gecko/gfx/layers/composite/ContainerLayerComposite.h
Bas Schouten 341383c413 Bug 825928: Land layers refactoring. r=jrmuizel,bas,nical,mattwoodrow,roc,nrc,benwa,bjacob,jgilbert,kchen CLOSED TREE
Please contact Bas Schouten <bschouten@mozilla.com>, Nicolas Silva <nsilva@mozilla.com> or Nicholas Cameron <ncameron@mozilla.com> with general questions. Below is a rough list of authors to contact with specific questions.

Authors:
gfx/layers/Compositor.* gfx/layers/Effects.h - Compositor Interface - bas,nrc,nical
gfx/layers/d3d* - D3D9/D3D10 - bas
gfx/layers/ThebesLayer* - ThebesLayers - nrc,bas
gfx/layers/composite/* - CompositeLayers - nrc,nical
gfx/layers/client/* - Client - nrc,nical,bas
gfx/layers/*Image* - nical
gfx/layers/ipc ipc - IPC - nical
gfx/layers/opengl - CompositorOGL - nrc,nical
gfx/2d - bas,nrc
gfx/gl - GLContext - bjacob
dom/* layout/* - DOM - mattwoodrow
2013-04-10 09:20:52 +00:00

108 lines
3.3 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_ContainerLayerComposite_H
#define GFX_ContainerLayerComposite_H
#include "mozilla/layers/PLayers.h"
#include "mozilla/layers/ShadowLayers.h"
#include "Layers.h"
#include "LayerManagerComposite.h"
#include "mozilla/layers/Effects.h"
#include "gfxUtils.h"
#include "gfx2DGlue.h"
namespace mozilla {
namespace layers {
class ContainerLayerComposite : public ShadowContainerLayer,
public LayerComposite
{
template<class ContainerT>
friend void ContainerRender(ContainerT* aContainer,
const nsIntPoint& aOffset,
LayerManagerComposite* aManager,
const nsIntRect& aClipRect);
public:
ContainerLayerComposite(LayerManagerComposite *aManager);
~ContainerLayerComposite();
void InsertAfter(Layer* aChild, Layer* aAfter);
void RemoveChild(Layer* aChild);
void RepositionChild(Layer* aChild, Layer* aAfter);
// LayerComposite Implementation
virtual Layer* GetLayer() MOZ_OVERRIDE { return this; }
virtual void Destroy() MOZ_OVERRIDE;
LayerComposite* GetFirstChildComposite();
virtual void RenderLayer(const nsIntPoint& aOffset,
const nsIntRect& aClipRect) MOZ_OVERRIDE;
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface) MOZ_OVERRIDE
{
DefaultComputeEffectiveTransforms(aTransformToSurface);
}
virtual void CleanupResources() MOZ_OVERRIDE;
virtual LayerComposite* AsLayerComposite() MOZ_OVERRIDE { return this; }
// container layers don't use a compositable
CompositableHost* GetCompositableHost() MOZ_OVERRIDE { return nullptr; }
#ifdef MOZ_LAYERS_HAVE_LOG
virtual const char* Name() const MOZ_OVERRIDE { return "ContainerLayerComposite"; }
#endif
};
class RefLayerComposite : public ShadowRefLayer,
public LayerComposite
{
template<class ContainerT>
friend void ContainerRender(ContainerT* aContainer,
const nsIntPoint& aOffset,
LayerManagerComposite* aManager,
const nsIntRect& aClipRect);
public:
RefLayerComposite(LayerManagerComposite *aManager);
~RefLayerComposite();
/** LayerOGL implementation */
Layer* GetLayer() MOZ_OVERRIDE { return this; }
void Destroy() MOZ_OVERRIDE;
LayerComposite* GetFirstChildComposite();
virtual void RenderLayer(const nsIntPoint& aOffset,
const nsIntRect& aClipRect) MOZ_OVERRIDE;
virtual void ComputeEffectiveTransforms(const gfx3DMatrix& aTransformToSurface) MOZ_OVERRIDE
{
DefaultComputeEffectiveTransforms(aTransformToSurface);
}
virtual void CleanupResources() MOZ_OVERRIDE;
// ref layers don't use a compositable
CompositableHost* GetCompositableHost() MOZ_OVERRIDE { return nullptr; }
#ifdef MOZ_LAYERS_HAVE_LOG
virtual const char* Name() const MOZ_OVERRIDE { return "RefLayerComposite"; }
#endif
};
} /* layers */
} /* mozilla */
#endif /* GFX_ContainerLayerComposite_H */