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598f705578
Backed out changeset 80e8530f06ea (bug 804387) Backed out changeset 3de2271ad47f (bug 804387) Backed out changeset 00f86870931c (bug 804837) Backed out changeset 0e3f20927c50 (bug 804387) Backed out changeset e6ef90038007 (bug 804387) Backed out changeset 0ad6f67a95f9 (bug 804387) Backed out changeset d0772aba503c (bug 804387) Backed out changeset 5477b87ff03e (bug 804387) Backed out changeset 1d7ec5adc49f (bug 804387) Backed out changeset 11f4d740cd6c (bug 804387) Backed out changeset e6254d8997ab (bug 804387) Backed out changeset 372322f3264d (bug 804387) Backed out changeset 53d5ed687612 (bug 804387) Backed out changeset 000b88ac40a7 (bug 804387)
177 lines
6.5 KiB
C++
177 lines
6.5 KiB
C++
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AudioSegment.h"
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#include "AudioStream.h"
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#include "AudioChannelFormat.h"
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namespace mozilla {
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template <class SrcT, class DestT>
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static void
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InterleaveAndConvertBuffer(const SrcT** aSourceChannels,
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int32_t aLength, float aVolume,
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int32_t aChannels,
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DestT* aOutput)
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{
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DestT* output = aOutput;
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for (int32_t i = 0; i < aLength; ++i) {
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for (int32_t channel = 0; channel < aChannels; ++channel) {
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float v = AudioSampleToFloat(aSourceChannels[channel][i])*aVolume;
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*output = FloatToAudioSample<DestT>(v);
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++output;
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}
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}
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}
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static inline void
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InterleaveAndConvertBuffer(const int16_t** aSourceChannels,
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int32_t aLength, float aVolume,
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int32_t aChannels,
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int16_t* aOutput)
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{
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int16_t* output = aOutput;
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if (0.0f <= aVolume && aVolume <= 1.0f) {
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int32_t scale = int32_t((1 << 16) * aVolume);
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for (int32_t i = 0; i < aLength; ++i) {
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for (int32_t channel = 0; channel < aChannels; ++channel) {
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int16_t s = aSourceChannels[channel][i];
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*output = int16_t((int32_t(s) * scale) >> 16);
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++output;
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}
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}
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return;
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}
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for (int32_t i = 0; i < aLength; ++i) {
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for (int32_t channel = 0; channel < aChannels; ++channel) {
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float v = AudioSampleToFloat(aSourceChannels[channel][i])*aVolume;
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*output = FloatToAudioSample<int16_t>(v);
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++output;
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}
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}
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}
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static void
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InterleaveAndConvertBuffer(const void** aSourceChannels,
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AudioSampleFormat aSourceFormat,
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int32_t aLength, float aVolume,
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int32_t aChannels,
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AudioDataValue* aOutput)
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{
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switch (aSourceFormat) {
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case AUDIO_FORMAT_FLOAT32:
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InterleaveAndConvertBuffer(reinterpret_cast<const float**>(aSourceChannels),
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aLength,
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aVolume,
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aChannels,
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aOutput);
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break;
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case AUDIO_FORMAT_S16:
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InterleaveAndConvertBuffer(reinterpret_cast<const int16_t**>(aSourceChannels),
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aLength,
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aVolume,
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aChannels,
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aOutput);
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break;
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}
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}
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void
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AudioSegment::ApplyVolume(float aVolume)
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{
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for (ChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
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ci->mVolume *= aVolume;
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}
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}
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static const int AUDIO_PROCESSING_FRAMES = 640; /* > 10ms of 48KHz audio */
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static const int GUESS_AUDIO_CHANNELS = 2;
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static const uint8_t gZeroChannel[MAX_AUDIO_SAMPLE_SIZE*AUDIO_PROCESSING_FRAMES] = {0};
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void
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AudioSegment::WriteTo(AudioStream* aOutput)
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{
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uint32_t outputChannels = aOutput->GetChannels();
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nsAutoTArray<AudioDataValue,AUDIO_PROCESSING_FRAMES*GUESS_AUDIO_CHANNELS> buf;
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nsAutoTArray<const void*,GUESS_AUDIO_CHANNELS> channelData;
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nsAutoTArray<float,AUDIO_PROCESSING_FRAMES*GUESS_AUDIO_CHANNELS> downmixConversionBuffer;
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nsAutoTArray<float,AUDIO_PROCESSING_FRAMES*GUESS_AUDIO_CHANNELS> downmixOutputBuffer;
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for (ChunkIterator ci(*this); !ci.IsEnded(); ci.Next()) {
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AudioChunk& c = *ci;
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TrackTicks offset = 0;
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while (offset < c.mDuration) {
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TrackTicks durationTicks =
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std::min<TrackTicks>(c.mDuration - offset, AUDIO_PROCESSING_FRAMES);
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if (uint64_t(outputChannels)*durationTicks > INT32_MAX || offset > INT32_MAX) {
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NS_ERROR("Buffer overflow");
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return;
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}
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uint32_t duration = uint32_t(durationTicks);
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buf.SetLength(outputChannels*duration);
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if (c.mBuffer) {
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channelData.SetLength(c.mChannelData.Length());
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for (uint32_t i = 0; i < channelData.Length(); ++i) {
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channelData[i] =
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AddAudioSampleOffset(c.mChannelData[i], c.mBufferFormat, int32_t(offset));
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}
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if (channelData.Length() < outputChannels) {
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// Up-mix. Note that this might actually make channelData have more
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// than outputChannels temporarily.
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AudioChannelsUpMix(&channelData, outputChannels, gZeroChannel);
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}
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if (channelData.Length() > outputChannels) {
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// Down-mix.
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if (c.mBufferFormat != AUDIO_FORMAT_FLOAT32) {
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NS_ASSERTION(c.mBufferFormat == AUDIO_FORMAT_S16, "unknown format");
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downmixConversionBuffer.SetLength(duration*channelData.Length());
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for (uint32_t i = 0; i < channelData.Length(); ++i) {
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float* conversionBuf = downmixConversionBuffer.Elements() + (i*duration);
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const int16_t* sourceBuf = static_cast<const int16_t*>(channelData[i]);
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for (uint32_t j = 0; j < duration; ++j) {
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conversionBuf[j] = AudioSampleToFloat(sourceBuf[j]);
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}
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channelData[i] = conversionBuf;
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}
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}
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downmixOutputBuffer.SetLength(duration*outputChannels);
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nsAutoTArray<float*,GUESS_AUDIO_CHANNELS> outputChannelBuffers;
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nsAutoTArray<const void*,GUESS_AUDIO_CHANNELS> outputChannelData;
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outputChannelBuffers.SetLength(outputChannels);
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outputChannelData.SetLength(outputChannels);
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for (uint32_t i = 0; i < outputChannels; ++i) {
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outputChannelData[i] = outputChannelBuffers[i] =
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downmixOutputBuffer.Elements() + duration*i;
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}
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AudioChannelsDownMix(channelData, outputChannelBuffers.Elements(),
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outputChannels, duration);
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InterleaveAndConvertBuffer(outputChannelData.Elements(), AUDIO_FORMAT_FLOAT32,
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duration, c.mVolume,
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outputChannels,
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buf.Elements());
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} else {
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InterleaveAndConvertBuffer(channelData.Elements(), c.mBufferFormat,
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duration, c.mVolume,
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outputChannels,
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buf.Elements());
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}
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} else {
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// Assumes that a bit pattern of zeroes == 0.0f
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memset(buf.Elements(), 0, buf.Length()*sizeof(AudioDataValue));
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}
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aOutput->Write(buf.Elements(), int32_t(duration));
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offset += duration;
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}
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}
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aOutput->Start();
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}
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}
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