gecko/dom/media/webaudio/AudioNodeExternalInputStream.h
Robert O'Callahan adbc44db16 Bug 1061046. Part 12: Simplify AudioNodeExternalInputStream since no resampling is needed. r=karlt
Since resampling is not needed, we can preserve the number of input channels in each
input audio block.
2014-09-18 11:51:21 +12:00

42 lines
1.3 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_AUDIONODEEXTERNALINPUTSTREAM_H_
#define MOZILLA_AUDIONODEEXTERNALINPUTSTREAM_H_
#include "MediaStreamGraph.h"
#include "AudioNodeStream.h"
#include "mozilla/Atomics.h"
namespace mozilla {
/**
* This is a MediaStream implementation that acts for a Web Audio node but
* unlike other AudioNodeStreams, supports any kind of MediaStream as an
* input --- handling any number of audio tracks and handling blocking of
* the input MediaStream.
*/
class AudioNodeExternalInputStream : public AudioNodeStream {
public:
AudioNodeExternalInputStream(AudioNodeEngine* aEngine, TrackRate aSampleRate);
protected:
~AudioNodeExternalInputStream();
public:
virtual void ProcessInput(GraphTime aFrom, GraphTime aTo, uint32_t aFlags) MOZ_OVERRIDE;
private:
/**
* Determines if this is enabled or not. Disabled nodes produce silence.
* This node becomes disabled if the document principal does not subsume the
* DOMMediaStream principal.
*/
bool IsEnabled();
};
}
#endif /* MOZILLA_AUDIONODESTREAM_H_ */