gecko/gfx/thebes/gfxPrefs.h
Ryan VanderMeulen b094686f1e Backed out 5 changesets (bug 1079627) for causing B2G crashes on a CLOSED TREE.
Backed out changeset e8ddeaeb82ee (bug 1079627)
Backed out changeset 14cc155b0d6e (bug 1079627)
Backed out changeset e7add8446221 (bug 1079627)
Backed out changeset 44b622a479b6 (bug 1079627)
Backed out changeset c86c43915254 (bug 1079627)

--HG--
extra : rebase_source : bdb8d9fa39e8745127ccc635b6d7d65cf6af170c
2015-01-12 13:17:52 -05:00

384 lines
24 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_PREFS_H
#define GFX_PREFS_H
#include <stdint.h>
#include "mozilla/Assertions.h"
#include "mozilla/Constants.h" // for M_PI
#include "mozilla/TypedEnum.h"
// First time gfxPrefs::GetSingleton() needs to be called on the main thread,
// before any of the methods accessing the values are used, but after
// the Preferences system has been initialized.
// The static methods to access the preference value are safe to call
// from any thread after that first call.
// To register a preference, you need to add a line in this file using
// the DECL_GFX_PREF macro.
//
// Update argument controls whether we read the preference value and save it
// or connect with a callback. See UpdatePolicy enum below.
// Pref is the string with the preference name.
// Name argument is the name of the static function to create.
// Type is the type of the preference - bool, int32_t, uint32_t.
// Default is the default value for the preference.
//
// For example this line in the .h:
// DECL_GFX_PREF(Once,"layers.dump",LayersDump,bool,false);
// means that you can call
// bool var = gfxPrefs::LayersDump();
// from any thread, but that you will only get the preference value of
// "layers.dump" as it was set at the start of the session (subject to
// note 2 below). If the value was not set, the default would be false.
//
// In another example, this line in the .h:
// DECL_GFX_PREF(Live,"gl.msaa-level",MSAALevel,uint32_t,2);
// means that every time you call
// uint32_t var = gfxPrefs::MSAALevel();
// from any thread, you will get the most up to date preference value of
// "gl.msaa-level". If the value is not set, the default would be 2.
// Note 1: Changing a preference from Live to Once is now as simple
// as changing the Update argument. If your code worked before, it will
// keep working, and behave as if the user never changes the preference.
// Things are a bit more complicated and perhaps even dangerous when
// going from Once to Live, or indeed setting a preference to be Live
// in the first place, so be careful. You need to be ready for the
// values changing mid execution, and if you're using those preferences
// in any setup and initialization, you may need to do extra work.
// Note 2: Prefs can be set by using the corresponding Set method. For
// example, if the accessor is Foo() then calling SetFoo(...) will update
// the preference and also change the return value of subsequent Foo() calls.
// This is true even for 'Once' prefs which otherwise do not change if the
// pref is updated after initialization.
#define DECL_GFX_PREF(Update, Pref, Name, Type, Default) \
public: \
static Type Name() { MOZ_ASSERT(SingletonExists()); return GetSingleton().mPref##Name.mValue; } \
static void Set##Name(Type aVal) { MOZ_ASSERT(SingletonExists()); \
GetSingleton().mPref##Name.Set(UpdatePolicy::Update, Get##Name##PrefName(), aVal); } \
private: \
static const char* Get##Name##PrefName() { return Pref; } \
static Type Get##Name##PrefDefault() { return Default; } \
PrefTemplate<UpdatePolicy::Update, Type, Get##Name##PrefDefault, Get##Name##PrefName> mPref##Name
class PreferenceAccessImpl;
class gfxPrefs;
class gfxPrefs MOZ_FINAL
{
private:
/// See Logging.h. This lets Moz2D access preference values it owns.
PreferenceAccessImpl* mMoz2DPrefAccess;
private:
// Enums for the update policy.
MOZ_BEGIN_NESTED_ENUM_CLASS(UpdatePolicy)
Skip, // Set the value to default, skip any Preferences calls
Once, // Evaluate the preference once, unchanged during the session
Live // Evaluate the preference and set callback so it stays current/live
MOZ_END_NESTED_ENUM_CLASS(UpdatePolicy)
// Since we cannot use const char*, use a function that returns it.
template <MOZ_ENUM_CLASS_ENUM_TYPE(UpdatePolicy) Update, class T, T Default(void), const char* Pref(void)>
class PrefTemplate
{
public:
PrefTemplate()
: mValue(Default())
{
Register(Update, Pref());
}
void Register(UpdatePolicy aUpdate, const char* aPreference)
{
AssertMainThread();
switch(aUpdate) {
case UpdatePolicy::Skip:
break;
case UpdatePolicy::Once:
mValue = PrefGet(aPreference, mValue);
break;
case UpdatePolicy::Live:
PrefAddVarCache(&mValue,aPreference, mValue);
break;
default:
MOZ_CRASH();
break;
}
}
void Set(UpdatePolicy aUpdate, const char* aPref, T aValue)
{
AssertMainThread();
PrefSet(aPref, aValue);
switch (aUpdate) {
case UpdatePolicy::Skip:
case UpdatePolicy::Live:
break;
case UpdatePolicy::Once:
mValue = PrefGet(aPref, mValue);
break;
default:
MOZ_CRASH();
break;
}
}
T mValue;
};
// This is where DECL_GFX_PREF for each of the preferences should go.
// We will keep these in an alphabetical order to make it easier to see if
// a method accessing a pref already exists. Just add yours in the list.
// The apz prefs are explained in AsyncPanZoomController.cpp
DECL_GFX_PREF(Live, "apz.allow_checkerboarding", APZAllowCheckerboarding, bool, true);
DECL_GFX_PREF(Live, "apz.asyncscroll.throttle", APZAsyncScrollThrottleTime, int32_t, 100);
DECL_GFX_PREF(Live, "apz.asyncscroll.timeout", APZAsyncScrollTimeout, int32_t, 300);
DECL_GFX_PREF(Live, "apz.axis_lock.mode", APZAxisLockMode, int32_t, 0);
DECL_GFX_PREF(Live, "apz.axis_lock.lock_angle", APZAxisLockAngle, float, float(M_PI / 6.0) /* 30 degrees */);
DECL_GFX_PREF(Live, "apz.axis_lock.breakout_threshold", APZAxisBreakoutThreshold, float, 1.0f / 32.0f);
DECL_GFX_PREF(Live, "apz.axis_lock.breakout_angle", APZAxisBreakoutAngle, float, float(M_PI / 8.0) /* 22.5 degrees */);
DECL_GFX_PREF(Live, "apz.axis_lock.direct_pan_angle", APZAllowedDirectPanAngle, float, float(M_PI / 3.0) /* 60 degrees */);
DECL_GFX_PREF(Live, "apz.content_response_timeout", APZContentResponseTimeout, int32_t, 300);
DECL_GFX_PREF(Live, "apz.cross_slide.enabled", APZCrossSlideEnabled, bool, false);
DECL_GFX_PREF(Live, "apz.danger_zone_x", APZDangerZoneX, int32_t, 50);
DECL_GFX_PREF(Live, "apz.danger_zone_y", APZDangerZoneY, int32_t, 100);
DECL_GFX_PREF(Live, "apz.enlarge_displayport_when_clipped", APZEnlargeDisplayPortWhenClipped, bool, false);
DECL_GFX_PREF(Live, "apz.fling_accel_interval_ms", APZFlingAccelInterval, int32_t, 500);
DECL_GFX_PREF(Live, "apz.fling_accel_base_mult", APZFlingAccelBaseMultiplier, float, 1.0f);
DECL_GFX_PREF(Live, "apz.fling_accel_supplemental_mult", APZFlingAccelSupplementalMultiplier, float, 1.0f);
DECL_GFX_PREF(Once, "apz.fling_curve_function_x1", APZCurveFunctionX1, float, 0.0f);
DECL_GFX_PREF(Once, "apz.fling_curve_function_y1", APZCurveFunctionY1, float, 0.0f);
DECL_GFX_PREF(Once, "apz.fling_curve_function_x2", APZCurveFunctionX2, float, 1.0f);
DECL_GFX_PREF(Once, "apz.fling_curve_function_y2", APZCurveFunctionY2, float, 1.0f);
DECL_GFX_PREF(Live, "apz.fling_curve_threshold_inches_per_ms", APZCurveThreshold, float, -1.0f);
DECL_GFX_PREF(Once, "apz.fling_friction", APZFlingFriction, float, 0.002f);
DECL_GFX_PREF(Live, "apz.fling_repaint_interval", APZFlingRepaintInterval, int32_t, 75);
DECL_GFX_PREF(Once, "apz.fling_stop_on_tap_threshold", APZFlingStopOnTapThreshold, float, 0.05f);
DECL_GFX_PREF(Once, "apz.fling_stopped_threshold", APZFlingStoppedThreshold, float, 0.01f);
DECL_GFX_PREF(Once, "apz.max_velocity_inches_per_ms", APZMaxVelocity, float, -1.0f);
DECL_GFX_PREF(Once, "apz.max_velocity_queue_size", APZMaxVelocityQueueSize, uint32_t, 5);
DECL_GFX_PREF(Live, "apz.min_skate_speed", APZMinSkateSpeed, float, 1.0f);
DECL_GFX_PREF(Live, "apz.num_paint_duration_samples", APZNumPaintDurationSamples, int32_t, 3);
DECL_GFX_PREF(Live, "apz.overscroll.enabled", APZOverscrollEnabled, bool, false);
DECL_GFX_PREF(Live, "apz.overscroll.min_pan_distance_ratio", APZMinPanDistanceRatio, float, 1.0f);
DECL_GFX_PREF(Live, "apz.overscroll.stretch_factor", APZOverscrollStretchFactor, float, 0.5f);
DECL_GFX_PREF(Live, "apz.overscroll.spring_stiffness", APZOverscrollSpringStiffness, float, 0.001f);
DECL_GFX_PREF(Live, "apz.overscroll.spring_friction", APZOverscrollSpringFriction, float, 0.015f);
DECL_GFX_PREF(Live, "apz.overscroll.stop_distance_threshold", APZOverscrollStopDistanceThreshold, float, 5.0f);
DECL_GFX_PREF(Live, "apz.overscroll.stop_velocity_threshold", APZOverscrollStopVelocityThreshold, float, 0.01f);
DECL_GFX_PREF(Live, "apz.pan_repaint_interval", APZPanRepaintInterval, int32_t, 250);
DECL_GFX_PREF(Live, "apz.printtree", APZPrintTree, bool, false);
DECL_GFX_PREF(Live, "apz.smooth_scroll_repaint_interval", APZSmoothScrollRepaintInterval, int32_t, 75);
DECL_GFX_PREF(Live, "apz.subframe.enabled", APZSubframeEnabled, bool, false);
DECL_GFX_PREF(Once, "apz.test.logging_enabled", APZTestLoggingEnabled, bool, false);
DECL_GFX_PREF(Live, "apz.touch_start_tolerance", APZTouchStartTolerance, float, 1.0f/4.5f);
DECL_GFX_PREF(Live, "apz.use_paint_duration", APZUsePaintDuration, bool, true);
DECL_GFX_PREF(Live, "apz.velocity_bias", APZVelocityBias, float, 1.0f);
DECL_GFX_PREF(Live, "apz.velocity_relevance_time_ms", APZVelocityRelevanceTime, uint32_t, 150);
DECL_GFX_PREF(Live, "apz.x_skate_size_multiplier", APZXSkateSizeMultiplier, float, 1.5f);
DECL_GFX_PREF(Live, "apz.x_stationary_size_multiplier", APZXStationarySizeMultiplier, float, 3.0f);
DECL_GFX_PREF(Live, "apz.y_skate_size_multiplier", APZYSkateSizeMultiplier, float, 2.5f);
DECL_GFX_PREF(Live, "apz.y_stationary_size_multiplier", APZYStationarySizeMultiplier, float, 3.5f);
DECL_GFX_PREF(Live, "apz.zoom_animation_duration_ms", APZZoomAnimationDuration, int32_t, 250);
DECL_GFX_PREF(Once, "gfx.android.rgb16.force", AndroidRGB16Force, bool, false);
#if defined(ANDROID)
DECL_GFX_PREF(Once, "gfx.apitrace.enabled", UseApitrace, bool, false);
#endif
DECL_GFX_PREF(Live, "gfx.canvas.auto_accelerate.min_frames", CanvasAutoAccelerateMinFrames, int32_t, 30);
DECL_GFX_PREF(Live, "gfx.canvas.auto_accelerate.min_seconds", CanvasAutoAccelerateMinSeconds, float, 5.0f);
DECL_GFX_PREF(Live, "gfx.canvas.auto_accelerate.min_calls", CanvasAutoAccelerateMinCalls, int32_t, 4);
DECL_GFX_PREF(Live, "gfx.canvas.azure.accelerated", CanvasAzureAccelerated, bool, false);
DECL_GFX_PREF(Once, "gfx.canvas.skiagl.dynamic-cache", CanvasSkiaGLDynamicCache, bool, false);
DECL_GFX_PREF(Once, "gfx.canvas.skiagl.cache-size", CanvasSkiaGLCacheSize, int32_t, 96);
DECL_GFX_PREF(Once, "gfx.canvas.skiagl.cache-items", CanvasSkiaGLCacheItems, int32_t, 256);
DECL_GFX_PREF(Live, "gfx.color_management.enablev4", CMSEnableV4, bool, false);
DECL_GFX_PREF(Live, "gfx.color_management.mode", CMSMode, int32_t,-1);
// The zero default here should match QCMS_INTENT_DEFAULT from qcms.h
DECL_GFX_PREF(Live, "gfx.color_management.rendering_intent", CMSRenderingIntent, int32_t, 0);
DECL_GFX_PREF(Once, "gfx.direct2d.disabled", Direct2DDisabled, bool, false);
DECL_GFX_PREF(Once, "gfx.direct2d.force-enabled", Direct2DForceEnabled, bool, false);
DECL_GFX_PREF(Live, "gfx.direct2d.use1_1", Direct2DUse1_1, bool, false);
DECL_GFX_PREF(Live, "gfx.gralloc.fence-with-readpixels", GrallocFenceWithReadPixels, bool, false);
DECL_GFX_PREF(Live, "gfx.layerscope.enabled", LayerScopeEnabled, bool, false);
DECL_GFX_PREF(Live, "gfx.layerscope.port", LayerScopePort, int32_t, 23456);
// Note that "gfx.logging.level" is defined in Logging.h
DECL_GFX_PREF(Once, "gfx.logging.crash.length", GfxLoggingCrashLength, uint32_t, 6);
DECL_GFX_PREF(Live, "gfx.perf-warnings.enabled", PerfWarnings, bool, false);
DECL_GFX_PREF(Once, "gfx.work-around-driver-bugs", WorkAroundDriverBugs, bool, true);
DECL_GFX_PREF(Live, "gfx.draw-color-bars", CompositorDrawColorBars, bool, false);
// Use vsync events generated by hardware
DECL_GFX_PREF(Once, "gfx.vsync.hw-vsync.enabled", HardwareVsyncEnabled, bool, false);
DECL_GFX_PREF(Once, "gfx.vsync.compositor", VsyncAlignedCompositor, bool, false);
// On b2g, in really bad cases, I've seen up to 80 ms delays between touch events and the main thread
// processing them. So 80 ms / 16 = 5 vsync events. Double it up just to be on the safe side, so 10.
DECL_GFX_PREF(Once, "gfx.vsync.compositor.unobserve-count", CompositorUnobserveCount, int32_t, 10);
DECL_GFX_PREF(Once, "gfx.touch.resample", TouchResampling, bool, false);
// These times should be in milliseconds
DECL_GFX_PREF(Once, "gfx.touch.resample.max-predict", TouchResampleMaxPredict, int32_t, 8);
DECL_GFX_PREF(Once, "gfx.touch.resample.vsync-adjust", TouchVsyncSampleAdjust, int32_t, 5);
DECL_GFX_PREF(Once, "gfx.touch.resample.delay-threshold", TouchResampleVsyncDelayThreshold, int32_t, 20);
DECL_GFX_PREF(Once, "gfx.touch.resample.old-touch-threshold",TouchResampleOldTouchThreshold, int32_t, 17);
DECL_GFX_PREF(Live, "gl.msaa-level", MSAALevel, uint32_t, 2);
DECL_GFX_PREF(Once, "image.cache.timeweight", ImageCacheTimeWeight, int32_t, 500);
DECL_GFX_PREF(Once, "image.cache.size", ImageCacheSize, int32_t, 5*1024*1024);
DECL_GFX_PREF(Live, "image.high_quality_downscaling.enabled", ImageHQDownscalingEnabled, bool, false);
DECL_GFX_PREF(Live, "image.high_quality_downscaling.min_factor", ImageHQDownscalingMinFactor, uint32_t, 1000);
DECL_GFX_PREF(Live, "image.high_quality_upscaling.max_size", ImageHQUpscalingMaxSize, uint32_t, 20971520);
DECL_GFX_PREF(Live, "image.mem.decode_bytes_at_a_time", ImageMemDecodeBytesAtATime, uint32_t, 200000);
DECL_GFX_PREF(Live, "image.mem.decodeondraw", ImageMemDecodeOnDraw, bool, false);
DECL_GFX_PREF(Live, "image.mem.discardable", ImageMemDiscardable, bool, false);
DECL_GFX_PREF(Live, "image.mem.max_ms_before_yield", ImageMemMaxMSBeforeYield, uint32_t, 400);
DECL_GFX_PREF(Once, "image.mem.surfacecache.discard_factor", ImageMemSurfaceCacheDiscardFactor, uint32_t, 1);
DECL_GFX_PREF(Once, "image.mem.surfacecache.max_size_kb", ImageMemSurfaceCacheMaxSizeKB, uint32_t, 100 * 1024);
DECL_GFX_PREF(Once, "image.mem.surfacecache.min_expiration_ms", ImageMemSurfaceCacheMinExpirationMS, uint32_t, 60*1000);
DECL_GFX_PREF(Once, "image.mem.surfacecache.size_factor", ImageMemSurfaceCacheSizeFactor, uint32_t, 64);
DECL_GFX_PREF(Live, "image.mozsamplesize.enabled", ImageMozSampleSizeEnabled, bool, false);
DECL_GFX_PREF(Live, "image.multithreaded_decoding.limit", ImageMTDecodingLimit, int32_t, -1);
DECL_GFX_PREF(Once, "layers.acceleration.disabled", LayersAccelerationDisabled, bool, false);
DECL_GFX_PREF(Live, "layers.acceleration.draw-fps", LayersDrawFPS, bool, false);
DECL_GFX_PREF(Live, "layers.acceleration.draw-fps.print-histogram", FPSPrintHistogram, bool, false);
DECL_GFX_PREF(Live, "layers.acceleration.draw-fps.write-to-file", WriteFPSToFile, bool, false);
DECL_GFX_PREF(Once, "layers.acceleration.force-enabled", LayersAccelerationForceEnabled, bool, false);
DECL_GFX_PREF(Once, "layers.async-video.enabled", AsyncVideoEnabled, bool, true);
DECL_GFX_PREF(Once, "layers.async-video-oop.enabled", AsyncVideoOOPEnabled, bool, true);
DECL_GFX_PREF(Once, "layers.async-pan-zoom.enabled", AsyncPanZoomEnabled, bool, false);
DECL_GFX_PREF(Live, "layers.bench.enabled", LayersBenchEnabled, bool, false);
DECL_GFX_PREF(Once, "layers.bufferrotation.enabled", BufferRotationEnabled, bool, true);
#ifdef MOZ_GFX_OPTIMIZE_MOBILE
// If MOZ_GFX_OPTIMIZE_MOBILE is defined, we force component alpha off
// and ignore the preference.
DECL_GFX_PREF(Skip, "layers.componentalpha.enabled", ComponentAlphaEnabled, bool, false);
#else
// If MOZ_GFX_OPTIMIZE_MOBILE is not defined, we actually take the
// preference value, defaulting to true.
DECL_GFX_PREF(Once, "layers.componentalpha.enabled", ComponentAlphaEnabled, bool, true);
#endif
DECL_GFX_PREF(Live, "layers.draw-bigimage-borders", DrawBigImageBorders, bool, false);
DECL_GFX_PREF(Live, "layers.draw-borders", DrawLayerBorders, bool, false);
DECL_GFX_PREF(Live, "layers.draw-tile-borders", DrawTileBorders, bool, false);
DECL_GFX_PREF(Live, "layers.flash-borders", FlashLayerBorders, bool, false);
DECL_GFX_PREF(Live, "layers.draw-layer-info", DrawLayerInfo, bool, false);
DECL_GFX_PREF(Live, "layers.dump", LayersDump, bool, false);
DECL_GFX_PREF(Live, "layers.dump-texture", LayersDumpTexture, bool, false);
#ifdef MOZ_DUMP_PAINTING
DECL_GFX_PREF(Live, "layers.dump-decision", LayersDumpDecision, bool, false);
#endif
// 0 is "no change" for contrast, positive values increase it, negative values
// decrease it until we hit mid gray at -1 contrast, after that it gets weird.
DECL_GFX_PREF(Live, "layers.effect.contrast", LayersEffectContrast, float, 0.0f);
DECL_GFX_PREF(Live, "layers.effect.grayscale", LayersEffectGrayscale, bool, false);
DECL_GFX_PREF(Live, "layers.effect.invert", LayersEffectInvert, bool, false);
DECL_GFX_PREF(Once, "layers.enable-tiles", LayersTilesEnabled, bool, false);
DECL_GFX_PREF(Once, "layers.tiled-drawtarget.enabled", TiledDrawTargetEnabled, bool, false);
// We allow for configurable and rectangular tile size to avoid wasting memory on devices whose
// screen size does not align nicely to the default tile size. Although layers can be any size,
// they are often the same size as the screen, especially for width.
DECL_GFX_PREF(Once, "layers.tile-width", LayersTileWidth, int32_t, 256);
DECL_GFX_PREF(Once, "layers.tile-height", LayersTileHeight, int32_t, 256);
DECL_GFX_PREF(Once, "layers.tiles.adjust", LayersTilesAdjust, bool, true);
DECL_GFX_PREF(Once, "layers.tile-max-pool-size", LayersTileMaxPoolSize, uint32_t, (uint32_t)50);
DECL_GFX_PREF(Once, "layers.tile-shrink-pool-timeout", LayersTileShrinkPoolTimeout, uint32_t, (uint32_t)1000);
DECL_GFX_PREF(Once, "layers.overzealous-gralloc-unlocking", OverzealousGrallocUnlocking, bool, false);
DECL_GFX_PREF(Once, "layers.force-shmem-tiles", ForceShmemTiles, bool, false);
DECL_GFX_PREF(Live, "layers.frame-counter", DrawFrameCounter, bool, false);
DECL_GFX_PREF(Live, "layers.low-precision-buffer", UseLowPrecisionBuffer, bool, false);
DECL_GFX_PREF(Live, "layers.low-precision-resolution", LowPrecisionResolution, float, 0.25f);
DECL_GFX_PREF(Live, "layers.low-precision-opacity", LowPrecisionOpacity, float, 1.0f);
DECL_GFX_PREF(Once, "layers.offmainthreadcomposition.enabled", LayersOffMainThreadCompositionEnabled, bool, false);
DECL_GFX_PREF(Live, "layers.offmainthreadcomposition.frame-rate", LayersCompositionFrameRate, int32_t,-1);
DECL_GFX_PREF(Once, "layers.offmainthreadcomposition.force-enabled", LayersOffMainThreadCompositionForceEnabled, bool, false);
DECL_GFX_PREF(Once, "layers.offmainthreadcomposition.testing.enabled", LayersOffMainThreadCompositionTestingEnabled, bool, false);
DECL_GFX_PREF(Once, "layers.use-image-offscreen-surfaces", UseImageOffscreenSurfaces, bool, false);
DECL_GFX_PREF(Live, "layers.orientation.sync.timeout", OrientationSyncMillis, uint32_t, (uint32_t)0);
DECL_GFX_PREF(Once, "layers.d3d11.disable-warp", LayersD3D11DisableWARP, bool, false);
DECL_GFX_PREF(Once, "layers.d3d11.force-warp", LayersD3D11ForceWARP, bool, false);
DECL_GFX_PREF(Once, "layers.prefer-d3d9", LayersPreferD3D9, bool, false);
DECL_GFX_PREF(Once, "layers.prefer-opengl", LayersPreferOpenGL, bool, false);
DECL_GFX_PREF(Once, "layers.progressive-paint", ProgressivePaintDoNotUseDirectly, bool, false);
DECL_GFX_PREF(Once, "layers.uniformity-info", UniformityInfo, bool, false);
DECL_GFX_PREF(Once, "layers.gralloc.disable", DisableGralloc, bool, false);
DECL_GFX_PREF(Live, "layout.css.scroll-behavior.damping-ratio", ScrollBehaviorDampingRatio, float, 1.0f);
DECL_GFX_PREF(Live, "layout.css.scroll-behavior.enabled", ScrollBehaviorEnabled, bool, false);
DECL_GFX_PREF(Live, "layout.css.scroll-behavior.spring-constant", ScrollBehaviorSpringConstant, float, 250.0f);
DECL_GFX_PREF(Once, "layout.css.touch_action.enabled", TouchActionEnabled, bool, false);
DECL_GFX_PREF(Once, "layout.frame_rate", LayoutFrameRate, int32_t, -1);
DECL_GFX_PREF(Live, "layout.display-list.dump", LayoutDumpDisplayList, bool, false);
DECL_GFX_PREF(Live, "layout.event-regions.enabled", LayoutEventRegionsEnabled, bool, false);
DECL_GFX_PREF(Once, "layout.paint_rects_separately", LayoutPaintRectsSeparately, bool, true);
DECL_GFX_PREF(Live, "nglayout.debug.widget_update_flashing", WidgetUpdateFlashing, bool, false);
DECL_GFX_PREF(Live, "ui.click_hold_context_menus.delay", UiClickHoldContextMenusDelay, int32_t, 500);
DECL_GFX_PREF(Once, "webgl.force-layers-readback", WebGLForceLayersReadback, bool, false);
DECL_GFX_PREF(Once, "webgl.angle.try-d3d11", WebGLANGLETryD3D11, bool, false);
DECL_GFX_PREF(Once, "webgl.angle.force-d3d11", WebGLANGLEForceD3D11, bool, false);
DECL_GFX_PREF(Once, "layers.stereo-video.enabled", StereoVideoEnabled, bool, false);
DECL_GFX_PREF(Once, "dom.vr.enabled", VREnabled, bool, false);
DECL_GFX_PREF(Once, "dom.vr.add-test-devices", VRAddTestDevices, int32_t, 1);
// This and code dependent on it should be removed once containerless scrolling looks stable.
DECL_GFX_PREF(Once, "layout.scroll.root-frame-containers", LayoutUseContainersForRootFrames, bool, true);
public:
// Manage the singleton:
static gfxPrefs& GetSingleton()
{
MOZ_ASSERT(!sInstanceHasBeenDestroyed, "Should never recreate a gfxPrefs instance!");
if (!sInstance) {
sInstance = new gfxPrefs;
}
MOZ_ASSERT(SingletonExists());
return *sInstance;
}
static void DestroySingleton();
static bool SingletonExists();
private:
static gfxPrefs* sInstance;
static bool sInstanceHasBeenDestroyed;
private:
// Creating these to avoid having to include Preferences.h in the .h
static void PrefAddVarCache(bool*, const char*, bool);
static void PrefAddVarCache(int32_t*, const char*, int32_t);
static void PrefAddVarCache(uint32_t*, const char*, uint32_t);
static void PrefAddVarCache(float*, const char*, float);
static bool PrefGet(const char*, bool);
static int32_t PrefGet(const char*, int32_t);
static uint32_t PrefGet(const char*, uint32_t);
static float PrefGet(const char*, float);
static void PrefSet(const char* aPref, bool aValue);
static void PrefSet(const char* aPref, int32_t aValue);
static void PrefSet(const char* aPref, uint32_t aValue);
static void PrefSet(const char* aPref, float aValue);
static void AssertMainThread();
gfxPrefs();
~gfxPrefs();
gfxPrefs(const gfxPrefs&) = delete;
gfxPrefs& operator=(const gfxPrefs&) = delete;
};
#undef DECL_GFX_PREF /* Don't need it outside of this file */
#endif /* GFX_PREFS_H */