gecko/b2g/chrome/content/screen.js

266 lines
8.5 KiB
JavaScript

// screen.js:
// Set the screen size, pixel density and scaling of the b2g client screen
// based on the --screen command-line option, if there is one.
//
// TODO: support multiple device pixels per CSS pixel
//
let browserWindow = Services.wm.getMostRecentWindow("navigator:browser");
let isMulet = "ResponsiveUI" in browserWindow;
Cu.import("resource://gre/modules/GlobalSimulatorScreen.jsm");
// We do this on ContentStart because querying the displayDPI fails otherwise.
window.addEventListener('ContentStart', function() {
// This is the toplevel <window> element
let shell = document.getElementById('shell');
// The <browser> element inside it
let browser = document.getElementById('systemapp');
// Figure out the native resolution of the screen
let windowUtils = window.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Components.interfaces.nsIDOMWindowUtils);
let hostDPI = windowUtils.displayDPI;
let DEFAULT_SCREEN = '320x480';
// This is a somewhat random selection of named screens.
// Add more to this list when we support more hardware.
// Data from: http://en.wikipedia.org/wiki/List_of_displays_by_pixel_density
let screens = {
iphone: {
name: 'Apple iPhone', width:320, height:480, dpi:163
},
ipad: {
name: 'Apple iPad', width:1024, height:768, dpi:132
},
nexus_s: {
name: 'Samsung Nexus S', width:480, height:800, dpi:235
},
galaxy_s2: {
name: 'Samsung Galaxy SII (I9100)', width:480, height:800, dpi:219
},
galaxy_nexus: {
name: 'Samsung Galaxy Nexus', width:720, height:1280, dpi:316
},
galaxy_tab: {
name: 'Samsung Galaxy Tab 10.1', width:800, height:1280, dpi:149
},
wildfire: {
name: 'HTC Wildfire', width:240, height:320, dpi:125
},
tattoo: {
name: 'HTC Tattoo', width:240, height:320, dpi:143
},
salsa: {
name: 'HTC Salsa', width:320, height:480, dpi:170
},
chacha: {
name: 'HTC ChaCha', width:320, height:480, dpi:222
},
};
// Get the command line arguments that were passed to the b2g client
let args;
try {
let service = Cc["@mozilla.org/commandlinehandler/general-startup;1?type=b2gcmds"].getService(Ci.nsISupports);
args = service.wrappedJSObject.cmdLine;
} catch(e) {}
let screenarg = null;
// Get the --screen argument from the command line
try {
if (args) {
screenarg = args.handleFlagWithParam('screen', false);
}
// Override default screen size with a pref
if (screenarg === null && Services.prefs.prefHasUserValue('b2g.screen.size')) {
screenarg = Services.prefs.getCharPref('b2g.screen.size');
}
// If there isn't one, use the default screen
if (screenarg === null)
screenarg = DEFAULT_SCREEN;
// With no value, tell the user how to use it
if (screenarg == '')
usage();
}
catch(e) {
// If getting the argument value fails, its an error
usage();
}
// Special case --screen=full goes into fullscreen mode
if (screenarg === 'full') {
shell.setAttribute('sizemode', 'fullscreen');
return;
}
let width, height, ratio = 1.0;
if (screenarg in screens) {
// If this is a named screen, get its data
let screen = screens[screenarg];
width = screen.width;
height = screen.height;
ratio = screen.ratio;
} else {
// Otherwise, parse the resolution and density from the --screen value.
// The supported syntax is WIDTHxHEIGHT[@DPI]
let match = screenarg.match(/^(\d+)x(\d+)(@(\d+(\.\d+)?))?$/);
// Display usage information on syntax errors
if (match == null)
usage();
// Convert strings to integers
width = parseInt(match[1], 10);
height = parseInt(match[2], 10);
if (match[4])
ratio = parseFloat(match[4], 10);
// If any of the values came out 0 or NaN or undefined, display usage
if (!width || !height || !ratio) {
usage();
}
}
Services.prefs.setCharPref('layout.css.devPixelsPerPx',
ratio == 1 ? -1 : ratio);
let defaultOrientation = width < height ? 'portrait' : 'landscape';
GlobalSimulatorScreen.mozOrientation = GlobalSimulatorScreen.screenOrientation = defaultOrientation;
function resize() {
GlobalSimulatorScreen.width = width;
GlobalSimulatorScreen.height = height;
// Set the window width and height to desired size plus chrome
// Include the size of the toolbox displayed under the system app
let controls = document.getElementById('controls');
let controlsHeight = controls ? controls.getBoundingClientRect().height : 0;
if (isMulet) {
let tab = browserWindow.gBrowser.selectedTab;
let responsive = ResponsiveUIManager.getResponsiveUIForTab(tab);
responsive.setSize(width + 16*2,
height + controlsHeight + 61);
} else {
let chromewidth = window.outerWidth - window.innerWidth;
let chromeheight = window.outerHeight - window.innerHeight + controlsHeight;
window.resizeTo(width + chromewidth,
height + chromeheight);
}
let frameWidth = width, frameHeight = height;
// If the current app doesn't supports the current screen orientation
// still resize the window, but rotate its frame so that
// it is displayed rotated on the side
let shouldFlip = GlobalSimulatorScreen.mozOrientation != GlobalSimulatorScreen.screenOrientation;
if (shouldFlip) {
frameWidth = height;
frameHeight = width;
}
// Set the browser element to the full unscaled size of the screen
let style = browser.style;
style.transform = '';
style.height = 'calc(100% - ' + controlsHeight + 'px)';
style.bottom = controlsHeight;
style.width = frameWidth + "px";
style.height = frameHeight + "px";
if (shouldFlip) {
// Display the system app with a 90° clockwise rotation
let shift = Math.floor(Math.abs(frameWidth - frameHeight) / 2);
style.transform +=
' rotate(0.25turn) translate(-' + shift + 'px, -' + shift + 'px)';
}
}
// Resize on startup
resize();
// Catch manual resizes to update the internal device size.
window.onresize = function() {
let controls = document.getElementById('controls');
let controlsHeight = controls ? controls.getBoundingClientRect().height : 0;
width = window.innerWidth;
height = window.innerHeight - controlsHeight;
queueResize();
};
// Then resize on each rotation button click,
// or when the system app lock/unlock the orientation
Services.obs.addObserver(function orientationChangeListener(subject) {
let screen = subject.wrappedJSObject;
let { mozOrientation, screenOrientation } = screen;
// If we have an orientation different than the current one,
// we switch the sizes
if (screenOrientation != defaultOrientation) {
let w = width;
width = height;
height = w;
}
defaultOrientation = screenOrientation;
queueResize();
}, 'simulator-adjust-window-size', false);
// Queue resize request in order to prevent race and slowdowns
// by requesting resize multiple times per loop
let resizeTimeout;
function queueResize() {
if (resizeTimeout) {
clearTimeout(resizeTimeout);
}
resizeTimeout = setTimeout(function () {
resizeTimeout = null;
resize();
}, 0);
}
// A utility function like console.log() for printing to the terminal window
// Uses dump(), but enables it first, if necessary
function print() {
let dump_enabled =
Services.prefs.getBoolPref('browser.dom.window.dump.enabled');
if (!dump_enabled)
Services.prefs.setBoolPref('browser.dom.window.dump.enabled', true);
dump(Array.prototype.join.call(arguments, ' ') + '\n');
if (!dump_enabled)
Services.prefs.setBoolPref('browser.dom.window.dump.enabled', false);
}
// Print usage info for --screen and exit
function usage() {
// Documentation for the --screen argument
let msg =
'The --screen argument specifies the desired resolution and\n' +
'pixel density of the simulated device screen. Use it like this:\n' +
'\t--screen=WIDTHxHEIGHT\t\t\t// E.g.: --screen=320x480\n' +
'\t--screen=WIDTHxHEIGHT@DOTS_PER_INCH\t// E.g.: --screen=480x800@250\n' +
'\t--screen=full\t\t\t\t// run in fullscreen mode\n' +
'\nYou can also specify certain device names:\n';
for(let p in screens)
msg += '\t--screen=' + p + '\t// ' + screens[p].name + '\n';
// Display the usage message
print(msg);
// Exit the b2g client
Services.startup.quit(Ci.nsIAppStartup.eAttemptQuit);
}
});