gecko/mobile/android/base/gfx/SingleTileLayer.java
Chris Lord cef8ea399b Bug 717283 - Use tiles on-demand. r=pcwalton, snorp
Instead of tying the tile-buffer in MultiTileLayer directly to the back-buffer
of the page, make sure rendering is always aligned to the tile grid and use
tiles on-demand. This makes better use of tiles when panning/zooming, and opens
up the route for further optimisations.
2012-01-24 15:39:53 +00:00

124 lines
4.8 KiB
Java

/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is Mozilla Android code.
*
* The Initial Developer of the Original Code is Mozilla Foundation.
* Portions created by the Initial Developer are Copyright (C) 2009-2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Patrick Walton <pcwalton@mozilla.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
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* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
package org.mozilla.gecko.gfx;
import org.mozilla.gecko.gfx.CairoImage;
import org.mozilla.gecko.gfx.CairoUtils;
import org.mozilla.gecko.gfx.IntSize;
import org.mozilla.gecko.gfx.LayerController;
import org.mozilla.gecko.gfx.TileLayer;
import android.graphics.PointF;
import android.graphics.Rect;
import android.graphics.RectF;
import android.opengl.GLES11;
import android.opengl.GLES11Ext;
import android.util.Log;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import javax.microedition.khronos.opengles.GL10;
/**
* Encapsulates the logic needed to draw a single textured tile.
*
* TODO: Repeating textures really should be their own type of layer.
*/
public class SingleTileLayer extends TileLayer {
private static final String LOGTAG = "GeckoSingleTileLayer";
public SingleTileLayer(CairoImage image) { this(false, image); }
public SingleTileLayer(boolean repeat, CairoImage image) {
super(repeat, image);
}
@Override
public void draw(RenderContext context) {
// mTextureIDs may be null here during startup if Layer.java's draw method
// failed to acquire the transaction lock and call performUpdates.
if (!initialized())
return;
// If the texture contents is entirely invalid, we have nothing to draw.
Rect validTexture = getValidTextureArea();
if (validTexture.isEmpty())
return;
GLES11.glBindTexture(GL10.GL_TEXTURE_2D, getTextureID());
RectF bounds;
int[] cropRect;
IntSize size = getSize();
RectF viewport = context.viewport;
if (repeats()) {
if (!validTexture.equals(new Rect(0, 0, size.width, size.height))) {
Log.e(LOGTAG, "Drawing partial repeating textures is unsupported!");
}
bounds = new RectF(0.0f, 0.0f, viewport.width(), viewport.height());
int width = Math.round(viewport.width());
int height = Math.round(-viewport.height());
cropRect = new int[] { 0, size.height, width, height };
} else {
bounds = getBounds(context, new FloatSize(size));
float scaleFactor = bounds.width() / (float)size.width;
bounds.left += validTexture.left * scaleFactor;
bounds.top += validTexture.top * scaleFactor;
bounds.right -= (size.width - validTexture.right) * scaleFactor;
bounds.bottom -= (size.height - validTexture.bottom) * scaleFactor;
cropRect = new int[] { validTexture.left,
validTexture.bottom,
validTexture.width(),
-validTexture.height() };
}
GLES11.glTexParameteriv(GL10.GL_TEXTURE_2D, GLES11Ext.GL_TEXTURE_CROP_RECT_OES, cropRect,
0);
float height = bounds.height();
float left = bounds.left - viewport.left;
float top = viewport.height() - (bounds.top + height - viewport.top);
GLES11Ext.glDrawTexfOES(left, top, 0.0f, bounds.width(), height);
}
}