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https://gitlab.winehq.org/wine/wine-gecko.git
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6e8d0fadde
This moves the screenshot (now-nonexistent) unrotation code from the opengl compositor into ClientLayerManager.cpp
39 lines
1.1 KiB
C++
39 lines
1.1 KiB
C++
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* vim: sw=2 ts=8 et :
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*/
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef mozilla_WidgetUtils_h
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#define mozilla_WidgetUtils_h
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#include "nsRect.h"
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#include "mozilla/gfx/Matrix.h"
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namespace mozilla {
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// NB: these must match up with pseudo-enum in nsIScreen.idl.
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enum ScreenRotation {
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ROTATION_0 = 0,
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ROTATION_90,
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ROTATION_180,
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ROTATION_270,
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ROTATION_COUNT
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};
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gfx::Matrix ComputeTransformForRotation(const nsIntRect& aBounds,
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ScreenRotation aRotation);
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gfx::Matrix ComputeTransformForUnRotation(const nsIntRect& aBounds,
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ScreenRotation aRotation);
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nsIntRect RotateRect(nsIntRect aRect,
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const nsIntRect& aBounds,
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ScreenRotation aRotation);
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} // namespace mozilla
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#endif // mozilla_WidgetUtils_h
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