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264 lines
8.6 KiB
C++
264 lines
8.6 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* ***** BEGIN LICENSE BLOCK *****
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* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is Mozilla Communicator client code.
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*
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* The Initial Developer of the Original Code is
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* Netscape Communications Corporation.
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* Portions created by the Initial Developer are Copyright (C) 1998
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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* Simon Fraser <sfraser@netscape.com>
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*
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* Alternatively, the contents of this file may be used under the terms of
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* either of the GNU General Public License Version 2 or later (the "GPL"),
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* or the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
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* in which case the provisions of the GPL or the LGPL are applicable instead
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* of those above. If you wish to allow use of your version of this file only
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* under the terms of either the GPL or the LGPL, and not to allow others to
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* use your version of this file under the terms of the MPL, indicate your
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* decision by deleting the provisions above and replace them with the notice
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* and other provisions required by the GPL or the LGPL. If you do not delete
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* the provisions above, a recipient may use your version of this file under
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* the terms of any one of the MPL, the GPL or the LGPL.
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*
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* ***** END LICENSE BLOCK ***** */
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#include "nsAEUtils.h"
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#include "nsAEGenericClass.h"
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#include "nsAEClassDispatcher.h"
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/*----------------------------------------------------------------------------
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AEDispatchHandler
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Ownership of the handler passes to this object
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----------------------------------------------------------------------------*/
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AEDispatchHandler::AEDispatchHandler(DescType handlerClass, AEGenericClass* handler, Boolean deleteOnRemove /* = true*/ )
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: mDeleteHandler(deleteOnRemove)
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, mHandlerClass(handlerClass)
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, mHandler(handler)
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{
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AE_ASSERT(mHandler, "No handler");
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}
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/*----------------------------------------------------------------------------
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AEDispatchHandler
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----------------------------------------------------------------------------*/
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AEDispatchHandler::~AEDispatchHandler()
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{
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if (mDeleteHandler)
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delete mHandler;
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}
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/*----------------------------------------------------------------------------
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DispatchEvent
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----------------------------------------------------------------------------*/
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void AEDispatchHandler::DispatchEvent( AEDesc * token,
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const AppleEvent * appleEvent,
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AppleEvent * reply)
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{
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AE_ASSERT(mHandler, "No handler");
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mHandler->DispatchEvent(token, appleEvent, reply);
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}
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/*----------------------------------------------------------------------------
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GetProperty
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----------------------------------------------------------------------------*/
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void AEDispatchHandler::GetProperty( DescType desiredClass,
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const AEDesc* containerToken,
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DescType containerClass,
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DescType keyForm,
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const AEDesc* keyData,
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AEDesc* resultToken)
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{
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AE_ASSERT(mHandler, "No handler");
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mHandler->GetProperty(desiredClass, containerToken, containerClass, keyForm, keyData, resultToken);
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}
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/*----------------------------------------------------------------------------
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GetDataFromListOrObject
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----------------------------------------------------------------------------*/
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void AEDispatchHandler::GetDataFromListOrObject( const AEDesc * tokenOrTokenList,
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AEDesc * desiredTypes,
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AEDesc * data)
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{
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AE_ASSERT(mHandler, "No handler");
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mHandler->GetDataFromListOrObject(tokenOrTokenList, desiredTypes, data);
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}
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/*----------------------------------------------------------------------------
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GetItemFromContainer
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----------------------------------------------------------------------------*/
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void AEDispatchHandler::GetItemFromContainer( DescType desiredClass,
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const AEDesc* containerToken,
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DescType containerClass,
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DescType keyForm,
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const AEDesc* keyData,
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AEDesc* resultToken)
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{
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AE_ASSERT(mHandler, "No handler");
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mHandler->GetItemFromContainer(desiredClass, containerToken, containerClass, keyForm, keyData, resultToken);
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}
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/*----------------------------------------------------------------------------
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CompareObjects
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----------------------------------------------------------------------------*/
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void AEDispatchHandler::CompareObjects( DescType comparisonOperator,
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const AEDesc * object,
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const AEDesc * descriptorOrObject,
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Boolean * result)
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{
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AE_ASSERT(mHandler, "No handler");
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mHandler->CompareObjects(comparisonOperator, object, descriptorOrObject, result);
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}
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/*----------------------------------------------------------------------------
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CountObjects
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----------------------------------------------------------------------------*/
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void AEDispatchHandler::CountObjects( DescType desiredType,
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DescType containerClass,
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const AEDesc * container,
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long * result)
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{
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AE_ASSERT(mHandler, "No handler");
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mHandler->CountObjects(desiredType, containerClass, container, result);
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}
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/*----------------------------------------------------------------------------
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CreateSelfSpecifier
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----------------------------------------------------------------------------*/
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void AEDispatchHandler::CreateSelfSpecifier( const AEDesc * token,
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AEDesc * outSpecifier)
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{
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AE_ASSERT(mHandler, "No handler");
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mHandler->CreateSelfSpecifier(token, outSpecifier);
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}
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#pragma mark -
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/*----------------------------------------------------------------------------
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AEDispatchTree
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----------------------------------------------------------------------------*/
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AEDispatchTree::AEDispatchTree()
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: mTree(nil)
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{
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mTree = PatriciaInitTree(8 * sizeof(DescType));
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ThrowIfNil(mTree);
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}
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/*----------------------------------------------------------------------------
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~AEDispatchTree
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----------------------------------------------------------------------------*/
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AEDispatchTree::~AEDispatchTree()
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{
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if (mTree)
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PatriciaFreeTree(mTree, FreeDispatchTreeNodeData, this);
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}
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/*----------------------------------------------------------------------------
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InsertHandler
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----------------------------------------------------------------------------*/
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void AEDispatchTree::InsertHandler(DescType handlerClass, AEGenericClass *handler, Boolean isDuplicate /* = false */)
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{
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AEDispatchHandler *newHandler = new AEDispatchHandler(handlerClass, handler, !isDuplicate);
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unsigned char key[5] = {0};
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int result;
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*(DescType *)key = handlerClass;
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result = PatriciaInsert(mTree, nil, key, newHandler, nil);
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if (result == kDuplicateKeyError || result == 1)
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{
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ThrowIfOSErr(kDuplicateKeyError);
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}
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else if (result != 0)
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{
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ThrowIfOSErr(result);
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}
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}
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/*----------------------------------------------------------------------------
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FindHandler
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----------------------------------------------------------------------------*/
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AEDispatchHandler* AEDispatchTree::FindHandler(DescType handlerClass)
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{
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AEDispatchHandler* foundClass = nil;
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unsigned char key[5] = {0};
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*(DescType *)key = handlerClass;
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(void)PatriciaSearch(mTree, key, (void**)&foundClass);
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return foundClass;
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}
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/*----------------------------------------------------------------------------
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ReplaceDispatchTreeNode
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static
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if this ever gets called, it means we tried to insert a node for a duplicate class,
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which is an error. So return an error. We don't want to throw because the
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patricia code may not be exception-safe.
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----------------------------------------------------------------------------*/
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int AEDispatchTree::ReplaceDispatchTreeNode(void *nodeData, unsigned char *key, void *replaceData)
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{
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return kDuplicateKeyError;
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}
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/*----------------------------------------------------------------------------
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FreeDispatchTreeNodeData
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static
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----------------------------------------------------------------------------*/
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int AEDispatchTree::FreeDispatchTreeNodeData(void *nodeData, unsigned char *key, void *refCon)
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{
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AEDispatchTree* dispatchTree = reinterpret_cast<AEDispatchTree *>(refCon);
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AEDispatchHandler* handler = reinterpret_cast<AEDispatchHandler *>(nodeData);
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delete handler;
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return 0;
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}
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