gecko/media/libvpx/vp8/encoder/ratectrl.h
Jan Gerber 1f162027b6 Bug 763495 - Update libvpx source to 1.2.0. r=cpearce,glandium
This updates our in-tree copy of libvpx to match the 1.2.0 git
tag. All but one of the patches we were carrying are in this
upstream version. Our update.sh script should copy the new
files needed but will not remove the old ones for you.

Runtime cpu detection was rewritten upstream. We now generate
per-platform headers for this and include the correct one from
a vpx_rtcd.h wrapper like we were already doing for vpx_config.h

This revision includes improved assembly optimizations and should
be faster on all platforms.

Includes work by Jan Gerber and Ralph Giles.

--HG--
rename : media/libvpx/vp8/common/arm/neon/save_neon_reg.asm => media/libvpx/vp8/common/arm/neon/save_reg_neon.asm
rename : media/libvpx/vp8/common/arm/armv6/vp8_mse16x16_armv6.asm => media/libvpx/vp8/encoder/arm/armv6/vp8_mse16x16_armv6.asm
rename : media/libvpx/vp8/common/arm/neon/vp8_mse16x16_neon.asm => media/libvpx/vp8/encoder/arm/neon/vp8_mse16x16_neon.asm
rename : media/libvpx/vp8/encoder/x86/x86_csystemdependent.c => media/libvpx/vp8/encoder/x86/vp8_enc_stubs_mmx.c
rename : media/libvpx/vpx_config_arm-linux-gcc.c => media/libvpx/vpx_config_armv7-android-gcc.c
rename : media/libvpx/vpx_config_arm-linux-gcc.h => media/libvpx/vpx_config_armv7-android-gcc.h
2013-11-29 06:02:00 -08:00

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C

/*
* Copyright (c) 2010 The WebM project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#if !defined __INC_RATECTRL_H
#include "onyx_int.h"
extern void vp8_save_coding_context(VP8_COMP *cpi);
extern void vp8_restore_coding_context(VP8_COMP *cpi);
extern void vp8_setup_key_frame(VP8_COMP *cpi);
extern void vp8_update_rate_correction_factors(VP8_COMP *cpi, int damp_var);
extern int vp8_regulate_q(VP8_COMP *cpi, int target_bits_per_frame);
extern void vp8_adjust_key_frame_context(VP8_COMP *cpi);
extern void vp8_compute_frame_size_bounds(VP8_COMP *cpi, int *frame_under_shoot_limit, int *frame_over_shoot_limit);
/* return of 0 means drop frame */
extern int vp8_pick_frame_size(VP8_COMP *cpi);
#endif