gecko/gfx/layers/ipc/Axis.cpp

385 lines
11 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set sw=2 ts=8 et tw=80 : */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "Axis.h"
#include <math.h> // for fabsf, pow, powf
#include <algorithm> // for max
#include "AsyncPanZoomController.h" // for AsyncPanZoomController
#include "FrameMetrics.h" // for FrameMetrics
#include "mozilla/Attributes.h" // for MOZ_FINAL
#include "mozilla/Preferences.h" // for Preferences
#include "mozilla/gfx/Rect.h" // for RoundedIn
#include "mozilla/mozalloc.h" // for operator new
#include "nsMathUtils.h" // for NS_lround
#include "nsThreadUtils.h" // for NS_DispatchToMainThread, etc
#include "nscore.h" // for NS_IMETHOD
namespace mozilla {
namespace layers {
static const float EPSILON = 0.0001f;
/**
* Maximum acceleration that can happen between two frames. Velocity is
* throttled if it's above this. This may happen if a time delta is very low,
* or we get a touch point very far away from the previous position for some
* reason.
*/
static float gMaxEventAcceleration = 999.0f;
/**
* Amount of friction applied during flings.
*/
static float gFlingFriction = 0.006f;
/**
* Threshold for velocity beneath which we turn off any acceleration we had
* during repeated flings.
*/
static float gVelocityThreshold = 0.14f;
/**
* Amount of acceleration we multiply in each time the user flings in one
* direction. Every time they let go of the screen, we increase the acceleration
* by this amount raised to the power of the amount of times they have let go,
* times two (to make the curve steeper). This stops if the user lets go and we
* slow down enough, or if they put their finger down without moving it for a
* moment (or in the opposite direction).
*/
static float gAccelerationMultiplier = 1.125f;
/**
* When flinging, if the velocity goes below this number, we just stop the
* animation completely. This is to prevent asymptotically approaching 0
* velocity and rerendering unnecessarily.
*/
static float gFlingStoppedThreshold = 0.01f;
/**
* Maximum size of velocity queue. The queue contains last N velocity records.
* On touch end we calculate the average velocity in order to compensate
* touch/mouse drivers misbehaviour.
*/
static int gMaxVelocityQueueSize = 5;
static void ReadAxisPrefs()
{
Preferences::AddFloatVarCache(&gMaxEventAcceleration, "gfx.axis.max_event_acceleration", gMaxEventAcceleration);
Preferences::AddFloatVarCache(&gFlingFriction, "gfx.axis.fling_friction", gFlingFriction);
Preferences::AddFloatVarCache(&gVelocityThreshold, "gfx.axis.velocity_threshold", gVelocityThreshold);
Preferences::AddFloatVarCache(&gAccelerationMultiplier, "gfx.axis.acceleration_multiplier", gAccelerationMultiplier);
Preferences::AddFloatVarCache(&gFlingStoppedThreshold, "gfx.axis.fling_stopped_threshold", gFlingStoppedThreshold);
Preferences::AddIntVarCache(&gMaxVelocityQueueSize, "gfx.axis.max_velocity_queue_size", gMaxVelocityQueueSize);
}
class ReadAxisPref MOZ_FINAL : public nsRunnable {
public:
NS_IMETHOD Run()
{
ReadAxisPrefs();
return NS_OK;
}
};
static void InitAxisPrefs()
{
static bool sInitialized = false;
if (sInitialized)
return;
sInitialized = true;
if (NS_IsMainThread()) {
ReadAxisPrefs();
} else {
// We have to dispatch an event to the main thread to read the pref.
NS_DispatchToMainThread(new ReadAxisPref());
}
}
Axis::Axis(AsyncPanZoomController* aAsyncPanZoomController)
: mPos(0),
mVelocity(0.0f),
mAcceleration(0),
mScrollingDisabled(false),
mAsyncPanZoomController(aAsyncPanZoomController)
{
InitAxisPrefs();
}
void Axis::UpdateWithTouchAtDevicePoint(int32_t aPos, const TimeDuration& aTimeDelta) {
float newVelocity = mScrollingDisabled ? 0 : (mPos - aPos) / aTimeDelta.ToMilliseconds();
bool curVelocityBelowThreshold = fabsf(newVelocity) < gVelocityThreshold;
bool directionChange = (mVelocity > 0) != (newVelocity > 0);
// If we've changed directions, or the current velocity threshold, stop any
// acceleration we've accumulated.
if (directionChange || curVelocityBelowThreshold) {
mAcceleration = 0;
}
mVelocity = newVelocity;
mPos = aPos;
// Keep last gMaxVelocityQueueSize or less velocities in the queue.
mVelocityQueue.AppendElement(mVelocity);
if (mVelocityQueue.Length() > gMaxVelocityQueueSize) {
mVelocityQueue.RemoveElementAt(0);
}
}
void Axis::StartTouch(int32_t aPos) {
mStartPos = aPos;
mPos = aPos;
mScrollingDisabled = false;
}
float Axis::AdjustDisplacement(float aDisplacement, float& aOverscrollAmountOut) {
if (mScrollingDisabled) {
aOverscrollAmountOut = 0;
return 0;
}
if (fabsf(mVelocity) < gVelocityThreshold) {
mAcceleration = 0;
}
float accelerationFactor = GetAccelerationFactor();
float displacement = aDisplacement * accelerationFactor;
// If this displacement will cause an overscroll, throttle it. Can potentially
// bring it to 0 even if the velocity is high.
if (DisplacementWillOverscroll(displacement) != OVERSCROLL_NONE) {
// No need to have a velocity along this axis anymore; it won't take us
// anywhere, so we're just spinning needlessly.
mVelocity = 0.0f;
mAcceleration = 0;
aOverscrollAmountOut = DisplacementWillOverscrollAmount(displacement);
displacement -= aOverscrollAmountOut;
}
return displacement;
}
float Axis::PanDistance() {
return fabsf(mPos - mStartPos);
}
float Axis::PanDistance(float aPos) {
return fabsf(aPos - mStartPos);
}
void Axis::EndTouch() {
mAcceleration++;
// Calculate the mean velocity and empty the queue.
int count = mVelocityQueue.Length();
if (count) {
mVelocity = 0;
while (!mVelocityQueue.IsEmpty()) {
mVelocity += mVelocityQueue[0];
mVelocityQueue.RemoveElementAt(0);
}
mVelocity /= count;
}
}
void Axis::CancelTouch() {
mVelocity = 0.0f;
mAcceleration = 0;
while (!mVelocityQueue.IsEmpty()) {
mVelocityQueue.RemoveElementAt(0);
}
}
bool Axis::Scrollable() {
if (mScrollingDisabled) {
return false;
}
return GetCompositionLength() < GetPageLength();
}
bool Axis::FlingApplyFrictionOrCancel(const TimeDuration& aDelta) {
if (fabsf(mVelocity) <= gFlingStoppedThreshold) {
// If the velocity is very low, just set it to 0 and stop the fling,
// otherwise we'll just asymptotically approach 0 and the user won't
// actually see any changes.
mVelocity = 0.0f;
return false;
} else {
mVelocity *= pow(1.0f - gFlingFriction, float(aDelta.ToMilliseconds()));
}
return true;
}
Axis::Overscroll Axis::GetOverscroll() {
// If the current pan takes the window to the left of or above the current
// page rect.
bool minus = GetOrigin() < GetPageStart();
// If the current pan takes the window to the right of or below the current
// page rect.
bool plus = GetCompositionEnd() > GetPageEnd();
if (minus && plus) {
return OVERSCROLL_BOTH;
}
if (minus) {
return OVERSCROLL_MINUS;
}
if (plus) {
return OVERSCROLL_PLUS;
}
return OVERSCROLL_NONE;
}
float Axis::GetExcess() {
switch (GetOverscroll()) {
case OVERSCROLL_MINUS: return GetOrigin() - GetPageStart();
case OVERSCROLL_PLUS: return GetCompositionEnd() - GetPageEnd();
case OVERSCROLL_BOTH: return (GetCompositionEnd() - GetPageEnd()) +
(GetPageStart() - GetOrigin());
default: return 0;
}
}
Axis::Overscroll Axis::DisplacementWillOverscroll(float aDisplacement) {
// If the current pan plus a displacement takes the window to the left of or
// above the current page rect.
bool minus = GetOrigin() + aDisplacement < GetPageStart();
// If the current pan plus a displacement takes the window to the right of or
// below the current page rect.
bool plus = GetCompositionEnd() + aDisplacement > GetPageEnd();
if (minus && plus) {
return OVERSCROLL_BOTH;
}
if (minus) {
return OVERSCROLL_MINUS;
}
if (plus) {
return OVERSCROLL_PLUS;
}
return OVERSCROLL_NONE;
}
float Axis::DisplacementWillOverscrollAmount(float aDisplacement) {
switch (DisplacementWillOverscroll(aDisplacement)) {
case OVERSCROLL_MINUS: return (GetOrigin() + aDisplacement) - GetPageStart();
case OVERSCROLL_PLUS: return (GetCompositionEnd() + aDisplacement) - GetPageEnd();
// Don't handle overscrolled in both directions; a displacement can't cause
// this, it must have already been zoomed out too far.
default: return 0;
}
}
float Axis::ScaleWillOverscrollAmount(float aScale, float aFocus) {
float originAfterScale = (GetOrigin() + aFocus) - (aFocus / aScale);
bool both = ScaleWillOverscrollBothSides(aScale);
bool minus = originAfterScale < GetPageStart();
bool plus = (originAfterScale + (GetCompositionLength() / aScale)) > GetPageEnd();
if ((minus && plus) || both) {
// If we ever reach here it's a bug in the client code.
MOZ_ASSERT(false, "In an OVERSCROLL_BOTH condition in ScaleWillOverscrollAmount");
return 0;
}
if (minus) {
return originAfterScale - GetPageStart();
}
if (plus) {
return originAfterScale + (GetCompositionLength() / aScale) - GetPageEnd();
}
return 0;
}
float Axis::GetVelocity() {
return mScrollingDisabled ? 0 : mVelocity;
}
float Axis::GetAccelerationFactor() {
return powf(gAccelerationMultiplier, std::max(0, (mAcceleration - 4) * 3));
}
float Axis::GetCompositionEnd() {
return GetOrigin() + GetCompositionLength();
}
float Axis::GetPageEnd() {
return GetPageStart() + GetPageLength();
}
float Axis::GetOrigin() {
CSSPoint origin = mAsyncPanZoomController->GetFrameMetrics().mScrollOffset;
return GetPointOffset(origin);
}
float Axis::GetCompositionLength() {
const FrameMetrics& metrics = mAsyncPanZoomController->GetFrameMetrics();
CSSRect cssCompositedRect = metrics.CalculateCompositedRectInCssPixels();
return GetRectLength(cssCompositedRect);
}
float Axis::GetPageStart() {
CSSRect pageRect = mAsyncPanZoomController->GetFrameMetrics().mScrollableRect;
return GetRectOffset(pageRect);
}
float Axis::GetPageLength() {
CSSRect pageRect = mAsyncPanZoomController->GetFrameMetrics().mScrollableRect;
return GetRectLength(pageRect);
}
bool Axis::ScaleWillOverscrollBothSides(float aScale) {
const FrameMetrics& metrics = mAsyncPanZoomController->GetFrameMetrics();
CSSToScreenScale scale(metrics.mZoom.scale * aScale);
CSSRect cssCompositionBounds = metrics.mCompositionBounds / scale;
return GetRectLength(metrics.mScrollableRect) < GetRectLength(cssCompositionBounds);
}
AxisX::AxisX(AsyncPanZoomController* aAsyncPanZoomController)
: Axis(aAsyncPanZoomController)
{
}
float AxisX::GetPointOffset(const CSSPoint& aPoint)
{
return aPoint.x;
}
float AxisX::GetRectLength(const CSSRect& aRect)
{
return aRect.width;
}
float AxisX::GetRectOffset(const CSSRect& aRect)
{
return aRect.x;
}
AxisY::AxisY(AsyncPanZoomController* aAsyncPanZoomController)
: Axis(aAsyncPanZoomController)
{
}
float AxisY::GetPointOffset(const CSSPoint& aPoint)
{
return aPoint.y;
}
float AxisY::GetRectLength(const CSSRect& aRect)
{
return aRect.height;
}
float AxisY::GetRectOffset(const CSSRect& aRect)
{
return aRect.y;
}
}
}