gecko/dom/base/nsIScriptContext.h
Bobby Holley b9afeeb542 Bug 795275 - Introduce an explicit mechanism for determining if a script is from XBL. r=mrbkap
We want this right now so that we can avoid the scary warning when content Components
access happens in XBL (which we're allowing going forward). This patch would be overkill
just for that, but I also have plans to introduce a SOW-like protection of the Components
wrapper filtering policy. I can't just do the filename hack for that though, because real-
world XBL filenames might be all over the place. So let's just be safe here.
2012-10-03 11:44:18 +02:00

386 lines
15 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef nsIScriptContext_h__
#define nsIScriptContext_h__
#include "nscore.h"
#include "nsStringGlue.h"
#include "nsISupports.h"
#include "nsCOMPtr.h"
#include "nsIProgrammingLanguage.h"
#include "jsfriendapi.h"
#include "jspubtd.h"
class nsIScriptGlobalObject;
class nsIScriptSecurityManager;
class nsIPrincipal;
class nsIAtom;
class nsIArray;
class nsIVariant;
class nsIObjectInputStream;
class nsIObjectOutputStream;
template<class> class nsScriptObjectHolder;
class nsIScriptObjectPrincipal;
class nsIDOMWindow;
class nsIURI;
typedef void (*nsScriptTerminationFunc)(nsISupports* aRef);
#define NS_ISCRIPTCONTEXTPRINCIPAL_IID \
{ 0xd012cdb3, 0x8f1e, 0x4440, \
{ 0x8c, 0xbd, 0x32, 0x7f, 0x98, 0x1d, 0x37, 0xb4 } }
class nsIScriptContextPrincipal : public nsISupports
{
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_ISCRIPTCONTEXTPRINCIPAL_IID)
virtual nsIScriptObjectPrincipal* GetObjectPrincipal() = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIScriptContextPrincipal,
NS_ISCRIPTCONTEXTPRINCIPAL_IID)
#define NS_ISCRIPTCONTEXT_IID \
{ 0x8bdcea47, 0x6704, 0x4dd9, \
{ 0xa1, 0x48, 0x05, 0x34, 0xcf, 0xe2, 0xdd, 0x57 } }
/* This MUST match JSVERSION_DEFAULT. This version stuff if we don't
know what language we have is a little silly... */
#define SCRIPTVERSION_DEFAULT JSVERSION_DEFAULT
/**
* It is used by the application to initialize a runtime and run scripts.
* A script runtime would implement this interface.
*/
class nsIScriptContext : public nsIScriptContextPrincipal
{
public:
NS_DECLARE_STATIC_IID_ACCESSOR(NS_ISCRIPTCONTEXT_IID)
virtual void SetGlobalObject(nsIScriptGlobalObject* aGlobalObject) = 0;
/**
* Compile and execute a script.
*
* @param aScript a string representing the script to be executed
* @param aScopeObject a script object for the scope to execute in, or
* nullptr to use a default scope
* @param aPrincipal the principal the script should be evaluated with
* @param aOriginPrincipal the principal the script originates from. If null,
* aPrincipal is used.
* @param aURL the URL or filename for error messages
* @param aLineNo the starting line number of the script for error messages
* @param aVersion the script language version to use when executing
* @param aRetValue the result of executing the script, or null for no result.
* If this is a JS context, it's the caller's responsibility to
* preserve aRetValue from GC across this call
* @param aIsUndefined true if the result of executing the script is the
* undefined value
*
* @return NS_OK if the script was valid and got executed
*
**/
virtual nsresult EvaluateString(const nsAString& aScript,
JSObject* aScopeObject,
nsIPrincipal *aPrincipal,
nsIPrincipal *aOriginPrincipal,
const char *aURL,
uint32_t aLineNo,
JSVersion aVersion,
nsAString *aRetValue,
bool* aIsUndefined) = 0;
virtual nsresult EvaluateStringWithValue(const nsAString& aScript,
JSObject* aScopeObject,
nsIPrincipal *aPrincipal,
const char *aURL,
uint32_t aLineNo,
uint32_t aVersion,
JS::Value* aRetValue,
bool* aIsUndefined) = 0;
/**
* Compile a script.
*
* @param aText a PRUnichar buffer containing script source
* @param aTextLength number of characters in aText
* @param aPrincipal the principal that produced the script
* @param aURL the URL or filename for error messages
* @param aLineNo the starting line number of the script for error messages
* @param aVersion the script language version to use when executing
* @param aScriptObject an executable object that's the result of compiling
* the script.
* @param aSaveSource force the source code to be saved by the JS engine in memory
*
* @return NS_OK if the script source was valid and got compiled.
*
**/
virtual nsresult CompileScript(const PRUnichar* aText,
int32_t aTextLength,
nsIPrincipal* aPrincipal,
const char* aURL,
uint32_t aLineNo,
uint32_t aVersion,
nsScriptObjectHolder<JSScript>& aScriptObject,
bool aSaveSource = false) = 0;
/**
* Execute a precompiled script object.
*
* @param aScriptObject an object representing the script to be executed
* @param aScopeObject an object telling the scope in which to execute,
* or nullptr to use a default scope
* @param aRetValue the result of executing the script, may be null in
* which case no result string is computed
* @param aIsUndefined true if the result of executing the script is the
* undefined value, may be null for "don't care"
*
* @return NS_OK if the script was valid and got executed
*
*/
virtual nsresult ExecuteScript(JSScript* aScriptObject,
JSObject* aScopeObject,
nsAString* aRetValue,
bool* aIsUndefined) = 0;
/**
* Compile the event handler named by atom aName, with function body aBody
* into a function object returned if ok via aHandler. Does NOT bind the
* function to anything - BindCompiledEventHandler() should be used for that
* purpose. Note that this event handler is always considered 'shared' and
* hence is compiled without principals. Never call the returned object
* directly - it must be bound (and thereby cloned, and therefore have the
* correct principals) before use!
*
* If the compilation sets a pending exception on the native context, it is
* this method's responsibility to report said exception immediately, without
* relying on callers to do so.
*
*
* @param aName an nsIAtom pointer naming the function; it must be lowercase
* and ASCII, and should not be longer than 63 chars. This bound on
* length is enforced only by assertions, so caveat caller!
* @param aEventName the name that the event object should be bound to
* @param aBody the event handler function's body
* @param aURL the URL or filename for error messages
* @param aLineNo the starting line number of the script for error messages
* @param aVersion the script language version to use when executing
* @param aHandler the out parameter in which a void pointer to the compiled
* function object is stored on success
*
* @return NS_OK if the function body was valid and got compiled
*/
virtual nsresult CompileEventHandler(nsIAtom* aName,
uint32_t aArgCount,
const char** aArgNames,
const nsAString& aBody,
const char* aURL,
uint32_t aLineNo,
uint32_t aVersion,
bool aIsXBL,
nsScriptObjectHolder<JSObject>& aHandler) = 0;
/**
* Call the function object with given args and return its boolean result,
* or true if the result isn't boolean.
*
* @param aTarget the event target
* @param aScript an object telling the scope in which to call the compiled
* event handler function.
* @param aHandler function object (function and static scope) to invoke.
* @param argv array of arguments. Note each element is assumed to
* be an nsIVariant.
* @param rval out parameter returning result
**/
virtual nsresult CallEventHandler(nsISupports* aTarget,
JSObject* aScope, JSObject* aHandler,
nsIArray *argv, nsIVariant **rval) = 0;
/**
* Bind an already-compiled event handler function to the given
* target. Scripting languages with static scoping must re-bind the
* scope chain for aHandler to begin (after the activation scope for
* aHandler itself, typically) with aTarget's scope.
*
* The result of the bind operation is a new handler object, with
* principals now set and scope set as above. This is returned in
* aBoundHandler. When this function is called, aBoundHandler is
* expected to not be holding an object.
*
* @param aTarget an object telling the scope in which to bind the compiled
* event handler function. The context will presumably associate
* this nsISupports with a native script object.
* @param aScope the scope in which the script object for aTarget should be
* looked for.
* @param aHandler the function object to bind, created by an earlier call to
* CompileEventHandler
* @param aBoundHandler [out] the result of the bind operation.
* @return NS_OK if the function was successfully bound
*/
virtual nsresult BindCompiledEventHandler(nsISupports* aTarget,
JSObject* aScope,
JSObject* aHandler,
nsScriptObjectHolder<JSObject>& aBoundHandler) = 0;
/**
* Compile a function that isn't used as an event handler.
*
* NOTE: Not yet language agnostic (main problem is XBL - not yet agnostic)
* Caller must make sure aFunctionObject is a JS GC root.
*
**/
virtual nsresult CompileFunction(JSObject* aTarget,
const nsACString& aName,
uint32_t aArgCount,
const char** aArgArray,
const nsAString& aBody,
const char* aURL,
uint32_t aLineNo,
uint32_t aVersion,
bool aShared,
bool aIsXBL,
JSObject** aFunctionObject) = 0;
/**
* Return the global object.
*
**/
virtual nsIScriptGlobalObject *GetGlobalObject() = 0;
/**
* Return the native script context
*
**/
virtual JSContext* GetNativeContext() = 0;
/**
* Return the native global object for this context.
*
**/
virtual JSObject* GetNativeGlobal() = 0;
/**
* Initialize the context generally. Does not create a global object.
**/
virtual nsresult InitContext() = 0;
/**
* Check to see if context is as yet intialized. Used to prevent
* reentrancy issues during the initialization process.
*
* @return true if initialized, false if not
*
*/
virtual bool IsContextInitialized() = 0;
/**
* For garbage collected systems, do a synchronous collection pass.
* May be a no-op on other systems
*
* @return NS_OK if the method is successful
*/
virtual void GC(js::gcreason::Reason aReason) = 0;
/**
* Inform the context that a script was evaluated.
* A GC may be done if "necessary."
* This call is necessary if script evaluation is done
* without using the EvaluateScript method.
* @param aTerminated If true then call termination function if it was
* previously set. Within DOM this will always be true, but outside
* callers (such as xpconnect) who may do script evaluations nested
* inside DOM script evaluations can pass false to avoid premature
* calls to the termination function.
* @return NS_OK if the method is successful
*/
virtual void ScriptEvaluated(bool aTerminated) = 0;
virtual nsresult Serialize(nsIObjectOutputStream* aStream,
JSScript* aScriptObject) = 0;
/* Deserialize a script from a stream.
*/
virtual nsresult Deserialize(nsIObjectInputStream* aStream,
nsScriptObjectHolder<JSScript>& aResult) = 0;
/**
* JS only - this function need not be implemented by languages other
* than JS (ie, this should be moved to a private interface!)
* Called to specify a function that should be called when the current
* script (if there is one) terminates. Generally used if breakdown
* of script state needs to happen, but should be deferred till
* the end of script evaluation.
*
* @throws NS_ERROR_OUT_OF_MEMORY if that happens
*/
virtual void SetTerminationFunction(nsScriptTerminationFunc aFunc,
nsIDOMWindow* aRef) = 0;
/**
* Called to disable/enable script execution in this context.
*/
virtual bool GetScriptsEnabled() = 0;
virtual void SetScriptsEnabled(bool aEnabled, bool aFireTimeouts) = 0;
// SetProperty is suspect and jst believes should not be needed. Currenly
// used only for "arguments".
virtual nsresult SetProperty(JSObject* aTarget, const char* aPropName, nsISupports* aVal) = 0;
/**
* Called to set/get information if the script context is
* currently processing a script tag
*/
virtual bool GetProcessingScriptTag() = 0;
virtual void SetProcessingScriptTag(bool aResult) = 0;
/**
* Called to find out if this script context might be executing script.
*/
virtual bool GetExecutingScript() = 0;
/**
* Tell the context whether or not to GC when destroyed. An optimization
* used when the window is a [i]frame, so GC will happen anyway.
*/
virtual void SetGCOnDestruction(bool aGCOnDestruction) = 0;
/**
* Initialize DOM classes on aGlobalObj, always call
* WillInitializeContext() before calling InitContext(), and always
* call DidInitializeContext() when a context is fully
* (successfully) initialized.
*/
virtual nsresult InitClasses(JSObject* aGlobalObj) = 0;
/**
* Tell the context we're about to be reinitialize it.
*/
virtual void WillInitializeContext() = 0;
/**
* Tell the context we're done reinitializing it.
*/
virtual void DidInitializeContext() = 0;
/* Memory managment for script objects. Used by the implementation of
* nsScriptObjectHolder to manage the lifetimes of the held script objects.
*
* See also nsIScriptRuntime, which has identical methods and is useful
* in situations when you do not have an nsIScriptContext.
*
*/
virtual nsresult DropScriptObject(void *object) = 0;
virtual nsresult HoldScriptObject(void *object) = 0;
virtual void EnterModalState() = 0;
virtual void LeaveModalState() = 0;
};
NS_DEFINE_STATIC_IID_ACCESSOR(nsIScriptContext, NS_ISCRIPTCONTEXT_IID)
#endif // nsIScriptContext_h__