gecko/gfx/layers/d3d9/Nv3DVUtils.h
2010-09-13 13:45:20 -07:00

118 lines
3.6 KiB
C++

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is NVIDIA Corporation Code.
*
* The Initial Developer of the Original Code is NVIDIA Corporation.
* Portions created by the Initial Developer are Copyright (C) 2010
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
* Atul Apte <aapte135@gmail.com>
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
#ifndef GFX_NV3DVUTILS_H
#define GFX_NV3DVUTILS_H
#include "Layers.h"
#include <windows.h>
#include <d3d9.h>
namespace mozilla {
namespace layers {
#define FIREFOX_3DV_APP_HANDLE 0xECB992B6
typedef enum _Stereo_Mode {
STEREO_MODE_LEFT_RIGHT = 0,
STEREO_MODE_RIGHT_LEFT = 1,
STEREO_MODE_TOP_BOTTOM = 2,
STEREO_MODE_BOTTOM_TOP = 3,
STEREO_MODE_LAST = 4
} Stereo_Mode;
class INv3DVStreaming : public IUnknown {
public:
virtual bool Nv3DVInitialize() = 0;
virtual bool Nv3DVRelease() = 0;
virtual bool Nv3DVSetDevice(IUnknown* pDevice) = 0;
virtual bool Nv3DVControl(Stereo_Mode eStereoMode, bool bEnableStereo, DWORD dw3DVAppHandle) = 0;
virtual bool Nv3DVMetaData(DWORD dwWidth, DWORD dwHeight, HANDLE hSrcLuma, HANDLE hDst) = 0;
};
/*
* Nv3DVUtils class
*/
class Nv3DVUtils {
public:
Nv3DVUtils();
~Nv3DVUtils();
/*
* Initializes the Nv3DVUtils object.
*/
void Initialize();
/*
* Release any resources if needed
*
*/
void UnInitialize();
/*
* Sets the device info, along with any other initialization that is needed after device creation
* Pass the D3D9 device pointer is an IUnknown input argument
*/
void SetDeviceInfo(IUnknown *devUnknown);
/*
* Send Stereo Control Information. Used mainly to re-route
* calls from ImageLayerD3D9 to the 3DV COM object
*/
void SendNv3DVControl(Stereo_Mode eStereoMode, bool bEnableStereo, DWORD dw3DVAppHandle);
/*
* Send Stereo Metadata. Used mainly to re-route calls
* from ImageLayerD3D9 to the 3DV COM object
*/
void SendNv3DVMetaData(unsigned int dwWidth, unsigned int dwHeight, HANDLE hSrcLuma, HANDLE hDst);
private:
/* Nv3DVStreaming interface pointer */
nsRefPtr<INv3DVStreaming> m3DVStreaming;
};
} /* layers */
} /* mozilla */
#endif /* GFX_NV3DVUTILS_H */