gecko/js/public/HeapAPI.h

96 lines
2.6 KiB
C++

/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef js_heap_api_h___
#define js_heap_api_h___
#include "jsfriendapi.h"
/* These values are private to the JS engine. */
namespace js {
namespace gc {
/*
* Page size must be static to support our arena pointer optimizations, so we
* are forced to support each platform with non-4096 pages as a special case.
* Note: The freelist supports a maximum arena shift of 15.
* Note: Do not use JS_CPU_SPARC here, this header is used outside JS.
*/
#if (defined(SOLARIS) || defined(__FreeBSD__)) && \
(defined(__sparc) || defined(__sparcv9) || defined(__ia64))
const size_t PageShift = 13;
const size_t ArenaShift = PageShift;
#elif defined(__powerpc64__)
const size_t PageShift = 16;
const size_t ArenaShift = 12;
#else
const size_t PageShift = 12;
const size_t ArenaShift = PageShift;
#endif
const size_t PageSize = size_t(1) << PageShift;
const size_t ArenaSize = size_t(1) << ArenaShift;
const size_t ArenaMask = ArenaSize - 1;
const size_t ChunkShift = 20;
const size_t ChunkSize = size_t(1) << ChunkShift;
const size_t ChunkMask = ChunkSize - 1;
} /* namespace gc */
} /* namespace js */
namespace JS {
namespace shadow {
struct ArenaHeader
{
JSCompartment *compartment;
};
} /* namespace shadow */
static inline shadow::ArenaHeader *
GetGCThingArena(void *thing)
{
uintptr_t addr = uintptr_t(thing);
addr &= ~js::gc::ArenaMask;
return reinterpret_cast<shadow::ArenaHeader *>(addr);
}
static inline JSCompartment *
GetGCThingCompartment(void *thing)
{
JS_ASSERT(thing);
return GetGCThingArena(thing)->compartment;
}
static inline JSCompartment *
GetObjectCompartment(JSObject *obj)
{
return GetGCThingCompartment(obj);
}
/*
* This should be called when an object that is marked gray is exposed to the JS
* engine (by handing it to running JS code or writing it into live JS
* data). During incremental GC, since the gray bits haven't been computed yet,
* we conservatively mark the object black.
*/
static JS_ALWAYS_INLINE void
ExposeGCThingToActiveJS(void *thing, JSGCTraceKind kind)
{
JS_ASSERT(kind != JSTRACE_SHAPE);
if (js::GCThingIsMarkedGray(thing))
js::UnmarkGrayGCThingRecursively(thing, kind);
else if (js::IsIncrementalBarrierNeededOnGCThing(thing, kind))
js::IncrementalReferenceBarrier(thing);
}
} /* namespace JS */
#endif /* js_heap_api_h___ */