gecko/netwerk/protocol/http/Http2Stream.h

287 lines
9.6 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_net_Http2Stream_h
#define mozilla_net_Http2Stream_h
#include "mozilla/Attributes.h"
#include "nsAHttpTransaction.h"
#include "nsISupportsPriority.h"
namespace mozilla {
namespace net {
class Http2Session;
class Http2Decompressor;
class Http2Stream
: public nsAHttpSegmentReader
, public nsAHttpSegmentWriter
{
public:
NS_DECL_NSAHTTPSEGMENTREADER
NS_DECL_NSAHTTPSEGMENTWRITER
enum stateType {
IDLE,
RESERVED_BY_REMOTE,
OPEN,
CLOSED_BY_LOCAL,
CLOSED_BY_REMOTE,
CLOSED
};
const static int32_t kNormalPriority = 0x1000;
const static int32_t kWorstPriority = kNormalPriority + nsISupportsPriority::PRIORITY_LOWEST;
const static int32_t kBestPriority = kNormalPriority + nsISupportsPriority::PRIORITY_HIGHEST;
Http2Stream(nsAHttpTransaction *, Http2Session *, int32_t);
uint32_t StreamID() { return mStreamID; }
Http2PushedStream *PushSource() { return mPushSource; }
stateType HTTPState() { return mState; }
void SetHTTPState(stateType val) { mState = val; }
virtual nsresult ReadSegments(nsAHttpSegmentReader *, uint32_t, uint32_t *);
virtual nsresult WriteSegments(nsAHttpSegmentWriter *, uint32_t, uint32_t *);
virtual bool DeferCleanupOnSuccess() { return false; }
const nsAFlatCString &Origin() const { return mOrigin; }
bool RequestBlockedOnRead()
{
return static_cast<bool>(mRequestBlockedOnRead);
}
bool HasRegisteredID() { return mStreamID != 0; }
nsAHttpTransaction *Transaction() { return mTransaction; }
virtual nsILoadGroupConnectionInfo *LoadGroupConnectionInfo()
{
return mTransaction ? mTransaction->LoadGroupConnectionInfo() : nullptr;
}
void Close(nsresult reason);
void SetRecvdFin(bool aStatus);
bool RecvdFin() { return mRecvdFin; }
void SetSentFin(bool aStatus);
bool SentFin() { return mSentFin; }
void SetRecvdReset(bool aStatus);
bool RecvdReset() { return mRecvdReset; }
void SetSentReset(bool aStatus);
bool SentReset() { return mSentReset; }
void SetCountAsActive(bool aStatus) { mCountAsActive = aStatus ? 1 : 0; }
bool CountAsActive() { return mCountAsActive; }
void SetAllHeadersReceived();
bool AllHeadersReceived() { return mAllHeadersReceived; }
void UpdateTransportSendEvents(uint32_t count);
void UpdateTransportReadEvents(uint32_t count);
// NS_ERROR_ABORT terminates stream, other failure terminates session
nsresult ConvertResponseHeaders(Http2Decompressor *, nsACString &, nsACString &);
nsresult ConvertPushHeaders(Http2Decompressor *, nsACString &, nsACString &);
bool AllowFlowControlledWrite();
void UpdateServerReceiveWindow(int32_t delta);
int64_t ServerReceiveWindow() { return mServerReceiveWindow; }
void DecrementClientReceiveWindow(uint32_t delta) {
mClientReceiveWindow -= delta;
mLocalUnacked += delta;
}
void IncrementClientReceiveWindow(uint32_t delta) {
mClientReceiveWindow += delta;
mLocalUnacked -= delta;
}
uint64_t LocalUnAcked() { return mLocalUnacked; }
int64_t ClientReceiveWindow() { return mClientReceiveWindow; }
bool BlockedOnRwin() { return mBlockedOnRwin; }
uint32_t Priority() { return mPriority; }
void SetPriority(uint32_t);
void SetPriorityDependency(uint32_t, uint8_t, bool);
// A pull stream has an implicit sink, a pushed stream has a sink
// once it is matched to a pull stream.
virtual bool HasSink() { return true; }
virtual ~Http2Stream();
protected:
static void CreatePushHashKey(const nsCString &scheme,
const nsCString &hostHeader,
uint64_t serial,
const nsCSubstring &pathInfo,
nsCString &outOrigin,
nsCString &outKey);
// These internal states track request generation
enum upstreamStateType {
GENERATING_HEADERS,
GENERATING_BODY,
SENDING_BODY,
SENDING_FIN_STREAM,
UPSTREAM_COMPLETE
};
uint32_t mStreamID;
// The session that this stream is a subset of
Http2Session *mSession;
nsCString mOrigin;
nsCString mHeaderHost;
nsCString mHeaderScheme;
nsCString mHeaderPath;
// Each stream goes from generating_headers to upstream_complete, perhaps
// looping on multiple instances of generating_body and
// sending_body for each frame in the upload.
enum upstreamStateType mUpstreamState;
// The HTTP/2 state for the stream from section 5.1
enum stateType mState;
// Flag is set when all http request headers have been read and ID is stable
uint32_t mAllHeadersSent : 1;
// Flag is set when all http request headers have been read and ID is stable
uint32_t mAllHeadersReceived : 1;
void ChangeState(enum upstreamStateType);
private:
friend class nsAutoPtr<Http2Stream>;
nsresult ParseHttpRequestHeaders(const char *, uint32_t, uint32_t *);
void AdjustPushedPriority();
void AdjustInitialWindow();
nsresult TransmitFrame(const char *, uint32_t *, bool forceCommitment);
void GenerateDataFrameHeader(uint32_t, bool);
// The underlying HTTP transaction. This pointer is used as the key
// in the Http2Session mStreamTransactionHash so it is important to
// keep a reference to it as long as this stream is a member of that hash.
// (i.e. don't change it or release it after it is set in the ctor).
nsRefPtr<nsAHttpTransaction> mTransaction;
// The underlying socket transport object is needed to propogate some events
nsISocketTransport *mSocketTransport;
// These are temporary state variables to hold the argument to
// Read/WriteSegments so it can be accessed by On(read/write)segment
// further up the stack.
nsAHttpSegmentReader *mSegmentReader;
nsAHttpSegmentWriter *mSegmentWriter;
// The quanta upstream data frames are chopped into
uint32_t mChunkSize;
// Flag is set when the HTTP processor has more data to send
// but has blocked in doing so.
uint32_t mRequestBlockedOnRead : 1;
// Flag is set after the response frame bearing the fin bit has
// been processed. (i.e. after the server has closed).
uint32_t mRecvdFin : 1;
// Flag is set after RST_STREAM has been received for this stream
uint32_t mRecvdReset : 1;
// Flag is set after RST_STREAM has been generated for this stream
uint32_t mSentReset : 1;
// Flag is set when stream is counted towards MAX_CONCURRENT streams in session
uint32_t mCountAsActive : 1;
// Flag is set when a FIN has been placed on a data or header frame
// (i.e after the client has closed)
uint32_t mSentFin : 1;
// Flag is set after the WAITING_FOR Transport event has been generated
uint32_t mSentWaitingFor : 1;
// Flag is set after TCP send autotuning has been disabled
uint32_t mSetTCPSocketBuffer : 1;
// The InlineFrame and associated data is used for composing control
// frames and data frame headers.
nsAutoArrayPtr<uint8_t> mTxInlineFrame;
uint32_t mTxInlineFrameSize;
uint32_t mTxInlineFrameUsed;
// mTxStreamFrameSize tracks the progress of
// transmitting a request body data frame. The data frame itself
// is never copied into the spdy layer.
uint32_t mTxStreamFrameSize;
// Buffer for request header compression.
nsCString mFlatHttpRequestHeaders;
// Track the content-length of a request body so that we can
// place the fin flag on the last data packet instead of waiting
// for a stream closed indication. Relying on stream close results
// in an extra 0-length runt packet and seems to have some interop
// problems with the google servers. Connect does rely on stream
// close by setting this to the max value.
int64_t mRequestBodyLenRemaining;
uint32_t mPriority;
uint8_t mPriorityWeight;
// mClientReceiveWindow, mServerReceiveWindow, and mLocalUnacked are for flow control.
// *window are signed because the race conditions in asynchronous SETTINGS
// messages can force them temporarily negative.
// mClientReceiveWindow is how much data the server will send without getting a
// window update
int64_t mClientReceiveWindow;
// mServerReceiveWindow is how much data the client is allowed to send without
// getting a window update
int64_t mServerReceiveWindow;
// LocalUnacked is the number of bytes received by the client but not
// yet reflected in a window update. Sending that update will increment
// ClientReceiveWindow
uint64_t mLocalUnacked;
// True when sending is suspended becuase the server receive window is
// <= 0
bool mBlockedOnRwin;
// For Progress Events
uint64_t mTotalSent;
uint64_t mTotalRead;
// For Http2Push
Http2PushedStream *mPushSource;
/// connect tunnels
public:
bool IsTunnel() { return mIsTunnel; }
private:
void ClearTransactionsBlockedOnTunnel();
void MapStreamToHttpConnection();
bool mIsTunnel;
};
} // namespace mozilla::net
} // namespace mozilla
#endif // mozilla_net_Http2Stream_h