gecko/content/canvas/test/test_2d.pattern.paint.orientation.image.html

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1.6 KiB
HTML

<!DOCTYPE HTML>
<title>Canvas test: 2d.pattern.paint.orientation.image</title>
<!-- Testing: Image patterns do not get flipped when painted -->
<script src="/MochiKit/MochiKit.js"></script>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" href="/tests/SimpleTest/test.css">
<body>
<canvas id="c" width="100" height="50"><p class="fallback">FAIL (fallback content)</p></canvas>
<script>
function isPixel(ctx, x,y, r,g,b,a, pos, colour, d) {
var pixel = ctx.getImageData(x, y, 1, 1);
var pr = pixel.data[0],
pg = pixel.data[1],
pb = pixel.data[2],
pa = pixel.data[3];
ok(r-d <= pr && pr <= r+d &&
g-d <= pg && pg <= g+d &&
b-d <= pb && pb <= b+d &&
a-d <= pa && pa <= a+d,
"pixel "+pos+" is "+pr+","+pg+","+pb+","+pa+"; expected "+colour+" +/- "+d);
}
SimpleTest.waitForExplicitFinish();
MochiKit.DOM.addLoadEvent(function () {
var canvas = document.getElementById('c');
var ctx = canvas.getContext('2d');
ctx.fillStyle = '#f00';
ctx.fillRect(0, 0, 100, 50);
var img = document.getElementById('rrgg-256x256.png');
var pattern = ctx.createPattern(img, 'no-repeat');
ctx.fillStyle = pattern;
ctx.save();
ctx.translate(0, -103);
ctx.fillRect(0, 103, 100, 50);
ctx.restore();
ctx.fillStyle = '#0f0';
ctx.fillRect(0, 0, 100, 25);
isPixel(ctx, 1,1, 0,255,0,255, "1,1", "0,255,0,255", 0);
isPixel(ctx, 98,1, 0,255,0,255, "98,1", "0,255,0,255", 0);
isPixel(ctx, 1,48, 0,255,0,255, "1,48", "0,255,0,255", 0);
isPixel(ctx, 98,48, 0,255,0,255, "98,48", "0,255,0,255", 0);
SimpleTest.finish();
});
</script>
<img src="image_rrgg-256x256.png" id="rrgg-256x256.png" class="resource">