mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
573 lines
17 KiB
C++
573 lines
17 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "ClientLayerManager.h"
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#include "CompositorChild.h" // for CompositorChild
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#include "GeckoProfiler.h" // for PROFILER_LABEL
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#include "gfxASurface.h" // for gfxASurface, etc
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#include "ipc/AutoOpenSurface.h" // for AutoOpenSurface
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#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
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#include "mozilla/Hal.h"
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#include "mozilla/dom/ScreenOrientation.h" // for ScreenOrientation
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#include "mozilla/dom/TabChild.h" // for TabChild
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#include "mozilla/hal_sandbox/PHal.h" // for ScreenConfiguration
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#include "mozilla/layers/CompositableClient.h" // for CompositableChild, etc
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#include "mozilla/layers/ContentClient.h" // for ContentClientRemote
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#include "mozilla/layers/ISurfaceAllocator.h"
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#include "mozilla/layers/LayersMessages.h" // for EditReply, etc
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#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
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#include "mozilla/layers/PLayerChild.h" // for PLayerChild
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#include "mozilla/layers/LayerTransactionChild.h"
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#include "mozilla/layers/TextureClientPool.h" // for TextureClientPool
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#include "mozilla/layers/SimpleTextureClientPool.h" // for SimpleTextureClientPool
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#include "nsAString.h"
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#include "nsIWidget.h" // for nsIWidget
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#include "nsTArray.h" // for AutoInfallibleTArray
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#include "nsXULAppAPI.h" // for XRE_GetProcessType, etc
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#include "TiledLayerBuffer.h"
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#ifdef MOZ_WIDGET_ANDROID
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#include "AndroidBridge.h"
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#endif
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using namespace mozilla::dom;
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using namespace mozilla::gfx;
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namespace mozilla {
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namespace layers {
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TextureClientPoolMember::TextureClientPoolMember(SurfaceFormat aFormat, TextureClientPool* aTexturePool)
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: mFormat(aFormat)
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, mTexturePool(aTexturePool)
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{}
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ClientLayerManager::ClientLayerManager(nsIWidget* aWidget)
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: mPhase(PHASE_NONE)
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, mWidget(aWidget)
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, mTargetRotation(ROTATION_0)
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, mRepeatTransaction(false)
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, mIsRepeatTransaction(false)
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, mTransactionIncomplete(false)
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, mCompositorMightResample(false)
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, mNeedsComposite(false)
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, mForwarder(new ShadowLayerForwarder)
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{
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MOZ_COUNT_CTOR(ClientLayerManager);
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}
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ClientLayerManager::~ClientLayerManager()
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{
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mRoot = nullptr;
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MOZ_COUNT_DTOR(ClientLayerManager);
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mTexturePools.clear();
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}
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int32_t
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ClientLayerManager::GetMaxTextureSize() const
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{
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return mForwarder->GetMaxTextureSize();
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}
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void
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ClientLayerManager::SetDefaultTargetConfiguration(BufferMode aDoubleBuffering,
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ScreenRotation aRotation)
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{
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mTargetRotation = aRotation;
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if (mWidget) {
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mTargetBounds = mWidget->GetNaturalBounds();
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}
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}
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void
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ClientLayerManager::SetRoot(Layer* aLayer)
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{
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if (mRoot != aLayer) {
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// Have to hold the old root and its children in order to
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// maintain the same view of the layer tree in this process as
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// the parent sees. Otherwise layers can be destroyed
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// mid-transaction and bad things can happen (v. bug 612573)
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if (mRoot) {
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Hold(mRoot);
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}
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mForwarder->SetRoot(Hold(aLayer));
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NS_ASSERTION(aLayer, "Root can't be null");
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NS_ASSERTION(aLayer->Manager() == this, "Wrong manager");
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NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
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mRoot = aLayer;
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}
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}
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void
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ClientLayerManager::Mutated(Layer* aLayer)
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{
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LayerManager::Mutated(aLayer);
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NS_ASSERTION(InConstruction() || InDrawing(), "wrong phase");
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mForwarder->Mutated(Hold(aLayer));
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}
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void
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ClientLayerManager::BeginTransactionWithTarget(gfxContext* aTarget)
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{
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mInTransaction = true;
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#ifdef MOZ_LAYERS_HAVE_LOG
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MOZ_LAYERS_LOG(("[----- BeginTransaction"));
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Log();
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#endif
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NS_ASSERTION(!InTransaction(), "Nested transactions not allowed");
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mPhase = PHASE_CONSTRUCTION;
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NS_ABORT_IF_FALSE(mKeepAlive.IsEmpty(), "uncommitted txn?");
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nsRefPtr<gfxContext> targetContext = aTarget;
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// If the last transaction was incomplete (a failed DoEmptyTransaction),
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// don't signal a new transaction to ShadowLayerForwarder. Carry on adding
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// to the previous transaction.
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ScreenOrientation orientation;
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if (TabChild* window = mWidget->GetOwningTabChild()) {
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orientation = window->GetOrientation();
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} else {
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hal::ScreenConfiguration currentConfig;
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hal::GetCurrentScreenConfiguration(¤tConfig);
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orientation = currentConfig.orientation();
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}
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nsIntRect clientBounds;
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mWidget->GetClientBounds(clientBounds);
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clientBounds.x = clientBounds.y = 0;
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mForwarder->BeginTransaction(mTargetBounds, mTargetRotation, clientBounds, orientation);
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// If we're drawing on behalf of a context with async pan/zoom
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// enabled, then the entire buffer of thebes layers might be
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// composited (including resampling) asynchronously before we get
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// a chance to repaint, so we have to ensure that it's all valid
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// and not rotated.
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if (mWidget) {
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if (TabChild* window = mWidget->GetOwningTabChild()) {
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mCompositorMightResample = window->IsAsyncPanZoomEnabled();
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}
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}
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// If we have a non-default target, we need to let our shadow manager draw
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// to it. This will happen at the end of the transaction.
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if (aTarget && XRE_GetProcessType() == GeckoProcessType_Default) {
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mShadowTarget = aTarget;
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}
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}
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void
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ClientLayerManager::BeginTransaction()
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{
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mInTransaction = true;
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BeginTransactionWithTarget(nullptr);
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}
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bool
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ClientLayerManager::EndTransactionInternal(DrawThebesLayerCallback aCallback,
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void* aCallbackData,
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EndTransactionFlags)
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{
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PROFILER_LABEL("ClientLayerManager", "EndTransactionInternal");
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#ifdef MOZ_LAYERS_HAVE_LOG
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MOZ_LAYERS_LOG((" ----- (beginning paint)"));
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Log();
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#endif
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profiler_tracing("Paint", "Rasterize", TRACING_INTERVAL_START);
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NS_ASSERTION(InConstruction(), "Should be in construction phase");
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mPhase = PHASE_DRAWING;
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ClientLayer* root = ClientLayer::ToClientLayer(GetRoot());
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mTransactionIncomplete = false;
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// Apply pending tree updates before recomputing effective
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// properties.
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GetRoot()->ApplyPendingUpdatesToSubtree();
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mThebesLayerCallback = aCallback;
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mThebesLayerCallbackData = aCallbackData;
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GetRoot()->ComputeEffectiveTransforms(Matrix4x4());
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if (!GetRoot()->GetInvalidRegion().IsEmpty()) {
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GetRoot()->Mutated();
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}
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root->RenderLayer();
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mThebesLayerCallback = nullptr;
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mThebesLayerCallbackData = nullptr;
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// Go back to the construction phase if the transaction isn't complete.
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// Layout will update the layer tree and call EndTransaction().
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mPhase = mTransactionIncomplete ? PHASE_CONSTRUCTION : PHASE_NONE;
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NS_ASSERTION(!aCallback || !mTransactionIncomplete,
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"If callback is not null, transaction must be complete");
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return !mTransactionIncomplete;
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}
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void
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ClientLayerManager::EndTransaction(DrawThebesLayerCallback aCallback,
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void* aCallbackData,
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EndTransactionFlags aFlags)
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{
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if (mWidget) {
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mWidget->PrepareWindowEffects();
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}
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EndTransactionInternal(aCallback, aCallbackData, aFlags);
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ForwardTransaction(!(aFlags & END_NO_REMOTE_COMPOSITE));
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if (mRepeatTransaction) {
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mRepeatTransaction = false;
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mIsRepeatTransaction = true;
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BeginTransaction();
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ClientLayerManager::EndTransaction(aCallback, aCallbackData, aFlags);
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mIsRepeatTransaction = false;
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} else {
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MakeSnapshotIfRequired();
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}
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for (const TextureClientPoolMember* item = mTexturePools.getFirst();
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item; item = item->getNext()) {
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item->mTexturePool->ReturnDeferredClients();
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}
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}
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bool
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ClientLayerManager::EndEmptyTransaction(EndTransactionFlags aFlags)
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{
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mInTransaction = false;
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if (!mRoot) {
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return false;
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}
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if (!EndTransactionInternal(nullptr, nullptr, aFlags)) {
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// Return without calling ForwardTransaction. This leaves the
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// ShadowLayerForwarder transaction open; the following
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// EndTransaction will complete it.
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return false;
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}
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if (mWidget) {
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mWidget->PrepareWindowEffects();
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}
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ForwardTransaction(!(aFlags & END_NO_REMOTE_COMPOSITE));
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MakeSnapshotIfRequired();
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return true;
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}
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CompositorChild *
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ClientLayerManager::GetRemoteRenderer()
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{
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if (!mWidget) {
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return nullptr;
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}
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return mWidget->GetRemoteRenderer();
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}
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void
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ClientLayerManager::Composite()
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{
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if (LayerTransactionChild* manager = mForwarder->GetShadowManager()) {
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manager->SendForceComposite();
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}
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}
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void
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ClientLayerManager::MakeSnapshotIfRequired()
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{
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if (!mShadowTarget) {
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return;
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}
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if (mWidget) {
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if (CompositorChild* remoteRenderer = GetRemoteRenderer()) {
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nsIntRect bounds;
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mWidget->GetBounds(bounds);
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SurfaceDescriptor inSnapshot, snapshot;
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if (mForwarder->AllocSurfaceDescriptor(bounds.Size().ToIntSize(),
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gfxContentType::COLOR_ALPHA,
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&inSnapshot) &&
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// The compositor will usually reuse |snapshot| and return
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// it through |outSnapshot|, but if it doesn't, it's
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// responsible for freeing |snapshot|.
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remoteRenderer->SendMakeSnapshot(inSnapshot, &snapshot)) {
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AutoOpenSurface opener(OPEN_READ_ONLY, snapshot);
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gfxASurface* source = opener.Get();
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mShadowTarget->DrawSurface(source, source->GetSize());
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}
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if (IsSurfaceDescriptorValid(snapshot)) {
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mForwarder->DestroySharedSurface(&snapshot);
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}
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}
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}
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mShadowTarget = nullptr;
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}
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void
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ClientLayerManager::FlushRendering()
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{
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if (mWidget) {
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if (CompositorChild* remoteRenderer = mWidget->GetRemoteRenderer()) {
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remoteRenderer->SendFlushRendering();
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}
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}
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}
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void
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ClientLayerManager::SendInvalidRegion(const nsIntRegion& aRegion)
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{
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if (mWidget) {
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if (CompositorChild* remoteRenderer = mWidget->GetRemoteRenderer()) {
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remoteRenderer->SendNotifyRegionInvalidated(aRegion);
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}
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}
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}
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uint32_t
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ClientLayerManager::StartFrameTimeRecording(int32_t aBufferSize)
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{
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CompositorChild* renderer = GetRemoteRenderer();
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if (renderer) {
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uint32_t startIndex;
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renderer->SendStartFrameTimeRecording(aBufferSize, &startIndex);
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return startIndex;
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}
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return -1;
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}
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void
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ClientLayerManager::StopFrameTimeRecording(uint32_t aStartIndex,
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nsTArray<float>& aFrameIntervals)
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{
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CompositorChild* renderer = GetRemoteRenderer();
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if (renderer) {
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renderer->SendStopFrameTimeRecording(aStartIndex, &aFrameIntervals);
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}
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}
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void
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ClientLayerManager::ForwardTransaction(bool aScheduleComposite)
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{
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mPhase = PHASE_FORWARD;
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// forward this transaction's changeset to our LayerManagerComposite
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bool sent;
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AutoInfallibleTArray<EditReply, 10> replies;
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if (HasShadowManager() && mForwarder->EndTransaction(&replies, aScheduleComposite, &sent)) {
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for (nsTArray<EditReply>::size_type i = 0; i < replies.Length(); ++i) {
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const EditReply& reply = replies[i];
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switch (reply.type()) {
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case EditReply::TOpContentBufferSwap: {
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MOZ_LAYERS_LOG(("[LayersForwarder] DoubleBufferSwap"));
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const OpContentBufferSwap& obs = reply.get_OpContentBufferSwap();
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CompositableChild* compositableChild =
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static_cast<CompositableChild*>(obs.compositableChild());
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ContentClientRemote* contentClient =
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static_cast<ContentClientRemote*>(compositableChild->GetCompositableClient());
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MOZ_ASSERT(contentClient);
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contentClient->SwapBuffers(obs.frontUpdatedRegion());
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break;
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}
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case EditReply::TOpTextureSwap: {
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MOZ_LAYERS_LOG(("[LayersForwarder] TextureSwap"));
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const OpTextureSwap& ots = reply.get_OpTextureSwap();
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CompositableChild* compositableChild =
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static_cast<CompositableChild*>(ots.compositableChild());
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MOZ_ASSERT(compositableChild);
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compositableChild->GetCompositableClient()
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->SetDescriptorFromReply(ots.textureId(), ots.image());
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break;
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}
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case EditReply::TReturnReleaseFence: {
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const ReturnReleaseFence& rep = reply.get_ReturnReleaseFence();
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FenceHandle fence = rep.fence();
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PTextureChild* child = rep.textureChild();
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if (!fence.IsValid() || !child) {
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break;
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}
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RefPtr<TextureClient> texture = TextureClient::AsTextureClient(child);
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if (texture) {
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texture->SetReleaseFenceHandle(fence);
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}
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break;
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}
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default:
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NS_RUNTIMEABORT("not reached");
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}
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}
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if (sent) {
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mNeedsComposite = false;
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}
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} else if (HasShadowManager()) {
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NS_WARNING("failed to forward Layers transaction");
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}
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mForwarder->RemoveTexturesIfNecessary();
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mPhase = PHASE_NONE;
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// this may result in Layers being deleted, which results in
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// PLayer::Send__delete__() and DeallocShmem()
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mKeepAlive.Clear();
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}
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ShadowableLayer*
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ClientLayerManager::Hold(Layer* aLayer)
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{
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NS_ABORT_IF_FALSE(HasShadowManager(),
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"top-level tree, no shadow tree to remote to");
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ShadowableLayer* shadowable = ClientLayer::ToClientLayer(aLayer);
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NS_ABORT_IF_FALSE(shadowable, "trying to remote an unshadowable layer");
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mKeepAlive.AppendElement(aLayer);
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return shadowable;
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}
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bool
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ClientLayerManager::IsCompositingCheap()
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{
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// Whether compositing is cheap depends on the parent backend.
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return mForwarder->mShadowManager &&
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LayerManager::IsCompositingCheap(mForwarder->GetCompositorBackendType());
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}
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void
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ClientLayerManager::SetIsFirstPaint()
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{
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mForwarder->SetIsFirstPaint();
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}
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TextureClientPool*
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ClientLayerManager::GetTexturePool(SurfaceFormat aFormat)
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{
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for (const TextureClientPoolMember* item = mTexturePools.getFirst();
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item; item = item->getNext()) {
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if (item->mFormat == aFormat) {
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return item->mTexturePool;
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}
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}
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TextureClientPoolMember* texturePoolMember =
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new TextureClientPoolMember(aFormat,
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new TextureClientPool(aFormat, IntSize(TILEDLAYERBUFFER_TILE_SIZE,
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TILEDLAYERBUFFER_TILE_SIZE),
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mForwarder));
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mTexturePools.insertBack(texturePoolMember);
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return texturePoolMember->mTexturePool;
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}
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SimpleTextureClientPool*
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ClientLayerManager::GetSimpleTileTexturePool(SurfaceFormat aFormat)
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{
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int index = (int) aFormat;
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mSimpleTilePools.EnsureLengthAtLeast(index+1);
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if (mSimpleTilePools[index].get() == nullptr) {
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mSimpleTilePools[index] = new SimpleTextureClientPool(aFormat, IntSize(TILEDLAYERBUFFER_TILE_SIZE,
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TILEDLAYERBUFFER_TILE_SIZE),
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mForwarder);
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}
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return mSimpleTilePools[index];
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}
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void
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ClientLayerManager::ClearCachedResources(Layer* aSubtree)
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{
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MOZ_ASSERT(!HasShadowManager() || !aSubtree);
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if (LayerTransactionChild* manager = mForwarder->GetShadowManager()) {
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manager->SendClearCachedResources();
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}
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if (aSubtree) {
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ClearLayer(aSubtree);
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} else if (mRoot) {
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ClearLayer(mRoot);
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}
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for (const TextureClientPoolMember* item = mTexturePools.getFirst();
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item; item = item->getNext()) {
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item->mTexturePool->Clear();
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}
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}
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void
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ClientLayerManager::ClearLayer(Layer* aLayer)
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{
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ClientLayer::ToClientLayer(aLayer)->ClearCachedResources();
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for (Layer* child = aLayer->GetFirstChild(); child;
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child = child->GetNextSibling()) {
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ClearLayer(child);
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}
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}
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void
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ClientLayerManager::GetBackendName(nsAString& aName)
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{
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switch (mForwarder->GetCompositorBackendType()) {
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case LayersBackend::LAYERS_BASIC: aName.AssignLiteral("Basic"); return;
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case LayersBackend::LAYERS_OPENGL: aName.AssignLiteral("OpenGL"); return;
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case LayersBackend::LAYERS_D3D9: aName.AssignLiteral("Direct3D 9"); return;
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case LayersBackend::LAYERS_D3D10: aName.AssignLiteral("Direct3D 10"); return;
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case LayersBackend::LAYERS_D3D11: aName.AssignLiteral("Direct3D 11"); return;
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default: NS_RUNTIMEABORT("Invalid backend");
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}
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}
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bool
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ClientLayerManager::ProgressiveUpdateCallback(bool aHasPendingNewThebesContent,
|
|
ParentLayerRect& aCompositionBounds,
|
|
CSSToParentLayerScale& aZoom,
|
|
bool aDrawingCritical)
|
|
{
|
|
aZoom.scale = 1.0;
|
|
#ifdef MOZ_WIDGET_ANDROID
|
|
Layer* primaryScrollable = GetPrimaryScrollableLayer();
|
|
if (primaryScrollable) {
|
|
const FrameMetrics& metrics = primaryScrollable->AsContainerLayer()->GetFrameMetrics();
|
|
|
|
// This is derived from the code in
|
|
// gfx/layers/ipc/CompositorParent.cpp::TransformShadowTree.
|
|
CSSToLayerScale paintScale = metrics.LayersPixelsPerCSSPixel();
|
|
const CSSRect& metricsDisplayPort =
|
|
(aDrawingCritical && !metrics.mCriticalDisplayPort.IsEmpty()) ?
|
|
metrics.mCriticalDisplayPort : metrics.mDisplayPort;
|
|
LayerRect displayPort = (metricsDisplayPort + metrics.mScrollOffset) * paintScale;
|
|
|
|
return AndroidBridge::Bridge()->ProgressiveUpdateCallback(
|
|
aHasPendingNewThebesContent, displayPort, paintScale.scale, aDrawingCritical,
|
|
aCompositionBounds, aZoom);
|
|
}
|
|
#endif
|
|
|
|
return false;
|
|
}
|
|
|
|
ClientLayer::~ClientLayer()
|
|
{
|
|
if (HasShadow()) {
|
|
PLayerChild::Send__delete__(GetShadow());
|
|
}
|
|
MOZ_COUNT_DTOR(ClientLayer);
|
|
}
|
|
|
|
}
|
|
}
|