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688f2ae9c1
We are supposed to clear the WebGL framebuffer after it's been presented to the compositor and before the next draw operation, and were using the wrong way to know when we got composited. The right way is DidTransactionCallback.
19 lines
893 B
Plaintext
19 lines
893 B
Plaintext
conformance/context/context-attributes-alpha-depth-stencil-antialias.html
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conformance/context/premultiplyalpha-test.html
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conformance/glsl/misc/glsl-function-nodes.html
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conformance/glsl/misc/glsl-long-variable-names.html
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conformance/glsl/misc/shader-with-256-character-identifier.frag.html
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conformance/glsl/misc/shader-with-long-line.html
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conformance/programs/program-test.html
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conformance/reading/read-pixels-test.html
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conformance/renderbuffers/framebuffer-object-attachment.html
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conformance/state/gl-object-get-calls.html
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conformance/textures/tex-input-validation.html
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conformance/textures/texture-mips.html
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conformance/textures/texture-npot.html
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conformance/more/conformance/quickCheckAPI-S_V.html
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conformance/more/functions/copyTexImage2D.html
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conformance/more/functions/copyTexSubImage2D.html
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conformance/more/functions/uniformfBadArgs.html
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conformance/more/functions/uniformiBadArgs.html
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