gecko/gfx/skia/include/core/SkPicture.h
2013-04-02 16:49:07 -04:00

241 lines
9.2 KiB
C++

/*
* Copyright 2007 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkPicture_DEFINED
#define SkPicture_DEFINED
#include "SkBitmap.h"
#include "SkRefCnt.h"
class SkBBoxHierarchy;
class SkCanvas;
class SkPicturePlayback;
class SkPictureRecord;
class SkStream;
class SkWStream;
/** \class SkPicture
The SkPicture class records the drawing commands made to a canvas, to
be played back at a later time.
*/
class SK_API SkPicture : public SkRefCnt {
public:
SK_DECLARE_INST_COUNT(SkPicture)
/** The constructor prepares the picture to record.
@param width the width of the virtual device the picture records.
@param height the height of the virtual device the picture records.
*/
SkPicture();
/** Make a copy of the contents of src. If src records more drawing after
this call, those elements will not appear in this picture.
*/
SkPicture(const SkPicture& src);
/**
* Recreate a picture that was serialized into a stream.
* On failure, silently creates an empty picture.
* @param SkStream Serialized picture data.
*/
explicit SkPicture(SkStream*);
/**
* Function signature defining a function that sets up an SkBitmap from encoded data. On
* success, the SkBitmap should have its Config, width, height, rowBytes and pixelref set.
* If the installed pixelref has decoded the data into pixels, then the src buffer need not be
* copied. If the pixelref defers the actual decode until its lockPixels() is called, then it
* must make a copy of the src buffer.
* @param src Encoded data.
* @param length Size of the encoded data, in bytes.
* @param dst SkBitmap to install the pixel ref on.
* @param bool Whether or not a pixel ref was successfully installed.
*/
typedef bool (*InstallPixelRefProc)(const void* src, size_t length, SkBitmap* dst);
/**
* Recreate a picture that was serialized into a stream.
* @param SkStream Serialized picture data.
* @param success Output parameter. If non-NULL, will be set to true if the picture was
* deserialized successfully and false otherwise.
* @param proc Function pointer for installing pixelrefs on SkBitmaps representing the
* encoded bitmap data from the stream.
*/
SkPicture(SkStream*, bool* success, InstallPixelRefProc proc);
virtual ~SkPicture();
/**
* Swap the contents of the two pictures. Guaranteed to succeed.
*/
void swap(SkPicture& other);
/**
* Creates a thread-safe clone of the picture that is ready for playback.
*/
SkPicture* clone() const;
/**
* Creates multiple thread-safe clones of this picture that are ready for
* playback. The resulting clones are stored in the provided array of
* SkPictures.
*/
void clone(SkPicture* pictures, int count) const;
enum RecordingFlags {
/* This flag specifies that when clipPath() is called, the path will
be faithfully recorded, but the recording canvas' current clip will
only see the path's bounds. This speeds up the recording process
without compromising the fidelity of the playback. The only side-
effect for recording is that calling getTotalClip() or related
clip-query calls will reflect the path's bounds, not the actual
path.
*/
kUsePathBoundsForClip_RecordingFlag = 0x01,
/* This flag causes the picture to compute bounding boxes and build
up a spatial hierarchy (currently an R-Tree), plus a tree of Canvas'
usually stack-based clip/etc state. This requires an increase in
recording time (often ~2x; likely more for very complex pictures),
but allows us to perform much faster culling at playback time, and
completely avoid some unnecessary clips and other operations. This
is ideal for tiled rendering, or any other situation where you're
drawing a fraction of a large scene into a smaller viewport.
In most cases the record cost is offset by the playback improvement
after a frame or two of tiled rendering (and complex pictures that
induce the worst record times will generally get the largest
speedups at playback time).
Note: Currently this is not serializable, the bounding data will be
discarded if you serialize into a stream and then deserialize.
*/
kOptimizeForClippedPlayback_RecordingFlag = 0x02
};
/** Returns the canvas that records the drawing commands.
@param width the base width for the picture, as if the recording
canvas' bitmap had this width.
@param height the base width for the picture, as if the recording
canvas' bitmap had this height.
@param recordFlags optional flags that control recording.
@return the picture canvas.
*/
SkCanvas* beginRecording(int width, int height, uint32_t recordFlags = 0);
/** Returns the recording canvas if one is active, or NULL if recording is
not active. This does not alter the refcnt on the canvas (if present).
*/
SkCanvas* getRecordingCanvas() const;
/** Signal that the caller is done recording. This invalidates the canvas
returned by beginRecording/getRecordingCanvas, and prepares the picture
for drawing. Note: this happens implicitly the first time the picture
is drawn.
*/
void endRecording();
/** Replays the drawing commands on the specified canvas. This internally
calls endRecording() if that has not already been called.
@param surface the canvas receiving the drawing commands.
*/
void draw(SkCanvas* surface);
/** Return the width of the picture's recording canvas. This
value reflects what was passed to setSize(), and does not necessarily
reflect the bounds of what has been recorded into the picture.
@return the width of the picture's recording canvas
*/
int width() const { return fWidth; }
/** Return the height of the picture's recording canvas. This
value reflects what was passed to setSize(), and does not necessarily
reflect the bounds of what has been recorded into the picture.
@return the height of the picture's recording canvas
*/
int height() const { return fHeight; }
/**
* Function to encode an SkBitmap to an SkWStream. A function with this
* signature can be passed to serialize() and SkOrderedWriteBuffer. The
* function should return true if it succeeds. Otherwise it should return
* false so that SkOrderedWriteBuffer can switch to another method of
* storing SkBitmaps.
*/
typedef bool (*EncodeBitmap)(SkWStream*, const SkBitmap&);
/**
* Serialize to a stream. If non NULL, encoder will be used to encode
* any bitmaps in the picture.
*/
void serialize(SkWStream*, EncodeBitmap encoder = NULL) const;
#ifdef SK_BUILD_FOR_ANDROID
/** Signals that the caller is prematurely done replaying the drawing
commands. This can be called from a canvas virtual while the picture
is drawing. Has no effect if the picture is not drawing.
@deprecated preserving for legacy purposes
*/
void abortPlayback();
#endif
protected:
// V2 : adds SkPixelRef's generation ID.
// V3 : PictInfo tag at beginning, and EOF tag at the end
// V4 : move SkPictInfo to be the header
// V5 : don't read/write FunctionPtr on cross-process (we can detect that)
// V6 : added serialization of SkPath's bounds (and packed its flags tighter)
// V7 : changed drawBitmapRect(IRect) to drawBitmapRectToRect(Rect)
// V8 : Add an option for encoding bitmaps
// V9 : Allow the reader and writer of an SKP disagree on whether to support
// SK_SUPPORT_HINTING_SCALE_FACTOR
// V10: add drawRRect, drawOval, clipRRect
static const uint32_t PICTURE_VERSION = 10;
// fPlayback, fRecord, fWidth & fHeight are protected to allow derived classes to
// install their own SkPicturePlayback-derived players,SkPictureRecord-derived
// recorders and set the picture size
SkPicturePlayback* fPlayback;
SkPictureRecord* fRecord;
int fWidth, fHeight;
// For testing. Derived classes may instantiate an alternate
// SkBBoxHierarchy implementation
virtual SkBBoxHierarchy* createBBoxHierarchy() const;
private:
void initFromStream(SkStream*, bool* success, InstallPixelRefProc);
friend class SkFlatPicture;
friend class SkPicturePlayback;
typedef SkRefCnt INHERITED;
};
class SkAutoPictureRecord : SkNoncopyable {
public:
SkAutoPictureRecord(SkPicture* pict, int width, int height,
uint32_t recordingFlags = 0) {
fPicture = pict;
fCanvas = pict->beginRecording(width, height, recordingFlags);
}
~SkAutoPictureRecord() {
fPicture->endRecording();
}
/** Return the canvas to draw into for recording into the picture.
*/
SkCanvas* getRecordingCanvas() const { return fCanvas; }
private:
SkPicture* fPicture;
SkCanvas* fCanvas;
};
#endif