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64 lines
1.8 KiB
HTML
64 lines
1.8 KiB
HTML
<!DOCTYPE HTML>
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<html>
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<!--
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https://bugzilla.mozilla.org/show_bug.cgi?id=569520
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-->
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<head>
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<title>Test for Bug 569520</title>
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<script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
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<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/>
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</head>
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<body>
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<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=569520">Mozilla Bug 569520</a>
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<p id="display"></p>
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<div id="content" style="display: none">
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</div>
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<pre id="test">
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<script type="application/javascript">
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/** Test for Bug 569520 **/
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SimpleTest.waitForExplicitFinish();
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var startNow = Date.now();
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var start = window.mozAnimationStartTime;
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var firstListenerTime;
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var secondListenerTime;
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function secondListener(ev) {
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secondListenerTime = ev.timeStamp;
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window.removeEventListener("MozBeforePaint", secondListener, false);
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// They really shouldn't be more than 100ms apart, but we can get weird
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// effects on slow machines. 5 minutes is our test timeout, though.
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ok(Math.abs(startNow - start) <= 5 * 60 * 1000, "Bogus animation start time");
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ok(firstListenerTime >= start, "First listener should fire after start");
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// FIXME: The timer filtering code makes the refresh driver call back in 0ms
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// sometimes!
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ok(secondListenerTime >= firstListenerTime,
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"Second listener should fire after first listener");
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SimpleTest.finish();
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}
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function firstListener(ev) {
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firstListenerTime = ev.timeStamp;
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window.removeEventListener("MozBeforePaint", firstListener, false);
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window.addEventListener("MozBeforePaint", secondListener, false);
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mozRequestAnimationFrame();
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}
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addLoadEvent(function() {
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setTimeout(function() {
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window.addEventListener("MozBeforePaint", firstListener, false);
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mozRequestAnimationFrame();
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}, 100);
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});
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</script>
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</pre>
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</body>
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</html>
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