gecko/layout/forms/nsFieldSetFrame.cpp

712 lines
25 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "nsCSSAnonBoxes.h"
#include "nsContainerFrame.h"
#include "nsLegendFrame.h"
#include "nsCSSRendering.h"
#include <algorithm>
#include "nsIFrame.h"
#include "nsPresContext.h"
#include "RestyleManager.h"
#include "nsGkAtoms.h"
#include "nsStyleConsts.h"
#include "nsDisplayList.h"
#include "nsRenderingContext.h"
#include "nsIScrollableFrame.h"
#include "mozilla/Likely.h"
using namespace mozilla;
using namespace mozilla::layout;
class nsFieldSetFrame MOZ_FINAL : public nsContainerFrame {
public:
NS_DECL_FRAMEARENA_HELPERS
nsFieldSetFrame(nsStyleContext* aContext);
NS_HIDDEN_(nscoord)
GetIntrinsicWidth(nsRenderingContext* aRenderingContext,
nsLayoutUtils::IntrinsicWidthType);
virtual nscoord GetMinWidth(nsRenderingContext* aRenderingContext);
virtual nscoord GetPrefWidth(nsRenderingContext* aRenderingContext);
virtual nsSize ComputeSize(nsRenderingContext *aRenderingContext,
nsSize aCBSize, nscoord aAvailableWidth,
nsSize aMargin, nsSize aBorder, nsSize aPadding,
uint32_t aFlags) MOZ_OVERRIDE;
virtual nscoord GetBaseline() const;
/**
* The area to paint box-shadows around. It's the border rect except
* when there's a <legend> we offset the y-position to the center of it.
*/
virtual nsRect VisualBorderRectRelativeToSelf() const MOZ_OVERRIDE {
nscoord topBorder = StyleBorder()->GetComputedBorderWidth(NS_SIDE_TOP);
nsRect r(nsPoint(0,0), GetSize());
if (topBorder < mLegendRect.height) {
nscoord yoff = (mLegendRect.height - topBorder) / 2;
r.y += yoff;
r.height -= yoff;
}
return r;
}
NS_IMETHOD Reflow(nsPresContext* aPresContext,
nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus);
virtual void BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists) MOZ_OVERRIDE;
void PaintBorderBackground(nsRenderingContext& aRenderingContext,
nsPoint aPt, const nsRect& aDirtyRect, uint32_t aBGFlags);
NS_IMETHOD AppendFrames(ChildListID aListID,
nsFrameList& aFrameList);
NS_IMETHOD InsertFrames(ChildListID aListID,
nsIFrame* aPrevFrame,
nsFrameList& aFrameList);
NS_IMETHOD RemoveFrame(ChildListID aListID,
nsIFrame* aOldFrame);
virtual nsIAtom* GetType() const;
virtual bool IsFrameOfType(uint32_t aFlags) const
{
return nsContainerFrame::IsFrameOfType(aFlags &
~nsIFrame::eCanContainOverflowContainers);
}
virtual nsIScrollableFrame* GetScrollTargetFrame() MOZ_OVERRIDE
{
return do_QueryFrame(GetInner());
}
#ifdef ACCESSIBILITY
virtual mozilla::a11y::AccType AccessibleType() MOZ_OVERRIDE;
#endif
#ifdef DEBUG
NS_IMETHOD SetInitialChildList(ChildListID aListID,
nsFrameList& aChildList);
NS_IMETHOD GetFrameName(nsAString& aResult) const {
return MakeFrameName(NS_LITERAL_STRING("FieldSet"), aResult);
}
#endif
protected:
void ReparentFrameList(const nsFrameList& aFrameList);
/**
* Return the anonymous frame that contains all descendants except
* the legend frame. This is currently always a block frame with
* pseudo nsCSSAnonBoxes::fieldsetContent -- this may change in the
* future when we add support for CSS overflow for <fieldset>.
*/
nsIFrame* GetInner() const
{
nsIFrame* last = mFrames.LastChild();
if (last &&
last->StyleContext()->GetPseudo() == nsCSSAnonBoxes::fieldsetContent) {
return last;
}
MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild());
return nullptr;
}
/**
* Return the frame that represents the legend if any. This may be
* a nsLegendFrame or a nsHTMLScrollFrame with the nsLegendFrame as the
* scrolled frame (aka content insertion frame).
*/
nsIFrame* GetLegend() const
{
if (mFrames.FirstChild() == GetInner()) {
MOZ_ASSERT(mFrames.LastChild() == mFrames.FirstChild());
return nullptr;
}
MOZ_ASSERT(mFrames.FirstChild() &&
mFrames.FirstChild()->GetContentInsertionFrame()->GetType() ==
nsGkAtoms::legendFrame);
return mFrames.FirstChild();
}
nsRect mLegendRect;
nscoord mLegendSpace;
};
nsIFrame*
NS_NewFieldSetFrame(nsIPresShell* aPresShell, nsStyleContext* aContext)
{
return new (aPresShell) nsFieldSetFrame(aContext);
}
NS_IMPL_FRAMEARENA_HELPERS(nsFieldSetFrame)
nsFieldSetFrame::nsFieldSetFrame(nsStyleContext* aContext)
: nsContainerFrame(aContext)
{
mLegendSpace = 0;
}
nsIAtom*
nsFieldSetFrame::GetType() const
{
return nsGkAtoms::fieldSetFrame;
}
#ifdef DEBUG
NS_IMETHODIMP
nsFieldSetFrame::SetInitialChildList(ChildListID aListID,
nsFrameList& aChildList)
{
nsresult rv = nsContainerFrame::SetInitialChildList(kPrincipalList, aChildList);
MOZ_ASSERT(GetInner());
return rv;
}
#endif
class nsDisplayFieldSetBorderBackground : public nsDisplayItem {
public:
nsDisplayFieldSetBorderBackground(nsDisplayListBuilder* aBuilder,
nsFieldSetFrame* aFrame)
: nsDisplayItem(aBuilder, aFrame) {
MOZ_COUNT_CTOR(nsDisplayFieldSetBorderBackground);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayFieldSetBorderBackground() {
MOZ_COUNT_DTOR(nsDisplayFieldSetBorderBackground);
}
#endif
virtual void HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames);
virtual void Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx);
virtual void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion *aInvalidRegion) MOZ_OVERRIDE;
NS_DISPLAY_DECL_NAME("FieldSetBorderBackground", TYPE_FIELDSET_BORDER_BACKGROUND)
};
void nsDisplayFieldSetBorderBackground::HitTest(nsDisplayListBuilder* aBuilder, const nsRect& aRect,
HitTestState* aState, nsTArray<nsIFrame*> *aOutFrames)
{
// aPt is guaranteed to be in this item's bounds. We do the hit test based on the
// frame bounds even though our background doesn't cover the whole frame.
// It's not clear whether this is correct.
aOutFrames->AppendElement(mFrame);
}
void
nsDisplayFieldSetBorderBackground::Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx)
{
static_cast<nsFieldSetFrame*>(mFrame)->
PaintBorderBackground(*aCtx, ToReferenceFrame(),
mVisibleRect, aBuilder->GetBackgroundPaintFlags());
}
void
nsDisplayFieldSetBorderBackground::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion *aInvalidRegion)
{
AddInvalidRegionForSyncDecodeBackgroundImages(aBuilder, aGeometry, aInvalidRegion);
nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion);
}
void
nsFieldSetFrame::BuildDisplayList(nsDisplayListBuilder* aBuilder,
const nsRect& aDirtyRect,
const nsDisplayListSet& aLists) {
// Paint our background and border in a special way.
// REVIEW: We don't really need to check frame emptiness here; if it's empty,
// the background/border display item won't do anything, and if it isn't empty,
// we need to paint the outline
if (!(GetStateBits() & NS_FRAME_IS_OVERFLOW_CONTAINER) &&
IsVisibleForPainting(aBuilder)) {
if (StyleBorder()->mBoxShadow) {
aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
nsDisplayBoxShadowOuter(aBuilder, this));
}
// don't bother checking to see if we really have a border or background.
// we usually will have a border.
aLists.BorderBackground()->AppendNewToTop(new (aBuilder)
nsDisplayFieldSetBorderBackground(aBuilder, this));
DisplayOutlineUnconditional(aBuilder, aLists);
DO_GLOBAL_REFLOW_COUNT_DSP("nsFieldSetFrame");
}
if (GetPrevInFlow()) {
DisplayOverflowContainers(aBuilder, aDirtyRect, aLists);
}
nsDisplayListCollection contentDisplayItems;
if (nsIFrame* inner = GetInner()) {
// Collect the inner frame's display items into their own collection.
// We need to be calling BuildDisplayList on it before the legend in
// case it contains out-of-flow frames whose placeholders are in the
// legend. However, we want the inner frame's display items to be
// after the legend's display items in z-order, so we need to save them
// and append them later.
BuildDisplayListForChild(aBuilder, inner, aDirtyRect, contentDisplayItems);
}
if (nsIFrame* legend = GetLegend()) {
// The legend's background goes on our BlockBorderBackgrounds list because
// it's a block child.
nsDisplayListSet set(aLists, aLists.BlockBorderBackgrounds());
BuildDisplayListForChild(aBuilder, legend, aDirtyRect, set);
}
// Put the inner frame's display items on the master list. Note that this
// moves its border/background display items to our BorderBackground() list,
// which isn't really correct, but it's OK because the inner frame is
// anonymous and can't have its own border and background.
contentDisplayItems.MoveTo(aLists);
}
void
nsFieldSetFrame::PaintBorderBackground(nsRenderingContext& aRenderingContext,
nsPoint aPt, const nsRect& aDirtyRect, uint32_t aBGFlags)
{
// if the border is smaller than the legend. Move the border down
// to be centered on the legend.
// FIXME: This means border-radius clamping is incorrect; we should
// override nsIFrame::GetBorderRadii.
nsRect rect = VisualBorderRectRelativeToSelf();
nscoord yoff = rect.y;
rect += aPt;
nsPresContext* presContext = PresContext();
nsCSSRendering::PaintBackground(presContext, aRenderingContext, this,
aDirtyRect, rect, aBGFlags);
nsCSSRendering::PaintBoxShadowInner(presContext, aRenderingContext,
this, rect, aDirtyRect);
if (nsIFrame* legend = GetLegend()) {
nscoord topBorder = StyleBorder()->GetComputedBorderWidth(NS_SIDE_TOP);
// Use the rect of the legend frame, not mLegendRect, so we draw our
// border under the legend's left and right margins.
nsRect legendRect = legend->GetRect() + aPt;
// we should probably use PaintBorderEdges to do this but for now just use clipping
// to achieve the same effect.
// draw left side
nsRect clipRect(rect);
clipRect.width = legendRect.x - rect.x;
clipRect.height = topBorder;
aRenderingContext.PushState();
aRenderingContext.IntersectClip(clipRect);
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, mStyleContext);
aRenderingContext.PopState();
// draw right side
clipRect = rect;
clipRect.x = legendRect.XMost();
clipRect.width = rect.XMost() - legendRect.XMost();
clipRect.height = topBorder;
aRenderingContext.PushState();
aRenderingContext.IntersectClip(clipRect);
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, mStyleContext);
aRenderingContext.PopState();
// draw bottom
clipRect = rect;
clipRect.y += topBorder;
clipRect.height = mRect.height - (yoff + topBorder);
aRenderingContext.PushState();
aRenderingContext.IntersectClip(clipRect);
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect, rect, mStyleContext);
aRenderingContext.PopState();
} else {
nsCSSRendering::PaintBorder(presContext, aRenderingContext, this,
aDirtyRect,
nsRect(aPt, mRect.Size()),
mStyleContext);
}
}
nscoord
nsFieldSetFrame::GetIntrinsicWidth(nsRenderingContext* aRenderingContext,
nsLayoutUtils::IntrinsicWidthType aType)
{
nscoord legendWidth = 0;
nscoord contentWidth = 0;
if (nsIFrame* legend = GetLegend()) {
legendWidth =
nsLayoutUtils::IntrinsicForContainer(aRenderingContext, legend, aType);
}
if (nsIFrame* inner = GetInner()) {
// Ignore padding on the inner, since the padding will be applied to the
// outer instead, and the padding computed for the inner is wrong
// for percentage padding.
contentWidth =
nsLayoutUtils::IntrinsicForContainer(aRenderingContext, inner, aType,
nsLayoutUtils::IGNORE_PADDING);
}
return std::max(legendWidth, contentWidth);
}
nscoord
nsFieldSetFrame::GetMinWidth(nsRenderingContext* aRenderingContext)
{
nscoord result = 0;
DISPLAY_MIN_WIDTH(this, result);
result = GetIntrinsicWidth(aRenderingContext, nsLayoutUtils::MIN_WIDTH);
return result;
}
nscoord
nsFieldSetFrame::GetPrefWidth(nsRenderingContext* aRenderingContext)
{
nscoord result = 0;
DISPLAY_PREF_WIDTH(this, result);
result = GetIntrinsicWidth(aRenderingContext, nsLayoutUtils::PREF_WIDTH);
return result;
}
/* virtual */ nsSize
nsFieldSetFrame::ComputeSize(nsRenderingContext *aRenderingContext,
nsSize aCBSize, nscoord aAvailableWidth,
nsSize aMargin, nsSize aBorder, nsSize aPadding,
uint32_t aFlags)
{
nsSize result =
nsContainerFrame::ComputeSize(aRenderingContext, aCBSize, aAvailableWidth,
aMargin, aBorder, aPadding, aFlags);
// Fieldsets never shrink below their min width.
// If we're a container for font size inflation, then shrink
// wrapping inside of us should not apply font size inflation.
AutoMaybeDisableFontInflation an(this);
nscoord minWidth = GetMinWidth(aRenderingContext);
if (minWidth > result.width)
result.width = minWidth;
return result;
}
NS_IMETHODIMP
nsFieldSetFrame::Reflow(nsPresContext* aPresContext,
nsHTMLReflowMetrics& aDesiredSize,
const nsHTMLReflowState& aReflowState,
nsReflowStatus& aStatus)
{
DO_GLOBAL_REFLOW_COUNT("nsFieldSetFrame");
DISPLAY_REFLOW(aPresContext, this, aReflowState, aDesiredSize, aStatus);
NS_PRECONDITION(aReflowState.ComputedWidth() != NS_INTRINSICSIZE,
"Should have a precomputed width!");
// Initialize OUT parameter
aStatus = NS_FRAME_COMPLETE;
nsOverflowAreas ocBounds;
nsReflowStatus ocStatus = NS_FRAME_COMPLETE;
if (GetPrevInFlow()) {
ReflowOverflowContainerChildren(aPresContext, aReflowState, ocBounds, 0,
ocStatus);
}
//------------ Handle Incremental Reflow -----------------
bool reflowInner;
bool reflowLegend;
nsIFrame* legend = GetLegend();
nsIFrame* inner = GetInner();
if (aReflowState.ShouldReflowAllKids()) {
reflowInner = inner != nullptr;
reflowLegend = legend != nullptr;
} else {
reflowInner = inner && NS_SUBTREE_DIRTY(inner);
reflowLegend = legend && NS_SUBTREE_DIRTY(legend);
}
// We don't allow fieldsets to break vertically. If we did, we'd
// need logic here to push and pull overflow frames.
// Since we're not applying our padding in this frame, we need to add it here
// to compute the available width for our children.
nsSize availSize(aReflowState.ComputedWidth() + aReflowState.mComputedPadding.LeftRight(),
NS_UNCONSTRAINEDSIZE);
NS_ASSERTION(!inner ||
nsLayoutUtils::IntrinsicForContainer(aReflowState.rendContext,
inner,
nsLayoutUtils::MIN_WIDTH) <=
availSize.width,
"Bogus availSize.width; should be bigger");
NS_ASSERTION(!legend ||
nsLayoutUtils::IntrinsicForContainer(aReflowState.rendContext,
legend,
nsLayoutUtils::MIN_WIDTH) <=
availSize.width,
"Bogus availSize.width; should be bigger");
// get our border and padding
nsMargin border = aReflowState.mComputedBorderPadding - aReflowState.mComputedPadding;
// Figure out how big the legend is if there is one.
// get the legend's margin
nsMargin legendMargin(0,0,0,0);
// reflow the legend only if needed
if (reflowLegend) {
nsHTMLReflowState legendReflowState(aPresContext, aReflowState,
legend, availSize);
nsHTMLReflowMetrics legendDesiredSize;
ReflowChild(legend, aPresContext, legendDesiredSize, legendReflowState,
0, 0, NS_FRAME_NO_MOVE_FRAME, aStatus);
#ifdef NOISY_REFLOW
printf(" returned (%d, %d)\n", legendDesiredSize.width, legendDesiredSize.height);
#endif
// figure out the legend's rectangle
legendMargin = legend->GetUsedMargin();
mLegendRect.width = legendDesiredSize.width + legendMargin.left + legendMargin.right;
mLegendRect.height = legendDesiredSize.height + legendMargin.top + legendMargin.bottom;
mLegendRect.x = 0;
mLegendRect.y = 0;
nscoord oldSpace = mLegendSpace;
mLegendSpace = 0;
if (mLegendRect.height > border.top) {
// center the border on the legend
mLegendSpace = mLegendRect.height - border.top;
} else {
mLegendRect.y = (border.top - mLegendRect.height)/2;
}
// if the legend space changes then we need to reflow the
// content area as well.
if (mLegendSpace != oldSpace && inner) {
reflowInner = true;
}
FinishReflowChild(legend, aPresContext, &legendReflowState,
legendDesiredSize, 0, 0, NS_FRAME_NO_MOVE_FRAME);
} else if (!legend) {
mLegendRect.SetEmpty();
mLegendSpace = 0;
} else {
// mLegendSpace and mLegendRect haven't changed, but we need
// the used margin when placing the legend.
legendMargin = legend->GetUsedMargin();
}
// reflow the content frame only if needed
if (reflowInner) {
nsHTMLReflowState kidReflowState(aPresContext, aReflowState, inner,
availSize, -1, -1, nsHTMLReflowState::CALLER_WILL_INIT);
// Override computed padding, in case it's percentage padding
kidReflowState.Init(aPresContext, -1, -1, nullptr,
&aReflowState.mComputedPadding);
// Our child is "height:100%" but we actually want its height to be reduced
// by the amount of content-height the legend is eating up, unless our
// height is unconstrained (in which case the child's will be too).
if (aReflowState.ComputedHeight() != NS_UNCONSTRAINEDSIZE) {
kidReflowState.SetComputedHeight(
std::max(0, aReflowState.ComputedHeight() - mLegendSpace));
}
if (aReflowState.mComputedMinHeight > 0) {
kidReflowState.mComputedMinHeight =
std::max(0, aReflowState.mComputedMinHeight - mLegendSpace);
}
if (aReflowState.mComputedMaxHeight != NS_UNCONSTRAINEDSIZE) {
kidReflowState.mComputedMaxHeight =
std::max(0, aReflowState.mComputedMaxHeight - mLegendSpace);
}
nsHTMLReflowMetrics kidDesiredSize(aDesiredSize.mFlags);
// Reflow the frame
NS_ASSERTION(kidReflowState.mComputedMargin == nsMargin(0,0,0,0),
"Margins on anonymous fieldset child not supported!");
nsPoint pt(border.left, border.top + mLegendSpace);
ReflowChild(inner, aPresContext, kidDesiredSize, kidReflowState,
pt.x, pt.y, 0, aStatus);
FinishReflowChild(inner, aPresContext, &kidReflowState,
kidDesiredSize, pt.x, pt.y, 0);
NS_FRAME_TRACE_REFLOW_OUT("FieldSet::Reflow", aStatus);
}
nsRect contentRect;
if (inner) {
// We don't support margins on inner, so our content rect is just the
// inner's border-box.
contentRect = inner->GetRect();
}
// Our content rect must fill up the available width
if (availSize.width > contentRect.width) {
contentRect.width = availSize.width;
}
if (legend) {
// the legend is postioned horizontally within the inner's content rect
// (so that padding on the fieldset affects the legend position).
nsRect innerContentRect = contentRect;
innerContentRect.Deflate(aReflowState.mComputedPadding);
// if the inner content rect is larger than the legend, we can align the legend
if (innerContentRect.width > mLegendRect.width) {
int32_t align = static_cast<nsLegendFrame*>
(legend->GetContentInsertionFrame())->GetAlign();
switch (align) {
case NS_STYLE_TEXT_ALIGN_RIGHT:
mLegendRect.x = innerContentRect.XMost() - mLegendRect.width;
break;
case NS_STYLE_TEXT_ALIGN_CENTER:
// Note: rounding removed; there doesn't seem to be any need
mLegendRect.x = innerContentRect.width / 2 - mLegendRect.width / 2 + innerContentRect.x;
break;
default:
mLegendRect.x = innerContentRect.x;
break;
}
} else {
// otherwise make place for the legend
mLegendRect.x = innerContentRect.x;
innerContentRect.width = mLegendRect.width;
contentRect.width = mLegendRect.width + aReflowState.mComputedPadding.LeftRight();
}
// place the legend
nsRect actualLegendRect(mLegendRect);
actualLegendRect.Deflate(legendMargin);
nsPoint curOrigin = legend->GetPosition();
// only if the origin changed
if ((curOrigin.x != actualLegendRect.x) || (curOrigin.y != actualLegendRect.y)) {
legend->SetPosition(nsPoint(actualLegendRect.x , actualLegendRect.y));
nsContainerFrame::PositionFrameView(legend);
// We need to recursively process the legend frame's
// children since we're moving the frame after Reflow.
nsContainerFrame::PositionChildViews(legend);
}
}
// Return our size and our result
if (aReflowState.ComputedHeight() == NS_INTRINSICSIZE) {
aDesiredSize.height = mLegendSpace +
border.TopBottom() +
(inner ? inner->GetRect().height : 0);
} else {
nscoord min = border.TopBottom() + mLegendRect.height;
aDesiredSize.height =
aReflowState.ComputedHeight() + aReflowState.mComputedBorderPadding.TopBottom();
if (aDesiredSize.height < min)
aDesiredSize.height = min;
}
aDesiredSize.width = contentRect.width + border.LeftRight();
aDesiredSize.SetOverflowAreasToDesiredBounds();
if (legend)
ConsiderChildOverflow(aDesiredSize.mOverflowAreas, legend);
if (inner)
ConsiderChildOverflow(aDesiredSize.mOverflowAreas, inner);
// Merge overflow container bounds and status.
aDesiredSize.mOverflowAreas.UnionWith(ocBounds);
NS_MergeReflowStatusInto(&aStatus, ocStatus);
FinishReflowWithAbsoluteFrames(aPresContext, aDesiredSize, aReflowState, aStatus);
InvalidateFrame();
NS_FRAME_SET_TRUNCATION(aStatus, aReflowState, aDesiredSize);
return NS_OK;
}
NS_IMETHODIMP
nsFieldSetFrame::AppendFrames(ChildListID aListID,
nsFrameList& aFrameList)
{
// aFrameList is not allowed to contain "the legend" for this fieldset
ReparentFrameList(aFrameList);
return GetInner()->AppendFrames(aListID, aFrameList);
}
NS_IMETHODIMP
nsFieldSetFrame::InsertFrames(ChildListID aListID,
nsIFrame* aPrevFrame,
nsFrameList& aFrameList)
{
NS_ASSERTION(!aPrevFrame || aPrevFrame->GetParent() == this ||
aPrevFrame->GetParent() == GetInner(),
"inserting after sibling frame with different parent");
// aFrameList is not allowed to contain "the legend" for this fieldset
ReparentFrameList(aFrameList);
if (MOZ_UNLIKELY(aPrevFrame == GetLegend())) {
aPrevFrame = nullptr;
}
return GetInner()->InsertFrames(aListID, aPrevFrame, aFrameList);
}
NS_IMETHODIMP
nsFieldSetFrame::RemoveFrame(ChildListID aListID,
nsIFrame* aOldFrame)
{
// For reference, see bug 70648, bug 276104 and bug 236071.
NS_ASSERTION(aOldFrame != GetLegend(), "Cannot remove legend here");
return GetInner()->RemoveFrame(aListID, aOldFrame);
}
#ifdef ACCESSIBILITY
a11y::AccType
nsFieldSetFrame::AccessibleType()
{
return a11y::eHTMLGroupboxType;
}
#endif
void
nsFieldSetFrame::ReparentFrameList(const nsFrameList& aFrameList)
{
RestyleManager* restyleManager = PresContext()->RestyleManager();
nsIFrame* inner = GetInner();
for (nsFrameList::Enumerator e(aFrameList); !e.AtEnd(); e.Next()) {
NS_ASSERTION(GetLegend() || e.get()->GetType() != nsGkAtoms::legendFrame,
"The fieldset's legend is not allowed in this list");
e.get()->SetParent(inner);
restyleManager->ReparentStyleContext(e.get());
}
}
nscoord
nsFieldSetFrame::GetBaseline() const
{
nsIFrame* inner = GetInner();
return inner->GetPosition().y + inner->GetBaseline();
}