mirror of
https://gitlab.winehq.org/wine/wine-gecko.git
synced 2024-09-13 09:24:08 -07:00
909 lines
27 KiB
C++
909 lines
27 KiB
C++
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
|
|
/* ***** BEGIN LICENSE BLOCK *****
|
|
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
|
|
*
|
|
* The contents of this file are subject to the Mozilla Public License Version
|
|
* 1.1 (the "License"); you may not use this file except in compliance with
|
|
* the License. You may obtain a copy of the License at
|
|
* http://www.mozilla.org/MPL/
|
|
*
|
|
* Software distributed under the License is distributed on an "AS IS" basis,
|
|
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
|
|
* for the specific language governing rights and limitations under the
|
|
* License.
|
|
*
|
|
* The Original Code is Mozilla Corporation code.
|
|
*
|
|
* The Initial Developer of the Original Code is Mozilla Foundation.
|
|
* Portions created by the Initial Developer are Copyright (C) 2009
|
|
* the Initial Developer. All Rights Reserved.
|
|
*
|
|
* Contributor(s):
|
|
* Bas Schouten <bschouten@mozilla.org>
|
|
* Frederic Plourde <frederic.plourde@collabora.co.uk>
|
|
* Vladimir Vukicevic <vladimir@pobox.com>
|
|
*
|
|
* Alternatively, the contents of this file may be used under the terms of
|
|
* either the GNU General Public License Version 2 or later (the "GPL"), or
|
|
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
|
|
* in which case the provisions of the GPL or the LGPL are applicable instead
|
|
* of those above. If you wish to allow use of your version of this file only
|
|
* under the terms of either the GPL or the LGPL, and not to allow others to
|
|
* use your version of this file under the terms of the MPL, indicate your
|
|
* decision by deleting the provisions above and replace them with the notice
|
|
* and other provisions required by the GPL or the LGPL. If you do not delete
|
|
* the provisions above, a recipient may use your version of this file under
|
|
* the terms of any one of the MPL, the GPL or the LGPL.
|
|
*
|
|
* ***** END LICENSE BLOCK ***** */
|
|
|
|
#include "LayerManagerOGL.h"
|
|
#include "ThebesLayerOGL.h"
|
|
#include "ContainerLayerOGL.h"
|
|
#include "ImageLayerOGL.h"
|
|
#include "ColorLayerOGL.h"
|
|
#include "CanvasLayerOGL.h"
|
|
|
|
#include "LayerManagerOGLShaders.h"
|
|
|
|
#include "gfxContext.h"
|
|
#include "nsIWidget.h"
|
|
|
|
#include "GLContext.h"
|
|
#include "GLContextProvider.h"
|
|
|
|
#include "nsIServiceManager.h"
|
|
#include "nsIConsoleService.h"
|
|
|
|
#include "nsIGfxInfo.h"
|
|
|
|
namespace mozilla {
|
|
namespace layers {
|
|
|
|
using namespace mozilla::gl;
|
|
|
|
int LayerManagerOGLProgram::sCurrentProgramKey = 0;
|
|
|
|
/**
|
|
* LayerManagerOGL
|
|
*/
|
|
LayerManagerOGL::LayerManagerOGL(nsIWidget *aWidget)
|
|
: mWidget(aWidget)
|
|
, mBackBufferFBO(0)
|
|
, mBackBufferTexture(0)
|
|
, mBackBufferSize(-1, -1)
|
|
, mHasBGRA(0)
|
|
{
|
|
}
|
|
|
|
LayerManagerOGL::~LayerManagerOGL()
|
|
{
|
|
Destroy();
|
|
}
|
|
|
|
void
|
|
LayerManagerOGL::Destroy()
|
|
{
|
|
if (!mDestroyed) {
|
|
if (mRoot) {
|
|
RootLayer()->Destroy();
|
|
}
|
|
mRoot = nsnull;
|
|
|
|
// Make a copy, since SetLayerManager will cause mImageContainers
|
|
// to get mutated.
|
|
nsTArray<ImageContainer*> imageContainers(mImageContainers);
|
|
for (PRUint32 i = 0; i < imageContainers.Length(); ++i) {
|
|
ImageContainer *c = imageContainers[i];
|
|
c->SetLayerManager(nsnull);
|
|
}
|
|
|
|
CleanupResources();
|
|
|
|
mDestroyed = PR_TRUE;
|
|
}
|
|
}
|
|
|
|
void
|
|
LayerManagerOGL::CleanupResources()
|
|
{
|
|
if (!mGLContext)
|
|
return;
|
|
|
|
nsRefPtr<GLContext> ctx = mGLContext->GetSharedContext();
|
|
if (!ctx) {
|
|
ctx = mGLContext;
|
|
}
|
|
|
|
ctx->MakeCurrent();
|
|
|
|
for (unsigned int i = 0; i < mPrograms.Length(); ++i)
|
|
delete mPrograms[i];
|
|
mPrograms.Clear();
|
|
|
|
ctx->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0);
|
|
|
|
if (mBackBufferFBO) {
|
|
ctx->fDeleteFramebuffers(1, &mBackBufferFBO);
|
|
mBackBufferFBO = 0;
|
|
}
|
|
|
|
if (mBackBufferTexture) {
|
|
ctx->fDeleteTextures(1, &mBackBufferTexture);
|
|
mBackBufferTexture = 0;
|
|
}
|
|
|
|
if (mQuadVBO) {
|
|
ctx->fDeleteBuffers(1, &mQuadVBO);
|
|
mQuadVBO = 0;
|
|
}
|
|
|
|
mGLContext = nsnull;
|
|
}
|
|
|
|
PRBool
|
|
LayerManagerOGL::Initialize(GLContext *aExistingContext)
|
|
{
|
|
if (aExistingContext) {
|
|
mGLContext = aExistingContext;
|
|
} else {
|
|
if (mGLContext)
|
|
CleanupResources();
|
|
|
|
nsCOMPtr<nsIGfxInfo> gfxInfo = do_GetService("@mozilla.org/gfx/info;1");
|
|
if (gfxInfo) {
|
|
PRInt32 status;
|
|
if (NS_SUCCEEDED(gfxInfo->GetFeatureStatus(nsIGfxInfo::FEATURE_OPENGL_LAYERS, &status))) {
|
|
if (status != nsIGfxInfo::FEATURE_STATUS_UNKNOWN &&
|
|
status != nsIGfxInfo::FEATURE_AVAILABLE) {
|
|
NS_WARNING("OpenGL-accelerated layers are not supported on this system.");
|
|
return PR_FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
mGLContext = nsnull;
|
|
|
|
#ifdef XP_WIN
|
|
if (PR_GetEnv("MOZ_LAYERS_PREFER_EGL")) {
|
|
printf_stderr("Trying GL layers...\n");
|
|
mGLContext = gl::GLContextProviderEGL::CreateForWindow(mWidget);
|
|
}
|
|
#endif
|
|
|
|
if (!mGLContext)
|
|
mGLContext = gl::GLContextProvider::CreateForWindow(mWidget);
|
|
|
|
if (!mGLContext) {
|
|
NS_WARNING("Failed to create LayerManagerOGL context");
|
|
return PR_FALSE;
|
|
}
|
|
}
|
|
|
|
MakeCurrent();
|
|
|
|
DEBUG_GL_ERROR_CHECK(mGLContext);
|
|
|
|
mHasBGRA =
|
|
mGLContext->IsExtensionSupported(gl::GLContext::EXT_texture_format_BGRA8888) ||
|
|
mGLContext->IsExtensionSupported(gl::GLContext::EXT_bgra);
|
|
|
|
mGLContext->fBlendFuncSeparate(LOCAL_GL_ONE, LOCAL_GL_ONE_MINUS_SRC_ALPHA,
|
|
LOCAL_GL_ONE, LOCAL_GL_ONE);
|
|
mGLContext->fEnable(LOCAL_GL_BLEND);
|
|
|
|
// We unfortunately can't do generic initialization here, since the
|
|
// concrete type actually matters. This macro generates the
|
|
// initialization using a concrete type and index.
|
|
#define SHADER_PROGRAM(penum, ptype, vsstr, fsstr) do { \
|
|
NS_ASSERTION(programIndex++ == penum, "out of order shader initialization!"); \
|
|
ptype *p = new ptype(mGLContext); \
|
|
if (!p->Initialize(vsstr, fsstr)) { \
|
|
delete p; \
|
|
return PR_FALSE; \
|
|
} \
|
|
mPrograms.AppendElement(p); \
|
|
} while (0)
|
|
|
|
|
|
// NOTE: Order matters here, and should be in the same order as the
|
|
// ProgramType enum!
|
|
GLint programIndex = 0;
|
|
|
|
/* Layer programs */
|
|
SHADER_PROGRAM(RGBALayerProgramType, ColorTextureLayerProgram,
|
|
sLayerVS, sRGBATextureLayerFS);
|
|
SHADER_PROGRAM(BGRALayerProgramType, ColorTextureLayerProgram,
|
|
sLayerVS, sBGRATextureLayerFS);
|
|
SHADER_PROGRAM(RGBXLayerProgramType, ColorTextureLayerProgram,
|
|
sLayerVS, sRGBXTextureLayerFS);
|
|
SHADER_PROGRAM(BGRXLayerProgramType, ColorTextureLayerProgram,
|
|
sLayerVS, sBGRXTextureLayerFS);
|
|
SHADER_PROGRAM(RGBARectLayerProgramType, ColorTextureLayerProgram,
|
|
sLayerVS, sRGBARectTextureLayerFS);
|
|
SHADER_PROGRAM(ColorLayerProgramType, SolidColorLayerProgram,
|
|
sLayerVS, sSolidColorLayerFS);
|
|
SHADER_PROGRAM(YCbCrLayerProgramType, YCbCrTextureLayerProgram,
|
|
sLayerVS, sYCbCrTextureLayerFS);
|
|
/* Copy programs (used for final framebuffer blit) */
|
|
SHADER_PROGRAM(Copy2DProgramType, CopyProgram,
|
|
sCopyVS, sCopy2DFS);
|
|
SHADER_PROGRAM(Copy2DRectProgramType, CopyProgram,
|
|
sCopyVS, sCopy2DRectFS);
|
|
|
|
#undef SHADER_PROGRAM
|
|
|
|
NS_ASSERTION(programIndex == NumProgramTypes,
|
|
"not all programs were initialized!");
|
|
|
|
/**
|
|
* We'll test the ability here to bind NPOT textures to a framebuffer, if
|
|
* this fails we'll try ARB_texture_rectangle.
|
|
*/
|
|
mGLContext->fGenFramebuffers(1, &mBackBufferFBO);
|
|
|
|
GLenum textureTargets[] = {
|
|
LOCAL_GL_TEXTURE_2D,
|
|
#ifndef USE_GLES2
|
|
LOCAL_GL_TEXTURE_RECTANGLE_ARB
|
|
#endif
|
|
};
|
|
|
|
mFBOTextureTarget = LOCAL_GL_NONE;
|
|
|
|
for (PRUint32 i = 0; i < NS_ARRAY_LENGTH(textureTargets); i++) {
|
|
GLenum target = textureTargets[i];
|
|
mGLContext->fGenTextures(1, &mBackBufferTexture);
|
|
mGLContext->fBindTexture(target, mBackBufferTexture);
|
|
mGLContext->fTexParameteri(target,
|
|
LOCAL_GL_TEXTURE_MIN_FILTER,
|
|
LOCAL_GL_NEAREST);
|
|
mGLContext->fTexParameteri(target,
|
|
LOCAL_GL_TEXTURE_MAG_FILTER,
|
|
LOCAL_GL_NEAREST);
|
|
mGLContext->fTexImage2D(target,
|
|
0,
|
|
LOCAL_GL_RGBA,
|
|
5, 3, /* sufficiently NPOT */
|
|
0,
|
|
LOCAL_GL_RGBA,
|
|
LOCAL_GL_UNSIGNED_BYTE,
|
|
NULL);
|
|
|
|
// unbind this texture, in preparation for binding it to the FBO
|
|
mGLContext->fBindTexture(target, 0);
|
|
|
|
mGLContext->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mBackBufferFBO);
|
|
mGLContext->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER,
|
|
LOCAL_GL_COLOR_ATTACHMENT0,
|
|
target,
|
|
mBackBufferTexture,
|
|
0);
|
|
|
|
if (mGLContext->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER) ==
|
|
LOCAL_GL_FRAMEBUFFER_COMPLETE)
|
|
{
|
|
mFBOTextureTarget = target;
|
|
break;
|
|
}
|
|
|
|
// We weren't succesful with this texture, so we don't need it
|
|
// any more.
|
|
mGLContext->fDeleteTextures(1, &mBackBufferTexture);
|
|
}
|
|
|
|
if (mFBOTextureTarget == LOCAL_GL_NONE) {
|
|
/* Unable to find a texture target that works with FBOs and NPOT textures */
|
|
return false;
|
|
}
|
|
|
|
mGLContext->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0);
|
|
|
|
if (mFBOTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE_ARB) {
|
|
/* If we're using TEXTURE_RECTANGLE, then we must have the ARB
|
|
* extension -- the EXT variant does not provide support for
|
|
* texture rectangle access inside GLSL (sampler2DRect,
|
|
* texture2DRect).
|
|
*/
|
|
if (!mGLContext->IsExtensionSupported(gl::GLContext::ARB_texture_rectangle))
|
|
return false;
|
|
}
|
|
|
|
// back to default framebuffer, to avoid confusion
|
|
mGLContext->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0);
|
|
|
|
DEBUG_GL_ERROR_CHECK(mGLContext);
|
|
|
|
/* Create a simple quad VBO */
|
|
|
|
mGLContext->fGenBuffers(1, &mQuadVBO);
|
|
mGLContext->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, mQuadVBO);
|
|
|
|
GLfloat vertices[] = {
|
|
/* First quad vertices */
|
|
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f,
|
|
/* Then quad texcoords */
|
|
0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f,
|
|
/* Then flipped quad texcoords */
|
|
0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f,
|
|
};
|
|
mGLContext->fBufferData(LOCAL_GL_ARRAY_BUFFER, sizeof(vertices), vertices, LOCAL_GL_STATIC_DRAW);
|
|
|
|
DEBUG_GL_ERROR_CHECK(mGLContext);
|
|
|
|
nsCOMPtr<nsIConsoleService>
|
|
console(do_GetService(NS_CONSOLESERVICE_CONTRACTID));
|
|
|
|
if (console) {
|
|
nsString msg;
|
|
msg +=
|
|
NS_LITERAL_STRING("OpenGL LayerManager Initialized Succesfully.\nVersion: ");
|
|
msg += NS_ConvertUTF8toUTF16(
|
|
nsDependentCString((const char*)mGLContext->fGetString(LOCAL_GL_VERSION)));
|
|
msg += NS_LITERAL_STRING("\nVendor: ");
|
|
msg += NS_ConvertUTF8toUTF16(
|
|
nsDependentCString((const char*)mGLContext->fGetString(LOCAL_GL_VENDOR)));
|
|
msg += NS_LITERAL_STRING("\nRenderer: ");
|
|
msg += NS_ConvertUTF8toUTF16(
|
|
nsDependentCString((const char*)mGLContext->fGetString(LOCAL_GL_RENDERER)));
|
|
msg += NS_LITERAL_STRING("\nFBO Texture Target: ");
|
|
if (mFBOTextureTarget == LOCAL_GL_TEXTURE_2D)
|
|
msg += NS_LITERAL_STRING("TEXTURE_2D");
|
|
else
|
|
msg += NS_LITERAL_STRING("TEXTURE_RECTANGLE");
|
|
console->LogStringMessage(msg.get());
|
|
}
|
|
|
|
DEBUG_GL_ERROR_CHECK(mGLContext);
|
|
|
|
return true;
|
|
}
|
|
|
|
void
|
|
LayerManagerOGL::SetClippingRegion(const nsIntRegion& aClippingRegion)
|
|
{
|
|
mClippingRegion = aClippingRegion;
|
|
}
|
|
|
|
void
|
|
LayerManagerOGL::BeginTransaction()
|
|
{
|
|
}
|
|
|
|
void
|
|
LayerManagerOGL::BeginTransactionWithTarget(gfxContext *aTarget)
|
|
{
|
|
if (mDestroyed) {
|
|
NS_WARNING("Call on destroyed layer manager");
|
|
return;
|
|
}
|
|
|
|
mTarget = aTarget;
|
|
}
|
|
|
|
void
|
|
LayerManagerOGL::EndTransaction(DrawThebesLayerCallback aCallback,
|
|
void* aCallbackData)
|
|
{
|
|
if (mDestroyed) {
|
|
NS_WARNING("Call on destroyed layer manager");
|
|
return;
|
|
}
|
|
|
|
mThebesLayerCallback = aCallback;
|
|
mThebesLayerCallbackData = aCallbackData;
|
|
|
|
Render();
|
|
|
|
mThebesLayerCallback = nsnull;
|
|
mThebesLayerCallbackData = nsnull;
|
|
|
|
mTarget = NULL;
|
|
}
|
|
|
|
already_AddRefed<ThebesLayer>
|
|
LayerManagerOGL::CreateThebesLayer()
|
|
{
|
|
if (mDestroyed) {
|
|
NS_WARNING("Call on destroyed layer manager");
|
|
return nsnull;
|
|
}
|
|
|
|
nsRefPtr<ThebesLayer> layer = new ThebesLayerOGL(this);
|
|
return layer.forget();
|
|
}
|
|
|
|
already_AddRefed<ContainerLayer>
|
|
LayerManagerOGL::CreateContainerLayer()
|
|
{
|
|
if (mDestroyed) {
|
|
NS_WARNING("Call on destroyed layer manager");
|
|
return nsnull;
|
|
}
|
|
|
|
nsRefPtr<ContainerLayer> layer = new ContainerLayerOGL(this);
|
|
return layer.forget();
|
|
}
|
|
|
|
already_AddRefed<ImageContainer>
|
|
LayerManagerOGL::CreateImageContainer()
|
|
{
|
|
if (mDestroyed) {
|
|
NS_WARNING("Call on destroyed layer manager");
|
|
return nsnull;
|
|
}
|
|
|
|
nsRefPtr<ImageContainer> container = new ImageContainerOGL(this);
|
|
RememberImageContainer(container);
|
|
return container.forget();
|
|
}
|
|
|
|
already_AddRefed<ImageLayer>
|
|
LayerManagerOGL::CreateImageLayer()
|
|
{
|
|
if (mDestroyed) {
|
|
NS_WARNING("Call on destroyed layer manager");
|
|
return nsnull;
|
|
}
|
|
|
|
nsRefPtr<ImageLayer> layer = new ImageLayerOGL(this);
|
|
return layer.forget();
|
|
}
|
|
|
|
already_AddRefed<ColorLayer>
|
|
LayerManagerOGL::CreateColorLayer()
|
|
{
|
|
if (mDestroyed) {
|
|
NS_WARNING("Call on destroyed layer manager");
|
|
return nsnull;
|
|
}
|
|
|
|
nsRefPtr<ColorLayer> layer = new ColorLayerOGL(this);
|
|
return layer.forget();
|
|
}
|
|
|
|
already_AddRefed<CanvasLayer>
|
|
LayerManagerOGL::CreateCanvasLayer()
|
|
{
|
|
if (mDestroyed) {
|
|
NS_WARNING("Call on destroyed layer manager");
|
|
return nsnull;
|
|
}
|
|
|
|
nsRefPtr<CanvasLayer> layer = new CanvasLayerOGL(this);
|
|
return layer.forget();
|
|
}
|
|
|
|
void
|
|
LayerManagerOGL::ForgetImageContainer(ImageContainer *aContainer)
|
|
{
|
|
NS_ASSERTION(aContainer->Manager() == this,
|
|
"ForgetImageContainer called on non-owned container!");
|
|
|
|
if (!mImageContainers.RemoveElement(aContainer)) {
|
|
NS_WARNING("ForgetImageContainer couldn't find container it was supposed to forget!");
|
|
return;
|
|
}
|
|
}
|
|
|
|
void
|
|
LayerManagerOGL::RememberImageContainer(ImageContainer *aContainer)
|
|
{
|
|
NS_ASSERTION(aContainer->Manager() == this,
|
|
"RememberImageContainer called on non-owned container!");
|
|
mImageContainers.AppendElement(aContainer);
|
|
}
|
|
|
|
LayerOGL*
|
|
LayerManagerOGL::RootLayer() const
|
|
{
|
|
if (mDestroyed) {
|
|
NS_WARNING("Call on destroyed layer manager");
|
|
return nsnull;
|
|
}
|
|
|
|
return static_cast<LayerOGL*>(mRoot->ImplData());
|
|
}
|
|
|
|
void
|
|
LayerManagerOGL::Render()
|
|
{
|
|
if (mDestroyed) {
|
|
NS_WARNING("Call on destroyed layer manager");
|
|
return;
|
|
}
|
|
|
|
nsIntRect rect;
|
|
mWidget->GetClientBounds(rect);
|
|
|
|
GLint width = rect.width;
|
|
GLint height = rect.height;
|
|
|
|
// We can't draw anything to something with no area
|
|
// so just return
|
|
if (width == 0 || height == 0)
|
|
return;
|
|
|
|
// If the widget size changed, we have to force a MakeCurrent
|
|
// to make sure that GL sees the updated widget size.
|
|
if (mWidgetSize.width != width ||
|
|
mWidgetSize.height != height)
|
|
{
|
|
MakeCurrent(PR_TRUE);
|
|
|
|
mWidgetSize.width = width;
|
|
mWidgetSize.height = height;
|
|
} else {
|
|
MakeCurrent();
|
|
}
|
|
|
|
DEBUG_GL_ERROR_CHECK(mGLContext);
|
|
|
|
SetupBackBuffer(width, height);
|
|
SetupPipeline(width, height);
|
|
|
|
// Default blend function implements "OVER"
|
|
mGLContext->fBlendFuncSeparate(LOCAL_GL_ONE, LOCAL_GL_ONE_MINUS_SRC_ALPHA,
|
|
LOCAL_GL_ONE, LOCAL_GL_ONE);
|
|
mGLContext->fEnable(LOCAL_GL_BLEND);
|
|
|
|
DEBUG_GL_ERROR_CHECK(mGLContext);
|
|
|
|
const nsIntRect *clipRect = mRoot->GetClipRect();
|
|
|
|
if (clipRect) {
|
|
nsIntRect r = *clipRect;
|
|
if (!mGLContext->IsDoubleBuffered())
|
|
mGLContext->FixWindowCoordinateRect(r, mWidgetSize.height);
|
|
mGLContext->fScissor(r.x, r.y, r.width, r.height);
|
|
} else {
|
|
mGLContext->fScissor(0, 0, width, height);
|
|
}
|
|
|
|
mGLContext->fEnable(LOCAL_GL_SCISSOR_TEST);
|
|
|
|
DEBUG_GL_ERROR_CHECK(mGLContext);
|
|
|
|
mGLContext->fClearColor(0.0, 0.0, 0.0, 0.0);
|
|
mGLContext->fClear(LOCAL_GL_COLOR_BUFFER_BIT | LOCAL_GL_DEPTH_BUFFER_BIT);
|
|
|
|
// Render our layers.
|
|
RootLayer()->RenderLayer(mGLContext->IsDoubleBuffered() ? 0 : mBackBufferFBO,
|
|
nsIntPoint(0, 0));
|
|
|
|
DEBUG_GL_ERROR_CHECK(mGLContext);
|
|
|
|
if (mTarget) {
|
|
CopyToTarget();
|
|
return;
|
|
}
|
|
|
|
if (mGLContext->IsDoubleBuffered()) {
|
|
mGLContext->SwapBuffers();
|
|
return;
|
|
}
|
|
|
|
mGLContext->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0);
|
|
|
|
mGLContext->fActiveTexture(LOCAL_GL_TEXTURE0);
|
|
|
|
CopyProgram *copyprog = GetCopy2DProgram();
|
|
|
|
if (mFBOTextureTarget == LOCAL_GL_TEXTURE_RECTANGLE_ARB) {
|
|
copyprog = GetCopy2DRectProgram();
|
|
}
|
|
|
|
mGLContext->fBindTexture(mFBOTextureTarget, mBackBufferTexture);
|
|
|
|
copyprog->Activate();
|
|
copyprog->SetTextureUnit(0);
|
|
|
|
if (copyprog->GetTexCoordMultiplierUniformLocation() != -1) {
|
|
float f[] = { float(width), float(height) };
|
|
copyprog->SetUniform(copyprog->GetTexCoordMultiplierUniformLocation(),
|
|
2, f);
|
|
}
|
|
|
|
DEBUG_GL_ERROR_CHECK(mGLContext);
|
|
|
|
// we're going to use client-side vertex arrays for this.
|
|
mGLContext->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, 0);
|
|
|
|
// "COPY"
|
|
mGLContext->fBlendFuncSeparate(LOCAL_GL_ONE, LOCAL_GL_ZERO,
|
|
LOCAL_GL_ONE, LOCAL_GL_ZERO);
|
|
|
|
// enable our vertex attribs; we'll call glVertexPointer below
|
|
// to fill with the correct data.
|
|
GLint vcattr = copyprog->AttribLocation(CopyProgram::VertexCoordAttrib);
|
|
GLint tcattr = copyprog->AttribLocation(CopyProgram::TexCoordAttrib);
|
|
|
|
mGLContext->fEnableVertexAttribArray(vcattr);
|
|
mGLContext->fEnableVertexAttribArray(tcattr);
|
|
|
|
const nsIntRect *r;
|
|
nsIntRegionRectIterator iter(mClippingRegion);
|
|
|
|
while ((r = iter.Next()) != nsnull) {
|
|
float left = (GLfloat)r->x / width;
|
|
float right = (GLfloat)r->XMost() / width;
|
|
float top = (GLfloat)r->y / height;
|
|
float bottom = (GLfloat)r->YMost() / height;
|
|
|
|
float vertices[] = { left * 2.0f - 1.0f,
|
|
-(top * 2.0f - 1.0f),
|
|
right * 2.0f - 1.0f,
|
|
-(top * 2.0f - 1.0f),
|
|
left * 2.0f - 1.0f,
|
|
-(bottom * 2.0f - 1.0f),
|
|
right * 2.0f - 1.0f,
|
|
-(bottom * 2.0f - 1.0f) };
|
|
|
|
float coords[] = { left, top,
|
|
right, top,
|
|
left, bottom,
|
|
right, bottom };
|
|
|
|
mGLContext->fVertexAttribPointer(vcattr,
|
|
2, LOCAL_GL_FLOAT,
|
|
LOCAL_GL_FALSE,
|
|
0, vertices);
|
|
|
|
mGLContext->fVertexAttribPointer(tcattr,
|
|
2, LOCAL_GL_FLOAT,
|
|
LOCAL_GL_FALSE,
|
|
0, coords);
|
|
|
|
mGLContext->fDrawArrays(LOCAL_GL_TRIANGLE_STRIP, 0, 4);
|
|
DEBUG_GL_ERROR_CHECK(mGLContext);
|
|
}
|
|
|
|
mGLContext->fDisableVertexAttribArray(vcattr);
|
|
mGLContext->fDisableVertexAttribArray(tcattr);
|
|
|
|
DEBUG_GL_ERROR_CHECK(mGLContext);
|
|
|
|
mGLContext->fFlush();
|
|
|
|
DEBUG_GL_ERROR_CHECK(mGLContext);
|
|
}
|
|
|
|
void
|
|
LayerManagerOGL::SetupPipeline(int aWidth, int aHeight)
|
|
{
|
|
// Set the viewport correctly.
|
|
//
|
|
// When we're not double buffering, we use a FBO as our backbuffer.
|
|
// We use a normal view transform in that case, meaning that our FBO
|
|
// and all other FBOs look upside down. We then do a Y-flip when
|
|
// we draw it into the window.
|
|
mGLContext->fViewport(0, 0, aWidth, aHeight);
|
|
|
|
// Matrix to transform to viewport space ( <-1.0, 1.0> topleft,
|
|
// <1.0, -1.0> bottomright).
|
|
//
|
|
// When we are double buffering, we change the view matrix around so
|
|
// that everything is right-side up; we're drawing directly into
|
|
// the window's back buffer, so this keeps things looking correct.
|
|
//
|
|
// XXX we could potentially always use the double-buffering view
|
|
// matrix and just change our single-buffer draw code.
|
|
//
|
|
// XXX we keep track of whether the window size changed, so we can
|
|
// skip this update if it hadn't since the last call.
|
|
gfx3DMatrix viewMatrix;
|
|
if (mGLContext->IsDoubleBuffered()) {
|
|
/* If it's double buffered, we don't have a frontbuffer FBO,
|
|
* so put in a Y-flip in this transform.
|
|
*/
|
|
viewMatrix._11 = 2.0f / float(aWidth);
|
|
viewMatrix._22 = -2.0f / float(aHeight);
|
|
viewMatrix._41 = -1.0f;
|
|
viewMatrix._42 = 1.0f;
|
|
} else {
|
|
viewMatrix._11 = 2.0f / float(aWidth);
|
|
viewMatrix._22 = 2.0f / float(aHeight);
|
|
viewMatrix._41 = -1.0f;
|
|
viewMatrix._42 = -1.0f;
|
|
}
|
|
|
|
SetLayerProgramProjectionMatrix(viewMatrix);
|
|
}
|
|
|
|
void
|
|
LayerManagerOGL::SetupBackBuffer(int aWidth, int aHeight)
|
|
{
|
|
if (mGLContext->IsDoubleBuffered()) {
|
|
mGLContext->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0);
|
|
return;
|
|
}
|
|
|
|
// Do we have a FBO of the right size already?
|
|
if (mBackBufferSize.width == aWidth &&
|
|
mBackBufferSize.height == aHeight)
|
|
{
|
|
mGLContext->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mBackBufferFBO);
|
|
return;
|
|
}
|
|
|
|
// we already have a FBO, but we need to resize its texture.
|
|
mGLContext->fActiveTexture(LOCAL_GL_TEXTURE0);
|
|
mGLContext->fBindTexture(mFBOTextureTarget, mBackBufferTexture);
|
|
mGLContext->fTexImage2D(mFBOTextureTarget,
|
|
0,
|
|
LOCAL_GL_RGBA,
|
|
aWidth, aHeight,
|
|
0,
|
|
LOCAL_GL_RGBA,
|
|
LOCAL_GL_UNSIGNED_BYTE,
|
|
NULL);
|
|
mGLContext->fBindTexture(mFBOTextureTarget, 0);
|
|
|
|
mGLContext->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mBackBufferFBO);
|
|
mGLContext->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER,
|
|
LOCAL_GL_COLOR_ATTACHMENT0,
|
|
mFBOTextureTarget,
|
|
mBackBufferTexture,
|
|
0);
|
|
|
|
NS_ASSERTION(mGLContext->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER) ==
|
|
LOCAL_GL_FRAMEBUFFER_COMPLETE, "Error setting up framebuffer.");
|
|
|
|
mBackBufferSize.width = aWidth;
|
|
mBackBufferSize.height = aHeight;
|
|
}
|
|
|
|
void
|
|
LayerManagerOGL::CopyToTarget()
|
|
{
|
|
nsIntRect rect;
|
|
mWidget->GetBounds(rect);
|
|
GLint width = rect.width;
|
|
GLint height = rect.height;
|
|
|
|
if ((PRInt64(width) * PRInt64(height) * PRInt64(4)) > PR_INT32_MAX) {
|
|
NS_ERROR("Widget size too big - integer overflow!");
|
|
return;
|
|
}
|
|
|
|
nsRefPtr<gfxImageSurface> imageSurface =
|
|
new gfxImageSurface(gfxIntSize(width, height),
|
|
gfxASurface::ImageFormatARGB32);
|
|
|
|
#ifdef USE_GLES2
|
|
// GLES2 promises that binding to any custom FBO will attach
|
|
// to GL_COLOR_ATTACHMENT0 attachment point.
|
|
mGLContext->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER,
|
|
mGLContext->IsDoubleBuffered() ? 0 : mBackBufferFBO);
|
|
#else
|
|
mGLContext->fReadBuffer(LOCAL_GL_COLOR_ATTACHMENT0);
|
|
#endif
|
|
|
|
GLenum format = LOCAL_GL_RGBA;
|
|
if (mHasBGRA)
|
|
format = LOCAL_GL_BGRA;
|
|
|
|
NS_ASSERTION(imageSurface->Stride() == width * 4,
|
|
"Image Surfaces being created with weird stride!");
|
|
|
|
PRUint32 currentPackAlignment = 0;
|
|
mGLContext->fGetIntegerv(LOCAL_GL_PACK_ALIGNMENT, (GLint*)¤tPackAlignment);
|
|
if (currentPackAlignment != 4) {
|
|
mGLContext->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, 4);
|
|
}
|
|
|
|
mGLContext->fReadPixels(0, 0,
|
|
width, height,
|
|
format,
|
|
LOCAL_GL_UNSIGNED_BYTE,
|
|
imageSurface->Data());
|
|
|
|
if (currentPackAlignment != 4) {
|
|
mGLContext->fPixelStorei(LOCAL_GL_PACK_ALIGNMENT, currentPackAlignment);
|
|
}
|
|
|
|
if (!mHasBGRA) {
|
|
// need to swap B and R bytes
|
|
for (int j = 0; j < height; ++j) {
|
|
PRUint32 *row = (PRUint32*) (imageSurface->Data() + imageSurface->Stride() * j);
|
|
for (int i = 0; i < width; ++i) {
|
|
*row = (*row & 0xff00ff00) | ((*row & 0xff) << 16) | ((*row & 0xff0000) >> 16);
|
|
row++;
|
|
}
|
|
}
|
|
}
|
|
|
|
mTarget->SetOperator(gfxContext::OPERATOR_OVER);
|
|
mTarget->SetSource(imageSurface);
|
|
mTarget->Paint();
|
|
}
|
|
|
|
LayerManagerOGL::ProgramType LayerManagerOGL::sLayerProgramTypes[] = {
|
|
LayerManagerOGL::RGBALayerProgramType,
|
|
LayerManagerOGL::BGRALayerProgramType,
|
|
LayerManagerOGL::RGBXLayerProgramType,
|
|
LayerManagerOGL::BGRXLayerProgramType,
|
|
LayerManagerOGL::RGBARectLayerProgramType,
|
|
LayerManagerOGL::ColorLayerProgramType,
|
|
LayerManagerOGL::YCbCrLayerProgramType
|
|
};
|
|
|
|
#define FOR_EACH_LAYER_PROGRAM(vname) \
|
|
for (size_t lpindex = 0; \
|
|
lpindex < NS_ARRAY_LENGTH(sLayerProgramTypes); \
|
|
++lpindex) \
|
|
{ \
|
|
LayerProgram *vname = static_cast<LayerProgram*> \
|
|
(mPrograms[sLayerProgramTypes[lpindex]]); \
|
|
do
|
|
|
|
#define FOR_EACH_LAYER_PROGRAM_END \
|
|
while (0); \
|
|
} \
|
|
|
|
void
|
|
LayerManagerOGL::SetLayerProgramProjectionMatrix(const gfx3DMatrix& aMatrix)
|
|
{
|
|
FOR_EACH_LAYER_PROGRAM(lp) {
|
|
lp->Activate();
|
|
lp->SetProjectionMatrix(aMatrix);
|
|
} FOR_EACH_LAYER_PROGRAM_END
|
|
}
|
|
|
|
void
|
|
LayerManagerOGL::CreateFBOWithTexture(int aWidth, int aHeight,
|
|
GLuint *aFBO, GLuint *aTexture)
|
|
{
|
|
GLuint tex, fbo;
|
|
|
|
mGLContext->fActiveTexture(LOCAL_GL_TEXTURE0);
|
|
mGLContext->fGenTextures(1, &tex);
|
|
mGLContext->fBindTexture(mFBOTextureTarget, tex);
|
|
mGLContext->fTexImage2D(mFBOTextureTarget,
|
|
0,
|
|
LOCAL_GL_RGBA,
|
|
aWidth, aHeight,
|
|
0,
|
|
LOCAL_GL_RGBA,
|
|
LOCAL_GL_UNSIGNED_BYTE,
|
|
NULL);
|
|
mGLContext->fTexParameteri(mFBOTextureTarget, LOCAL_GL_TEXTURE_MIN_FILTER,
|
|
LOCAL_GL_LINEAR);
|
|
mGLContext->fTexParameteri(mFBOTextureTarget, LOCAL_GL_TEXTURE_MAG_FILTER,
|
|
LOCAL_GL_LINEAR);
|
|
mGLContext->fBindTexture(mFBOTextureTarget, 0);
|
|
|
|
mGLContext->fGenFramebuffers(1, &fbo);
|
|
mGLContext->fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, fbo);
|
|
mGLContext->fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER,
|
|
LOCAL_GL_COLOR_ATTACHMENT0,
|
|
mFBOTextureTarget,
|
|
tex,
|
|
0);
|
|
|
|
NS_ASSERTION(mGLContext->fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER) ==
|
|
LOCAL_GL_FRAMEBUFFER_COMPLETE, "Error setting up framebuffer.");
|
|
|
|
*aFBO = fbo;
|
|
*aTexture = tex;
|
|
|
|
DEBUG_GL_ERROR_CHECK(gl());
|
|
}
|
|
|
|
void LayerOGL::ApplyFilter(gfxPattern::GraphicsFilter aFilter)
|
|
{
|
|
if (aFilter == gfxPattern::FILTER_NEAREST) {
|
|
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_NEAREST);
|
|
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_NEAREST);
|
|
} else {
|
|
if (aFilter != gfxPattern::FILTER_GOOD) {
|
|
NS_WARNING("Unsupported filter type!");
|
|
}
|
|
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR);
|
|
gl()->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR);
|
|
}
|
|
}
|
|
|
|
} /* layers */
|
|
} /* mozilla */
|