gecko/js/public/HeapAPI.h
Terrence Cole 6b5e5d98f9 Bug 989414 - Access the store buffer through the chunk trailer; r=jonco
--HG--
extra : rebase_source : 29c53eeb0dd0931f016dcfd91de42be00e02a946
2014-05-01 09:26:12 -07:00

244 lines
6.3 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: set ts=8 sts=4 et sw=4 tw=99:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef js_HeapAPI_h
#define js_HeapAPI_h
#include <limits.h>
#include "jspubtd.h"
#include "js/Utility.h"
/* These values are private to the JS engine. */
namespace js {
// Whether the current thread is permitted access to any part of the specified
// runtime or zone.
JS_FRIEND_API(bool)
CurrentThreadCanAccessRuntime(JSRuntime *rt);
JS_FRIEND_API(bool)
CurrentThreadCanAccessZone(JS::Zone *zone);
namespace gc {
struct Cell;
const size_t ArenaShift = 12;
const size_t ArenaSize = size_t(1) << ArenaShift;
const size_t ArenaMask = ArenaSize - 1;
const size_t ChunkShift = 20;
const size_t ChunkSize = size_t(1) << ChunkShift;
const size_t ChunkMask = ChunkSize - 1;
const size_t CellShift = 3;
const size_t CellSize = size_t(1) << CellShift;
const size_t CellMask = CellSize - 1;
/* These are magic constants derived from actual offsets in gc/Heap.h. */
const size_t ChunkMarkBitmapOffset = 1032352;
const size_t ChunkMarkBitmapBits = 129024;
const size_t ChunkRuntimeOffset = ChunkSize - sizeof(void*);
const size_t ChunkLocationOffset = ChunkSize - 2 * sizeof(void*) - sizeof(uint64_t);
/*
* Live objects are marked black. How many other additional colors are available
* depends on the size of the GCThing. Objects marked gray are eligible for
* cycle collection.
*/
static const uint32_t BLACK = 0;
static const uint32_t GRAY = 1;
/*
* Constants used to indicate whether a chunk is part of the tenured heap or the
* nusery.
*/
const uintptr_t ChunkLocationNursery = 0;
const uintptr_t ChunkLocationTenuredHeap = 1;
} /* namespace gc */
} /* namespace js */
namespace JS {
struct Zone;
} /* namespace JS */
namespace JS {
namespace shadow {
struct ArenaHeader
{
JS::Zone *zone;
};
struct Zone
{
protected:
JSRuntime *const runtime_;
JSTracer *const barrierTracer_; // A pointer to the JSRuntime's |gcMarker|.
public:
bool needsBarrier_;
Zone(JSRuntime *runtime, JSTracer *barrierTracerArg)
: runtime_(runtime),
barrierTracer_(barrierTracerArg),
needsBarrier_(false)
{}
bool needsBarrier() const {
return needsBarrier_;
}
JSTracer *barrierTracer() {
MOZ_ASSERT(needsBarrier_);
MOZ_ASSERT(js::CurrentThreadCanAccessRuntime(runtime_));
return barrierTracer_;
}
JSRuntime *runtimeFromMainThread() const {
MOZ_ASSERT(js::CurrentThreadCanAccessRuntime(runtime_));
return runtime_;
}
// Note: Unrestricted access to the zone's runtime from an arbitrary
// thread can easily lead to races. Use this method very carefully.
JSRuntime *runtimeFromAnyThread() const {
return runtime_;
}
static JS::shadow::Zone *asShadowZone(JS::Zone *zone) {
return reinterpret_cast<JS::shadow::Zone*>(zone);
}
};
} /* namespace shadow */
} /* namespace JS */
namespace js {
namespace gc {
static MOZ_ALWAYS_INLINE uintptr_t *
GetGCThingMarkBitmap(const void *thing)
{
MOZ_ASSERT(thing);
uintptr_t addr = uintptr_t(thing);
addr &= ~js::gc::ChunkMask;
addr |= js::gc::ChunkMarkBitmapOffset;
return reinterpret_cast<uintptr_t *>(addr);
}
static MOZ_ALWAYS_INLINE JS::shadow::Runtime *
GetGCThingRuntime(const void *thing)
{
MOZ_ASSERT(thing);
uintptr_t addr = uintptr_t(thing);
addr &= ~js::gc::ChunkMask;
addr |= js::gc::ChunkRuntimeOffset;
return *reinterpret_cast<JS::shadow::Runtime **>(addr);
}
static MOZ_ALWAYS_INLINE void
GetGCThingMarkWordAndMask(const void *thing, uint32_t color,
uintptr_t **wordp, uintptr_t *maskp)
{
uintptr_t addr = uintptr_t(thing);
size_t bit = (addr & js::gc::ChunkMask) / js::gc::CellSize + color;
MOZ_ASSERT(bit < js::gc::ChunkMarkBitmapBits);
uintptr_t *bitmap = GetGCThingMarkBitmap(thing);
const uintptr_t nbits = sizeof(*bitmap) * CHAR_BIT;
*maskp = uintptr_t(1) << (bit % nbits);
*wordp = &bitmap[bit / nbits];
}
static MOZ_ALWAYS_INLINE JS::shadow::ArenaHeader *
GetGCThingArena(void *thing)
{
uintptr_t addr = uintptr_t(thing);
addr &= ~js::gc::ArenaMask;
return reinterpret_cast<JS::shadow::ArenaHeader *>(addr);
}
MOZ_ALWAYS_INLINE bool
IsInsideNursery(const JS::shadow::Runtime *runtime, const void *p)
{
#ifdef JSGC_GENERATIONAL
return uintptr_t(p) >= runtime->gcNurseryStart_ && uintptr_t(p) < runtime->gcNurseryEnd_;
#else
return false;
#endif
}
MOZ_ALWAYS_INLINE bool
IsInsideNursery(const js::gc::Cell *cell)
{
#ifdef JSGC_GENERATIONAL
if (!cell)
return false;
uintptr_t addr = uintptr_t(cell);
addr &= ~js::gc::ChunkMask;
addr |= js::gc::ChunkLocationOffset;
uint32_t location = *reinterpret_cast<uint32_t *>(addr);
JS_ASSERT(location == gc::ChunkLocationNursery ||
location == gc::ChunkLocationTenuredHeap);
return location == gc::ChunkLocationNursery;
#else
return false;
#endif
}
} /* namespace gc */
} /* namespace js */
namespace JS {
static MOZ_ALWAYS_INLINE Zone *
GetGCThingZone(void *thing)
{
MOZ_ASSERT(thing);
return js::gc::GetGCThingArena(thing)->zone;
}
static MOZ_ALWAYS_INLINE Zone *
GetObjectZone(JSObject *obj)
{
return GetGCThingZone(obj);
}
static MOZ_ALWAYS_INLINE bool
GCThingIsMarkedGray(void *thing)
{
#ifdef JSGC_GENERATIONAL
/*
* GC things residing in the nursery cannot be gray: they have no mark bits.
* All live objects in the nursery are moved to tenured at the beginning of
* each GC slice, so the gray marker never sees nursery things.
*/
JS::shadow::Runtime *rt = js::gc::GetGCThingRuntime(thing);
if (js::gc::IsInsideNursery(rt, thing))
return false;
#endif
uintptr_t *word, mask;
js::gc::GetGCThingMarkWordAndMask(thing, js::gc::GRAY, &word, &mask);
return *word & mask;
}
static MOZ_ALWAYS_INLINE bool
IsIncrementalBarrierNeededOnGCThing(shadow::Runtime *rt, void *thing, JSGCTraceKind kind)
{
if (!rt->needsBarrier_)
return false;
JS::Zone *zone = GetGCThingZone(thing);
return reinterpret_cast<shadow::Zone *>(zone)->needsBarrier_;
}
} /* namespace JS */
#endif /* js_HeapAPI_h */