gecko/content/canvas/test/webgl/conformance/resources/intArrayUniformShader.vert

9 lines
143 B
GLSL

uniform int ival;
uniform int ival2[2];
void main()
{
int sum = ival + ival2[0] + ival2[1];
gl_Position = vec4(sum, 0.0, 0.0, 1.0);
}