gecko/layout/reftests/transform/reftest.list

119 lines
4.9 KiB
Plaintext

# Transforms specifying singular matrices shouldn't display at all.
# NOTE: Regressions might manifest themselves as reftest timeouts on
# this test.
== singular-1a.html about:blank
# Multiple transforms should act identically to nested divs.
== compound-1a.html compound-1-ref.html
!= compound-1a.html compound-1-fail.html
== dynamic-inherit-1.html dynamic-inherit-1-ref.html
# translatex should act like position: relative
== translatex-1a.html translatex-1-ref.html
== translatex-1b.html translatex-1-ref.html
== translatex-1c.html translatex-1-ref.html
== translatex-1d.html translatex-1-ref.html
== translatex-1e.html translatex-1-ref.html
== translatex-1a.html translatex-1-ref-2.html
# translatey should act like position: relative
== translatey-1a.html translatey-1-ref.html
== translatey-1b.html translatey-1-ref.html
== translatey-1c.html translatey-1-ref.html
== translatey-1d.html translatey-1-ref.html
== translatey-1e.html translatey-1-ref.html
# matrices defined to be translations should act like position: relative
== translatex-2.html translatex-1-ref.html
== translatey-2.html translatey-1-ref.html
# translate should act like position: relative
!= translate-1a.html translate-1-ref.html
== translate-1b.html translate-1-ref.html
== translate-1c.html translate-1-ref.html
== translate-1d.html translate-1-ref.html
== translate-1e.html translate-1-ref.html
== translate-2a.html translate-2-ref.html
# rotate: Several rotations of the same object should be idempotent. These
# tests are currently disabled because of subpixel (< 0.00001 gfx units)
# rounding errors.
random == rotate-1a.html rotate-1-ref.html
random == rotate-1b.html rotate-1-ref.html
random == rotate-1c.html rotate-1-ref.html
random == rotate-1d.html rotate-1-ref.html
random == rotate-1e.html rotate-1-ref.html
random == rotate-1f.html rotate-1-ref.html
# rotate: 90deg rotations should be indistinguishable from objects constructed
# to look the same.
== rotate-2a.html rotate-2-ref.html
== rotate-2b.html rotate-2-ref.html
# -moz-transform-origin: We should NOT get the same images when using different
# -moz-transform-origins.
!= origin-1a.html origin-1-ref.html
!= origin-1b.html origin-1-ref.html
# -moz-transform-origin: We should get the same images when using equivalent
# -moz-transform-origins.
== origin-2a.html origin-2-ref.html
== origin-2b.html origin-2-ref.html
== origin-2c.html origin-2-ref.html
# "Translate" with percentages should be indistinguishable from translate with
# equivalent values.
== percent-1a.html percent-1-ref.html
== percent-1b.html percent-1-ref.html
== percent-1c.html percent-1-ref.html
== percent-1d.html percent-1-ref.html
== percent-1e.html percent-1-ref.html
== percent-1f.html percent-1-ref.html
== percent-1g.html percent-1-ref.html
# Transformed elements are abs-pos and fixed-pos containing blocks.
== abspos-1a.html abspos-1-ref.html
== abspos-1b.html abspos-1-ref.html
== abspos-1c.html abspos-1-ref.html
== abspos-1d.html abspos-1-ref.html
!= abspos-1e.html abspos-1-ref.html
== abspos-1f.html abspos-1-ref.html
== abspos-1g.html abspos-1-ref.html
# Origin can use "top" "right" etc.
== origin-name-1a.html origin-name-1-ref.html
== origin-name-1b.html origin-name-1-ref.html
== origin-name-2a.html origin-name-2-ref.html
== origin-name-2b.html origin-name-2-ref.html
== origin-name-2c.html origin-name-2-ref.html
== origin-name-3a.html origin-name-3-ref.html
== origin-name-3b.html origin-name-3-ref.html
# Snapping still applies after 90 degree rotations.
== snapping-1.html snapping-1-ref.html
# SVG effects should work on transforms.
== transform-svg-1a.xhtml transform-svg-1-ref.xhtml
== transform-svg-2a.xhtml transform-svg-2-ref.xhtml
!= transform-svg-2a.xhtml transform-svg-2-fail.xhtml
# matrix with values equal to other transforms should behave indistinguishably
== matrix-1a.html matrix-1-ref.html
== matrix-2a.html matrix-2-ref.html
== matrix-3a.html matrix-3-ref.html
== matrix-4a.html matrix-4-ref.html
== matrix-5a.html matrix-5-ref.html
== matrix-6a.html matrix-6-ref.html
== matrix-7a.html matrix-7-ref.html
# ensure matrix 3d does not break us - should do nothing
== matrix3d-1.html matrix3d-1-ref.html
# Test that complex transform can be reversed
fails-if(Android) == stresstest-1.html stresstest-1-ref.html
# Test scale transforms
== scalex-1.html scalex-1-ref.html
== scaley-1.html scaley-1-ref.html
== scale-1a.html scale-1-ref.html
== scale-1b.html scale-1-ref.html
== scale-percent-1.html scale-percent-1-ref.html
# Some simple checks that it obeys selector operations
== descendant-1.html descendant-1-ref.html
== propagate-inherit-boolean.html propagate-inherit-boolean-ref.html
# Ensure you can't move outside an iframe
== iframe-1.html iframe-1-ref.html
# Bugs
== 601894-1.html 601894-ref.html
== 601894-2.html 601894-ref.html
# Bug 722777
== table-1a.html table-1-ref.html
== table-1b.html table-1-ref.html
== table-1c.html table-1-ref.html
== table-2a.html table-2-ref.html
== table-2b.html table-2-ref.html
# Bug 722463
== inline-1a.html inline-1-ref.html