gecko/layout/svg/base/src/nsSVGPatternFrame.h

162 lines
5.6 KiB
C++

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is the Mozilla SVG project.
*
* The Initial Developer of the Original Code is
* Scooter Morris.
* Portions created by the Initial Developer are Copyright (C) 2005
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Scooter Morris <scootermorris@comcast.net>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef __NS_SVGPATTERNFRAME_H__
#define __NS_SVGPATTERNFRAME_H__
#include "nsIDOMSVGMatrix.h"
#include "nsSVGPaintServerFrame.h"
#include "gfxMatrix.h"
class nsSVGPreserveAspectRatio;
class nsIFrame;
class nsSVGLength2;
class nsSVGElement;
class gfxContext;
class gfxASurface;
typedef nsSVGPaintServerFrame nsSVGPatternFrameBase;
/**
* Patterns can refer to other patterns. We create an nsSVGPaintingProperty
* with property type nsGkAtoms::href to track the referenced pattern.
*/
class nsSVGPatternFrame : public nsSVGPatternFrameBase
{
public:
NS_DECL_FRAMEARENA_HELPERS
friend nsIFrame* NS_NewSVGPatternFrame(nsIPresShell* aPresShell,
nsStyleContext* aContext);
nsSVGPatternFrame(nsStyleContext* aContext);
// nsSVGPaintServerFrame methods:
virtual already_AddRefed<gfxPattern>
GetPaintServerPattern(nsIFrame *aSource,
float aOpacity,
const gfxRect *aOverrideBounds);
public:
// nsSVGContainerFrame methods:
virtual gfxMatrix GetCanvasTM();
// nsIFrame interface:
virtual void DidSetStyleContext(nsStyleContext* aOldStyleContext);
NS_IMETHOD AttributeChanged(PRInt32 aNameSpaceID,
nsIAtom* aAttribute,
PRInt32 aModType);
#ifdef DEBUG
NS_IMETHOD Init(nsIContent* aContent,
nsIFrame* aParent,
nsIFrame* aPrevInFlow);
#endif
/**
* Get the "type" of the frame
*
* @see nsGkAtoms::svgPatternFrame
*/
virtual nsIAtom* GetType() const;
#ifdef DEBUG
NS_IMETHOD GetFrameName(nsAString& aResult) const
{
return MakeFrameName(NS_LITERAL_STRING("SVGPattern"), aResult);
}
#endif // DEBUG
protected:
// Internal methods for handling referenced patterns
nsSVGPatternFrame* GetReferencedPattern();
// Helper to look at our pattern and then along its reference chain (if any)
// to find the first pattern with the specified attribute. Returns
// null if there isn't one.
nsSVGPatternElement* GetPatternWithAttr(nsIAtom *aAttrName, nsIContent *aDefault);
//
const nsSVGLength2 *GetX();
const nsSVGLength2 *GetY();
const nsSVGLength2 *GetWidth();
const nsSVGLength2 *GetHeight();
PRUint16 GetPatternUnits();
PRUint16 GetPatternContentUnits();
gfxMatrix GetPatternTransform();
const nsSVGViewBox &GetViewBox();
const nsSVGPreserveAspectRatio &GetPreserveAspectRatio();
nsresult PaintPattern(gfxASurface **surface,
gfxMatrix *patternMatrix,
nsIFrame *aSource,
float aGraphicOpacity,
const gfxRect *aOverrideBounds);
NS_IMETHOD GetPatternFirstChild(nsIFrame **kid);
gfxRect GetPatternRect(const gfxRect &bbox,
const gfxMatrix &callerCTM,
nsIFrame *aTarget);
gfxMatrix GetPatternMatrix(const gfxRect &bbox,
const gfxRect &callerBBox,
const gfxMatrix &callerCTM);
gfxMatrix ConstructCTM(const gfxRect &callerBBox,
const gfxMatrix &callerCTM,
nsIFrame *aTarget);
nsresult GetTargetGeometry(gfxMatrix *aCTM,
gfxRect *aBBox,
nsIFrame *aTarget,
const gfxRect *aOverrideBounds);
private:
// this is a *temporary* reference to the frame of the element currently
// referencing our pattern. This must be temporary because different
// referencing frames will all reference this one frame
nsSVGGeometryFrame *mSource;
nsCOMPtr<nsIDOMSVGMatrix> mCTM;
protected:
// This flag is used to detect loops in xlink:href processing
PRPackedBool mLoopFlag;
PRPackedBool mNoHRefURI;
};
#endif