gecko/gfx/vr/gfxVROculus.cpp
Kearwood (Kip) Gilbert 3ba702c04e Bug 1237691 - Implement Oculus Head Pose Prediction
MozReview-Commit-ID: 4hbKmZycEcn
2016-02-16 12:53:33 -08:00

667 lines
20 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include <math.h>
#include "prlink.h"
#include "prmem.h"
#include "prenv.h"
#include "gfxPrefs.h"
#include "nsString.h"
#include "mozilla/Preferences.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/gfx/Quaternion.h"
#ifdef XP_WIN
#include "../layers/d3d11/CompositorD3D11.h"
#endif
#include "gfxVROculus.h"
#ifndef M_PI
# define M_PI 3.14159265358979323846
#endif
using namespace mozilla::gfx;
using namespace mozilla::gfx::impl;
namespace {
#ifdef OVR_CAPI_LIMITED_MOZILLA
static pfn_ovr_Initialize ovr_Initialize = nullptr;
static pfn_ovr_Shutdown ovr_Shutdown = nullptr;
static pfn_ovr_GetTimeInSeconds ovr_GetTimeInSeconds = nullptr;
static pfn_ovr_GetHmdDesc ovr_GetHmdDesc = nullptr;
static pfn_ovr_Create ovr_Create = nullptr;
static pfn_ovr_Destroy ovr_Destroy = nullptr;
static pfn_ovr_RecenterPose ovr_RecenterPose = nullptr;
static pfn_ovr_GetTrackingState ovr_GetTrackingState = nullptr;
static pfn_ovr_GetPredictedDisplayTime ovr_GetPredictedDisplayTime = nullptr;
static pfn_ovr_GetFovTextureSize ovr_GetFovTextureSize = nullptr;
static pfn_ovr_GetRenderDesc ovr_GetRenderDesc = nullptr;
static pfn_ovr_DestroySwapTextureSet ovr_DestroySwapTextureSet = nullptr;
static pfn_ovr_SubmitFrame ovr_SubmitFrame = nullptr;
#ifdef XP_WIN
static pfn_ovr_CreateSwapTextureSetD3D11 ovr_CreateSwapTextureSetD3D11 = nullptr;
#endif
static pfn_ovr_CreateSwapTextureSetGL ovr_CreateSwapTextureSetGL = nullptr;
#ifdef HAVE_64BIT_BUILD
#define BUILD_BITS 64
#else
#define BUILD_BITS 32
#endif
#define OVR_PRODUCT_VERSION 0
#define OVR_MAJOR_VERSION 8
#define OVR_MINOR_VERSION 0
static bool
InitializeOculusCAPI()
{
static PRLibrary *ovrlib = nullptr;
if (!ovrlib) {
nsTArray<nsCString> libSearchPaths;
nsCString libName;
nsCString searchPath;
#if defined(_WIN32)
static const char dirSep = '\\';
#else
static const char dirSep = '/';
#endif
#if defined(_WIN32)
static const int pathLen = 260;
searchPath.SetCapacity(pathLen);
int realLen = ::GetSystemDirectoryA(searchPath.BeginWriting(), pathLen);
if (realLen != 0 && realLen < pathLen) {
searchPath.SetLength(realLen);
libSearchPaths.AppendElement(searchPath);
}
libName.AppendPrintf("LibOVRRT%d_%d_%d.dll", BUILD_BITS, OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
#elif defined(__APPLE__)
searchPath.Truncate();
searchPath.AppendPrintf("/Library/Frameworks/LibOVRRT_%d.framework/Versions/%d", OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
libSearchPaths.AppendElement(searchPath);
if (PR_GetEnv("HOME")) {
searchPath.Truncate();
searchPath.AppendPrintf("%s/Library/Frameworks/LibOVRRT_%d.framework/Versions/%d", PR_GetEnv("HOME"), OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
libSearchPaths.AppendElement(searchPath);
}
// The following will match the va_list overload of AppendPrintf if the product version is 0
// That's bad times.
//libName.AppendPrintf("LibOVRRT_%d", OVR_PRODUCT_VERSION);
libName.Append("LibOVRRT_");
libName.AppendInt(OVR_PRODUCT_VERSION);
#else
libSearchPaths.AppendElement(nsCString("/usr/local/lib"));
libSearchPaths.AppendElement(nsCString("/usr/lib"));
libName.AppendPrintf("libOVRRT%d_%d.so.%d", BUILD_BITS, OVR_PRODUCT_VERSION, OVR_MAJOR_VERSION);
#endif
// If the pref is present, we override libName
nsAdoptingCString prefLibPath = mozilla::Preferences::GetCString("dom.vr.ovr_lib_path");
if (prefLibPath && prefLibPath.get()) {
libSearchPaths.InsertElementsAt(0, 1, prefLibPath);
}
nsAdoptingCString prefLibName = mozilla::Preferences::GetCString("dom.vr.ovr_lib_name");
if (prefLibName && prefLibName.get()) {
libName.Assign(prefLibName);
}
// search the path/module dir
libSearchPaths.InsertElementsAt(0, 1, nsCString());
// If the env var is present, we override libName
if (PR_GetEnv("OVR_LIB_PATH")) {
searchPath = PR_GetEnv("OVR_LIB_PATH");
libSearchPaths.InsertElementsAt(0, 1, searchPath);
}
if (PR_GetEnv("OVR_LIB_NAME")) {
libName = PR_GetEnv("OVR_LIB_NAME");
}
for (uint32_t i = 0; i < libSearchPaths.Length(); ++i) {
nsCString& libPath = libSearchPaths[i];
nsCString fullName;
if (libPath.Length() == 0) {
fullName.Assign(libName);
} else {
fullName.AppendPrintf("%s%c%s", libPath.BeginReading(), dirSep, libName.BeginReading());
}
ovrlib = PR_LoadLibrary(fullName.BeginReading());
if (ovrlib)
break;
}
if (!ovrlib) {
return false;
}
}
// was it already initialized?
if (ovr_Initialize)
return true;
#define REQUIRE_FUNCTION(_x) do { \
*(void **)&_x = (void *) PR_FindSymbol(ovrlib, #_x); \
if (!_x) { printf_stderr(#_x " symbol missing\n"); goto fail; } \
} while (0)
REQUIRE_FUNCTION(ovr_Initialize);
REQUIRE_FUNCTION(ovr_Shutdown);
REQUIRE_FUNCTION(ovr_GetTimeInSeconds);
REQUIRE_FUNCTION(ovr_GetHmdDesc);
REQUIRE_FUNCTION(ovr_Create);
REQUIRE_FUNCTION(ovr_Destroy);
REQUIRE_FUNCTION(ovr_RecenterPose);
REQUIRE_FUNCTION(ovr_GetTrackingState);
REQUIRE_FUNCTION(ovr_GetPredictedDisplayTime);
REQUIRE_FUNCTION(ovr_GetFovTextureSize);
REQUIRE_FUNCTION(ovr_GetRenderDesc);
REQUIRE_FUNCTION(ovr_DestroySwapTextureSet);
REQUIRE_FUNCTION(ovr_SubmitFrame);
#ifdef XP_WIN
REQUIRE_FUNCTION(ovr_CreateSwapTextureSetD3D11);
#endif
REQUIRE_FUNCTION(ovr_CreateSwapTextureSetGL);
#undef REQUIRE_FUNCTION
return true;
fail:
ovr_Initialize = nullptr;
return false;
}
#else
#include <OVR_Version.h>
// we're statically linked; it's available
static bool InitializeOculusCAPI()
{
return true;
}
#endif
ovrFovPort
ToFovPort(const gfx::VRFieldOfView& aFOV)
{
ovrFovPort fovPort;
fovPort.LeftTan = tan(aFOV.leftDegrees * M_PI / 180.0);
fovPort.RightTan = tan(aFOV.rightDegrees * M_PI / 180.0);
fovPort.UpTan = tan(aFOV.upDegrees * M_PI / 180.0);
fovPort.DownTan = tan(aFOV.downDegrees * M_PI / 180.0);
return fovPort;
}
gfx::VRFieldOfView
FromFovPort(const ovrFovPort& aFOV)
{
gfx::VRFieldOfView fovInfo;
fovInfo.leftDegrees = atan(aFOV.LeftTan) * 180.0 / M_PI;
fovInfo.rightDegrees = atan(aFOV.RightTan) * 180.0 / M_PI;
fovInfo.upDegrees = atan(aFOV.UpTan) * 180.0 / M_PI;
fovInfo.downDegrees = atan(aFOV.DownTan) * 180.0 / M_PI;
return fovInfo;
}
} // namespace
HMDInfoOculus::HMDInfoOculus(ovrSession aSession)
: VRHMDInfo(VRHMDType::Oculus, false)
, mSession(aSession)
, mInputFrameID(0)
{
MOZ_ASSERT(sizeof(HMDInfoOculus::DistortionVertex) == sizeof(VRDistortionVertex),
"HMDInfoOculus::DistortionVertex must match the size of VRDistortionVertex");
MOZ_COUNT_CTOR_INHERITED(HMDInfoOculus, VRHMDInfo);
mDeviceInfo.mDeviceName.AssignLiteral("Oculus VR HMD");
mDesc = ovr_GetHmdDesc(aSession);
mDeviceInfo.mSupportedSensorBits = VRStateValidFlags::State_None;
if (mDesc.AvailableTrackingCaps & ovrTrackingCap_Orientation) {
mDeviceInfo.mSupportedSensorBits |= VRStateValidFlags::State_Orientation;
}
if (mDesc.AvailableTrackingCaps & ovrTrackingCap_Position) {
mDeviceInfo.mSupportedSensorBits |= VRStateValidFlags::State_Position;
}
mDeviceInfo.mRecommendedEyeFOV[VRDeviceInfo::Eye_Left] = FromFovPort(mDesc.DefaultEyeFov[ovrEye_Left]);
mDeviceInfo.mRecommendedEyeFOV[VRDeviceInfo::Eye_Right] = FromFovPort(mDesc.DefaultEyeFov[ovrEye_Right]);
mDeviceInfo.mMaximumEyeFOV[VRDeviceInfo::Eye_Left] = FromFovPort(mDesc.MaxEyeFov[ovrEye_Left]);
mDeviceInfo.mMaximumEyeFOV[VRDeviceInfo::Eye_Right] = FromFovPort(mDesc.MaxEyeFov[ovrEye_Right]);
uint32_t w = mDesc.Resolution.w;
uint32_t h = mDesc.Resolution.h;
mDeviceInfo.mScreenRect.x = 0;
mDeviceInfo.mScreenRect.y = 0;
mDeviceInfo.mScreenRect.width = std::max(w, h);
mDeviceInfo.mScreenRect.height = std::min(w, h);
mDeviceInfo.mIsFakeScreen = true;
SetFOV(mDeviceInfo.mRecommendedEyeFOV[VRDeviceInfo::Eye_Left], mDeviceInfo.mRecommendedEyeFOV[VRDeviceInfo::Eye_Right], 0.01, 10000.0);
for (int i = 0; i < kMaxLatencyFrames; i++) {
mLastSensorState[i].Clear();
}
}
void
HMDInfoOculus::Destroy()
{
if (mSession) {
ovr_Destroy(mSession);
mSession = nullptr;
}
}
bool
HMDInfoOculus::SetFOV(const gfx::VRFieldOfView& aFOVLeft, const gfx::VRFieldOfView& aFOVRight,
double zNear, double zFar)
{
float pixelsPerDisplayPixel = 1.0;
ovrSizei texSize[2];
// get eye parameters and create the mesh
for (uint32_t eye = 0; eye < VRDeviceInfo::NumEyes; eye++) {
mDeviceInfo.mEyeFOV[eye] = eye == 0 ? aFOVLeft : aFOVRight;
mFOVPort[eye] = ToFovPort(mDeviceInfo.mEyeFOV[eye]);
ovrEyeRenderDesc renderDesc = ovr_GetRenderDesc(mSession, (ovrEyeType)eye, mFOVPort[eye]);
// As of Oculus 0.6.0, the HmdToEyeViewOffset values are correct and don't need to be negated.
mDeviceInfo.mEyeTranslation[eye] = Point3D(renderDesc.HmdToEyeViewOffset.x, renderDesc.HmdToEyeViewOffset.y, renderDesc.HmdToEyeViewOffset.z);
// note that we are using a right-handed coordinate system here, to match CSS
mDeviceInfo.mEyeProjectionMatrix[eye] = mDeviceInfo.mEyeFOV[eye].ConstructProjectionMatrix(zNear, zFar, true);
texSize[eye] = ovr_GetFovTextureSize(mSession, (ovrEyeType)eye, mFOVPort[eye], pixelsPerDisplayPixel);
}
// take the max of both for eye resolution
mDeviceInfo.mEyeResolution.width = std::max(texSize[VRDeviceInfo::Eye_Left].w, texSize[VRDeviceInfo::Eye_Right].w);
mDeviceInfo.mEyeResolution.height = std::max(texSize[VRDeviceInfo::Eye_Left].h, texSize[VRDeviceInfo::Eye_Right].h);
mConfiguration.hmdType = mDeviceInfo.mType;
mConfiguration.value = 0;
mConfiguration.fov[0] = aFOVLeft;
mConfiguration.fov[1] = aFOVRight;
return true;
}
void
HMDInfoOculus::FillDistortionConstants(uint32_t whichEye,
const IntSize& textureSize,
const IntRect& eyeViewport,
const Size& destViewport,
const Rect& destRect,
VRDistortionConstants& values)
{
}
bool
HMDInfoOculus::KeepSensorTracking()
{
// Oculus PC SDK 0.8 and newer enable tracking by default
return true;
}
void
HMDInfoOculus::NotifyVsync(const mozilla::TimeStamp& aVsyncTimestamp)
{
++mInputFrameID;
}
void
HMDInfoOculus::ZeroSensor()
{
ovr_RecenterPose(mSession);
}
VRHMDSensorState
HMDInfoOculus::GetSensorState()
{
VRHMDSensorState result;
double frameTiming = 0.0f;
if (gfxPrefs::VRPosePredictionEnabled()) {
frameTiming = ovr_GetPredictedDisplayTime(mSession, mInputFrameID);
}
result = GetSensorState(frameTiming);
result.inputFrameID = mInputFrameID;
mLastSensorState[mInputFrameID % kMaxLatencyFrames] = result;
return result;
}
VRHMDSensorState
HMDInfoOculus::GetImmediateSensorState()
{
return GetSensorState(0.0);
}
VRHMDSensorState
HMDInfoOculus::GetSensorState(double timeOffset)
{
VRHMDSensorState result;
result.Clear();
ovrTrackingState state = ovr_GetTrackingState(mSession, timeOffset, true);
ovrPoseStatef& pose(state.HeadPose);
result.timestamp = pose.TimeInSeconds;
if (state.StatusFlags & ovrStatus_OrientationTracked) {
result.flags |= VRStateValidFlags::State_Orientation;
result.orientation[0] = pose.ThePose.Orientation.x;
result.orientation[1] = pose.ThePose.Orientation.y;
result.orientation[2] = pose.ThePose.Orientation.z;
result.orientation[3] = pose.ThePose.Orientation.w;
result.angularVelocity[0] = pose.AngularVelocity.x;
result.angularVelocity[1] = pose.AngularVelocity.y;
result.angularVelocity[2] = pose.AngularVelocity.z;
result.angularAcceleration[0] = pose.AngularAcceleration.x;
result.angularAcceleration[1] = pose.AngularAcceleration.y;
result.angularAcceleration[2] = pose.AngularAcceleration.z;
}
if (state.StatusFlags & ovrStatus_PositionTracked) {
result.flags |= VRStateValidFlags::State_Position;
result.position[0] = pose.ThePose.Position.x;
result.position[1] = pose.ThePose.Position.y;
result.position[2] = pose.ThePose.Position.z;
result.linearVelocity[0] = pose.LinearVelocity.x;
result.linearVelocity[1] = pose.LinearVelocity.y;
result.linearVelocity[2] = pose.LinearVelocity.z;
result.linearAcceleration[0] = pose.LinearAcceleration.x;
result.linearAcceleration[1] = pose.LinearAcceleration.y;
result.linearAcceleration[2] = pose.LinearAcceleration.z;
}
return result;
}
struct RenderTargetSetOculus : public VRHMDRenderingSupport::RenderTargetSet
{
RenderTargetSetOculus(const IntSize& aSize,
HMDInfoOculus *aHMD,
ovrSwapTextureSet *aTS)
: hmd(aHMD)
{
textureSet = aTS;
size = aSize;
}
already_AddRefed<layers::CompositingRenderTarget> GetNextRenderTarget() override {
currentRenderTarget = (currentRenderTarget + 1) % renderTargets.Length();
textureSet->CurrentIndex = currentRenderTarget;
renderTargets[currentRenderTarget]->ClearOnBind();
RefPtr<layers::CompositingRenderTarget> rt = renderTargets[currentRenderTarget];
return rt.forget();
}
void Destroy() {
if (!hmd)
return;
if (hmd->GetOculusSession()) {
// If the ovrSession was already destroyed, so were all associated
// texture sets
ovr_DestroySwapTextureSet(hmd->GetOculusSession(), textureSet);
}
hmd = nullptr;
textureSet = nullptr;
}
~RenderTargetSetOculus() {
Destroy();
}
RefPtr<HMDInfoOculus> hmd;
ovrSwapTextureSet *textureSet;
};
#ifdef XP_WIN
class BasicTextureSourceD3D11 : public layers::TextureSourceD3D11
{
public:
BasicTextureSourceD3D11(ID3D11Texture2D *aTexture, const IntSize& aSize) {
mTexture = aTexture;
mSize = aSize;
}
};
struct RenderTargetSetD3D11 : public RenderTargetSetOculus
{
RenderTargetSetD3D11(layers::CompositorD3D11 *aCompositor,
const IntSize& aSize,
HMDInfoOculus *aHMD,
ovrSwapTextureSet *aTS)
: RenderTargetSetOculus(aSize, aHMD, aTS)
{
compositor = aCompositor;
renderTargets.SetLength(aTS->TextureCount);
currentRenderTarget = aTS->CurrentIndex;
for (int i = 0; i < aTS->TextureCount; ++i) {
ovrD3D11Texture *tex11;
RefPtr<layers::CompositingRenderTargetD3D11> rt;
tex11 = (ovrD3D11Texture*)&aTS->Textures[i];
rt = new layers::CompositingRenderTargetD3D11(tex11->D3D11.pTexture, IntPoint(0, 0), DXGI_FORMAT_B8G8R8A8_UNORM);
rt->SetSize(size);
renderTargets[i] = rt;
}
}
};
#endif
already_AddRefed<VRHMDRenderingSupport::RenderTargetSet>
HMDInfoOculus::CreateRenderTargetSet(layers::Compositor *aCompositor, const IntSize& aSize)
{
#ifdef XP_WIN
if (aCompositor->GetBackendType() == layers::LayersBackend::LAYERS_D3D11)
{
layers::CompositorD3D11 *comp11 = static_cast<layers::CompositorD3D11*>(aCompositor);
CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_B8G8R8A8_UNORM_SRGB, aSize.width, aSize.height, 1, 1,
D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
ovrSwapTextureSet *ts = nullptr;
ovrResult orv = ovr_CreateSwapTextureSetD3D11(mSession, comp11->GetDevice(), &desc, ovrSwapTextureSetD3D11_Typeless, &ts);
if (orv != ovrSuccess) {
return nullptr;
}
RefPtr<RenderTargetSetD3D11> rts = new RenderTargetSetD3D11(comp11, aSize, this, ts);
return rts.forget();
}
#endif
if (aCompositor->GetBackendType() == layers::LayersBackend::LAYERS_OPENGL) {
}
return nullptr;
}
void
HMDInfoOculus::DestroyRenderTargetSet(RenderTargetSet *aRTSet)
{
RenderTargetSetOculus *rts = static_cast<RenderTargetSetOculus*>(aRTSet);
rts->Destroy();
}
void
HMDInfoOculus::SubmitFrame(RenderTargetSet *aRTSet, int32_t aInputFrameID)
{
RenderTargetSetOculus *rts = static_cast<RenderTargetSetOculus*>(aRTSet);
MOZ_ASSERT(rts->hmd != nullptr);
MOZ_ASSERT(rts->textureSet != nullptr);
VRHMDSensorState sensorState = mLastSensorState[aInputFrameID % kMaxLatencyFrames];
// It is possible to get a cache miss on mLastSensorState if latency is
// longer than kMaxLatencyFrames. An optimization would be to find a frame
// that is closer than the one selected with the modulus.
// If we hit this; however, latency is already so high that the site is
// un-viewable and a more accurate pose prediction is not likely to
// compensate.
ovrLayerEyeFov layer;
layer.Header.Type = ovrLayerType_EyeFov;
layer.Header.Flags = 0;
layer.ColorTexture[0] = rts->textureSet;
layer.ColorTexture[1] = nullptr;
layer.Fov[0] = mFOVPort[0];
layer.Fov[1] = mFOVPort[1];
layer.Viewport[0].Pos.x = 0;
layer.Viewport[0].Pos.y = 0;
layer.Viewport[0].Size.w = rts->size.width / 2;
layer.Viewport[0].Size.h = rts->size.height;
layer.Viewport[1].Pos.x = rts->size.width / 2;
layer.Viewport[1].Pos.y = 0;
layer.Viewport[1].Size.w = rts->size.width / 2;
layer.Viewport[1].Size.h = rts->size.height;
const Point3D& l = rts->hmd->mDeviceInfo.mEyeTranslation[0];
const Point3D& r = rts->hmd->mDeviceInfo.mEyeTranslation[1];
const ovrVector3f hmdToEyeViewOffset[2] = { { l.x, l.y, l.z },
{ r.x, r.y, r.z } };
for (uint32_t i = 0; i < 2; ++i) {
gfx::Quaternion o(sensorState.orientation[0],
sensorState.orientation[1],
sensorState.orientation[2],
sensorState.orientation[3]);
Point3D vo(hmdToEyeViewOffset[i].x, hmdToEyeViewOffset[i].y, hmdToEyeViewOffset[i].z);
Point3D p = o.RotatePoint(vo);
layer.RenderPose[i].Orientation.x = o.x;
layer.RenderPose[i].Orientation.y = o.y;
layer.RenderPose[i].Orientation.z = o.z;
layer.RenderPose[i].Orientation.w = o.w;
layer.RenderPose[i].Position.x = p.x + sensorState.position[0];
layer.RenderPose[i].Position.y = p.y + sensorState.position[1];
layer.RenderPose[i].Position.z = p.z + sensorState.position[2];
}
ovrLayerHeader *layers = &layer.Header;
ovrResult orv = ovr_SubmitFrame(mSession, aInputFrameID, nullptr, &layers, 1);
//printf_stderr("Submitted frame %d, result: %d\n", rts->textureSet->CurrentIndex, orv);
if (orv != ovrSuccess) {
// not visible? failed?
}
}
/*static*/ already_AddRefed<VRHMDManagerOculus>
VRHMDManagerOculus::Create()
{
MOZ_ASSERT(NS_IsMainThread());
if (!gfxPrefs::VREnabled() || !gfxPrefs::VROculusEnabled())
{
return nullptr;
}
if (!InitializeOculusCAPI()) {
return nullptr;
}
RefPtr<VRHMDManagerOculus> manager = new VRHMDManagerOculus();
return manager.forget();
}
bool
VRHMDManagerOculus::Init()
{
if (!mOculusInitialized) {
nsIThread* thread = nullptr;
NS_GetCurrentThread(&thread);
mOculusThread = already_AddRefed<nsIThread>(thread);
ovrInitParams params;
params.Flags = ovrInit_RequestVersion;
params.RequestedMinorVersion = OVR_MINOR_VERSION;
params.LogCallback = nullptr;
params.ConnectionTimeoutMS = 0;
ovrResult orv = ovr_Initialize(&params);
if (orv == ovrSuccess) {
mOculusInitialized = true;
}
}
return mOculusInitialized;
}
void
VRHMDManagerOculus::Destroy()
{
if(mOculusInitialized) {
MOZ_ASSERT(NS_GetCurrentThread() == mOculusThread);
mOculusThread = nullptr;
mHMDInfo = nullptr;
ovr_Shutdown();
mOculusInitialized = false;
}
}
void
VRHMDManagerOculus::GetHMDs(nsTArray<RefPtr<VRHMDInfo>>& aHMDResult)
{
if (!mOculusInitialized) {
return;
}
// ovr_Create can be slow when no HMD is present and we wish
// to keep the same oculus session when possible, so we detect
// presence of an HMD with ovr_GetHmdDesc before calling ovr_Create
ovrHmdDesc desc = ovr_GetHmdDesc(NULL);
if (desc.Type == ovrHmd_None) {
// No HMD connected.
mHMDInfo = nullptr;
} else if (mHMDInfo == nullptr) {
// HMD Detected
ovrSession session;
ovrGraphicsLuid luid;
ovrResult orv = ovr_Create(&session, &luid);
if (orv == ovrSuccess) {
mHMDInfo = new HMDInfoOculus(session);
}
}
if (mHMDInfo) {
aHMDResult.AppendElement(mHMDInfo);
}
}