gecko/content/canvas/test/webgl/failing_tests_mac.txt
Benoit Jacob 688f2ae9c1 Bug 677543 - Not clearing WebGL framebuffer in teapot demo - r=jgilbert
We are supposed to clear the WebGL framebuffer after it's been presented to the compositor and before the next draw operation, and were using the wrong way to know when we got composited. The right way is DidTransactionCallback.
2011-10-31 17:14:12 -04:00

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conformance/context/context-attributes-alpha-depth-stencil-antialias.html
conformance/context/premultiplyalpha-test.html
conformance/glsl/misc/glsl-function-nodes.html
conformance/glsl/misc/glsl-long-variable-names.html
conformance/glsl/misc/shader-with-256-character-identifier.frag.html
conformance/glsl/misc/shader-with-long-line.html
conformance/programs/program-test.html
conformance/reading/read-pixels-test.html
conformance/renderbuffers/framebuffer-object-attachment.html
conformance/state/gl-object-get-calls.html
conformance/textures/tex-input-validation.html
conformance/textures/texture-mips.html
conformance/textures/texture-npot.html
conformance/more/conformance/quickCheckAPI-S_V.html
conformance/more/functions/copyTexImage2D.html
conformance/more/functions/copyTexSubImage2D.html
conformance/more/functions/uniformfBadArgs.html
conformance/more/functions/uniformiBadArgs.html