStyle& aFontStyle);
virtual void RefreshImpl();
private:
bool mDefaultFontCached;
bool mButtonFontCached;
bool mFieldFontCached;
bool mMenuFontCached;
nsString mDefaultFontName;
nsString mButtonFontName;
nsString mFieldFontName;
nsString mMenuFontName;
gfxFontStyle mDefaultFontStyle;
gfxFontStyle mButtonFontStyle;
gfxFontStyle mFieldFontStyle;
gfxFontStyle mMenuFontStyle;
};
#endif